Speak with Wind (Cataegis Cantrip) (5e Spell)
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Conjuration cantrip | |
Casting time: | 1 action |
---|---|
Range: | 1 mile |
Components: | V,S |
Duration: | Concentration, up to 10 minutes |
Summoning wind spirits, you bid them to take a message or give you information.
Choose 1 effect:
- Message: You speak a message of up to 10 words to the air and convince the wind spirits to whisper your message to a target you can fixate in your mind. If the wind can reach your target within 10 minutes, it will whisper your message to them without your voice being recognizable. The target and anyone within 5ft of the target must succeed on a DC10 passive perception check to hear the message. The message cannot be delivered if the target remains in an enclosure where wind cannot reach for the entire duration of the spell. You are not aware if the message was successfully delivered.
- Knowledge: You ask the wind spirits where a target is. You can be specific or general ("where is the nearest enemy?"). The wind will move in the direction of the target or cease to blow if there is no target. You may also ask the wind spirits to bring you smells of a desired direction from up to 1 mile away. You can use a bonus action on your turn to ask for new knowledge.
You can choose to end the spell early.
This spell was designed by the spellcasters of Cataegis, the Tiefling Sky City. Discuss with your GM how your character might know it.
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