5e Artificer Spells

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Artificer Spells

0-Level Spells

Abjur
Conj
Div
  • Aural Scan Call upon the powers of echolocation to scan your surroundings.
  • Baryte Communion
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Tremorsense Sense the movement of creatures using the vibrations in the ground.
Ench
Evoc
Illus
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
Necro
  • Soaking Hands Concentrate the healing power of water to speed up the recovery of the wounded.
Trans
  • Charged Blade You infuse a melee weapon with arcane energy, guiding your strikes with it.
  • Control Electricity You take a portion of static charge and manipulate it in one of the following ways...
  • Destroy Wall Destroy a wall with a corrosive slime
  • Mage Strike Use magic to pull your weapon towards your target for you.
  • Magic Card Turn ordinary playing cards into deadly weapons.
  • Minor Stasis A light object or creature is stopped in time until touched.
  • Mordenkainen's Magnificent Magical Mauling You channel pure magical energy into your hands to causing them to glow brightly become extremely sharp.
  • Origamist Create magical origami.
  • Reinforce Arms You make a weapon you touch magical and do more consistent damage for a period of time.
  • Remedy You can treat wounds and illnesses afflicting creatures.
  • Spectral Throw Throw a ghostly duplicate of your melee weapon.
  • Weld Weld metal together with just a touch
Needs Work

1st-Level Spells

Abjur
  • Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  • Rune Strike
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
Conj
  • Arcane Tether Conjure a rope that brings two things together
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Hot Dogs
  • Kaunan the "Fire Rune" A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
  • Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
  • Volatile Vortex Spin a weapon wildly around the battlefield, damaging anyone who comes near.
Div
Ench
Evoc
Illus
  • Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
  • Sound Bubble Create a membrane that blocks the transmission of sound
Necro
  • Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Death Grip You seize the essence of a creature in range and pull it towards you.
  • Scarecrow A frightening scarecrow to aid you in dangerous situations.
  • Skull Goblet Create a goblet out of a skull that will detect a poison drink and tell the creator about it.
Trans
  • Arcane Battery You can create a multipurpose arcane battery.
  • Arcane Crush Cripple a creature that you are holding further.
  • Coinify What are you supposed to do when you have all metal and no coins?
  • Construct Homunculus Few can find a good familiar that they can trust, and even fewer can find one's that are able to remain connected at all times.
  • Log to Lumber Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
  • Magical Spell Tinkering A spell version of Artificer's magical tinkering, but for use with spells.
  • Manipulate Metal Bend and shape metal into usable forms.
  • Miniature Fabricate Fabricate! But much smaller.
  • Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
  • Poison Blood The blood flowing trough the creature's body becomes poison.
  • Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
  • Repair Repair an object or restore hit points to a construct.
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
  • Transcription Magically copy or translate a page of text and/or images onto another page.
Needs Work

2nd-Level Spells

Abjur
  • Air Shield Create a shield of air to protect yourself
  • Fall Control You give your party protection from falling damage.
  • Icebound Fortitude Fortify your defenses with the power of cold.
  • Redistribute Impact When you strike the ground, yiu create a transfer which moves all of the force into the ground surrounding you.
  • Rejuvenation A spell the heals lightly but for quite some time.
  • Spell Shield You imbue a creature with a magical barrier of protection, modifying their AC.
Conj
Div
  • Assay You can determine what minerals are in a cubic ft of ore
  • Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
Ench
Evoc
Illus
Necro
Trans
  • Change Sex You attempt to change one target to another sex.
  • Crystallized Spell You encase a spell within a magical crystal.
  • Delay, Variant Cast a spell, later.
  • Elemental Hex A potent hex that weakens a creature's resistance to the elements.
  • Heighten Mobility Magically enhance your athletic abilities.
  • Major Stasis A large object or creature is stopped in time unless touched.
  • Minor Fabricate You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
  • Overcompensated Weaponry Is your greatsword just not great enough anymore?
  • Reinforcement A spell that reinforces the body and muscles of its targets
  • Respirance Draw upon the power of elemental air to save yourself from suffocation.
  • Swift Blade You make a blade you touch swift and easy to wield.
  • Toshaka's Gift Imbue a stone with your own magical potential.
Needs Work

3rd-Level Spells

Abjur
  • Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
  • Defense Lattice You surround yourself with a network of magic energy that solidifies into discrete barriers in response to incoming attacks.
  • Pincushion You weave a magical barrier around yourself, stopping most, if not all, projectiles.
  • Syncopate Reduce a spell to a significantly weaker state.
Conj
  • Backstep You constantly warp back to the location you casted.
  • Blood Parasite Conjure a horrible bloodsucker, which eats away at a creature from the inside.
  • Blood Swarm You summon a large quantity of blood-seeking ooze.
Div
  • A Little Help You reach into the collective consciousness of the world and ask for a little help.
  • Analyze Creature Figure out how tough something is!
  • Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
Ench
  • Message to the Masses Stringing together a message, you reach every sentient mind in range.
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
Evoc
Illus
Necro
  • Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
  • Organic Graft Graft your foes limbs on to yourself and others.
  • Wither Time ends all things.
Trans
Needs Work

4th-Level Spells

Abjur
Conj
Div
Ench
Evoc
Illus
Necro
  • Genetic Reshuffle Turn normal people into massive blobs of meat.
  • Hell’s Gaze You emit a horrid glare, enough to blind those that make eye contact.
  • Jumpstart Temporarily cause a person to die in order to fully revive them.
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
Trans
Needs Work

5th-Level Spells

Abjur
  • Kinetic Redistribution Create a magical barrier which absorbs the impacts of damage, and can transform into a weapon.
Conj
Div
Ench
Evoc
Illus
Necro
Trans
  • 10cc of Time Stop Stop time and take a half-turn as a reaction to anything.
  • Enraged Enhancement Your form balloons, as does your rage.
  • Giant Size You cause a willing creature within range to grow to a much larger size.
  • Power Word Recharge Oh, the only way to regain expended charges is by waiting it out, you say?
  • Repair/Raze Manipulate the age of a certain area, either turning back time or advancing it to dust.
Needs Work
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