5e Artificer Spells

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Artificer Spells

0-Level Spells

Abjur
Conj
Div
  • Aural Scan Call upon the powers of echolocation to scan your surroundings.
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Tremorsense Sense the movement of creatures using the vibrations in the ground.
Ench
Evoc
  • Arc A ranged lightning attack which can jump between foes.
  • Arcane Blast Releases a force blast in a cone in front of you, deals damage and knocks enemies back
  • Arcane Grenade A small, ranged magical explosion
  • Bomb Magically create a small non-magical explosion.
  • Coldslinger Spin up a bowling ball of ice before slinging it right at a target.
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Ember
  • Flame Shot
  • Flare Shot Shoot an explosive projectile that dazes and burns the two targets.
  • Grum's Lonely Missile Fire off a magic dart at one target within range. One is the loneliest number..
  • Hoarfrost Blade Your weapon is coated in fractalline frost as you attack.
  • Megaton Punch Super Punch!
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Static Strike Imbue a weapon with arcing lightning as you strike.
  • Thunder Shock You send a small bolt of lightning at a creature or object within range...
  • Thundering Whip Summon forth a thunderous whip to rattle and deafen foes.
  • Water Blast You hurl a glob of water at a creature or object within range...
Illus
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
Necro
  • Soaking Hands Concentrate the healing power of water to speed up the recovery of the wounded.
Trans
Needs Work
  • Ivote's Delivery Service Deliver items to your friends by placing them inside an enchanted container, or just teleport the items around.

1st-Level Spells

Abjur
  • Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  • Rune Strike
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
Conj
Div
Ench
Evoc
Illus
Necro
  • Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Death Grip You seize the essence of a creature in range and pull it towards you.
  • Flame of Life Reignite a creature's inner spark with literal fire.
  • Skull Goblet Create a goblet out of a skull that will detect a poison drink and tell the creator about it.
Trans
  • Arcane Battery You can create a multipurpose arcane battery.
  • Coinify What are you supposed to do when you have all metal and no coins?
  • Log to Lumber Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
  • Poison Blood The blood flowing trough the creature's body becomes poison.
  • Repair Repair an object or restore hit points to a construct.
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
Needs Work

2nd-Level Spells

Abjur
Conj
  • Blocking Blade You summon a blade of mystical energy to protect creatures around you
  • Boreale's Deep Strike Vanish for a short period of time, and reappear next to enemies.
  • Dancing Rune Weapon You conjure a ghostly replica of your weapon, which hovers alongside you.
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
Div
  • Assay You can determine what minerals are in a cubic ft of ore
  • Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
Ench
Evoc
Illus
Necro
Trans
Needs Work
  • Swift Blade You make a blade you touch swift and easy to wield.

3rd-Level Spells

Abjur
Conj
Div
  • A Little Help You reach into the collective consciousness of the world and ask for a little help.
  • Analyze Creature Figure out how tough something is!
  • Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
Ench
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
Evoc
Illus
Necro
Trans
Needs Work

4th-Level Spells

Abjur
Conj
Div
Ench
Evoc
Illus
Necro
  • Jumpstart Temporarily cause a person to die in order to fully revive them.
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
Trans
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
Needs Work

5th-Level Spells

Abjur
Conj
Div
Ench
Evoc
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Swift Blade Bane A slashing force that powers your blade, infusing it with magical power.
Illus
Necro
  • Lesser Mojo Transfer This lesser version of a higher level spell transfers a soul from a character to an object.
Trans
  • 10cc of Time Stop Stop time and take a half-turn as a reaction to anything.
  • Giant Size You cause a willing creature within range to grow to a much larger size.
  • Power Word Recharge Oh, the only way to regain expended charges is by waiting it out, you say?
Needs Work
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