Tempered Mood (5e Spell)

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Tempered Mood
Enchantment cantrip
Casting time: 1 action
Range: touch
Components: S, M (a drop of blood)
Duration: Concentration, up to 1 minute


For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature doesn't realize that you used magic to influence its mood.

When you cast this spell, you take 1d4 necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.

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