- Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
- Rune Strike
- Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
- Arcane Tether Conjure a rope that brings two things together
- Blue Shield Basically a ridable Tenser's Floating Disk.
- Hot Dogs
- Kaunan the "Fire Rune" A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
- Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
- Volatile Vortex Spin a weapon wildly around the battlefield, damaging anyone who comes near.
- Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
- Sound Bubble Create a membrane that blocks the transmission of sound
- Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
- Cell Decomposition You cause a creature's cells to gradually deteriorate.
- Death Grip You seize the essence of a creature in range and pull it towards you.
- Scarecrow A frightening scarecrow to aid you in dangerous situations.
- Skull Goblet Create a goblet out of a skull that will detect a poison drink and tell the creator about it.
- Arcane Battery You can create a multipurpose arcane battery.
- Arcane Crush Cripple a creature that you are holding further.
- Coinify What are you supposed to do when you have all metal and no coins?
- Construct Homunculus Few can find a good familiar that they can trust, and even fewer can find one's that are able to remain connected at all times.
- Log to Lumber Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
- Magical Spell Tinkering A spell version of Artificer's magical tinkering, but for use with spells.
- Manipulate Metal Bend and shape metal into usable forms.
- Miniature Fabricate Fabricate! But much smaller.
- Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
- Poison Blood The blood flowing trough the creature's body becomes poison.
- Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
- Repair Repair an object or restore hit points to a construct.
- Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
- Transcription Magically copy or translate a page of text and/or images onto another page.