F-Bomb (5e Spell)
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4th-level Conjuration | |
Casting time: | 1 action |
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Range: | 40 feet of a construct you command |
Components: | V, S, M (chilled thermite, steel wool, and spoiled leftovers) |
Duration: | Instantaneous |
You pinpoint a location that you can see and that is within 40 feet of a construct you command. The next time you command that construct this turn, that construct launches or drops a cylindrical bomb that is 1-foot-in-diameter. The bomb explodes in a 20-foot-radius sphere when it impacts the ground.
Roll 4d12. Each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes that much damage, or half as much on a successful save. For each creature that was damaged, determine the damage type and any additional effects by consulting the table below.
Result | Type | Additional Effects |
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4 - 15 | Fire | Fire Bomb - The fire spreads around corners and ignites creatures and flammable objects in the area that aren't being worn or carried. At the end of each ignited creature’s turn, that creature takes 10 (4d4) fire damage, or half that damage if it uses its action to extinguish the flames. |
16 - 26 | Cold | Freeze Bomb - A wave of liquid freezogen impacts all creatures in the area. Each creature must succeed a Constitution saving throw or be paralyzed until the end of its next turn or until it is damaged. On a successful save, the creature is restrained until the end of its next turn. |
27 - 37 | Lightning | Fulgur Bomb - A flash of bright lightning blinds creatures in the area. Each creature must succeed a Constitution saving throw or be blinded until the end of its next turn. |
38 - 48 | Poison | Fungus Bomb - A cloud of fungal spores spreads rapidly through the area. Each creature must succeed a Wisdom saving throw or be frightened of creatures it is hostile to until the end of its next turn. |
49 - 60 | Force | Frog Bomb - A fog of polymorphic mist changes all dust motes in the area into frogs. Each creature must succeed a Strength saving throw or be overwhelmed and knocked prone. |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, roll an additional 1d12.
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