Alchemical Bomb (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a glass vial, which the spell consumes)|
You throw a vial filled with unstable alchemical mixtures at an enemy in range. The target must succeed on a Dexterity saving throw or take 1d8 damage. The number rolled on that die determines the attack's damage type, as shown below.
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).