Command Projection (5e Spell)

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Design Note: This spell uses projections from the summon projection spell.

Command Projection
Conjuration cantrip
Casting time: Instantaneous
Range: Self (5-foot radius)
Components: V or S
Duration: Varies

You impose your will on a summoned projection and cause it to carry out a course of action.

Launch (Action): the target projection flies towards a target you can see. Move the projection adjacent to the target and make an attack roll with that weapon, adding your Charisma modifier and proficiency bonus if applicable. You can cast this spell at higher levels to simultaneously command a number of projections equal to the spell slot level expended. If you do, roll a separate attack for each projection commanded in this way.

Rearrange (Bonus Action): choose any number of projections within 60ft of you: you may move each projection to a new target location. The projections will move to their assigned position following the shortest path. Projections moved in this way may trigger opportunity attacks.

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