Blood Transfer (5e Spell)
Jump to navigation
Jump to search
Necromancy cantrip | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V S |
Duration: | Instantaneous |
You sacrifice some of your health to mend another creatures injuries.You take 1d6 necrotic damage, and one creature that you touch regains a number of hit points equal to half of the necrotic damage you take.
At higher levels: The damage that you recieve from this spell increases by 1d6 when you reach 5th level(2d6 Damage); 11th level(3d6 damage); 17th level(4d6 Damage).
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Warlock