Strokov's Ferality Inducer (5e Spell)
From D&D Wiki
2nd-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | 15 feet |
Duration: | 1 hour or until caster dismisses it |
Strokov's Ferality Inducer is a spell that causes a target to become feral, attacking like a mad dog. Target's unarmed strikes become 1d6 per strike and can multiattack in this manner 4 times. Target's armed strikes have an added 1d4 damage but have no profiency and can multiattack in this manner 2 times. The target who is willing to become feral and must be an ally can become feral without complications, even controlling the ferality. Targets who do not want to become feral or are not allied must roll a Constitution roll of 15 or higher or become feral and uncontrollable.
At Higher Levels. When you cast this spell using a spell slot of 3 or higher, the duration increases by a half hour
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Wizard
[[Category: ]]