5e Cantrips
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Cantrips | Summary | |
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7th Shot | Conjures 7th bullet in a gunslingers revolver | |
Accelerate/Decelerate | Your mastery of time manipulation allows you to make some changes to the speed of objects, or even people. | |
Acid Balm | Deal acid damage while grappling. | |
Acidic Blast | Shoots beams of acidic energy at enemies. | |
Acidic Bolt | You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too. | |
Aero Slash | Hurl ripples of razor-sharp air at your enemies when you attack, anime-style. | |
Aerostrike | You enhance your next attack with condensed air. | |
Aetheric Blade | ||
Air Cushion | Creates a blast of air to negate fall damage | |
Air Slash | You form a blade of air and launch it at incredible speeds at a creature or object within range. | |
Alacrity | This spell boosts the speed of another creature within range. | |
Alchemical Bomb | Throw alchemical bombs of elemental magic at your enemies. | |
Alchemical Grenade | Launch an alchemical grenade of elemental magic at your enemies. | |
Almighty Strike | You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you. | |
Amanuensis | You point at the writing and then move your hand as though holding a stylus or quill. As you intone the spell, the script appears on a sheet of paper close at hand. | |
Amongus | Say the word "Amongus." | |
Anemo Guide | Uses the power of anemo to create a number of harmless effects | |
Angel's Arrow | An arrow from the gods is given to you. | |
Aqua Push | You conjure a blast of water and hurl it into a creature within range. | |
Arc | A ranged lightning attack which can jump between foes. | |
Arcane Attraction | A cantrip to pull folks closer. | |
Arcane Blade | Imbue a weapon with arcane energy. | |
Arcane Blast | Releases a force blast in a cone in front of you, deals damage and knocks enemies back | |
Arcane Bolt | You fire a bolt of magical energy that seeks its target before exploding. | |
Arcane Deflection | With a wave of your hand, you create a barrier of arcane energy to deflect a ranged spell attack. | |
Arcane Needle | You manipulate the most basic of magics to create magical needles, before willing them forward. | |
Arcane Sneak Attack | Charge a weapon with mischievous energy to make Sneak Attacks more deadly. | |
Arcane Strike | For those mages that wade into the fray. | |
Arcane Warp | A basic teleportation spell | |
Arcaning | A melee attack using a magically infused arcane focus | |
Arrow of Dusk | A bolt of shadow springs from your hand and toward a creature within range, draining vitality where it strikes. | |
Astral Barrier | Reinforce yourself with starstuff to blunt an incoming attack. | |
Astral Light | By gently waving your hand in a circular motion, you slowly draw forth an aurora of light into the air around yourself for the duration. | |
Astral Sacrifice | A dangerous gamble. Would you trade your own HP for more spell slots? | |
Attack | Bonk! | |
Aura Sphere | ||
Aural Scan | Call upon the powers of echolocation to scan your surroundings. | |
Awful Joke | You tell an awful, horrible joke that's so bad it causes pain. | |
Bannana Slip | Slipping time. | |
Bardcraft | A spell to aid bards on the road and on the stage alike | |
Beamos | ||
Black Candle | You create or destroy ambient shadows. | |
Blade Meld | Transform your flesh to fuse a weapon into it. | |
Blade of Grass | You imbue one or two blades of grass with nature's power. | |
Blade Volley | A ethereal blade is summoned and launched at high speeds against the target. | |
Blast | You create a blast of pure destructive force. | |
Blast Cantrip | Blast your enemies with elemental power, using the most generic of cantrips. | |
Blastbolt | An explosive blast of force erupts from your palm. | |
Blazer | You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss. | |
Blazing Counterstrike | Counter an attack with a fiery strike | |
Blazing Slash | You extend your hand as a slash of scorching heat burns the creature in front of you. | |
Bleeding Wounds | Cause stable creatures to resume dying. | |
Blink Step | Magically teleport a short distance | |
Blink, Variant | You instantly exchange places with an ally within range. | |
Blood Bind | Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them. | |
Blood Blade | You create a blade out of your own blood to use as a weapon. | |
Blood Blade, Variant | You use your own blood to shape a blade made of congealed hemoglobin. | |
Blood Rush | You cause the blood from a creature's body to flow towards its head, dazing it temporarily. | |
Blood Sense | Find telling facts about a creature after tasting their blood. | |
Blood Splatter | Hurl boiling blood at your enemies. | |
Blood Transfer | A blood red aura surrounds your hand as a short tether of crackling red energy flows from you to your target. | |
Blood Trick | Minor magical trick with the use of blood. | |
Blood Whip | You create a long, hardened stream blood whip | |
Bloodbridge | The caster creates a bridge of blood between 2 creatures, taking the blood of one and giving it to the other. | |
Blue Death | You force a creature into believing they are in a life-or-death situation. | |
Bolt of Time | You send out an orb of warped time to a creature within range and try to manipulate its cognitive function. | |
Bolt Strike | You enhance your next attack with electric energy. | |
Bomb | Magically create a small non-magical explosion. | |
Boom Beat Arrow | ||
Boreal Strike | Your weapon emanates a misty cold aura of subtle and scintillating colors, freezing all in its path. | |
Bounding Flame | You create a magical flame that travels along the ground and autonomously seeks out targets. | |
Brutal Blade | Just hit extra hard with your weapon | |
Bubble Spray | A veil of mist surrounds your opponent making it harder for them to see | |
Bursting Shot | ||
Calculated Strike | Improved True strike | |
Can't Trip | You magically resist being knocked off balance. | |
Cantillate | Your voice become sweet and angelical, enhanced by magic. | |
Carian Slicer | Create a translucent blue short sword to quickly slash your opponent. | |
Cataclysm | You summon a small amount of pure destruction into your hand and can apply it to something of your choosing. | |
Caul of Shadow | You conjure an aura of darkness to protect yourself or a creature within range. | |
Cause Unease | You awaken a potent sense of trepidation in a creature you can see within range. | |
Chaos Control | In a green snap of light, you vanish for a moment, | |
Chaos Surge | ||
Chaotic Rocket | A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target. | |
Charged Blade | You infuse a melee weapon with arcane energy, guiding your strikes with it. | |
Charnel Claw | Channel necrotic power through a clawing strike. | |
Cherry Bomb | A small thrown magical explosion. | |
Chill Boomerang | You launch a gust of freezing air at an opponent, after which it comes back to your hand. | |
Chilling Wind | You freeze the air around you and then send it at a creature or object within range. | |
Chloromorpho | You change the color of a touched object or willing creature for the duration of this spell. | |
Chord | You pluck at the strings which hold the fabric of time, causing ripples to form in space and resonate forward. | |
Chromatic Bolt | Shoot a spark of elemental energy at nearby foes. | |
Chronobleed | ||
Claws of the Dragon | Using your sorcerous bloodline you can grow a set of menacing claws with which to damage your foes. | |
Cleanse Wound | A cantrip that provides minor healing for individual injuries. | |
Clinging Slime | You hurl a glob of sticky sludge toward a creature within range. | |
Clockwork Winding | Throw some mechanical gear to deal slashing damage. | |
Clothes Beam | Cast a beam of whirling cloth to cause a creature to be clothed. | |
Cloudbed | A comfortable bed for the sky dweller. | |
Coagulate | You cut yourself to form a magical mote to assault a creature in range that you can see. | |
Coldslinger | Spin up a bowling ball of ice before slinging it right at a target. | |
Color | You permanently change the color of cloth, leather, or any other inanimate object. | |
Combat Nab | The caster can run up to a target and grab some small thing from them that is not well attached. | |
Combustion | Your body is briefly enveloped in flame, burning the creature that damaged you. | |
Command Projection | ||
Concealed Shot | ||
Concealment | Creatures must make a Wisdom save to notice a specific, small item magically guised on your person. | |
Concealment, Variant | You magically draw attention away from a singular, small item on your person. | |
Concussive Blast | ||
Condense/Suffuse | Condense various coins into a coin of equal value, or suffuse the value of one coin into several other coins | |
Conduct | You channel lightning through your hand to smite a creature or object you can touch. | |
Conjuration Raven | You are conjuration of a flock of crows. They will follow your commands while they are alive. | |
Conjure Blade | As a bonus action, you create a bladed weapon in your hand that can be used normally | |
Conjure Elemental Weapon | Summon forth an elemental weapon from any common stick. | |
Conjure Object | Create a small object in your hand. | |
Conjure Rotting Tomatoes | As you wave your hand, you conjure rotting tomatoes. | |
Conjure Shield | You conjure a spectral shield in a free hand. | |
Conjure Stones | Make rocks appear in your hand. | |
Conjure Weapon | Never be without a melee weapon in a pinch. | |
Consecrate Strike | Imbue your weapon with radiant energy as you strike. | |
Control Blood | Control the blood in a creature. | |
Control Electricity | You take a portion of static charge and manipulate it in one of the following ways... | |
Control Elements | You can control fire, wind, water, life, and earth. | |
Copy Book | Creates a copy of a text or book | |
Coral Blast | You hurl a sharp chunk of neurotoxin-laced coral. | |
Corroding Strike | You enhance your next attack with Acidic energy. | |
Crabbo's Grasp | At your summons, a multitude of earthen claws the size of a lobsters attempt to grasp at a creature within range. | |
Create Healing Spaghetti | You invoke the name of your god and summon a bowl of hot spaghetti that heals the person who eats it. | |
Crimson Aura of Death | You call upon yourself the aura of death, becoming the personification of the end itself. | |
Cryo Manipulation | Uses the power of cryo to create a number of harmless effects | |
Cryonis | Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10. | |
Crystal Spike | Crystal spike that erupts from below | |
Cure Minor Wounds | You touch a willing creature other than yourself, giving it a moment of respite. | |
Curse | Bestow a minor curse on a creature. | |
Dark Exchange | You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature. | |
Dark Fire | A wisp of purple flame coalesces in your hand, which you can use to either illuminate an area or deal damage to an enemy. | |
Dark Matter Blast | Fire a clump of invisible space matter. | |
Dark Mote | Summon a floating mote that emanates darkness. | |
Dark Shovel | ||
Dark Tentacle | You create a tentacle of darkness in an empty space you can see within range. | |
Daunting Volt Blade | Your weapon is charged with electric energy, released upon impact. | |
Dawndragon's Vitality Steal | A minor life drain spell. | |
Daze | ||
Death Blade | You enchant the weapon that you wield with the life force of a slain creature. | |
Death Bolt | You hurl a dark ball at a creature or object within range. | |
Death Finger | You shoot a beam of magical energy. | |
Death Sight | You touch a willing creature and give it an insight into its imminent death. | |
Death's Garrote | You infuse your garrote with the power of death. | |
Decompose | Decomposes a corpse. | |
Deepen Shadows | Remove the light from a 10 foot cube and cause the area to become darker. | |
Delay | Upon an ally dropping to 0 hit points within 60 feet, you can freeze them in time. | |
Dendro Growth | Uses the power of dendro to create a number of harmless effects | |
Descent | Cause a creature to be pulled back down to the ground. | |
Desecrate Strike | Imbue your weapon with necrotic energy as you strike. | |
Desecration | Desecrate the land. | |
Destroy Wall | Destroy a wall with a corrosive slime | |
Detect Arcane Residue | Buffed detect magic. let you see spells conjured long ago and track magical items | |
Detect Aura | See the auras of creatures, allowing a rough determination of their power. | |
Devilish Charm | You seduce any creature you can see. | |
Disarming Cry | ||
Discord Bolt | A bolt that pulses with a chaotic nature | |
Disjunction | You channel a sliver of magical energy into your target’s cantrip as it forms, attempting to destabilize the casting. | |
Divine Arcane Attraction | A cantrip to pull folks closer. | |
Divine Empowerment | A willing creature is imbued with the power of a god | |
Divine Strike | You enhance your next attack with radiant energy. | |
Dongle's Frozen Fire Bolt | A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle. | |
Double-Edge Dance | You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes. | |
Double-Edge Dance, Variant | You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes. | |
Downy | This spell creates a small coating of fluff, softening and warming materials. | |
Drago Bolt | A bolt with the face of a dragon flies through the air damaging anything in its path. | |
Dreams, Nightmares, and Fantasies | ||
Drop the Bass | ||
Earth Spike | ||
Earthen Bullet | A ranged spell attack hurls a clod of hardened dirt and stone towards a creature or object. | |
Earthen Onslaught, Dagger | ||
Earthen Onslaught, Handaxe | ||
Earthen Onslaught, Mace | ||
Earthen Onslaught, Quarterstaff | ||
Earthshatter | You use your abilities to cause a point within range to shatter. | |
Earworm | Perform a tune that magically lingers in a listener's mind. | |
Ebb And Flow, Dagger | ||
Ebb And Flow, Handaxe | ||
Ebb And Flow, Mace | ||
Ebb And Flow, Quarterstaff | ||
Echolocate | Call upon the echolocative power of a bat. | |
Eldritch Blast, Variant | A beam of crackling energy streaks toward a creature within range. | |
Eldritch Burst | You launch an invisible blast towards a target. | |
Eldritch Legerdemain | ||
Eldritch Strike, Variant | A magically enhanced strike | |
Eldritch Strikes | Eldritch blast but melee | |
Electrical Handaxe | Conjure and throw a handaxe made of electricity | |
Electro Power | Uses the power of electro to create a number of harmless effects | |
Element Blast | ||
Elemental Arrow | You throw an arrow made of elemental energy on your target. | |
Elemental Beckoning | Call the wrath of elemental chaos. | |
Elemental Blast | You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object. | |
Elemental Blow | you cast a 10 foot cone of elemental damage against creatures | |
Elemental Edge | Alter the elemental properties of an equipped weapon, changing its damage type. | |
Ember | ||
Ember Blast | A barrage of flame that spreads out over distance but is deadly at close range | |
Ember Strike | You infuse your weapon with the embers of a fire, then strike as it bursts into flame. | |
Emberbolt | ||
Emit Spores | You cover the area around you in a fine toxic cloud of fungal spores. | |
Empowering Sacrifice | ||
Endrian Slash | You channel you melee weapon with Endrian energy allowing you to slash your opponent to bits. | |
Enemy Insight | ||
Energy Strike | You enhance your next attack with force energy. | |
Enforcing Touch | Touch a willing creature to jerk their reflexes into protecting you | |
Enhancement | A simple Cantrip to enhance Metal Weapons | |
Entropy | You create a point of entropy in your hand and touch it to a creature or object within range. | |
Erasure | You can paint over the body of your target, erasing parts of it. | |
Erect Obstruction | Summon a physical obstruction to shape the battlefield. | |
Eternal Memory | You can magically enhance your memory to recall information you already know. | |
Exit Beam | Magic your way out of a dungeon by having a spell do the thinking for you. | |
Eye of the Storm (Cataegis Cantrip) | You conjure a protecting whirlwind: the inside is protected form the elements while the outside is subject to chaotic wind effects. | |
Face in the Crowd | Shroud yourself in an illusion of mundanity to blend in with a crowd. | |
Faerie Glitter | You hurl a mote of sparkling energy at a creature within range. | |
Farron Dart | You hurl a tiny projection of bluish-white energy at a creature or object within range. | |
Fast Ball | Throw a rock. | |
Faust's Card Flourish | ||
Feu Sans Nuit | ||
Fiery Disengage | A spell allowing you to rapidly escape in an burst of flame. | |
Fighting Words | ||
Final Stroke | The fury of the tranquil, wielded only as a last resort. | |
Finger Gun | Budget Eldritch Blast for any Spell Caster | |
Finger Guns | ||
Fingers of the Necromancer | Rays of necrotic energy shoot from your fingers, withering anything you shoot. | |
Fire Boom | ||
Fire Punch | You punch a target with a flaming fist. | |
Fire Splash | You hurl an exploding bolt of fire at a point within range. | |
Firebrand | You throw a small shining ball of fire at a creature within range that brands it with your mark. | |
Firecracker | A dazzling, explosive bombardment. | |
Firesweep | ||
Firewater | ||
Fizban's Fabulous Fashion | ||
Flaccid Splash | You touch a creature and they go limp. | |
Flame Blast, Variant | You hurl a blast of fire on a create that makes it vulnerable to other spells. | |
Flame Edged Bolts | A minor enchantment commonly used by archers who have dabbled in magecraft to allow their bolts or arrows to strike with the fervor of fire. | |
Flame Ring | You make a weapon attack that rings the target in flames. | |
Flame Shot | ||
Flames of the End | Summon the flames of the end from the abyss of the immemorial root | |
Flare Blade | There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process. | |
Flare Blitz | The caster coat itself in flames, then flies forward spinning like a torpedo. | |
Flare Counter | Your sword is wreathed in fire as you prepare yourself in a parry stance. If an adversary attempts to harm you while in this stance, the results are devestating. | |
Flare Shot | Shoot an explosive projectile that dazes and burns the two targets. | |
Flash Powder | A burst of powder that explodes, confusing and harming a creature within range. | |
Flask of Holding | Create a smaller version of a bag of holding, which only holds liquids | |
Flavor Blast | ||
Fleeting Distraction | You briefly distract a creature within range using your words and gestures. | |
Floating Figment | You suspend all held items in the air, as if the items are unaffected by gravity. | |
Flèche Chromatique Himo | A cantrip that combines with chromatic orb. | |
Focus Flame | ||
Focus Strike | Strike with your Spellcasting Focus using magic as your blade. | |
Focused Shout | Enchant a shout that physically damages a nearby target. | |
Force | Emit a burst of energy | |
Force Arrow | Enhance an arrow, dart, or other such weapon with raw magical power | |
Force Cannon | fires a swirling ball of air | |
Force Streak | You fill your weapon and ammunition with raw magical energy that repels or draws in those stricken by your projectiles. | |
Force Whip | Create a magical whip you can wield as a weapon. | |
Forceful Breeze | You bend the very winds around you to propel a target. | |
Forceful Flash | A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light. | |
Forceful Hand | You surround one or more of your hands with gloves of transparent force for a minute, gaining several benefits. | |
Forceful Strike | Magical energy coats your melee weapon and gives it more forceful attacks. | |
Forge Radiance | ||
Friends, Variant | ||
Frost Bolt | You hurl a ball of magical frost | |
Froststrike | You enhance your next attack with frost energy. | |
Frozen Armament | You magically coat a weapon you touch with a bluish-white sheen that is freezing cold. | |
Fulgur | A basic lightning spell. | |
Furious Charge | You create a shield of force on your shoulder and ram it into your foes. | |
Gaiastrike | You enhance your next attack with the earth. | |
Gandr Shot | A simple curse originating from Scandinavia, which decreases the physical health of the target. | |
Gaze of War | ||
Geo Control | Uses the power of geo to create a number of harmless effects | |
Ghostly Hands | You touch a willing creature and cover its hands with ghostly energy. | |
Glacies | A basic ice spell. | |
Glare | Directs a beam of radiant light | |
Glass Form | Manipulate the properties of a large piece of glass | |
Glintstone Pebble | Fires a small glintstone the size of a pebble. | |
Gluttonous Maw | Your jaw distends and your teeth sharpen as you try to take a bite out of a target. | |
Glyph of Pain | You write a magic glyph in the air and launch it at a creature within range. | |
Glyph Trap | You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it. | |
Grain of Sand | Make grains of sand appear to be grains of wheat. | |
Gravity Force | You use gravitational energy to forcefully push or pull an object or creature within range. | |
Green-Flame Ammo | A Version of Green-Flame Blade for Ranged. | |
Grum's Fix 'em/Hurt 'em | Caster chooses to either heal or damage a target, using their own lifeforce. | |
Grum's Flaming Pile of Poo | Toss a flaming pile of poo at your enemies, that continues to burn for 1 more round, and makes them smell bad. | |
Grum's Pop | A crude spell used to pop open(or force closed) a simple lock, which damages the lock in the process | |
Guided Strikes | A cleric Booming Blade option. | |
Gurgle | Spit a ball of animated poison. | |
Gurranq's Sling | A simple, yet effective cantrip developed by the Gurranq, Beast Clergyman. | |
Gush of Ash | You breath in a pinch of ash, then exhale a hurricane of burning embers towards a creature within range. | |
Halt | A moderate magical force ceases or slows time at a specific point within range, creating one various effects. | |
Handcannon | Turn your hand into a cannon without being an artificer. | |
Haptic Counter | You focus on the energy kept within you and release it in a defensive manner. | |
Hardened Stone | ||
Hateful Lance | Strike your foes down with a bolt of raw, unadulterated fury. | |
Haunting Whispers | You begin whispering haunting words which instills pain in those who hear them. | |
Healing Ray | Quickly shoots from your hand a golden ray of light towards a creature to give it warm healing. | |
Healing Touch | Using your well practiced knowledge of how to add great amounts of entropy to enemies, you are able to logically reverse the most minor injuries by magic, with slight risk. | |
Heat Beam | You concentrate your firepower into a single beam and shoot toward a creature or object within range. | |
Heated Hands | You touch a sheet of ice up to 6 inches thick and no larger than 5 feet in any dimension, which instantly melts. | |
Hemomancy | Manipulate your own blood in a limited fashion. | |
Hershey Squirt | You cause the target to lose control of their bowels. | |
Hoarfrost Blade | Your weapon is coated in fractalline frost as you attack. | |
Hold on the Gullible | For a short time, you take control over another, weak minded creature. | |
Holy Blade | You conjure a blade of light to impale a creature within range. This spell is especially effective against the Unholy. | |
Homing Needles | You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range. | |
Hurricane Blade | Whirling winds whip around you and your weapon that threatens to force away any in its path. | |
Hydro Barrier | Throw water in front of yourself to blunt an incoming attack. | |
Hydro Order | Uses the power of hydro to create a number of harmless effects | |
Hyperion Lance | You concentrate your own internal magic to fire a bolt of magical energy. | |
Hypnotizing Motion | Make a hypnotizing motion that charms and distracts a target. | |
I'm Banishing You to the Shadow Realm. | The Target this is casted on is banished to the Shadow Realm, never to be seen again. | |
Ice Blade | You deftly pull moisture from the air, which briefly solidifies into a blade you use to strike a creature or object within 5 feet of you. | |
Ice Shards | You evoke shards of ice to rain into an area. | |
Ignite | Create a burst of heat within a cube in front of you. | |
Ignite, Variant | You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously. | |
Ignitions | You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire. | |
Illumination, Variant | You conjure a globe of light, illuminating an area and blinding an enemy. | |
Inferno | ||
Inferno, Handaxe | ||
Inferno, Mace | ||
Inferno, Quarterstaff | ||
Inflict Minor Wounds | ||
Inquisitor's Strike | As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. | |
Inspire Survival Instinct | Gives death saves to a creature without death saves | |
Instant Fancy Clothes | Instantly clad yourself in outrageously anime clothes. For the style points! | |
Instil Pain | You attempt to twist the mind of a creature you can see within range. | |
Iridescent Ray | You evoke rays of light that scorch enemies. | |
Item Box | Create a lesser version of a bag of holding | |
Ivote's Delivery Service | You touch a nonmagical object that weighs 10 pounds or less and cause it to move towards a location of your choice. | |
Jolt Cadaver | You compel a dead or undead creature into a sudden, jerking motion. | |
Keen Cut | Cut down your foes with the power of your mind | |
Kinetic Garrote | You create and attack with a garrote made out of force. | |
Kinetic Throw | You manipulate the power of force to toss your target. | |
Knee-Jerk | You cause a muscle spasm, reducing dexterity. | |
Know Direction | You instantly know the direction of north from your current position. | |
Label | Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature. | |
Label, Variant | Place a permanent magical label on an item. The label can be seen by any creature which can use spells or spell-like abilities. | |
Lambent Lance | Hurl a spear of light to illuminate and harm foes. | |
Launch Bolt | A crossbow bolt you touch flies towards a target. | |
Leaf Barrage | ||
Lengthen Gladius | Elongates a Roman Shortsword into a Javelin. | |
Leonardo's Magic Card | You throw a card imbued with energy that explodes shortly after. | |
Lesser Regeneration | You point towards a creature and command their body to quickly heal. | |
Lesser Smite | A very weak smite. | |
León's Small Wind | Creates a small sphere of wind to target an opponent | |
Liberate Flame | Make a flame within range burst, damaging foes nearby | |
Life Flare | ||
Light Arc | You conjure a beam of pure light and throw it at our enemy, briefly blinding them. | |
Light Orbs | Create up to 3 orbs of light. | |
Lightning Field | A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes. | |
Lightning Lasers | ||
Lightning Orb | You summon a ball of electric energy to strike a creature within range. | |
Lightning Tendrils | Summon tendrils of electricity to shock multiple opponents. | |
Lightning Whip | You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. | |
Liquid Night | You put your hand into the shadows, and draw forth a quantity of liquid ink | |
Lofting Breeze | A cantrip frequently used to move or aid in the movement of flying vehicles. | |
LSD Splash | A minor splash of psychedelics. | |
Lucky Coin Tossing | Toss around a coin for a small boost to luck! | |
Luis Gustavo's Aura of Blades | Aura of blades, a defensive cantrip that will teach foes to keep their distance | |
Lullaby | You cause a creature to become drowsy with a simple song. | |
Luminescent Blessing | You bless your weapon with the power of your Deity. | |
Mage Fist | For those mages that wish to brawl. | |
Mage Strike | Use magic to pull your weapon towards your target for you. | |
Magi Mine | You infuse a 5-foot square with volatile magical energy, causing it to explode if touched. | |
Magic Card | Turn ordinary playing cards into deadly weapons. | |
Magic Dart | A single magical dart akin to those created by magic missile. | |
Magic Robbery | You magically retrieve small objects from a distance. | |
Magical Blade | A basic enchantment to enhance a blade's sharpness with magic. | |
Magnetize | Magnetize metal objects and send them flying in a direction of your choice. | |
Malignant Blast | You harm creatures or objects within range with blasts of evil power | |
Mana Shield, Variant | Create an intangible magical shield around you | |
Manic Manacles | You cause heavy black chains to encircle a creature you can see within range. | |
Manipulate Hearing | Influence a creature's sense of hearing | |
Manipulate Snow and Ice | You manipulate a portion of snow or ice that you can see within range. | |
Marsh's Dodgeball | Throw a ball (or fruit) of force at others to harmlessly push them around. | |
Massage | With a magic touch, you relieve the stress of others. | |
Megaton Punch | Super Punch! | |
Mental Shred | Weave darkness into your weapon to drain your opponent's vitality with a hefty strike. | |
Metabolic Boost | A "healing" cantrip. | |
Mike's Hard Lemonade | ||
Minor Animate | You animate a number of tiny creatures to serve basic purposes | |
Minor Arcane Turret | You summon a small turret on a nearby object to attack your foes for you. | |
Minor Blood Infusion | You infuse an agonizing creature with your blood. | |
Minor Blood Orb | You cut yourself and hurl your blood against your opponent. | |
Minor Hex | You invoke a minor curse upon one creature you can see within range to cause it greater pain. | |
Minor Implosion | ||
Minor Inconvenience | You create a minor inconvenience against one creature you can see. | |
Minor Prophecy | ||
Minor Stasis | A light object or creature is stopped in time until touched. | |
Minor Step | A quick, short range teleport. | |
Minor Summoning | Summon a small fey spirits to your aid | |
Minor Telekinesis | You temporarily gain the ability to move small objects or creatures with your mind. | |
Minor Telekinetic Field | A minor telekinetic field centered on the caster that allows the manipulation of entities up to a certain combined weight within its range. | |
Minor Ward | You touch a creature to minutely increase its resistance to damage. | |
Momentary Relapse | A cantrip that deals temporary damage. | |
Moonbeam Bolt | Hurl a shard of moonlight against a target, can potentially revert shapechangers to their original form. | |
Moonlight | You create a source of dim moonlight, capable of revealing the true form of things. | |
Mordenkainen's Magnificent Magical Mauling | You channel pure magical energy into your hands to causing them to glow brightly become extremely sharp. | |
Moth Swarm | You propel a swarm of Moths from your hands | |
Mystic Reflections | You see the reflections and shadows of magic in the area | |
Nahal's Reckless Dweomer | ||
Nature's Ward | You imbue another creature with protection against natural forces. | |
Necro Blast | A beam of necrotic energy streaks toward a creature within range. | |
Necrotic Overlay | You imbue your weapon with necrotic power. | |
Necrotic Overlay, Variant | You imbue your weapon with necrotic power. | |
Necrotic Sickles | You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power | |
Ni | You call upon an ancient power and speak a forbidden word. | |
Nightly Terrors | Conjure a pair of formless, black entities from the realm of nightmares to assault the minds of your enemies. | |
Non-Destructive Scan | Detects all visible creatures behind an obstacle. | |
Observer Ward | You create an Observer Ward that provides vision. | |
Obvious Banana | You conjure a used banana peel to knock prone a bipedal creature. | |
OGC:Dreaming Tide | ||
One Inch Punch | You deliver a ki-infused close quarter unarmed strike | |
Orb of Light | A sparkling ball of light fires from your hand strikes a single target. This attack deals double damage to undead, fiends, and any creature sensitive to light. | |
Origamist | You control the folding of paper into a new form, infusing magic into its creation. | |
Otherworldly Tendrils | You conjure otherworldly tendrils to attack a target within range. | |
Ouroboros's Mark | You create a tattoo of an ouroboros capable of tearing the flesh of a creature you try to touch. | |
Pain Share | Heal others by taking their pain | |
Paradox Rift | Cause a rift to open up and damage a creature next to you. | |
Phantasmal Notebook | Summon a phantom notebook and writing quill | |
Pillar | You cause a pillar to erupt from a surface, slamming into an enemy or blocking a path. | |
Pillar of Sand | You cause a small pillar of sand to erupt from the ground in a 5-foot cube originating from a point you can see within range. | |
Pixie Storm | You point at a creature within range, and they are assailed with a magical storm of glitter. | |
Plague Blast | ||
Plasma Bolt | You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy. | |
Pleasant Breeze | You create a pleasant breeze of air around a creature, giving it slight protection against heat and gasses. | |
Poe Reprise | ||
Poison Bolt | You hurl a bolt of toxic energy from your fingertips. | |
Poisoned Blade | You coat your weapon with a deadly poison created by magic. | |
Porte Ècarlate | ||
Power Beam | You project a beam of force from your melee weapon to attack from a distance. | |
Power Chord | ||
Power Word Meow | Makes an opponent meow | |
Powerful Punch | You concentrate a amount of energy and it explode when you hit your target, making possible to push it away and knock it prone. | |
Powerful Strike | Control your foes with the power of force. | |
Precipice Blade | ||
Talk:Precise Strike | Another take on true strike, using the model of spell design of the "blade cantrips". | |
Precise Strike | Another take on true strike, using the model of spell design of the "blade cantrips". | |
Precise Strike, Variant | ||
Primordial Rush | Catalyst user fires off a burst of elemental energy. | |
Produce Electricity | Send out an arc of electricity, and manipulate it in various ways. | |
Produce Wind | ||
Pseudopod Strike | An ooze-themed melee cantrip | |
Psionbolt | You release a bolt of psionic energy and fire it at the target. | |
Psionic Blast | ||
Psionic Hand | An invisible, floating hand appears at a point you choose within range... | |
Psionic Kunai | You launch a blade that slices the mind. | |
Psionic Strike | You enhance your next attack with force energy. | |
Psychic Attack | You attack the mind of a creature within range. | |
Psychic Missile | You shoot a projectile made out of psionic power that hurts and dazes your opponent. | |
Psychokinesis | You fling an object weighing up to 10 pounds within range towards another point within range. | |
Punishing Pitchfork | With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range. | |
Push | You blast an enemy with raw kinetic force, knocking them back. | |
Pyro Command | Caster controls the elements of pyro | |
Pyrokinesis | Manifest your magical power by igniting a fire. | |
Quick Maths | You try to save your failure of an attack by pulling out some speedy numbers. | |
Quickbolt | Creates a silver liquid-like bolt that travels silently and strikes a target. | |
Quicken | Enhances the speed of a creature. | |
Radiant Armor | Your armor is imbued with radiant energy. | |
Radiant Blade | You make a weapon attack that rings the target in radiant flames. | |
Radiant Blast | You launch a searing beam of light at a creature within range. | |
Radiant Flame Blade | You make a weapon attack that rings the target in radiant flames. | |
Radiant Flare | A flare of radiant light burns your enemies. | |
Radiant Lance | You launch a lance-shaped beam of light at a creature within range. | |
Radiant Song | You touch a willing creature and cause an uplifting song to play, warding away danger. | |
Radiant Strike | Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith. | |
Radiant Strike, Variant | Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith. | |
Rage Armor | ||
Rain Blast | Hard wind and driving rain descends on a creature that you can see within range. | |
Raise Ally | Temporarily resurect an ally. | |
Raven Slaughter | ||
Razor Tome | You momentarily transmute several pieces of paper or parchment to have sharp edges, which then fly out to slice a creature in range, before safely returning to your book or hand. | |
Red-Flame Missile | You unleashed fiery fury upon your foe using ranged weaponry. | |
Reinforce Armament | Strengthen the power of light & finesse weapons made of metal, using your spellcasting ability. | |
Reinforce Arms | You make a weapon you touch magical and do more consistent damage for a period of time. | |
Remedy | You can treat wounds and illnesses afflicting creatures. | |
Resistance (That Works) | You protect yourself or an ally from a harmful effect. | |
Resistant Veins | Grant resistance toward an element with a smear of your blood. | |
Resonating Mind | You cause the mind of a creature to resonate with psychic energy, affecting those around it. | |
Rimeward Strike | Water and icy winds collect around your weapon to turn it into magical frost. | |
Rock Pellets | You conjure bullet like projectiles out of solid rock pelting your target. | |
Rock Toss | You lift up a small rock and throw it at a target within range. | |
Roll the Bones | Control dice made of bone. | |
Rune Blast | You draw a rune in the air and blast an object or creature in range with different types of damage. | |
Sacred Blade | You enhance your next attack with radiant energy. | |
Sacred Hunting | Your divine energy lowers enemy accuracy. | |
Sacrifice Sanity | You sacrifice your own sanity to instantaneously inflict psychic damage on a creature. | |
Sacrificial Strike | You channel all of your energy into a singular burst. | |
Salmon's Leap | Your anger warms up the muscles in your arms and legs, enabling you to jump and flip mid-air up to 20 feet vertically or horizontally. | |
Sand Wave | You send a wave of sand gushing towards an opponent. | |
Sandcast | You throw sand at an enemy. | |
Sanguine Blast | Fire a beam of magical blood, dealing damage. | |
Sanguine Minor Mirage | Create a mirage from a drop of blood | |
Sawsall | A saw that can cut through anything | |
Scald | You burn a creature with boiling steam. | |
Scathing Insult | You unleash a string of insults laced with malicious hatred at a creature you can see within range. | |
Scent | Momentarily gain use of the scent ability. | |
Screw That One Guy Over There | 3d10 to any being in the multiverse | |
Selo's Accelerando | A percussive marching beat echoes across affected creatures, hasting their movements slightly for the duration of the performance. | |
Serrated Slash | You create a serrated edge of metal to strike at a creature | |
Shadow Blast | Create a blast of shadows to defeat you enemies and torment your friends. | |
Shadow Flame | Notice that flames never cast a shadow? This one does - its light is weird illuminating the unseen and affecting undead | |
Shadow Garrote | With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it. | |
Shadow Hood | Shadows manifest near your opponents head, distracting them. | |
Shadow Mist | You conjure an illusory swarm of inky black clouds. | |
Shadow Pulse | You harm evil creatures or objects within range with pulses of evil power | |
Shadow Strike | You conjure shadows to harm your foes. | |
Shadow Warp | Become as a shadow, dashing through the darkness. | |
Shadowblade | With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration. | |
Shadowcery | Conjure an object or creature out of your shadow that stands up | |
Shadowstrike | You enhance your next attack with necrotic energy. | |
Shady Visage | You obscure the features of the willing creature that you touch. | |
Shape Light | You shape light from a single source into a desired angle or form | |
Shartrund's Energy Blade | The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike. | |
Shata's Rock of Flames | You cause a rock to burst into flame, and kick it at a target. | |
Shenanigan | You launch an unpredictable and everchanging bolt of energy at a creature or object within range. | |
Shift Stone | You crudely shape stone or move it up to 30 feet along the ground. | |
Shining Force Blast | A pulse of radiant energy which shines like a star blasts out from you in a line. | |
Shinsu Baang | ||
Shiver | You harness a piece of the void to teleport an object. | |
Shock of Flame | A mote of white flame streaks towards a target within range. | |
Shocking Bolt | You hurl a small bolt of lightning at a creature or object in range. | |
Shocking Grasp, Variant | Lightning springs from your fingertips. Your attack roll has advantage if the target is soaked or wearing metal. | |
Shocking Reaction | The creature that hit you takes 1d4 lightning damage. | |
Short Warp | You jaunt through space a short distance. | |
Shrieking Skull | ||
Silent Fart | You make other creatures fart silently. | |
Slap | A simple magically enhanced slap. | |
Slashing Winds | You shape the air into gusts of sharpened wind that cut away at an opponent. | |
Slime Shield | Create a block of acid slime in a place within range. | |
Slip | Removes friction from a small area. | |
Snipe | A long-range, high damage cantrip with a high chance of missing. | |
Snowy Barrage | A barrage of snowballs erupt from your hands, pushing enemies back | |
Soaking Hands | Concentrate the healing power of water to speed up the recovery of the wounded. | |
Solar Blitz | Radiant flames come from the tip of your weapon, striking your foes in a flash of light. | |
Solar Bolt | You launch a brilliant bolt of light to sear the eyes of your opponents. | |
Song of Courage | You begin to play a song that fills your allies with courage. | |
Song of the Awakened Dead | You begin to play a song that causes the dead to rise. | |
Sorrel's Minuscule Missile | Sorrel Glintwing's micro magic missiles, now a dime a dozen! | |
Soul Claws | Your soul shapes into a wicked claw that pierces the body of a creature you touch. | |
Soul Drain | Your hands sap health from others to bolster yourself | |
Soul Read | ||
Soul Shallow | You cause fear in the soul of another, sending a spirit through their mind. | |
Soul Tear | ||
Soul Transfer | You choose a creature within range which isn't a construct or undead and grant it a lease of life, which you eventually collect. | |
Spark of Levin | Create a floating mote of electrical energy around a target, allowing your other lightning spells to arc between them. | |
Spark Shower | You bring down sparks of lightning in a small area centered to a point you choose within range. | |
Speak with David | Allows you to speak telepathically with David's past present or future. | |
Speak with Wind (Cataegis Cantrip) | Summoning wind spirits, you bid them to take a message or give you information. | |
Spectral Scythe | Create a blade of necrotic energy at the end of a staff. | |
Spectral Shield | You invoke a minor protective force to grant yourself a +1 bonus to your AC. | |
Spectral Throw | Throw a ghostly duplicate of your melee weapon. | |
Spellfire | You conjure arcane fire in your hand that can be used for light and combat. | |
Spellstrike | You increase the accuracy of your attacks using your magic power. | |
Spirit Meddling | you use spirits to play tricks on others such as flicking on and off a torch, giving somebody a chill down their spine or any number of things | |
Spiteful Gaze | A counterattack cantrip | |
Splitbolt | Two bolts that ignore cover | |
Splitting Chords | A short-ranged musical attack | |
Spook | You use magic to make a creature momentarily scared of you. | |
Spurt of Weirdness | Give a creature the sensation of touch | |
Stalagmite | A spike of stone and earth rises up from below to strike a creature for 1d8 piercing damage. A burrowing creature has disadvantage on this spell's save. | |
Starlight Bolt | A bolt of brilliant light streaks toward a creature within range. | |
Static Armor | You generate a shocking aura on a willing creature's armor that damages attackers. | |
Static Shock Strike | Charge your weapon with electric magic to fend off foes with a strike of your weapon | |
Static Shot | Imbue a weapon or piece of ammunition with arcing lightning | |
Static Strike | Imbue a weapon with arcing lightning as you strike. | |
Stave the Blood | Spare a creature from dying. | |
Step Up | You slightly hasten your own movement, or the movement of another creature within range. | |
Stone Bullet | You hurl a stone at a creature or object within range. | |
Stone Shield | You summon a shield made of stone. | |
Stonefists | Your fists transmute to hard stone. | |
Stormcraft (Cataegis Cantrip) | Cataegis casters bend wind and weather to their will (similar to Thaumathurgy/Druidcraft) | |
Stupify | You rob a creature of rational thought. | |
Summon Bee | Summon a bee! | |
Summon Cell | You temporarily immobilize a target with spectral bars. | |
Summon Flounder | You summon a magical flounder. | |
Summon Food | Summon ze consumptibles to your location for yourself and your compatriots. | |
Summon Grinch | You need to make a jolly clamor to awaken the Grinch, and need lots of Christmas decorations to lure him. | |
Summon Monster Limb | you tear a rift in the multiverse, just as a specified creature is attacking its target. | |
Summon Spirit | Drink up me hearties, yo ho! | |
Summon Steak | Beckon a raw beef steak to come through the ether to your hand. | |
Summon Umbra | Summon the aspect of Umbra onto your blade to channel its dark power | |
Sun Gleam | A weak beam of sunlight | |
Sunder | Generate minor destructive vibrations with a touch | |
Sustain | You keep someone just teetering at the brink, or at least until they can be tended to. | |
Sword Beam | A beam of light in the shape of the used sword streaks forward at a ranged target. | |
Sword Glyph | Summon a glyph waiting to stab an unsuspecting creature in the toe. | |
Sylvanism | Minor time manipulation. | |
Taunt | Yell some insults at a soon-to-be enemy! | |
Tear | You cause the matter of a creature or object that you touch to split apart. | |
Tempered Mood | Influence a creature to be swayed to you. | |
Temporal Blur | You briefly glimpse the future, which allows you to narrowly evade an attack. | |
Temporal Rift | Reduce the movement speed of a target | |
Temporal Surge | You give up some of your time and grant it to an ally. | |
Thaumophone | Conjure a magical synthesizer to augment your performances. | |
The Dungeon Masters Key | You summon giant dice the size of a fireball to hit your foes! | |
Theme Song | You become captain jack sparrow. | |
Thunder Shock | ||
Thundering Whip | Summon forth a thunderous whip to rattle and deafen foes. | |
Thunderous Strike | A thunderous strike meant to push back the foes of the War wizards and bladesingers. | |
Time Clusters | Throw three projectiles that harm over time. | |
Touch of Annihilation | ||
Touched by Love | ||
Transmute Earth | You change state of up to 5ft cube of Earth that you touch. | |
Tremorsense | Sense the movement of creatures using the vibrations in the ground. | |
True Level | Help a creature stay on their feet. | |
True Strike, 2nd Variant | The spell we all know, but substantially better. | |
True Strike, Variant | The spell we all know, but substantially better. | |
Twilight Blast | A brilliant swirl of dark and light energy swirl towards your targets in a starry fashion. | |
Twitch | You cause a creature to make a slight, involuntary motion. | |
Umbral Hand | You clench your hand, and a shadowy hand mirrors your movements | |
Umbral Visage | You conjure a cloak of shadows to hide you from sight. | |
Unbalance Emotions | Manipulate the emotions of humanoids. | |
Unhinged Willpower | Transform your sheer willpower into a damaging force. | |
Unholy Flame | Flame-like malevolence descends on a creature that you can see within range. | |
Uprooted Sacrifice | You drain the life of a nearby creature, but yourself take damage. The spell is more effective in the darkness of the outdoors. | |
Valkyries Strike | You send holy energy through your weapon, and empower an attack. | |
Venom Strike | Your blade is coated in a crippling neurotoxin | |
Venomous Spit | ||
Venomous Sting | You strike a target infusing your attack with vicious poison. | |
Venomstrike | You enhance your next attack with poison. | |
Vent Anger | You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down. | |
Vicious Rant | You lace your words with withering magic and aggressively rant at a creature or object in range. | |
Viktor's Soul Rend | A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell. | |
Vitality | A creature you touch is imbued with a virtuous cause, strengthening their resolve. | |
Vitriolic Blast | A simple ranged acid attack. | |
Void Dragon | Summons an aetheric dragon of your chosen element | |
Voidbolt | ||
Vortex Gaze | The target is forced to look into your eyes and is shown an image of the Vortex itself. | |
Warding Blood | Allow the blood that flows in you to grant you resistance against attacks. | |
Warding Flare | You throw up your hand to create a flash of light and distract a creature that is attacking you. | |
Wary Sphere | Create a sphere of magical energy. | |
Water Blast | ||
Water Bolt | You hurl a bolt of tightly compressed water at a creature or object within range. | |
Water Whip, Variant | Lash out at an opponent with a snake of water. | |
Weapon of Radiance | Unleash a divine burst from your weapon by filling it to the brim with holy magic. | |
Weapon Shift | A melee weapon you are wielding transforms into a different melee weapon for the duration. | |
Weave Shadows | ||
Weld | Weld metal together with just a touch! | |
White-Flame Blade | Enchant a weapon with a holy flame | |
White-Frost Weapon | You brandish a weapon coated in unnatural frost and swing. | |
Wild Spark | Calling upon the chaotic magics within you, your will forces a spell into existence with variable effect. (Designed for Wild Mage Subclass) | |
Wind Blast | Conjure an explosion of wind to harm enemies | |
Wind Slash | Basicaly a firebolt that can snuff-out candles | |
Wind Strike | A spell which allows one to project the attack of their melee weapon a short distance. | |
Winds of Chaos, Dagger | ||
Winds Of Chaos, Handaxe | ||
Winds Of Chaos, Mace | ||
Winds Of Chaos, Quarterstaff | ||
Witchcraft | ||
Withering Thorn | Weave darkness into your weapon to drain your opponent's vitality with a hefty strike. | |
Wonderment | A spell that grants wonderment to all who see it. | |
Word of Virulence | You utter a divine word, and corrupting virulence erupts from you. | |
Wyrd Reconstruction | You mend a creature's wounds with the risk of further injury. | |
Zap | Fire a thin streak of electric energy towards the target. | |
Zephyr-Burst Strike | An empowering strike that bursts with slicing winds. | |
Éclair Noir de l'Apocalypse |