Quick Maths (5e Spell)
From D&D Wiki
Conjuration cantrip | |
Casting time: | 1 reaction or 1 bonus action (Upon missing an attack) |
---|---|
Range: | 30 feet |
Components: | V, S, M (A book of mathematics of some sort) |
Duration: | Instantaneous |
Conjure giant wooden numbers and throw them rapidly at the target to make up for your abysmal accuracy with that last attack, Jordan.
Quick maths is cast as a reaction or bonus action, when you make an attack against a creature and miss. Make a ranged spell attack against the same target.
- On a hit, roll 1d4. Quick maths will deal slashing damage according to one of the following mathematical equations, in which the variable x represents the amount rolled, and y represents the amount of slashing damage dealt. The equation picked is determined randomly by rolling 1d8.
Quick maths cannot deal less than 1 damage. If the amount of damage dealt does not result in a whole number, the damage is rounded down.
- y = x³ ÷ (32 / 3)
- y = 10sin(x-0.7) ÷ 2
- y = πx² ÷ 3x
- y = 1.4x - 3
- y = tan(x/4) + 2.2
- y = (-6 / x) + 6
- y = 5 / x²
- y = -x + 4
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard