Alchemical Bomb (5e Spell)

From D&D Wiki

Jump to: navigation, search
Alchemical Bomb
Evocation cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a glass vial, which the spell consumes)
Duration: Instantaneous

You throw a vial filled with unstable alchemical mixtures at an enemy in range. The target must succeed on a Dexterity saving throw or take 1d8 damage. The number rolled on that die determines the attack's damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

(2 votes)

Back to Main Page5e HomebrewSpellsArtificer

Home of user-generated,
homebrew pages!