LA 0 Races
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Level Adjustment 0
Race Name | LA | Type (Subtypes) | Ability Adjustments | Size | Favored Class | Racial Description |
---|---|---|---|---|---|---|
Aasimar, Keran Variant | +0 | Outsider(Native) | +0 | Medium | Any | A race descended from divine beings. |
Abadones | 0 | Humanoid(Animal) | No ABS adjustments | Small | Fighter | Abadones are anthropomorphic badgers, small and stout of stature, a bit reserved, and somewhat aggressive when confronted. They prefer secluded wilderness lives and make their dwellings away from other peoples. |
Abyssal Drow | 0 | Outsider (Native, Elven, Incorporeal) | -2 Str, -2 Con, -2 Int, +2 Dex, +2 Wis, +2 Cha | Medium | Any | Though superficially weak, Abyssal Drow are powerful, influential, and deadly beings empowered by a transformation in the depths of the Underdark. |
Adustans | 0 | Humanoid (Canine) | +2 Dex +2 Int, −2 Wis | Medium | Rogue | A race of clever jackal-like humanoids. Skilled in stealth and trickery, they make great rogues. |
Aegis, Keran | +0 | Construct(Living) | +0 | Medium | Any | A of Sentient Constructs made from Bright Crystal. |
Aegyl | +0 | Humanoid (Aegyl) | −2 Con, −2 Cha | Medium | Any | A winged, humanlike race, having a very short life span. |
Aelfinn | 0 | Humanoid (Halfling) | +2 Dex, −2 Str | Small | rogue | Aelfinn are cunning and charismatic. They love betting and gambling, but be wary. It's only cheating if you get caught. |
Airkin (Cora Race) | +0 | Humanoid (kin) | +2 Int, −2 Cha | Medium | Any | Airkin are graceful beings born with a bit of the element of air. |
Aiton Amazons | +0 | Humanoid | (+2 Str, +2 Wis), −2 Int | Medium | Ranger | The last of a long fallen culture, dominated by women. |
Aknari | 0 | Humanoid and (Human) | +2 Con, +2 Int | Medium | Any | Sturdy humans traders native to vast desert regions. Known for their strong swords and sharp wit. Excellent for desert campaigns. |
Akrotesy | 0 | Humanoid (Elf, Extraplanar) | +2 Dexterity, +2 Wisdom, -2 Charisma, -2 Strength | Medium | Rogue | A race of noble warriors, forced into the shadows by recent calamities. |
Al Bheds | 0 | Humanoid | +2 Intelligence, +2 Dexterity, −2 Charisma, −2 Strength | Medium | Rogue | A technologically advanced race Nomads who begin are considered adults at a young age, study technology, and fly airships. |
Allurin | Humanoid (Planetouched) | +2 Cha | Medium | Sorcerer | Humans with Succubus heritage. | |
Alouettians | 0 | Humanoid (Avian) | Varies | Medium | Varies | A cross between many types of avians and humans. |
Alumaril, Keran Variant | +0 | Humanoid (Evil) | +0 | Medium | Any | A of succubi descended humans. |
Alumaril, Two-Armed Variant | +0 | Humanoid (Alumaril) | +2 Charisma, -2 Dexterity | Medium | Any | A curious, excited race descended from mixed humanoid and demonic bloodlines. |
Amazons | Male: 0, Female: 1 | Humanoid | Male: -2 Str and +4 Cha, Female: +2 Str, +2 Con, and -2 Cha | Medium | Varies | A female run society known for their great strength and great size as well as their quickness to anger. They can withstand quite a bit a physical punishment as well as some magical punishment. They tend to respect anyone who can match their strength. |
Ambikos | Humanoid (Shapechanger) | +2 Cha, −2 Con | Medium | Any | Ambikos are like humans except that they tend to be trickier, more devious, more aloof and have the ability to alter themselves. | |
Anarchs | +0 | Humanoid (Native, Human, Chaotic) | −2 Str, +2 Wis | Medium | Chaos Mage | Chaos-altered humans. |
Ancient Remnant, Ice | ||||||
Ancients, Variant | 0 | Outsider (Native) | +2 Str, +2 Dex, -2 Int, -2 Cha | Medium | Any | Ancients are one of the first beings to emerge from the primordial stages of the world. |
Andalites | +0 | Psionic | +2 to this stat, −2 to that one | Medium | Any | A quadrupedal hoofed race with four eyes, telepathic speech, and a sharp tail. |
Ani-Men, Lion-Man | +0 | Humanoid | +2 Str, +2 Dex | Medium | Paladin or Crusader (1st class chosen counts as Favored) | A hybrid of a lion and a human. Lion-men are zealous and (perhaps overly) righteous. |
Ani-Men, Monkey-Man | +0 | Humanoid | +2 Dex, +2 Cha, -2 Str, -2 Int | Medium | Cleric | A hybrid of a monkey and a human. Monkey-men are flexible and athletic. |
Ani-Men, Rabbitman | +0 | Humanoid | +2 Cha, -2 Con | Medium | Bard | A hybrid of a rabbit and a human. Rabbit-men are the luckiest and most charismatic of the ani-men. |
Ani-Men, Rat-Man | +0 | Humanoid | +2 Dex, +2 Wis, -2 Con, -2 Cha | Medium | Ninja or Rogue (1st class chosen counts as Favored) | A hybrid of a rat and a human. Rat-men are stealthy and inconspicuous. |
Ani-Men, Serpent-Man | +0 | Humanoid | +2 Int, +2 Cha, -4 Wis | Medium | Wizard | A hybrid of a snake and a human. They are the most evil of the ani-men. |
Ani-Men, Shark-Man | +0 | Humanoid | +2 Str, +2 Con, -4 Int, -2 Wis | Medium | Barbarian | A hybrid of a shark and a human. Shark-men are the aquatic version of the ani-men. |
Ani-Men, Tiger-Man | +0 | Humanoid | +2 Dex, -2 Int | Medium | Ranger | A hybrid of a tiger and a human. Tiger-Men are passionate and love the wild. |
Animated Armor | 0 | Humanoid | +2 Strength, +2 Dexterity, −2 Charisma, −2 intelligence | Medium | fighter | sentient suits of armor |
Animorphs | 0 | Magic Beast(Shapechanger) | +1 Dexterity, −2 Intelligence, +1 Strength | Small | Druid | Animorphs are wolves with the ability to shapeshift into elves. |
Animus Apparatuses | 0 | Construct (Gear) | +2 Str, −2 Dex | Medium | Any | Animus Apparatus are the result of the advent of steam engineering and the soul-domineering powers of necromancy. |
Animus Dolls | 0 | Construct, Possessed | +2 Wisdom, −4 strength, −4 Constitution | Small | Sorcerer | Living dolls, well animated by the woes and lost spirits of the near damned. Killed in fear or struggle, youth cut down in their prime, or just spirits seeking vengeance, animating the dolls. |
Anouki | +0 | Monstrous Humanoid (Cold) | Small | Cleric/Wizard Gestalt | Cold-Dwelling folk with an appearance similar to penguins and reindeer. | |
Anthromals | +0 | Humanoid | Varies | Varies | Varies | Anthropomorphic versions of various animals. |
Anthromorphs | ? | None | Medium | Any | Anthromorphs are humanoids with bestial appearance traits | |
Aos Sí | 0 | Fey | -2 Wis, +2 Cha, +2 Int | Medium | Wizard | The regal and distant members of the fey, know to ride their horses through the country side only to vanish from sight. |
Apostle | Varies | Outsider (Native) | +2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution | Medium | Cleric, or Paladin | Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods. |
Aquans | 0 | Humanoid (Aquatic, Aquan) | -2 Wisdom | Medium | All (See Text) | Aquans are travelers, never staying in one place or even on water or land |
Aquiter Kobolds | Humanoid (Dragonblood, Reptilian) | −2 Strength, +2 Dexterity, −2 Constitution | Small | Rogue or Sorcerer | Society-Accepted Kobold Variant. | |
Ar' Eisyyan | 0 | Humanoid | +2 Strengh, -2 Constitution | Medium | Any | Pronounced (r-eis-yan), they are a unique race of elven lineage. They resemble high elves with pink skin tones and reflective golden hair. The Ar'Eisyyan are an evolved breed of elven lineage who hail from the Crystal Sky-Continent, "The Crystal World". Using their ability to summon and sculpt anything from gold metal they have created a small floating world upon which to live in peace. |
Aradan | 0 | Humanoid (Aradan) | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | Medium | Fighter | Often percieved as naught more than intelligent vermin, aradan are as hardy and nimble as the rats they resemble. |
Aranea-kin | 0 | Humanoid | +4 Strength, +2 Constitution, +4 Dexterity | Medium | Any | Humanoid descendants of Aranea, shapeshifting spiders, that no longer hunger to feast on humans. |
Arasi | Monstrous Humanoid | Varies by subspecies | Medium | Varies by subspecies | Tribal Humanoids modeled after the great cats. | |
Arbustus | 0 | Humanoid, Plant | +2 Dexterity, −2 Intelligence | Medium | Ranger | These humanoids have more in common with people than with plants, but they are born as "small children" from magical fruit that grows at the base of The Great Sun Tree, the magical home of the Sun Elves in Avalestra. Living about 80-100 years before they become immobile, sentient plants, the Arbustus seek to learn all they can about the world before becoming one with it's soil. |
Arcanum | 0 | Monstrous Humanoid | -1 Consitution, +2 Charisma | Medium | Any | Tall, Lean and dark. With magick surging though the body. |
Arch Demon, BB Variant | 0 | Outsider (Unholy) | +10 Str, +8 Dex, +6 Con, +4 Int, +2 Wis | Medium | Any | The pinnacle of the demon race, though there are rumors that this race can evolve into a Abyssal Arch Demon, BB Variant. |
Arctic Foxkin | 0 | Monstrous Humanoid (Beastfolk) | +2 Charisma, -2 Strength | Medium | Sorcerer or Ranger. | Arctic foxkin tricksters. |
Arkanian | 0 | Humanoid (Arkanian) | +4 Int, +2 Any Stat, −2 Cha | Medium | Wielder of the Force | Arkanians are a hyper-intelligent, very arrogant, Force-sensitive race of highly advanced humanoids. They are experts in genetic engineering. |
Armorals | 0 | Humanoid (Armoral) | None | Medium | Any | Recent arrivals that fit in among other races. |
Artaiads, Variant | +0 | Fey (Shapechanger) | +2 Dex, +2 Cha | Medium | Ranger | A fey race that transform into deer or antelopes. |
Arthantians | 0 | Humanoid | +2 intelligence and charisma. +1 wisdom | Medium | bard and sorcerer | Deceptively charismatic and friendly, they are just as likely to run a sword through through their enemies, as their friends. |
Ascended Seraphim, BB Variant | 0 | Outsider (Holy) | +12 Int, +10 Wis, +8 Cha, +6 Str, +4 Dex, +2 Con | Medium | Any | This race is beyond the pinnacle of the angel line, a myth brought forth into Divinity. |
Aspect | +0 | Humanoid | +2 Str, +2 Dex, −2 Chr, −2 Wis | Medium | Ranger | An tribalistic human-like race whose looks reflect their environment |
Atlantean | 0 | Humanoid (Aquatic) | Dex +1, Con +2, Cha +1 | Medium | Any. | The humanoid citizens of Atlantis. |
Auditae | 0 | Outsider | +2 Wisdom, +2 Constitution, -2 Charisma, -2 Strength | Small | Sonic Warrior (3.5e Class) | A race of short, dense folk, hailing from the Elemental Plane of Sound. |
Avalors | 0 | Humanoid | +4 Dex, − -2 Str, -2 Con | Size: Medium | None | Blind but not incapable. |
Avianexi, Valshock | +0 | Humanoid (Monstrous) | +2 Dex, +2 Con, -2 Int / +2 Int, +2 Wis, -2 Con | Medium | Any | The Valshock bird people. |
Balgrifs | 0 | Humanoid (Reptilian) | +2 Constitution + 2 strength -2 Intelligence -1 Charisma | Medium | Fighter, Ranger | The offspring of any race, and one of several different reptilian creature, gaining special traits from the reptilian parent. |
Banari | Humanoid (Banari) | +2 Dex, −2 Con | Medium | Ranger | Banari are very simple, tribal cave dwellers. | |
Bangaas | Humanoid (Reptilian) | +2 Str, −2 Int, −2 Cha | Medium | Fighter | ||
Banished | ||||||
Basilisk | 0 | Magical Beast (evil) | +6 Strength, +4 Con, -6 Int, -2 Cha | Large | Babarian | The Basilisk is a giant snake with small horns over their eyebrows. |
Basti | Humanoid | +2 Dex, +2 Cha, −2 Str, −2 Con | Medium | Monk or Bard | Nomadic cat-folk | |
Bathuria | +0 | Monstrous Humanoid | +2 Dex, −2 Int, −2 Cha | Medium | Rogue | Humanoid bats. They delight in the panic and blood shed of the innocent. |
Bear, Pure-Blood | 0 | Humanoid | +2 Strength, +2 Constitution, −2 Dexterity, −2 Wisdom | Medium | Any | Bears are typically used as wild encounters by DMs for their campaigns. Simple, yet also deadly, a bear can be a formidable opponent for lower level players. |
Beastfolk, Aranthi | ||||||
Beastfolk, Arthrophages | ||||||
Beastfolk, Birdfolk | ||||||
Beastfolk, Bucktoothed Builders | ||||||
Beastfolk, Danali | ||||||
Beastfolk, Elapi | ||||||
Beastfolk, Equitra | ||||||
Beastfolk, Foxes (Farytale) | 0 | Monstrous Humanoid | +4 Dex, +3 Int, +4 Cha, -4 Con, -4 Wis | Medium or Large | Rogue | A foxlike humanoid that goes with the flow, but also enjoys conning, and playing pranks on others. |
Beastfolk, Grand Turos | ||||||
Beastfolk, Mouselings | ||||||
Beastfolk, Night Peepers | ||||||
Beastfolk, Ovida | ||||||
Beastfolk, Porque | ||||||
Beastfolk, Prickleskins | ||||||
Beastfolk, Procion | ||||||
Beastfolk, Ragemongers | ||||||
Beastfolk, Ratlings | ||||||
Beastfolk, River People | ||||||
Beastfolk, Roos | ||||||
Beastfolk, Sirius | ||||||
Beastfolk, Slinks | ||||||
Beastfolk, Treefolk | ||||||
Beastfolk, Urban Catfolk | ||||||
Beastfolk, Wolfen | ||||||
Beastfolk, Wolves (Farytale) | 0 | Monstrous Humanoid | +4 Dex, +4 Int, +4 Wis, +4 Str, +4 Con | Medium or Large | Fighter | Wolflike humanoids that go with the flow, are often stoic and strong fighters. |
Beastfolk, Xi-Coatl | ||||||
Beastmen | +0 | Humanoid (Beastman) | +2 to Dexterity, −2 to Intelligence | Medium | Ranger, Druid | Ancient people of the untamed wilds, part man and part beast |
Ben-Abbas | +0 | Humanoid | +2 Dexterity, -2 Intelligence | Medium | Scout (rogue) | A race of tribal marsh dwelling Fox-like humaniods that are skilled in making traps |
Berzikir | 0 | Monsterous Humanoid | +2 Wisdom, -2 Constitution | Medium | Ranger, Druid. | The Berzikir are masters of the wilderness and are near impossible to track. For this reason they take up roles as messengers and traders in normal society. |
Bijou-Naître | 1 | Humanoid (Psionic) | +2 Intelligence, +2 Charisma, −2 Constitution, −2 Strength | Medium | Psion | Frail bodied natural psionics with terrible natural power, and strikingly alien beauty. |
Birb | 0 | Magical Beast | +2 Charisma, -8 Strength | Diminutive | Caster or Stealth | A small, flightless bird who all consist of a round body type. They are cute but not entirely harmless. |
Bladesprite | 0 | SRD:Fey Type | +2 Dexterity, +2 Charisma, -2 Constitution | Small | Fighter | Some weapons are said to contain a deamon or construct known as a bladesprite for the bladed weapons they are typically found in. |
Bleu Naga | ||||||
Blibby | 0 | Monstrous Humanoid Aberration | +2 Dex, +2 Wis, -2 Con, 2 Levels. | Small | Rogue, bard. | A small creature, Blibbies are happy lads to talk to. They can get annoying but they'll always be there for you when you need a hand. |
Blood-Haired Dwarves | 0 | Humanoid (Dwarf) | +2 Strength, +2 Constitution, −2 Wisdom, −2 Charisma | Medium | Fighter | An aggressive defender dwarf, that's strong but impulsive. |
Blues | 0 | Humanoid (Goblinoid, Psionic) | +2 Intelligence, -2 Constitution | Small | Psion | Blue-skinned goblinoids with a natural knack for psionics. |
Boaboa | 0 | Monstrous Humanoid | No ABS adjustments | Small | Ranger | Boaboa's are small white fured creatures, living in tribes and wining fights only due to their number of men. |
Bokiin | ||||||
Bookshrooms | 0 | Humanoid | +2 [Int], +2 [Wis], −2 [Dex], −2 [Str], | Small | Wizard | A mushroom people who value knowledge almost above all else. |
Borutavs | 0 | Fey | +2 Charisma, -2 Strength | Small | Bard | They are outgoing fey that love to travel and explore and enjoy new experiences. |
Bourgensia | Humanoid (Cold) | −2 Str, −2 Dex, +4 Int, +2 Wis | Small | Cleric or Wizard | A small, weak and frail race that is gifted with supreme intelligence and wisdom from birth. | |
Breadins | +-0 | Breaded Humanoid | -2 Strength, +1 Intelligence, +1 Charisma | Medium | Any | Breadins, or Bread People, are a race of generally friendly Breaded Humanoids. |
Broken Stalwart | 0 | Outsider Construct (Living Construct, Native) | +3 Strength, +2 Wisdom, +2 Constitution, -2 Dexterity | Medium | Paladin, Fighter, or Cleric. | A fallen race that was forced to bind themselves into armor to prevent dying from a deadly plague, and must consume the souls of others maintain their lives. |
Burrow Gnome | 0 | Humanoid (Gnome) | +2 Dexterity, +4 Constitution, -4 Strength, -2 Charisma | Tiny | Fighter | Underground dwellers that are frequently solitary. |
Bür | +0 | Humanoid | +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha | Medium | Barbarian | Bür prefer a life in the wild. They are tall and strong, but flexible and fast too.Our World |
Cacnaer | Outsider (Cacnaer) | +2 Str, Cha; −2 Wis, Dex | Medium | Fighter | A race of fighting oriented outsiders that were banished and now see the only way is the non-evil way | |
Cactii | Plant | −2 Dex, +2 Con | Medium | Any | Sentient cacti that dwell in the deserts of Taresi. | |
Cafters | +0 | Humanoid (Cafter) | +2 Dexterity, −2 Strength | Small | Rogue | Yes, cafters are rodents of unusual size, but they are also so much more than that. |
Cainnin | Humanoid (Canine) | +2 Int, Cha −4 Wis | Medium | Ranger | A trusting canine like race | |
Canin Breeds | 0 | Humanoid | Varies | Varies | Canin come in many different breeds | |
Canin, Miniature | 0 | Humanoid | +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom | Small | Rogue | Small dog men |
Canin, Standard | 0 | Humanoid | +2 Dexterity, +2 Intelligence, -4 Constitution | Medium | Ranger | Human sized dogmen |
Canin, Toy | 0 | Humanoid | +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom. | Tiny | Barbarian | Tiny dogmen with something to prove |
Canis Humanis | Humanoid (Canine) | +2 Con, +2 Wis, −2 Dex, −2 Cha | Medium | Ranger | A secritive, dog-human race. They have keen senses and strong bodies, but are not very friendly, and aren't as graceful as other races. | |
Carvers | Humanoid (Carver) | +2 Str, −2 Cha | Medium | Ranger | Carvers, comparable to gnolls and orcs, are attuned with nature | |
Catalons | 0 | Humanoid | +4 Dexterity, +2 Charisma, +2 Intelligence, −6 Constitution | Medium | Paladin, Warrior | Cat-like, observant humanoids with thick coats, and a mind for business. |
Catfolk, Tirr | +0 | Humanoid (Feline) | +4 CHA, +4 DEX, -2 WIS, -2 CON, -2 INT | Medium | Ranger, Rogue | A nomadic race of feline folk with many derivatives of sub-species. They live all across Tirr, and often interact with many other races in the vast world; Often friendly, very few tribes maintain war-like postures. |
Catkin | 0 | Humanoid (Feline) | +2 Dex, Cha, −2 Wis, Str | Small | Lorechaser | Bipedal Felines. |
Catster | ||||||
Cattine Race | 0 | Humanoid (Feline Subtype | +6 Dex, −2 Str, −4 Con | Small | Rouge, Ranger | A race of small humanoid cats or furies who are more cat than human possessing all the capabilities of felines. |
Cave Half-Orc | 0 | Humanoid (Half-Orc) | None | Medium | Fighter | A half-orc that primarily lives in caves, and mountains. |
Cave People | +0 | Humanoid (Neanderthal) | +4 Strength, +2 Constitution, -2 Intelligence, -4 Wisdom. | Medium | Barbarian | The cave people are primitive, cannibalistic savages that haunt the winterlands in the northernmost reaches of the An Age of Ice and Stone Setting |
Cealandrian | 0 | Outsider (Extraplanar) | +2 Int, −2 Cha | Large | Monk | Humanoids, born in the chaotic reaches of the storm planes. |
Centaurs, Crescent | 0 | Monstrous Humanoid | +2 Dexterity, +2 Constitution, -2 Intelligence | Large | Ranger | Crescent centaurs are lean and agile. |
Centaurs, Draught | 0 | Monstrous Humanoid | +2 Strength, +2 Constitution, -2 Intelligence | Large | Fighter | Draught centaurs are large, powerful warriors. |
Cetra | +0 | Humanoid (Human) | +2 Wisdom, +2 Charisma, -2 Constitution | Medium | Ranger | The Cetra, also sometimes called the Ancients, are an ancient sub-race of Humans who have traveled the planet in search of the Promised Land for generations. They have a spiritual connection with the planet and the lifestream. |
Chajjyk | +1 | Humanoid (Reptilian) | +2 Wisdom, +2 Constitution, −2 Cha | Medium | Any | Chajjyk follow their Lord, Arkun, with the utmost faith. They are blessed with a greater knowledge of their surrounding, but their reptile like appearance causes them to frighten most and makes it difficult for communication. |
Chameleo | 0 | Humanoid (Reptilian) | +2 Dex, −2 Wis | Small | Ranger | A small, chameleon-based race with long, sticky tongues |
Changeling (3.5e Race Variant) | Humanoid (Shapechanger) | −2 Str, +2 Dex, −2 Con, −2 Int, +2 Wis, +2 Cha. | Medium | Rogue | This peculiar humanoid has pale gray skin, thin hair, and blank white eyes. You see hints of a nose and mouth, but its face is bereft of expression. Its limbs are gangly and slightly misproportioned, although it moves gracefully. | |
Changelings | Humanoid (Shapechanger) | −2 Str, +2 Dex, −2 Con, −2 Int, +2 Wis, +2 Cha. | Medium | Rogue | This peculiar humanoid has pale gray skin, thin hair, and blank white eyes. You see hints of a nose and mouth, but its face is bereft of expression. Its limbs are gangly and slightly misproportioned, although it moves gracefully. | |
Charon | 0 | Humanoid (Human) | * +2 constitution, +2 charisma, -2 Intelligence | Medium | Any | Charons are races of discovery and adventure. They are ever curious and wanting to learn more. They as well have heightened senses. |
Children of Green | Variable | Monstrous Humanoid (Psionic) | +2 Dex, +2 Cha | Medium | Any | Children of Green are associated with light and evolution. |
Chocobos | +0 | Animal | +2 Dex, +2 Con, −4 Int, +2 Wis, −2 Cha | Medium | Any | The playable version of chocobos. |
Ci Corrach | 0 | Monstrous Humanoid | +1 Intelligence, +2 Wisdom, +2 Charisma, -1 Constitution | Small | Cleric or SRD:Paladin | Corgi-like humanoids that enjoy simple lives. Called Ci Corrach in Sylvan and by elves, Futh Gazaath in Orkish, and Hound Dwarves in Common. |
Clingerie | 0 | Humanoid | +2 Dexterity, -2 Wisdom, -2 Charisma | Small | Rogue | Short, dwarf-like humanoids that hold a great reverence for mountain regions, and get along well with gnomes. |
Clockwork | 0 | Living Construct, Humanoid | +2 Cha, -2 Con | Medium | Ranger, Bard | The Clockwork are alot like their Warforged cousins only created to be closer to humans. They are weaker than most constructs by design however they are made to be more emotional. |
Colored Fire Oni | 0 | Outsider (Native) | Varies | Medium | Varies | Demon people with singular abilities depending on the color of the flame they born with |
Coraxi | +0 | Magical Beast | +2 Int, +2 Cha, −4 Str, −2 Con | Small | Word Wizard | A race of magically attuned ravens. |
Crickori | Monstrous Humanoid | −2 Dex | Medium | Druid | A race of peaceful cricket-like people. | |
Critterfolk | 0 | Humanoid (Fey) | -2 strength, +2 dexterity | <!-Size:small | Druid or Ranger | Half-animals fey-folks who lives in the deepest of forests. |
Cryptoss | Humanoid | +2 Int, −2 Str | Medium | Any | Intelligent undead who rule the Taresi underworld | |
Crystalforged (Cora Race) | +0 | Construct (living) | +2 to Constitution, −2 to Dexterity, −2 to Charisma | Medium | Barbarian | |
Cu Sidhe | +0 | Fey | +2 Wisdom, −2 Constitution | Small/Medium | Any | Small elf-like fey that transform into worg-like beasts at night. |
Cursed Fey | 0 | Humanoid | +2 strength, +1 dexterity, +1 charisma -2 intelligence | Medium | Fighter | Former Fey that were cursed by the gods they once served to be forcibly jovial. |
Cursed Ones | Fey | +2 Dex, +2 Int, −2 Wisdom, +2 Charisma | Medium | Hexblade | A cruel race with an ancestrial curse | |
Cyclopses | +0 | Giant | +4 Str, +2 Con −2 Dex, −4 Int, −2 Cha | Medium | Barbarian | A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks. |
Dakin (Cora Race) | +0 | Humanoid (kin) | +2 to Wisdom, −2 to Constitution | Medium | Any | |
Darkaralome | +0 | Humanoid | +2 Con, -2 Dex | Medium | Sorcerer | Dark-skinned fey-kin, wiry but hardy, with innate fire magic. |
Darklings | ||||||
Darkspear Troll (Warcraft) | +0 | Humanoid(Giant) | +2 Dexterity, -2 Charisma | Medium | Barbarian or Class%29 Gravity Warrior | Recently (in the last couple of years) accounts of various unknown races have been reported all over the world, saying that they hail from a land called Azeroth. Among them are blood elves, night elves, draenei, tauren, and darkspear trolls. |
Datanlolum Dwarf | 0 | Humanoid (Dwarf) | +2 Wis, Con, +4 Str, -4 Chr, -2 Dex | Medium | Cleric, Druid, Barbarian | A race of Dwarf who were stranded long ago in the Feywild. The Millennium of exposure to their race in the Feywild caused them to change both physically and spiritually. |
Decapodian | +0 | Magical Beast | +2 Str, +2 Con, −2 Int | Medium | Barbarian, Fighter | Alien life form resembling a humanoid crustacean. |
Deku Scrub | ||||||
Delivered | 0 | Humanoid | +2 Charisma, -2 Constitution | Medium | Bard | Blessed at birth, the delivered gained the ability to jump to any known area twice a day. |
Delphi | 0 | Humanoid | −2 Str, +2 Wis | Medium | Cleric, Paladin | A divine race of alien looking creatures that live in floating archipelagos constantly making maps of the surface. Believed to be the chosen race of the gods saved from a plague that ravaged the world not one century ago. |
Demic | +0 | Humanoid (Gnome) | +2 Int,-2 Str | Small | Cleric | Gnomes who are constantly sick. |
Demon Vampire | 0 | Monstrous Humanoid | +4 Charisma +2 Wisdom +2 Dexterity +2 Constitution | Medium | Sorcerer | The unholy union of a vampire and demon. They are often outwardly charming while hiding their truly sinister natures. |
Demon, BB Variant | 0 | Outsider (Unholy) | +4 Strength, +2 Dexterity, -2 Intelligence, -4 Wisdom, -6 Charisma | Medium | Any | Though somewhat weak, this race can evolve into a Major Demon, BB Variant overtime, growing stronger. |
Demonoid | 0 | Humanoid, (Demonlike) | Depends on the chosen environment for Adaptive Body. | Medium | Any | A race, descending from Demons & Humans, now evolved to a 'hybrid' with the Adaptive Body ability. |
Denizen of Limbo | +0 | Outsider (Native) | −4 Str, +10 Dex, −6 Con, −6 to Wis | Medium | Ranger | The blank faced walkers of twilight. |
Denizen of Shadow | +0 | Outsider (Native) | −4 to Str, & minus;6 to Wis, +10 to Cha. | Medium | Sorcerer | The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear. |
Denizen of Shadow, Variant | +0 | Outsider (Native) | +4 dexterity, +4 inteligence, -4 Wisdom, -2 strength | Medium | Sorcerer | The unforgiving eyes in the deepest shadows, the poisonous barbed tongues that whisper in your ear. |
Denizen of Twilight | +0 | Outsider (Native) | −6 to Dex, −6 to Int, +10 to Wis | Medium | Cleric | The unblinking eyes of the unbiased, the unreal voice of that which dwells between. |
Denizen of Valiancy | +0 | Outsider (Native) | −6 to Con, +10 to Int, −6 to Wis, +4 to Cha | Medium | Wizard | The soothing light of the full moon, the voice that pierces the shadows in the dead of night. |
Desertfolk (Cora Race) | +0 | Humanoid (folk) | no ability adjustments | Medium | Any | |
Dingos | 0 | Humanoid, Small Animal. | +2 Dexterity, +2 Constitution, +2 Charisma, -2 Strength, -2 Intelligence, -2 Wisdom. | Small (can become Medium) | Anything not intelligence based. | Wild dogs from Australia (originally China) who have invented interdimensional travel. They have also learned how to switch to a humanoid form but that's a story for another time. |
Doge | 0 | Magical Beast | +4 Charisma, −2 Strength, −2 Intelligence | small | Sorcerer | A creature about the size of a small dog, and similar in appearance. However, they are intelligent and can speak. |
Dogtaur | 0 | +2 Wisdom, +2 Charisma, -2 Intelligence | Medium | Any | A short statured cross between human and dog. They commonly live in cities and get along well with others. | |
Doklian | +0 | Humanoid Fey | +2 Intelligence, +2 Charisma, +1 Dexterity | Tiny | Rogue | Tiny tailed chameleon-like peoples happy within the wild. |
Dra'Konites | ||||||
Draconoids, Ahi | 0 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +4 Strength, +2 Constitution, -4 Wisdom, -2 Dexterity | Huge | Brawler | Ahi draconoids are huge dragon creatures with a fire breath attack. |
Draconoids, Aquatic | 0 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Dexterity, -2 Constitution | Medium | Rogue | Aquatic draconoids are dragon-like creatures who can breathe underwater. |
Draconoids, Bombadier | 0 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Intelligence, +2 Dexterity, -2 Strength | Medium | Wizard | Bombadier draconoids are medium-sized dragon creatures with an acid attack. |
Draconoids, Siren | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Charisma, +2 Dexterity, -2 Strength, -2 Constitution | Small | Bard | Siren draconoids are small dragon creatures with sonic abilities. They can also charm people with a song. | |
Draconoids, Stormcaller | 0 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Wisdom, -2 Charisma | Large | Druid | Stormcaller draconoids are large dragon creatures who can call lightning. |
Dragonblood - Royal Variant | 0 | Humanoid | +2 STR or DEX and +2 WIS, -2 CHA and INT in dragon form, & normal stats in human form | Medium | Barbarian, Fighter, Monk, Any | Dragonbloods are a proud and noble race. Dragon-humanoid. |
Dragonborn, Keran Variant | +0 | Humanoid (Dragonblooded) | +0 | Medium | Any | A Race of Draconic Warriors sworen to combat evil Dragons. |
Drakin | 0 | Plant (Reptile, Psionic, Extraplanar) | +2 to any one chosen at character creation | Medium | Racial Hit Dice | Just your average utopically-Inclined Warrior-race of psychic-dragon-plants |
Drakons | 0 | Dragon | +6 Strength, −9 Intellegence, −2 Wisdom, −2 Charisma | Large | any | Distant, brutish cousins of true dragons. |
Drakons, Lynirian | 0 | Dragon | +2 Dexterity, +2 Constitution, +2 Intelligence, −2 Wisdom, −4 Charisma | Large | any | Drakons from the region of Lynir in Sosfron that are steeped in poison and likened to lizards and serpents more than dragons. Smarter than the Common Drakon. |
Drakouni | 0 | Dragon Humanoid | +2 Con, − Cha | Medium | Sorcerer | A race of dragon and elf hybrids who adore and often worship dragons, believing them to be the perfect creation of the gods. Generally tribal, drakouni will follow the chieftain They are also warlike, but possess an honor not unlike the barbarian tribes of many other races. |
Drow Elf, Variant | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Wizard | a LA +0 drow variant | |
Drowgar, Dark Dwelves | +0 | Humanoid (Elf, Dwarf, Psionic) | +2 Con, +2 Dex, +2 Int, -6 Cha | Medium | Wizard, fighter, or cleric (see) | The dwelf's vicious offshoot |
Drox | +0 | Humanoid (undead) | +2 Intelligence +2 Wisdom −2 Strength −2 Charisma | Medium | Wizard | A undead race for Our World |
Dryad, Vagrant Variant | +0 | Fey | -2 Con, +2 Wis, +2 Int | Medium | Druid, or Ranger. | Dryads are fey bound to mystical oak trees. They are hardy, and wise creatures gifted with a preternatural lifespan, and many amazing abilities. |
Dryads, Ornaeian | 0 | Fey(Shapechanger) | +2 Strength, −2 -2 Wisdom | Medium | None | A roaming dryad race that seeks to spread groves of their mother trees. |
Dryder-Born | +0 | Monstrous Humanoid | +2 Str + 2 Dex −6 Cha −2 Con | Medium | Any | Some race |
Duald | 0 | Humanoid (Shapechanger) | +2 Wisdom | Medium | Cleric | Surface-dwelling shapechangers who worship and draw power from the Sky-bodies, strange satellites that orbit their world. |
Dunners | +0 | Humanoid (Dunner) | +2 Dexterity, -2 Constitution | Small | Rogue | A race of simian-like, fiercely independent folk who enjoy a naval life. |
Durzite, Keran Variant | +0 | Humanoid (Durzite) | −2 Str, −2 Con, +2 Int, +2 Wis | Small | Binder (3.5e Class) | Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces. |
Durzites | +0 | Humanoid (Durzite) | −2 Str, −2 Con, +2 Int, +2 Wis | Small | Wizard | Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces. |
Dusk Goblins | +0 | Humanoid (Goblinoid) | +2 Dexterity, -2 Strength | Small | Ranger | Dark-skinned goblinoids with bright water-colored eyes which seem to glow in moonlight. |
Dwarf, Keran | +0 | Humanoid (Dwarf) | −2 Dex, +2 Con, | Medium | Fighter | Sturdy underground dwellers. |
Dwarf, Variant | 0 | humanoid (dwarf) | -2 strength, +2 constitution. | Small | Rogue | A small variant of the hill dwarf. |
Dwarves, Ardanian | ||||||
Dwarves, Gold-Haired | 0 | Humanoid (Dwarf) | +2 Cha, +2 Wis, −2 Str, −2 Dex | Medium | Cleric | The noble dwarves of Vermadad |
Dwarves, Ice | +0 | Humanoid, Cold | +2 Con +2 Wis, -2 Dex, -2 Cha | Medium | Fighter/Ranger | Cold, Unfriendly |
Dwarves, Mittelhelm | +0 | Humanoid (Dwarf) | +2 Constitution, −2 Charisma | Medium | Any. | Honorable, fair minded, hard-working and unyielding dwarves. |
Dwarves, Obsidian | Humanoid (Dwarf) | +2 Str, +2 Con, −2 Dex, −2 Wis, −2 Cha | Medium | Fighter | Harder than the rock they inhabit | |
Dwarves, Taresi | Humanoid (Dwarf) | +2 Str, +2 Con, −2 Cha | Medium | Fighter or Paladin | Dwarves that have mastered the metal trade on the planet Taresi | |
Dwarves, Virani | 0 | Humanoid (Dwarf) | +2 Constitution, -2 Charisma | Medium | Fighter | The dourest of the Shekastkoréan dwarves due to their constant battle with the undead, they are prone to dry, mocking humor and devoit piety to Jord. |
Dwarves, Wood-Haired | 0 | Humanoid (Dwarf) | +2 Constitution, −2 Charisma | Medium | Fighter | The workers of the Dwarven World in Vermadad (excluding Minors) |
Dwelf | +0 | Humanoid (Dwarf, Elf) | +2 Dexterity, +2 Constitution, -4 Charisma | Medium | Any | The unfortunate offspring of a dwarf and an elf. They frequently find themselves ostracized from society and end up alone. |
Dworc | 0 | Humanoid | +3 Strength +2 Constitution -3 Charisma | Medium | Barbarian, Fighter, and some Monks or Rangers. | A dwarf orc hybrid that is hardy than most. |
Dworcs | 0 | Humanoid (Goblinoid) | +1 Str, +2 Con, -2 Int, - 2 Cha | Medium | Barbarian | The products of orcs forcefully mating with dwarves |
Earth Ponies | 0 | Magical Beast | +4 STR, +2 CON, -2 INT, -2 WIS | Size:Small | Any | Earth Ponies are the rank and file of the Pony species, most like their unmagical cousins. |
Earthkin (Cora Race) | +0 | Humanoid (kin) | +2 to this stat, −2 to that one | Medium | Any | |
Eight Winged Angel, BB Variant | 0 | Outsider (Holy) | +6 Int, +4 Wis +2 Cha, -2 Dex, -4 Con | Medium | Any | Though somewhat strong, this race can evolve into a Ten Winged Angel, BB Variant overtime, growing stronger. |
Elan Warriorbloods | +0 | Aberration (Psionic) | +2 Strength, Constitution, Dexterity, −2 Intelligence, Wisdom, −4 Charisma | Medium | Psionic Warrior/Soulknife (or any other psionic fighter type) | An Elan that trains in combat. |
Elderkin | 0 | Monstrous Humanoid | +2 Consitution, +1 strength, -1 Perception, -2 Wizdom | Medium | Any Melee | Massive and tall, with scales covering their whole body, these lizard-like men are muscular by nature and with a long tail for balance. |
Elf, Marsh | 0 | Humanoid (Elf) | +2 Con, -2 Cha | Medium | Hexblade | A group of elves that evolved in a climate far different from their forest dwelling brethren. Somber and self-serving, these elves are not to be trifled with |
Elf-Orc | 0 | Humanoid (Elf, Orc) | Medium | Hex Blade | Elf-orcs combine the best and worst of the natures of both of their parents. | |
Elratten | 0 | Humanoid (Gnome) | +4 Intelligence, +2 Charisma, -2 Strength, -4 Constitution | Small | Wizard or Sorcerer | The Elratten are a vastly intelligent race of gnomes, who have come to lack the hardiness of their kin. |
Elves, Ancient, Valshock | +0 | Humanoid (Elf) | +2 Int, +2 Cha, -2 Con | Medium | Magi | The rare and almost extinct Ancient Elves. |
Elves, Ardanian | ||||||
Elves, Ash | Humanoid (elf) | +2 Dex, −2 Con, −2 Char, +2 Wis. | Medium | Monk or Ninja (Rogue) | Quick witted, and very shy this, stealthy, and monastic, race of elves have a high distaste for those non-elven. | |
Elves, Astral | 0 | Native Outsider (Dragonblood Subtype) | +4 Charisma, –4 Wisdom | Medium | Sorcerer. | Outsider dragons. |
Elves, Clan Ele Drize | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Fighter | Elvish clansmen that will do anything for their clan. | |
Elves, Dar'oka Deep | +0 | Humanoid (Elf | +2 Dex, -2 Con | Medium | Ranger | Quiet and secluded elves of underdark forests. |
Elves, Dawn | ||||||
Elves, Deep | +0 | Humanoid (Elf) | −2 Dex, +2 Con. | Medium | Druid | Elves with an affinity for caves. Ruddy skin. Friendly, but socially awkward. |
Elves, Edesil | +0 | Humaniod (Alvblood, Fae) | +2 Intelligence, +1 Wisdom, −2 Strength | Medium | Warlock, Rouge | Afterworld Campaign Race |
Elves, Exiled | +0 | Humanoid (Elf) | −2 Str, +2 Dex, | Medium | Wizard, Keran (3.5e Class) | Ruler's of the Sumran Wastes. |
Elves, Fleshforge Legacy | ||||||
Elves, Frost | 0 | Humanoid (Elf, Cold) | +2 Dex, −2 Cha | Medium | Ranger | Barbaric, narcissistic, and generally unpleasant. |
Elves, Grel | +0 | Humanoid (Elf) | +2 Dex, −2 Con, −2 Cha | Medium | Any | The lineage of elf that didn't run under ground during the Great War. |
Elves, High, 4th Variant | 0 | humanoid (Small) | +2 Dex +2 Cha, -2 Str -2 Con | Size: Small | Wizard, Sorcerer or Druid | This is a variant of the high elf as a small race |
Elves, High, Variant | see text | ?? | see text | Medium | Wizard | This is a set of variant Elf rules, representing them as immortal beings of untold Beauty. |
Elves, Jakril | 0 | Humaniod(Elf) | +2 Dex, Wis, −2 Cha | Medium | Ranger | The elves born of the power of the mountains. Often dusky or ruddy in complexion, and fiery or stubborn in temprament. |
Elves, Kirin | +0 | Humanoid (Elf) | −2 Str +2 Dex, −2 Con, +2 Cha | Medium | Any | These are the elves native to the Mittelhelm. |
Elves, Moon | 0 | Humaniod | +2 Int, +2 Wis, -2 Con, -2 Cha | Medium | MultiClassing | Nocturnal, vampiric elves of the surface world. |
Elves, Newesti | +0 | Humanoid (elf) | +0 | Medium | Any | The noble elves of Keran. |
Elves, Primal, Valshock | +0 | Humanoid (Elf) | +2 Dex, -2 Cha | Medium | Ranger | The most numerous type of elves in Valshock. |
Elves, Rytha | ||||||
Elves, Schandernan | Humanoid (Elf) | None | Medium | Artificer | Cunning Crafters from a real of fire | |
Elves, Silver, Variant | 0 | Humanoid (Elf) | +4 Int, +2 Dex, -2 Cha, -2 Str | Medium | Wizard | A society of paranoid, technomagical savants. |
Elves, Song | +0 | Humanoid | +2 CHA, DEX, -2 WIS, CON | Size: Medium | Bard | Fast, Witty, charismatic, and annoying, are the most common words used to describe Song Elves. |
Elves, Sun | ||||||
Elves, Syphoner | +0 | Humanoid (Elf) | +2 Intellect, +2 Dexterity, −2 Constitution | Medium | Sorcerer | Elves whose ancestors lusted for power and grew too dependent on the arcane and became "addicted" to magic. Their descendants share this trait. |
Elves, Taresi | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Ranger | Arboreal elves that live in the dense forests of Taresi | |
Elves, The Silver Lands | ||||||
Elves, Townlike | +0 | Humanoid (Elf) | +2 Cha-, -2 Str, | Medium | Bard | Town Elves are the least haughty of all elves and most commonly found highly integrated into human towns. |
Elves, Valenal | +0 | Humaniod(Alvblood, Fae, Arctic) (Elf, Feyblood, Arctic in normal campaigns) | +2 Strength, +1 Constitution, −2 Charisma. | Medium | Barbarian, Warmage | A strong race of elves meant to be used in the Afterworld Campaigns. They are not like elves from usual D&D campaigns, and will not have the same bonuses as them. |
Elves, Variant Jungle | +0 | +2Str, Dex -2 Int,Cha | Medium | Any | Some race | |
Elves, Variant Sun | +0 | Humanoid (elf Subtype) | +2 Dex, −2 Con, +2 Char | Medium | Sorcerer | Sun Elf revised by Lord Dhazriel |
Elves, Variant Wild | ? | Humanoid (elf) | +4 Dex, −2 Int | Medium | Sorcerer | A primitive offshoot of elves that lives in the wilderness. |
Elves, Wind | +0 | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Wizard | Arrogant and proud elves. Pastel hair and purple eyes. |
Elves, Winged | 0 | Fey (Elf) | Varies | Medium | Druid and Ranger | A culture of winged elves brought to near extinction. |
Elves, Wolf | +0 | Humanoid (Elven) | +2 Str, +2 Dex, +4 Con, +2 Wis, −2 Int, −4 Cha | Medium | The Beast Within | Savage Elf Descendants of the original Lycanthrope. These creatures, unlike other Lycanthropes, are not afflicted by a curse nor do they shapeshift. Their physical properties are genetic and do not have magical cause. Because they are Elven, they retain some magical property. |
Emote | 0 | Humanoid (Goblinoid) | +2 Charisma, −2 Wisdom | Small | Bard | Some goblins grow to shun their kin's natural intuition of stealth and ambush. Some goblins just want to be noticed. |
Enthrolescent | 0 | Outsider (Chaotic) | +2 Wisdom, +2 Intelligence, -2 Strength | Medium | Enthrolescent | A race of disjointed, bipolar, magical ex-humans whose curse from the destruction of their civilization grants them near agelessness and the ability to control Chaos itself. |
Eons | +0 | Humanoid (Dragon) | +2 Int, +2 Cha −2 Str, −2 Con (Males); +2 Wis, +2 Cha −2 Str, −2 Con (Females); | Medium | Illusionist (Males), Cleric (Females) | Based on anthropomorphic versions of the Pokemon Latios and Latias. |
Escarians | +0 | Monstrous Humanoid | +2 Str, Con , −2 Dex, Int, Cha | Medium | Druid | A race of snail people. |
Esquirels | +0 | Monstrous Humanoid | +2 Dex, −2 Str | Small | Rogue | Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. |
Esserae | 0 | Monstrous Humanoid | +2 wis, -2 con | Medium | None | Esserae are a humanoid race of fox like people. They are witty and quick and make excellent scouts, skirmishers. |
Evoil | +0 | Humanoid | +2 Str, +2 Dex, −2 Int, −2 Wis, −2 Cha | Medium | Fighter | |
Ewok | +0 | Humanoid | +2 Dex, -2 Str , +2 Int, -2 Wis | Small | Any. | Curious and fierce fur-covered tribal folk. |
Faeries, The Silver Lands | ||||||
Fairies (Fairytale) | 0 | Fey | +1 Con, -1 Str, +2 Dex, -2 Int, +3 Wis, -3 Cha | Small | Bard or Druid | Goofy, immature, and skittish tricksters, faeries are primarily just looking to have fun. |
Fairy | 0 | Fey | +2 Dex, +4 Cha, −2 Str/Con/Int/Wis | Small | Sorceror | If you're lost, you've probably been tricked by the Fairies. |
Falkov | 0 | Humanoid (Elf) | +2 Wisdom, -2 Charisma | Medium | Rogue | An ancient elvish race that has adapted to a lightless environments, and prefer to stay underground. They are often grim from living a merciless life. |
Feld | +0 | Humanoid | −2 Con, +4 Wis | Medium | Monk | The name in their own language means "The one people of the clouds" |
Felidae | +0 | Humanoid (Feline) | +2 Dexterity, +4 Charisma, −4 Wisdom | Medium | Bard | Race that look human, have slight cat traits, like ears, tail. |
Feline Shifter | ||||||
Fennec Foxkin | 0 | Monstrous Humanoid (Beastfolk) | +4 Dexterity, +2 Intelligence, +2 Charisma, -4 Strength, -2 Constitution | Small | Ranger or Beguiler. | Desert foxkin tricksters. |
Fennihk | +0 | Humanoid | +2 Cha, +2 Int, +2 Wis, −2 Con, −2 Dex, −2 Str | Medium | Any class entitled to an Animal Companion or Familiar. | A humanoid being whose soul has been bonded to that of an animal. |
Feonix | Animal | +2 Dex & Cha, −2 Con & Str | Medium | Bard | Pheonix's, a race that has much in common with the fox, seem to be cunning, however their high energy levels and ADD somewhat offset this. | |
Ferrs | 0 | Humanoid | +2 Constitution, -2 Charisma | Medium | <Fighter | |
Fire Elementals | 2 | Elemental(Fire) | +2 Dex; +4 Int; -2 Wis; -6 Cha | Generally Medium, Varies | Wizard | Fiery inhabitants of the Elemental Plane of Fire, conjured to the material plane by a spell caster. Not well liked by commoners. |
Fire Elves | 0 | Humanoid (Elf, Fire) | +2 charisma, -2 wisdom. | Medium | Bards and Sorcerers. | These Fire Elves are a noble, proud and fierce race. Their explosive temper et matched by an equally fiery talent. |
Fire Sprite | 0 | Fey (Fire) | +2 to Dexterity, -2 to Strength | Diminutive | Fire Sprite | A race of small, playful fiery sprites. |
Fireborn | 0 | Humanoid (Fire) | −2 Wis, +2 Cha | Medium | Sorcerer | Humanoids with a fiery heritage. |
Firekin (Cora Race) | +0 | Humanoid (kin) | +2 to Charisma, −2 to Strength | Medium | Any | |
Fisherfolks | 0 | Humanoid (Aquatic) | +2 dex, -2 str, -2 con, +2 cha | Medium | Sorcerer | Fisherfolks are a strange race of humanoid otters |
Flesh Golem, Lost Variant | 0 | Humanoid | +2 Strength, -2 Dexterity, +4 Constitution, -4 Charisma | Usually Medium | Fighter or other | This race is based largely on the Clay Golem (3.5e Race) page and was created as an alternative to a character dying permanently. |
Florians | 0 | Humanoid (Plant) | +6 Charisma, -4 Strength | Medium | Druid, Ranger | Kindhearted, and warm individuals that are fiercely protective of those they dote over. Those is often their undoing as they will work themselves into poverty to help others. |
Forestfolk (Cora Race) | +0 | Humanoid (folk) | +2 to Dexterity, −2 to Constitution | Small | Any | Some race |
Four Winged Angel, BB Variant | 0 | Outsider (Holy) | +2 Int, -2 Cha, -4 Str, -6 Dex, -8 Con | Medium | Any | Though initially weak, this race can evolve into a Six Winged Angel, BB Variant overtime, growing stronger. |
Foxin | 0 | Humaniod (Canine) | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Medium | Rogue | Fun loving rogues that are descendants of the fox. |
Fremen | 0 | Humanoid | +2 Constitution, +2 Dexterity, –2 Charisma | Medium | Any | Desert dwelling humanoids that have adapted to the desert. Roughly identical to Humans, their distinguishing feature is their blue eyes, which is acquired from consuming spice. |
Frogkin | Humanoid (Aquatic) | +2 Dex, −2 Str | Small | Monk, Sorcerer, or Wizard | Frogkin are small humanoid frogs known for their monastic lifestyle and arcane lore. | |
Furbolgs | 0 | Humanoid | −2 Wis | Medium | Barbarian | A race that specializes in fire, like the "Goblins" in Artemis Fowl. |
G'Koatone | +0 | Monstrous Humanoid | Medium | Fighter | The G'Koatone are a race of scaly, powerfully built beings. | |
Gadraggers | 0 | Humanoid (Cold) | +4 Intelligence -2 Charisma -2 Strength | Medium | Wizard | Reclusive, mountain dwelling cretures who prefer the company of magic artifacts to the company of the other races. |
Gajalaka | 0 | Monstrous Humanoid | No ABS adjustments | Small | Bard | Gajalaka are masked creatures, whom persuade opponents with their dance, and use special fire bombs. |
Ganteka | +0 | Humanoid (Gan) | +2 Wisdom, −2 Strength | Medium | Rogue or Sorcerer | The D&D embodiment of Ganteka, our beloved admin. In Race form. |
Gardevoir | 0 | Humanoid | +2 Intelligence, +2 Wisdom, -2 Strength, -2 Constitution | Medium | Wizard, Sorcerer or any Psion. | Psychic pokemon. |
Gear Actua | +0 | Construct | +2 Str, -2 Dex, +2 Int, -2 Wis. | Medium | Any | Humanoid machines built with gear and clockwork, animated by a methodic intelligence. |
Geastreor | +0 | Humanoid | +3 Str, +1 Con, +1 Dex and -4 Cha | Medium | SRD:Cleric | Prowling the darkness of the cities, hunting in the deep hours of the night, these beings are known to leave corpses behind that look like they died of old age. |
Genasi, Tirr | +0 | Outsider(Native), Elemental Subtype | Dependent on Genasi Type. | Medium | Dependent on Genasi Type. | In Tirran lore, Genasi are essentially diluted half-breeds of mortal races and elementally aligned Gods or other powerful creatures. Their heritage manifests in innate abilities with the elements involved, as well as in their appearance. |
Genomes | +0 | Humanoid | −2 Str, +2 Dex | Medium | Rogue | Humanoids with prehensile tails |
Geodes | +0 | Elemental (Earth) | +2 Con | Medium | Any | Spherical stone boulders. |
Gerudo | +0 | Humanoid (Elf) | Medium | Any | Dark-skinned, desert-dwelling folk renown for their cunning. | |
Gestbar | +0 | Humanoid (Elf) | +2 Dex, +2 Con, −4 Cha. | Medium | Ranger | A gruff, but tough and agile race |
Ghul | +0 | Undead | +2 to this stat, −2 to that one | Medium | Any | Ghul are The offspring of Ghouls. Because Ghouls are sterile, they are very uncommon. They can only come to pass when a pregnant woman is turned into a ghoul. |
Giants | 0 | large | +2 Str, -2 Dex | Giant | Barbarian | Giants are very muscular humanoids. Lumberjack style "Sturdy folk" |
Gigantes | 0 | Monstrous Humanoid | +4 Strength, +2 Constitution, -4 Intelligence, -4 Charisma | Large | Barbarian | Massive beast-like humanoids that live in caves. They are generally not very productive or motivated. |
Giri | 0 | Humanoid | -2 Charisma, +1 Constitution | Medium | None | The wild mountain dwellers of the island of Gir. About the size of a dwarf. |
Githyanki | 0 | Humanoid (Extraplanar, Psionic) | +2 Dexterity, +2 Constitution, –2 Wisdom | Medium | Fighter | LA0 variant of psionic githyanki. |
Githzerai | 0 | Humanoid (Extraplanar, Psionic) | +4 Dexterity, -2 Constitution, –2 Intelligence | Medium | Monk | LA0 variant of psionic githzerai. |
Glarfs | 0 | Humanoid | +2 Str, -4 Dex, +4 Con | Small | Wizard | The Glarf's are members of a race who live in a large low-light dome of magic perfect for napping. Appearing mostly apathetic they quite expressive on the inside but lack a true language. |
Gnobins | 0 | Humanoid(Tirvelian) | +2 Charisma, -2 Wisdom | Medium | Sorcerer | Gnobins are the descendants of Gnolls and their Goblin slaves. These beings hold Gnolls in great disdain and pity Goblins, Gnobins tend to be drawn to possitions of power. |
Gnolls, Apaloosa | 0 | Humanoid (Gnoll) | +2 Con, −2 Wis, −2 Cha | Medium | Scout | Tribal hunters and gatherers. |
Gnome, Bohemian | +0 | Humanoid(Gnome) | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Cha | Small | Bard | This offshoot of Rock Gnomes are slightly taller on average, with longer legs. They travel in nomadic clans similarly to Halflings and have the linguistic variety, social understanding, and tough, leathery feet to prove it. |
Gnome, Keran | +0 | Humanoid (Gnome) | −2 Str, +2 Int, | Small | Any | Quirky Gadgetmakers. |
Gnomes (Vermadad) | 0 | Humanoid (Gnome) | +2 Charisma, −2 Strength | Small | Sorcerer | Friendly but lazy small humanoids who love fun and have a gift for magic |
Gnomes, Albion | ||||||
Gnomes, Ardanian | ||||||
Gnomes, Grey | 0 | Humanoid (Gnome) | -2 Strength, +2 Intelligence, +2 Wisdom | Small | Wizard | Grey gnomes are known by their allies for their sparkling wit and friendly attitude, but their enemies know them as fearsome spellcasters and tenacious adversaries. |
Gnomes, Screaming | 0 | Humanoid (Gnome) | +4 Con, −2 Wis, −2 Cha | Small | Fighter | Screaming Gnomes are dim-witted and easily frightened. However, they are sturdy and possess a powerful set of lungs with which to scare away weaker enemies, and warn others of stronger ones. |
Gnomes, Taresi | Humanoid (Gnome) | +2 Int, +2 Con, −2 Str | Small | Bard or Gunslinger | Technophilic gnomes who have created the best steampunk technology on Taresi | |
Gnorf | Humanoid (Dwarf, Gnome) | +4 Con, −2 Int, Cha, & Dex | Small | Fighter or Barbarian | A dwarven-like race that likes to dig; comparable to a mole. | |
Gobalins | 0 | Goblinoid | Special | Small | Special | Gobalins, or Goblins as they are most commonly known are small humanoids with odd colored leathery skin, pointed ears, and sharp teeth, with no concept of other races "Personal Property." |
Goblins, Ardanian | ||||||
Goblins, Feral Nation | ||||||
Goblins, Marsh | ||||||
Goblins, Pansaer | 0 | Humanoid(Goblinoid) | +2 Dexterity, -2 Strength | Small | Wizard | A race of small-bodied but great-minded scholars, vastly different from goblins of other settings. |
Goblins, Taresi | Humanoid (Goblinoid) | +2 Dex, +2 Cha, −2 Str | Small | Rogue, Alchemist, Smuggler, or Firestarter | Goblin junk-collectors who are runners-up in the Taresi trade business | |
Goblins, The Silver Lands | ||||||
Goblins, Valshock | +0 | Humanoid (Goblinoid) | +2 Dex, -2 Con | Medium | Any | The Valshock Variant of Goblin. |
Goblins, Variant | +0 | Humanoid (Goblinoid) | +2 Dex, -2 Con | Medium | Ranger | A completely different goblin, Medium sized, green skinned. |
Goliath Panda | 0 | Monstrous Humanoid | +2 Strength, +2 Intelligence, -2 Wisdom | Medium | Monk | The accidental creation of a deranged Wizard who crossed two pandas with his two Orc slaves, these timid creatures primarily wish to be left alone in the forest. |
Goliaths, Pansaer | 0 | Humanoid (goliath) | +2 Strength, -2 Dexterity | Medium | Barbarian | A race of massive, nomadic warriors with a balanced, passive outlook on life. |
Gormkaji Orcs | 0 | Humanoid (Orc) | +2 Str,-2 Dex,+2 Con,-4 Cha | Medium | <Barbarian | A mighty, brutish but not merciless, subset of orcs who worship their ancestor, Gorm the Ascendant |
Goron | +0 | Humanoid (Earth) | +4 Strength, -4 Dexterity, +2 Constitution, -2
Intelligence |
Medium | Fighter | A race of powerful and proud rock people. |
Gors | 0 | Monstrous Humanoid | +2 Con, -4 Int. | Medium | barbarian or druid | A bestial race of barbaric raiders who storm the forests in large groups, drinking and fighting where and when they please. |
Gottians, Common | 0 | Humanoid (Insectoid) | +2 Wisdom, −2 Charisma | Medium | Any | These are the common folks of the Gottian insectoid race. They live anywhere in their cities and are free to live their lives like they want. This is a mostly female part of the race. |
Greater Demon, BB Variant | 0 | Outsider (Unholy) | +8 Str, +6 Dex, +4 Con, +2 Int, -2 Cha | Medium | Any | Thoroughly strong, this race can evolve into a Arch Demon, BB Variant overtime, growing stronger. |
Gremlins | Humanoid (Gremlin) | +2 Con, −2 Str | Small | Rogue | A Race of short dogish "disablers". | |
Gremlins, Variant | +0 | Humanoid (goblinoid, dusk) | -2 Str, +2 Int, +2 Cha | Small | Tinker or Hexgunner | Gremlins are a cheerful race of goblinoids that shun there predecessors' lack of intelligence and creation in general. |
Grippli | 0 | Humanoids | +2 Dexterity, +2 Wisdom, and –2 Strength | Small | Druid, Ranger, Rogue | Primitive hunter gatherers, they live on large insects and fish found near their treetop homes, and are unconcerned with adventure. It takes a special grippli to the safety of the swamp. |
Groundbolds | 0 | Humanoid | +2 Dex, +2 Int, -2 Con, -2 Str | Small | Rogue | Nocturnal creatures that are grumpy, cruel and sadistic during the day, but, normally cheerful, and charismatic at night. |
Gukin | 0 | Humanoid | +2 Intelligence, +2 Dexterity, −3 Wisdom, −2 Constitution | Small, Medium | Mechanist | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Guromescai | +0 | Humanoid (Aquatic) | +2 Cha | Medium | Sorcerer | Colorfully skinned fish-like merfolk/malaquian half-breeds. |
Gwlithenni | 0 | Ooze | +6 Constitution, +2 Strength, -6 Charisma, -4 Intelligence, -2 Dexterity | Large | none | Slimes with skulls that have become sentient due to some form of magic |
Half-Cow | +0 | Monstrous Humanoid | +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha | Medium | Fighter, Barbarian, Hobo | Need I explain? |
Half-Crool | +0 | Humanoid (Goblinoid) | +2 Con, +2 Wis, –2 Cha. | Medium | Fighter | Half-Crool, the rarely seen offspring of humans and crool. |
Half-Drow | 0 | Humanoid (Half-Elf) | None | Medium | Rogue | A rare byproduct of the drow race, half-drow are a hybrid of drow and any other race, usually disdained by other races of the realm. They have drow-like features and paler skin than pure-blood drow. |
Half-Dryads | 0 | Fey Humanoid | +2 Wisdom, +2 Constitution, -2 Strength | Medium | Druid or Ranger | The union of a dyrad, and a humanoid that finds itself at home in a forest. |
Half-Dwarf | 0 | Humanoid (Dwarf) | +2 Constitution, -2 Charisma | Medium | Any | The proud, but often confused union of a dwarf and human. They often find themselves representative of both races. |
Half-Elf (Tiberium Rising Supplement) | ||||||
Half-Elf, Redux | 0 | Humanoid (Human, Elf) | +2 Charisma and -2 Wisdom | Medium | Any | An often charismatic, and confident bunch that often suffer hardships growing up due to their parentage. |
Half-Elves, Keran | +0 | Humanoid (Elf) | +0 | Medium | Any | Hybrids of Dunesti & Karmainians. |
Half-Elves, Moon of Five Suns | +0 | Humanoid (Elf) | +2 to this stat, −2 to that one | Medium | Any | Some race |
Half-Elves, Prince of a Thousand Faces | 0 | Humanoid (elf) | +2 Wis, −2 Charisma | Medium | Ranger | The bastard offspring of barbaric humans raping and pillaging their way through elven lands. Outcast as beasts from both human and elven society, these half-breeds are extremely rare and spiteful toward anyone that is not half-elven. |
Half-Elves, Teoryran | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | !−2 con | medium | any | The most human of the teoryran elfs. |
Half-Giant | 0 | Giant | +2 Strength, −2 Intelligence | Medium | Fighter | When the half-giants revolted against their slavers not all that survived were gifted with mental prowess. As such some half- giant offspring don't inherit their ancestors psychic gifts. |
Half-Giant, Tirr | +0 | Humanoid (Human), Giant (Psionic) | STR +2, CON +2, DEX −2 | Medium | Psychic Warrior, Fighter | As scions of both normal humans and giants, Half-Giants are a hybrid race with latent psionic abilities, making them formidable fighters in combat. |
Half-Goblin, Variant | +0 | Humanoid (Goblinoid) | +2 Dex, −2 Con | Medium | Cleric or any healer | A human and homebrew goblin mix. |
Half-Hobgoblins | Humanoid (Goblinoid) | +2 Dex | Medium | Fighter | The result of breeding a hobgoblin with a human | |
Half-Kenku | 0 | Humanoid (Human, Kenku, Avian) | +2 Dexterity, -2 Strength, -2 Charisma | Medium | Fighter, Ranger, Rogue | The Half-Kenku are a unique people descended from the cunning Kenku and resourceful Human. As Kenkus and Humans normally can not procreate the Half-Kenkus to not naturally appear and are a result of experiments and slavery. |
Half-Kobold | Humanoid (Reptilian) | +2 Dex +2 Int, -2 Con, - 4 Str − | Medium | Any | Offspring of a Kobold and a human | |
Half-Lunars | +0 | Humanoid | +4 Charisma, −2 Constitution | Medium | Sorcerer | Some race |
Half-Orc, from R.M.G.C.L.F. | +0 | Humanoid (Orc, Human) | +2 Str, −2 Int | Medium | Barbarian | Orc-human crossbreeds. |
Half-Pangoloid | Humanoid | −2 Dex, +2 Int | Medium | Wizard | The cross of pangoloid and most humanoid races | |
Half-Pixie Half-Fairy | +0 | Fey | -4 Str, +10 Dex, +6 Cha | Tiny | Wizard | Tiny mischievous tricksters that can change their size at will. |
Half-Satyrs | 0 | Humanoid | None | Medium | Offspring of a Satyr and a Human | |
Half-Sprites | +0 | Humanoid | Medium | Sorcerer, Barbarian or Rogue | Children of humans and woodsprites | |
Half-Tiismaran | 0 | Humanoid (Reptilian) | -2 Strength, +2 dexterity, -2 constitution, +2 charisma | Medium | Rogue | Though they prefer to live in villages and settlements hidden within Deep Forests, these humanoid reptilian are known for being protective of many species, not just their own. |
Half-Trolls | +0 | Humanoid | +2 Strength | Medium | Barbarian or Rogue | Half-trolls are the result of the not-very-holy union between a troll and a human. Half-trolls are actually very good, tougher than any human and smarter than any troll, ever. However no one want them, for some more or less obvious reasons. |
Halfling (Tiberium Rising Supplement) | ||||||
Halfling - Rhulisti | ||||||
Halfling, Rhul-thaun | ||||||
Halflings, Desert | 0 | Humanoid (Halfling) | +2 Dex, −2 Str | Small | SRD:Rogue | Desert Halflings are clever capable opportunists. As a society, they tend to remain in desert areas, the deeper desert, the better. They often react towards others with suspicion and curiosity. They might be Hard working citizens or thieves just waiting for the opportunity to make a big score, then disappear into the night. Either way, Desert Halflings are cunning, resourceful survivors. |
Halflings, Hairfoot | +0 | Humanoid (Halfling) | −2 Str, +2 Dex | Small | Rogue | The Tolkien Halfling |
Halflings, Plains | 0 | Humanoid (Halfling) | +2 Dexterity, –2 Strength. | Small | Fighter | An unusually more adventurous, serious, and war-hungry version of halflings. |
Halflings, Quickmind | +0 | <-types and subtypes-> | +2 to Dexterity, −2 to Strength | Small | Any | Some race |
Halflings, Rageblade | +0 | Humanoid (Halfling) | +2 Strengh, +2 Dexterity -2 Charisma | Small | Barbarian | Rageblades are the muscle of halfling society, they act pretty much like regular halflings, except they are far more prone to anger. |
Halflings, Riverfolks | 0 | Humanoid (Halfling, Aquatic) | -2 Str | Small | Ranger | Happy to gather berries or fish in the river, these portly halflings look normal enough, but will clam up, and skatter when strangers approach. |
Halflings, Stoor | Humanoid (Halfling) | −2 Str, +2 Con | Small | Ranger | Grittier version of Halflings | |
Halflings, Taresi | Humanoid (Halfling) | +2 Cha, +2 Dex, −2 Str | Small | Rogue or Freelancer | Urban halflings that have cornered the trade market on Taresi | |
Harkotian | 0 | Humanoid(Canine) | +2 to dex, −2 to Con | Small | Rogue | A race of forest dwelling anthropomorphic foxes. |
HawkLord | 0 | Humanoid | +5 Dexterity, +4 Intelligence, +3 Charisma ,+3 Wisdom, -3 Constitution -3 str | Medium | Ranger, Warriors | These feathered humanoids are constantly happy, and always thinking to help those in need. |
Heart-Reachers | 0 | Humanoid | +2 Str, −2 Dex, +2 Int, -2 Wis, +2 Cha | Medium | Paladin | Devoted to one cause for a long time, this well liked race does not age. |
Heartbound | <!-#-> | Humanoid type | +2 Charisma, −2 Constitution | Medium | Paladin | |
Hellborn Vampire | +0 | Humanoid (Unliving) | Special | Medium | Rogue | Half-vampire, half-fiend, all kickbut. |
Hendyn | Humanoid | +2 Int, +2 Wis, −2 Dex | Medium | Any | Humans born with Eternal youth | |
Heni | +0 | Humanoid (Cold) | +2 Con, -2 Wis, +2 Cha | Medium | Shaman. | Arctic climate merfolk-human off-shoot. |
Heroic Spirit | 0 | Outsider (Native) | Varies | Medium | servant | Also known as Servants, these special greater-epic class familiars are of the highest rank. Sometimes coming from heroes, demigods, and even minor deities. |
Higardi | +0 | Humanoid | Medium | Any for males, bard or sorcerer for females | Modified humans | |
Hitakand | Monstrous Humanoid | +2 Int, −2 Con | Large | Ranger | Like a centaur, but without the horse | |
Hobgoblins, The Silver Lands | ||||||
Horolaks | 0 | Humanoid | +2 Constitution, -2 wisdom | Medium | None | Horolaks are human-like creatures constructed from gears and other clockwork constructions |
Hu Child | +0 | Humanoid | None | Medium | N/A | One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race. |
Human, Ishtari | <!-#-> | Humanoid (Human) | +2 Constitution, -2 Wisdom | Medium | Ranger | A desert-dwelling human |
Humans Yao | <!-#-> | Humanoid (Human) | +2 Dex, -2 Str | Medium | Ranger | A variant of humans who tend to live in mountainous regions - great for a Japanese-like build. |
Humans, Albion | ||||||
Humans, Ardanian | ||||||
Humans, MoFS | +0 | Humanoid (Human) | +2 to the ability score of the player's choice. | Medium | Any | The version of Humans used in the Moon of Five Suns campaign setting. |
Humans, Nords | 0 | Humanoid (Human) | +2 Constitution, -2 Intelligence | Medium | Barbarian | The Northmen, Nords are those hearty humans that live in the cold barren wastes of the north. |
Humans, Oreisan | +0 | Humanoid (Human) | (noble)−2 Con, +2 Int, −2 Wis, +2 Cha; (commoner)+2 Con, −2 Int, +2 Wis, −2 Cha | Medium | (noble)Buke, (commoner)Any | In the lands of Oreisa, humans are dictated by both caste and honor. Masters of at finishing any task they set their minds to, their ingenuity is respected by the spirit races if not their attitude. |
Humans, Serpentshrine | 0 | Humanoid (Human) | +2 Str, −2 Int | Medium | Barbarian | The once advanced humans of Serpentshrine Isle. |
Humans, Steelhive | +0 | Humanoid(Human) | Cha -4, Int +2 Dex +2 | Medium | Any | Some race |
Humans, Streetlike | 0 | Humanoid | +2 Dexterity, +2 Intelligence, −2 Strength | Medium | Rogue | Raised on the streets the streetlike has learned to fend for himself. |
Humans, Taresi | Humanoid | None | Medium | Any | The first race and most dominant race on Taresi | |
Humans, True Ancient | ||||||
Humans, Valshock | 0 | Humanoid (Human) | Varies | Medium | Any | -A human that has been cursed with a strange power |
Humans, Variant | +0 | Humanoid (human) | Medium | Any | Clannish, mildly xenophobic humans who serve the cause of Balance | |
Humans, Æskmann | ||||||
HyDrak | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Hylian | +0 | Humanoid (Elf) | Medium | Any | The rulers of Hyrule, made in the image of the Goddesses. | |
Iceborn | 0 | Humanoid (Cold) | +2 Int, −2 Cha | Medium | Wizard | Humanoids with icey heritage. |
Ignika Elementals | +1 | Humanoid(Elemental) | +0 | M, L or S | Fighter, Druid | Humanoids able to use the powers of the elements. |
Ikasus | Humanoid | +2 int, +2 cha, −2 str | Medium | Merchant | Ikasus are a smart and charismatic race with a great love for money | |
Imp | 0 | Outsider (Chaotic) | +2 cha, +2 dex, -2 con, -2 str | Small | SRD:Sorcerer, Warlock | Small power hungry creatures. Though they resemble demons or devils, they don't need to be evil. |
Inka' Jarr | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Intierity | +0 | Humanoid (Shapechanger) | −2 Str, +2 Dex, +2 Int | Medium | Any | The Intieri are a fast and smart race, they have lived through the ages and are able to assume the forms of humanoids. |
Intruugin | +0 | Humanoid | −4 to Str, +4 to Int | Large | Wizard | Intruugins, an ancient race of brilliant, towering beings. |
Inumimi, Oreisa | +0 | Monstrous Humanoid | +2 Con, −2 Wis, −2 Cha | Medium | Samurai | A subrace of yokai called Kemonomimi and bare specific features of a dog. |
Inumimi, Variant | +0 | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Any | Some race |
Jilts | +0 | Humanoid | −2 Str, +2 Int, +2 Cha | Small | Male: Ranger, Female: Druid | Bright little creatures of chaos |
Joldor | +0 | Humanoid (Giant) | +4 Strength, +2 Constitution, +2 Wisdom, -4 Dexterity, -2 Intelligence | Large | Ranger | Tall and strong, the Joldor silently watch the doings of the little folk from afar. |
Kaisan | +0 | Humanoid (Kaisan) | -2 Str, +2 Dex, -2 Int, +2 Cha | Medium | Rogue | Naturally charismatic, able to charm with their exotic beauty and alluring speech. |
Kapikos | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Kappa | +0 | Humanoid (Reptilian) | +2 Con, −2 Dex, −2 Int, −2 Cha | Medium | Fighter | Kappa are bipedal turtles with horned shells and beak-like jaws. They tend to inhabit areas near water (or locations that used to have water). |
Kappa, variant | +0 | Monstrous Humanoid (Aquatic) | -+2 Int/Con, −2 Cha/Str | Small | Rogue | You hear a splash in the nearby pond, when you check to see what it is, it's already gone. It might have been a Kappa. |
Karakasa or Kasa-Obake | +0 | Monstrous Humanoid | −2 Str, −2 Con, +2 Int | Medium | Wizard | Living parasol monsters of myth. |
Karmainian | +0 | Humanoid | +0 | Medium | Any | People native to the plains of North Karma. |
Kataran | 0 | Humanoid | +2 Dex, -2 Con, +2 Wis, -2 Cha | Medium | Ranger | Witty, capitalistic hunters. They have no real community, and live in forests. |
Kathari | +0 | Humanoid (Goblinoid) | +2 Dex; -2 Con | Medium | Sorcerer | A flying goblin-like race that are especially adept at fire magic. |
Kattai | +0 | Humanoid (Feline) | +2 Dex, −2 Con | Medium | Xenshi | An exotic race of cat-eared humanoids, Kattai are known for their graceful nature and intimate culture. |
Kattai, Wild | +0 | Humanoid (Feline) | +2 Str, +2 Dex, −2 Con, −2 Int, −2 Cha | Medium | Ranger | The wild and uncivilized to modern kattai, the wild kattai (also known as Wikai). |
Kaylik | 0 | Humanoid | Medium | Wizard | Exotic-looking humans with a touch of elven ancestry from a distant pocket-realm of the prime material plane. | |
Keldrashnim | 0 | Outsider (Native) | +2 Dexterity −2 Strength | Medium Sized | Bard | Long ago a group of Tieflings gathered together, rejecting the evil of some of their ancestors and wishing an identity they forged one. Over many generations of selective breeding and forming tight-knit communities they have become a uniform and distinct race, the Keldrashnim. |
Kemonomimi | +0 | Monstrous Humanoid (Yokai) | −2 Wis | Medium | (Depends on animal subrace) | Kemonomimi is a category used to refer to all animal-eared humanoid yokai races. |
Kender | +0 | Humanoid (Gnome) | +2 Dex and Cha, -2 Str and Wis. | Small | Rogue | A small, flamboyant people with boundless curiosity and a great sense of humor. |
Khraan | ||||||
Kindred | ||||||
Kitsune, 2nd Variant | ||||||
Klilks | +0 | Humanoid (Klilk, Extraplanar) | +2 Dex, -2 Int, +2 Wis, -2 Cha | Medium | Any. | Appearing mostly human, but born of essences of the Ethereal Plane. Have malleable bodies. |
Kobold, from DracoRuler | +0 | Humanoid (Goblinoid) | −4 Str, +2 Dex | Medium | Any | Some race |
Kobold, Keran | +0 | Humanoid (Dragonblood, Reptilian) | +0 | Small | Sorcerer | Dragonmen native to the Dragon Isles. |
Kobolds (Multiworlds) | +0 | Humanoid (Reptilian, Dragonblood, Nordheim/Mittelreich) | −4 Str, +2 Dex, −2 Con | Small | Sorcerer, Smith | a reptilian race living in the Northern domains. |
Kobolds, Gemstone | 0 | Humanoid (Dragonblood, Psionic) | Varies | Small | Varies | Psionics-attuned kobolds with the blood of gemstone dragons in their lineage. |
Kobolds, Whiskered | Humanoid (Reptilian) | −2 Str, +2 Dex, −2 Con, −2 Cha | Small | Monk | A funny looking Kobold that has shunned Kobold society | |
Kobrings | +0 | Humanoid (Reptilian) | −2 Str, −2 Con, +2 Wis | Small | Rogue | Rotund reptilian traders and merchants. |
Kojin | ? | Humanoid (Feline) | +2 Dex, −2 Str | Small | Ranger | A nomadic cat-like race. |
Kokiri | +0 | Fey (spirit) | -2 Str, +2 Dex, +2 Wis | Small | Druid/Ranger Gestalt | A race of childlike spirits who dwell in the forest. |
Kopikos | +0 | Fey | +2 Cha, −2 Str | Small | Sorcerer and Spellthief | Born of magic, kopiko can absorb magic powers into themselves. |
Kor | ||||||
Kreinos | +0 | Humanoid, reptilian | +2 Constitution, -2 Charisma, -2 Dexterity | Medium | Threat | |
Kroot | 0 | Monstrous Humanoid | +2 on a Physical Score, -4 on any mental scores. | Medium | Fighter, ranger or barbarian | Resembles carrion-eating avian creatures. |
Kyree | 0 | Humanoid (Kyree) | +2 Strength, -2 Charisma | Medium | Fighter, Ninja | The Kyree race is usually found in arid areas not far from river valleys. They are a secluded race that is not usually found out in the open or near places of extreme population. |
Lacer, Agua | +0 | Humanoid (Reptilian, Dragon Blooded) | +2 Con, -2 Int | Medium | Priest | A group of anthro-lacertians at home in the water. |
Lacer, Arbor | +0 | Humanoid (Reptilian, Dragon Blooded) | +2 Dex, -2 Con, -2 Cha | Small | Druid | A group of anthro-lacertians at home in the trees. |
Lacer, Deep | +0 | Humanoid (Reptilian, Dragon Blooded) | -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha | Small | Priest or Sorcerer | A group of anthro-lacertians at home in the underdark. |
Lacer, Free | +0 | Humanoid (Reptilian, Dragon Blooded) | -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha | Medium | Any | A group of anthro-lacertians. |
Lacer, Land | +0 | Humanoid (Reptilian, Dragon Blooded) | +2 Str, -2 Dex, +2 Con, -2 Int, -2 Cha | Medium | Priest | A group of anthro-lacertians at home on land. |
Lampir | 0 | Monstrous Humanoids | +2 Dexterity, +2 Intelligence, −2 Wisdom, −2 Charisma | Small | Eldritch Cannoneer | The Lampir are a race of subterranean humanoids often compared to fireflies, but despite their eccentricity they get along well with most other intelligent races. |
Lapruni | 0 | Humanoid (Rodent) | +2 Dex, -2 Int | Medium | Ranger | In the oldest of tomes, Lapruni have been called Lagomorphs, Lapines, or more simply "Rabbitfolk". |
Lath'Gar Mountain Troll | <!-#-> | <!-Humanoid (Troll)-> | <!+2 <!-1->, −2 | |||
Laughing Gnoll | 0 | Monstrous Humanoid | +2 Con,& -2 Cha | Medium | Ranger | Laughing Gnolls are the weaker yet more clever versions of their more powerful cousins. |
Leonine | 0 | Outsider (Native) | +2 Str, −2 Dex, −2 Cha | Medium | Fighter or Paladin | The mighty offspring of the Guardinals and there human lovers. |
Lephevi | +0 | Humanoid (Human, Psionic, Extraplanar) | Medium | Any | Human-like invaders from another world! | |
Leprechauns, Fey | 0 | Humanoid (Leprechaun) (Fey) | +4 Dex, −2 Str, −2 Con | Small | Expert | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Lesser Demon, BB Variant | 0 | Outsider (Unholy) | +2/-0/-2 Str/Dex/Con -4/-6/-8 Int/Wis/Cha | Medium | Any | Though initially weak, this race can evolve into a Demon, BB Variant overtime, growing stronger. |
Lesser Dragon, Variant | +0 | Dragon | -2 Str, +4 Dex, -2 Con, +2 wis | Medium | Any | A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature |
Living Weapon | 0 | Mimic, Weapon | +2 STR, +2 DEX, -2 WIS | Size: Tiny to Medium | A Living Weapon is exactly as the name implies. It's Living, thinking and intelligent creature that chooses when to take the form of a weapon or a humanoid. | |
Lizardfolk, Duneswift | Humanoid (Reptilian) | +2 Dex, −2 Int | Medium | Ranger or Racial Class | Desert dwelling blue lizardfolk | |
Lizardfolk, Emberscale | Humanoid (Reptilian) | +2 Con, −2 Int | Medium | Fighter or Racial Class | Burly red lizardfolk favoring mountainous terrain | |
Lizardfolk, Emerald Thorn | Humanoid (Reptilian) | +2 Dex, −2 Str | Small | Rogue or Racial Class | Small, nimble, green jungle dwellers | |
Lizardfolk, Keran Duneswift | +0 | Humanoid (Reptilian) | +0 | Medium | Any | Lizardfolk adapted to life in the Sumran Wastes. |
Lizardfolk, Marsh Shadow | Humanoid (Reptilian) | +2 Con, −2 Int | Medium | Druid or Racial Class | Sneaky, black-scaled swamp lizardfolk | |
Lizardfolk, Marshshadow | +0 | Humanoid (Reptilian) | +0 | Medium | Druid | Lizardfolk adapted to life in the Moonshadow Jungle. |
Lizardfolk, Spikeback | Humanoid (Reptilian) | +2 Cha, +2 Int, −2 Dex | Medium | Any | A more civilized version of the lizardfolk that blends well into most towns. | |
Lizardfolk, Twilight | +0 | Humanoid (reptilian) | +2 wis, +2 dex, −4 str, −2 con | Tiny | Sorcerer or Druid | These tiny lizardfolk have a powerful bond with the magic lifeforce of the planet. |
Llathrana | +0 | Humanoid (Llathrana) | +2 Str, −2 Int | Medium | Ranger | A lupine race native to the Faltharis Campaign |
Lombax | 0 | Humanoid (Lombax) | +2 Dex, —2 Con | Medium | Any. | Example: Ratchet from Ratchet and Clank. |
Lotorian | +0 | Monstrous Humanoid | -2 Str, +2 Dex, +2 Int, -2 Cha | Medium | Rogue | Curious Raccoonfolk. |
Lunarii | 0 | Humanoid (Aquatic) | +2 Dex, -1 Con, +2 Cha | Medium | Sorcerers and Wizards | Lunarii are very slender and curvy aquatic humanoids. However, they have four arms, and a long thin tail like a betta fish. |
Lunars | +0 | Humanoid | +2 Wis and Cha, -2 Con. | Medium | Sorcerer | A nearly extinct race of Ascyria, being powerful sorcerers these beings are known to change their gender every full moon. |
Lupus Nomad | +0 | Humanoid (choice) | +2 Str, OR +2 Dex, OR +2 Con, -2 Cha | Medium | Scout | A Race of varying half-wolf half-human hybrids, who tend to avoid societies, and adapt well to their surroundings. |
Lurewolves | +0 | Humanoid (Lurewolf) | +2Dex,+2Wis,-2Cha | Mediun | Ranger or Rogue | Lurewolves keep to themselves and are very wary of others. These wise and agile hunters travel the world while keeping others at a comfortable distance. |
Lyran | 0 | +2 Cha, −2 Con | Small | Special | A Race of child like people, they are separated in to three groups, Street, Wild, and Temple. | |
Mabigards | 0 | Humanoid (Halfling) | +2 Charisma, +2 Wisdom, -2 Strength | Small | Favored Soul | Small blessed warriors. |
Machishroom, Variant | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Small | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Mage-Blood | 0 | Humanoid | +2 Int or +2 Cha, -1 Con, -1 Str | Medium | Any | A Mage-Blood is a human that is born with magic in their veins. Sometimes known from birth or from later in life |
Magneti | +0 | <-Humanoid (Earthen)-> | +2 Str, +2 Con, −2 Wis | Medium | Fighter, Ranger | A race of grey-skinned humanoids who can channel magnetism. |
Major Demon, BB Variant | 0 | Outsider (Unholy) | +6/+4/+2 Str/Dex/Con -0/-2/-4 Int/Wis/Cha | Medium | Any | Though somewhat strong, this race can evolve into a Greater Demon, BB Variant overtime, growing stronger. |
Malleas | +0 | Humanoid (Elemental) | +2 to STR, −2 to WIS | Medium | Any, a Malleas highest class level is not affected by multi-classing XP penalties. | The Malleas are the result of magic, or engineering gone wrong. Humanoids comprised almost entirely of elemental force, as such, they are a newer, and naive race, even though their strength is great. |
Mandisans | 0 | +2 Charisma | <!-Size: Pick Medium | Favored Class: Sorcerer. | Mandisans are believed to be an offshoot of humans that were blessed by the goddess of Mandisa to become the leaders of their nation. They have strangely pale skin and light colored hair. | |
Mandragoras | +0 | Plant | +2 Cha | Small | Any. | Small cheerful rootfolk. |
Mandrakes | +0 | Plant | +2 Con | Medium | Any. | Hardy and poisonous plant creatures with ill tempers. |
Manes, The Silver Lands | ||||||
Mankey | Humanoid (Halfling, Monkey) | +2 Dex, −2 Str | Small | Rogue | A humanoid monkey-like race that is very similar to halflings. | |
Manu | 0 | Human | Special | Medium | Special | The Manu is the official name of Humans found on the Campaign World Earthe' Earthe' (3.5e Campaign Setting) |
Manxoks | 0 | Humanoid, Aquatic | None | Medium | Fighter | Shark people with deeply rooted spirituality and religion. |
Marpies | +0 | Outsider (Native) | none | Medium | Self Telekineticist | Outsiders who inhabit cloth puppets on the material plane. |
Mela'xin | 0 | Humanoid (Mesha'xin), Aberration (Mela'xin) | +2 Intelligence, +2 Wisdom −4 Strength | Medium | Druid or Wizard | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. The Mela'xin are part of a 4-caste system in their culture, each with military and domestic roles. The Mela'xin are the "spellcasters" and "teachers" caste, and least likely to reveal themselves to the outside world. |
Mena'xin | 0 | Humanoid (Mesha'xin), Aberration (Mena'xin) | +2 Strength, +4 Dexterity, −4 Constitution | Medium | Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin) | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin |
Merfolk, Tirr | +0 | Humanoid (Aquatic) | +4 CHA, -2 STR | Medium | Bard, Dancer | A race of amphibious humanoids found in the Tirran Oceans between Loupe and Halimeda. Their love of song and dance is renowned throughout the world. |
Merlings | Humanoid (Aquatic) | −2 Str, −2 Con, +2 Wis, +2 Cha | Medium | Druid or Sorcerer | Aquatic Humans who live on continental reefs | |
Mesha'xin | 0 | Humanoid | None | Medium | Any | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. |
Mewling | +0 | Outsider (native, magical beast) | +4 Dexterity, −2 Strength, −2 Constitution | Small | Rogue | Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat. Sometimes this works in ones favor, allowing them to access the natural stealthy prowess the feline possesses along with a few other charismatic skills. |
Meza'xin | 0 | Humanoid Aberration | +4 Strength, +2 Dexterity, -4 Charisma | Medium | Meza'xin Warblade (or Scout, if Warblade is disallowed) | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Meza'xin are one of the "warrior" castes, the primary infantry and archers. Along with the Mela'xin, the most likely to become adventurers. |
Minbari Elves | 0 | Humanoid (Elf) | Varies | Medium | Varies | Minbari have a very highly ordered social system and prize honor and service among all things. |
Minfolk | +0 | Humanoid | +2 Str, +2 Dex, -2 Wis, +2 Cha | Small | Rogue | A smaller subrace of minotaur. |
Minor Demon, BB Variant | 0 | Outsider (Unholy) | -0/-2/-4 Str/Dex/Con -6/-8/-10 Int/Wis/Cha | Medium | Any | Though initially weak, this race can evolve into a Lesser Demon, BB Variant overtime, growing stronger. |
Moai | 0 | Humanoid (earth) | +2 Con, −2 Wis | Medium | Fighter | Although they seem distant, they are probably just biding their time. A Moai is calm like the very stone around him. It's body, although organic, is as hard as the earth itself, and the only thing greater than a moai's patience, is their ability for stoneworks. |
Moffet | 0 | Humanoid | +2 DEX, +2 WIS, -2 CHA | Medium | <!-Class. Add a link if it's a class found here.-> | Humanoids with the eyes, ears, and tail of terrestrial mammals. |
Momonga | Humanoid (Flying Squirrel) | +2 Dex, +2 Wis, −2 Str, −2 Cha | Small | Druid | A race of intelligent large-sized flying squirrels. | |
Monstrous Spidernoid | 0 | Magical Beast | Medium | Rogue | Monstrous Spidernoid is a human-like variant of monstrous spider | |
Moogles | 0 | Fey | +2 Dex, +2 Int, −2 Str, −2 Con | Small | Bard or Wizard | Moogles are clever folk who are able to handle any tool with ease. |
Mormolycean | 0 | humanoid (mormolycean) | +2 Dexterity, +4 Intelligence, +4 Charisma, -4 Strength, -2 Constitution | Medium | Bard | Mormolyceans are creatures of beauty and grace in a way that permeates throughout their being and society. They are wonderfully well suited for “refined” classes such as bards, wizards, and sorcerers, but poorly suited to “brute” classes such as fighters or *gasp* barbarians. Unlike elves, who favor natural and simple things, Mormolyceans consider nature a necessary bore at best and a blank canvas at worst. They don’t recoil at greenery and scenic views, but rather find them imperfect and random rather than inspired. |
Mortikull | 0 | Humanoid Aberrant | +4 Int, Con, -4 Cha, Str | Medium | None | Often considered demonic, Mortikull are generally a feared and exotic species. Considerably horrific in apearance, play this race if you wish to be considered an outcast from societies and an eldritch monstrosity. |
Mudokon | +0 | Humanoid (Odd) | +2 to Cha, −2 to Con | Medium | Psion | Mudokons are gullible, simplistic people who inhabit Oddworld, whom often come under the wings of more evil creatures, becoming slaves to the power and their own pacifism. |
Mulskroos | 0 | Humanoid (Vermin) | +4 Dexterity, +2 Constitution, −2 Strength, −2 Charisma | Size: Small | Rogue | Mulskroos are a small and curious, if not frightenable race of acrobatic rodent people. |
Muqua | +0 | Humanoid | +2 Dexterity, -2 Constitution | Medium | Monk | Four-eyed, four-armed humanoids with alignment sensitivity. |
Murderer, Keran | +0 | Humanoid (Murderer) | −2 Constitution, +2 Intelligence, Wisdom | Medium | Clerics | Carrion eating raven people. |
Mushroomfolks | Humanoid (Mushroom) | +2 Int, −2 Strength | Small | Wizard | A mushroom-like humanoids. | |
Myconids | +0 | Plant | +2 Con, −2 Int, −2 Cha | Small | Any | Myconids, or fungus men, are a race of intelligent fungi that live in remote reaches underground. |
Myosines | Monstrous Humanoid | −2 Int, +2 Wis, −2 Cha | Medium | Monk or Druid | Large handed jumping rat people. | |
Nagana | ||||||
Nagualdls, Grand | 0 | Humanoid, Nagualdl | None | Medium | Ranger | Grand nagualdls are mammalian shapeshifters who spiritually bond with animals. |
Naiads | +0 or +2 | Fey (Aquatic) | ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) | Medium | Any | A kind of nymph, typically found around water. |
Naku | +0 | Humanoid (Goblinoid) | +2 dexterity, +2 wisdom, -2 intelligence, -2 strength | Medium | Ranger | Nakus are nomadic by nature, and grow uncomfortable with remaining in the same area for very long. |
Nalielm | +0 | Humanoid | +2 Dex, -2 Con, -2 Wis | Medium | Any, when multiclassing, the Nalielm's highest class level is not affected by multi-classing XP penalties. | The Nalielm is a sentient race of "Undead", prominent amid the coastal reaches due to a rare seasickness that rots away the body, creating a slightly more hardy 'corpse'. |
Nanelzi | +0 | Humanoid (Aquatic) | +2 to CHA, −2 to STR | Medium | Daughter of Duskmight | The Nanelzi are the High Priestesses of Nanelz's clergy. They are the combination of the former High Priestess, inseminated with Nanelz' own deific seed. They are reminescent of a normal human until they obtain true enlightenment. |
Nature Bound Changelings | +0 | <-types and subtypes-> | +2 to Wisdom, -2 to Strength | Medium | Druid | Changelings who have become one with the natural world. |
Neko | ||||||
Nekomata | ||||||
Nekomusume | Humanoid (Feline) | +2 Dex, −2 Con | Medium | Fighter, Wizard, or Duskblade | Nekomusume are a race of extremely matriarchal feline-like humanoids. | |
Nelfalem | 0 | Humanoid (Native, Outsider) | Wis +4, Cha +4 Light; Str +4, Con +4 Dark Nelfalem-> | Medium | Any. | Although they appear to be ordinary humans, their affinity for discerning between good and evil is unparalleled in comparison to their human counterparts. |
Nelvaanian | +0 | Humanoid (Canine) | +2 Str, +2 Dex, −2 Cha, −2 Int | Medium | Any | |
New Giant | Giant | +2 Cha, −2 Wis | Medium | Fighter | New Giants are a peaceful, curious, gentle and charismatic Giant race. | |
Nimori | 0 | Humanoid | +2 Dexterity, +2 Constitution, −2 Charisma | Medium | Rogue, Ranger | A tall, slender humanoid race. Though seemingly rigid, they can prove themselves valuable allies. |
Noctaven | +0 | Animal | -2 Con, +2 Wis | Medium | Druid | Cautious owl-like folk. |
Norkton | Humanoid (Human) | None | Medium | Any | Race of Light hating/Dark seeing humans | |
Norseman | ||||||
Northern Sergals | 0 | Humanoid (Sergal) | +2 Dexterity, strength and constitution -2 intelligence, wisdom and charisma. | Medium | ranger, fighter, rogue, barbarian. | A warrior and hunter race dominated by strong males and females. Weakness is not tolerated, however vore is. |
Northlanders | 1 | Humanoid | + 3 Strength, - 1 Charisma, - 1 Intelligence, - 1 Dexterity | Medium | Bard, Barbarian, Fighter | A race of humans adapted to cold and rugged terrain. |
Nosk'quela | +0 | Fey (extraplanar) | +2 Dex, −4 Con, +2 Cha | Small | Any | Born of the darkest reaches of the Plane of Shadows, the wraith-like nosk'quela are dreaded hunters, preying on those stupid enough to invade their realm. |
Nychans | +0 | Humanoid (Reptilian) | +2 Dex, −2 Int | Medium | Barbarian | Fast, violent humanoids descended from Dromaeosauridae. |
Nymphspawn | +0 | +4 Charisma, +2 Intelligence, -2 Dexterity , -2 Strengh | Medium | Bard | Some race | |
Ogrillons | +0 | Half ogre half orc | +6 str, +4 con, -4 int, -2 wisdom, -4 char | Medium-large | barbarian | |
Okeanos (Orion Race) | 1 | Humanoid (Elf) | +2 dexterity, +2 Wisdom, +2 Comeliness, -2 Constitution | Medium | Hunter | Okeanos are aloof gaurdians of the coastal forests, studying the arts in their many forms for the duration their long lives. |
Oni, Homeless | ||||||
Oni, Variant | 0 | Outsider (Native, Chaotic, Evil | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Medium | Barbarian | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Oozinoids | 0 | Aberration | +2 Constitution, -2 Dexterity | Medium | Sorcerer | A fully sentient ooze-like race that has taken a humanoid form. They are independent and prefer to live among their own kind. |
Oracles | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Orcs, Valshock | +0 | Humanoid (Orc) | +2 Str, -2 Char | Medium | Fighter | The Valshock Variant of Orcs. |
Orion | Humanoid | See Text | Medium | See Text | Orions are a race of dual nature. Based off creatures in Star Trek. | |
Orochi | +0 | Humanoid (Reptilian) | +2 Dex, -2 Str, -2 Cha | Medium | Any | A race of snake folk that stem from the same ancestral branch as the yuan-ti but don't have the same evil tendencies, and are a more hermit race. |
Oss | 0 | Undead | +2 Dex, -- Con, -2 Int, -2 Cha | Medium | Any | The Oss are a form of intelligent undead. |
Pagurians | +0 | Humanoid (Aquatic) | +2 Dexterity, -2 Strength | Small | Rogue | A hermit crab inspired race of agile sea crustaceans. |
Pandwarf | Humanoid | −2 Dex +4 Con −2 Cha | Medium | Fighter | A cross of pangoloid and dwarf, they are the ultimate tanks. | |
Pangoloid | Monstrous Humanoid | +2 Int +2 Con −4 Dex | Medium | Wizard | A craft-focused race, slow of foot but magically inclined. | |
Pantheraeo | +0 | Humanoid (Feline) | +2 Dex, +2 Cha, −2 Int, −2 Con | Medium | Scout | Pantheraeo are a race of lion people. |
Pantheren | +0 | Humanoid (Feline) | +2 Dexterity, −2 Charisma | Medium | Rogue | The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone. |
Pantherian | 0 | Monstrous Humanoid | +4 Dexterity, +2 Charisma, -2 Strength, -2 Constitution | Small | Scout (Complete Adventurer) | Pantherians are catfolk descended from the Panther family. As such, they have features similar to lions and tigers and bears, oh my! |
Parasite | +0 | Aberration | +2 Intelligence, +2 Wisdom, −2 Charisma | Medium | Any | A parasite is a ghostly visage of a human, they can be hit and are quite weak in normal form but they have the ability to permanently posses creatures. |
Penguinians | +0 | +6 Con, −6 Dex | Small | Any | Penguinians are a small arctic race. Their diet usually includes fish and any berries they can find in their regions. In their home environment they are commonly naked, as their bodies protect them from the elements. | |
Peregrines | +0 | Humanoid | +4 Dex, −2 Int, −2 Wis | Medium | Barbarian | A race of exiled semi-bird men that yearn to fly. |
Perinoir | 0 | Aberration (Psionic) | 2 Wisdom, −2 Charisma | Size: Small | Any psionic | Both the remnant and the resurgence of another plane now gone, Perinoir are powerful psychics |
Pictsies | +0 | +4 Strength, +2 Constitution, −4 Intelligence, −4 Wisdom, −2 Charisma | Tiny | Barbarian | Pictsies (Nac Mac Feegle) | |
Pikachu | 0 | Magical Beast | +2 Dexterity, −2 Constitution | Small | Barbarian | The popular Pokemon, Pikachu, as a playable race in 3.5e. |
Pixies, The Silver Lands | ||||||
Platipi | 0 | Humanoid (Aquatic) | +2 Charisma, -2 Dexterity | Medium | Bard | A race of beings descended from a group of mages who were performing chimera experiments. Let's just say there was an accident. Platypus Men resemble, well platypi, save for their humanoid features. |
Polymals | +0 | Humanoid (varies) | −4 Stength, +4 Charisma | Medium | Cleric or Druid | Polymorph and permanency on an animal creates a Polymal. |
Proteus | 0 | Construct (Living Construct) | −2 to either STR, DEX, or CON, +2 to either Int, Wis, or Cha | Medium | Wizard, Psion | Eons ago, before even the most basic bacteria evolved, proteum based asteroids showered the planets surface. Overtime, it's arcane energy wove itself into the fundamental basics of all life. This metal is extraordinarily rare, and it's crystalline form is even more fabled. But life is curious as to the ways it wishes to take shape, sometimes in a single crystal of proteum as old as time itself. |
Puppets | 0 | Humanoid | +2Dex −2 -2Wiz, -2Cha | Small | Rogue | They are animated puppets that have been made souls. |
Púp’pèts | 0 | Humanoid | Wisdom OR Intelligence +2, Constitution OR Strength -2 | Medium | Sorcerer | Beings created by an incredible power, they are feared, resented, even hated, yet often do not return these feelings. |
Quillman | +0 | Humanoid | +2 Dexterity, -2 Intelligence, -2 Charisma | Medium | Ranger | A primitive race of bestial humanoids who inhabit the forests. |
Ragnok | <!-0-> | Humanoid | +2 Strength, +4 Constitution, -6 Intelligence | Medium | Barbarian or Paladin | The Ragnok are a simple race, the backbone of the Alacterum Empire. They are strong and sturdy, but are almost animal in intelligence. |
Raku-n | +0 | Monstrous Humanoid | +4 Dexterity, +2 Intelligence, −2 -2 Strength, -2 Wisdom, -2 Charisma | Medium | Rogue | Some race |
Ranx, Keran | +0 | Humanoid (Insectoid) | +2 Dexterity, -2 Charisma | Medium | Druid | Insect people. |
Rasfar | +0 | Humanoid | +2 to Dex, −2 to Cha | Medium | Monk | A human-like race which idolizes the ideas of nature, peace, and freedom. |
Raskas | 0 | Humanoid(Vermin) | -+4 DEX, +2 CON ,−2 STR, −2 CHA | Medium | Rogue | |
Ratarien | ||||||
Reika | 0 | Monstrous Humanoid (Aquatic) | +2 Str | Medium | Any | Shark-like hunters of the deep capable of thriving both in and out of water. |
Relinqui | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Rheryus | +0 | Humanoid (Dragonblood) | +2 Con, −2 Dex | Medium | Fighter or Druid | Draconic spawn of Meon, they are charged with protection. |
Rinwoods | 0 | Humanoid (Rinwood) | -2 Strength, +2 Intelligence | Medium | Wizard | Although rinwoods were initially created as a race of servitude in academia, the decades have proven that this race of intellectuals has a will and mind of their own. |
Robot Girl | ||||||
Rovino | +0 | Animal | -2 Str, +2 Dex, -2 Con, +2 Wis | Medium | Cleric or Druid. | Rabbit people. |
Ryuu'Kigen | 0 | Fey and Reptilian (Dragon Ancestry) | +2 Dex, +2 Cha, −2 Str | Medium | Varies | Androgynous, oriental Dragonkin; half Fey, half Dragon |
Sandman | +0 | Elemental (Earth Subtype) | −2 Dex, +2 Con, +2 Int, −4 Cha | Medium | Any | Earth elementals made of sand. |
Saniarmes | +0 | Monstrous Humanoid | Varies, see text. | Small | Fighter | A race of strange, almost tauric creatures that are half-bird, half-humanoid. |
Sarli | ? | Humanoid (Feline) | +2 int, +2 cha, −2 con, str | Small | Necromancer | Furry race that drinks blood to live. Necromantic specialists. |
Sarli, Keran | +0 | Humanoid (Sarli) | −2 Constitution, Strength, +2 Intelligence, Wisdom | Small | Wizard | Blood Drinking cat people. |
Sasquatches | 0 | Monstrous Humanoid | +6 Strength->, +2 Constitution, -2 Intelligence, -2 Charisma | -Medium | Barbarian | The protective gental giant of the forest who is always your best friend. |
Satyrs, Variant | 0 | Fey | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Medium | bard | |
Savannah Elves | <!-0-> | <!-Humanoid, (Elf)-> | <!-+2 <Constitution>, −2 <Intelligence>, −2 <Charisma> > | <!-Medium:-> | <!-Scout-> | <!-Primitive elves who hunt the plains.-> |
Sea Rainid | 0 | Humanoid (Rainid) | +2 Dexterity, +2 Constitution, -2 Strength, -2 Intelligence | Medium | Barbarian | Sea rainids are small, lithe turquouise skinned-amphibious people of the rainid type, humanoids with a frog-like shape and head; sea rainids are, like most rainids, semi-barbaric. |
Selvics | +0 | Humanoid (aquatic) | Medium | Druid | ||
Sentient Construct (3.5e Creature Type) | +0 | Construct (Living Construct) | +4 STR, −2 Intelligence, −2 Wis, −2 Cha | Medium | Fighter | Living Construct |
Seraphim, BB Variant | 0 | Outsider (Holy) | +10/+8/+6 Int/Wis/Cha +4/+2/+0 Str/Dex/Con | Medium | Any | This race is the pinnacle of the angel line, though myths say it can evolve into a Ascended Seraphim, BB Variant. |
Serpentine | 0 | Humanoid (Reptilian) | +2 Strength, +4 Dexterity, −6 Charisma | Medium | Any | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Sethrak | 0 | Monstrous Humanoid | +2 Dexterity, +2 Intelligence, +2 Charisma, -2 Wisdom, -2 strength | Medium | Wizard | The sethrak are a race of serpent people living in Vol'dun on Zandalar. |
Shadow Born | +0 | Outsider | -4 Strength. +2 Dexterity, +2 Charisma | Medium | Rogue | Living creatures made of pure shadow. |
Shadowkin (Cora Race) | +0 | Humanoid (kin) | +2 to Dexterity, −2 to Wisdom | Medium | Rogue | |
Sharkfolk | 0 | Monstrous Humanoid | +2 Str, +2 Wis, -2 Int | Medium | Barbarian | Brutal, humanoid fighters which superficially resemble sharks |
Sheikels | +0 | Outsider (Native) | None | Medium | Any | People of a alternate material plane with strong ties to the Plane of Shadow. |
Shifter, Variant | +0 | Humanoid/Shapechanger (Kin) | +2 to Dexterity, −2 to Charisma | Medium | Barbarian | Ferocious heirs of the wild,
the perfect fusion of civilized race and wild beast. |
Shiga Fox-folk | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Shikelf | 0 | Humanoid (Elf Subtype | +2 Dexterity, +2 Strength, -2 Charisma, -2 Wisdom | Medium | Fighter, Rogue | Tall slender forest dwelling green scaled elves with a love of life and a violent nature. |
Shinigami | 0 | Undead | +2 Wis, −2 Cha | Medium | Bard | As you float to the afterlife, contemplating how your death came to be, a sullen figure greets you at the edge of the mist covered river. The Shinigami are the omens, bringers, and Ferrymen of death. and they have awaited your arrivel to guide you to your final resting place. |
Shirrec, the bluez's variant | 0 | Humanoid | +2 Dex, -2 Cha | Medium | Ninja/If not in an oriental setting: Rogue | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Sholon | +0 | Humanoid (Sholon) | +2 Dex, −2 Con, +2 Int, −2 Wis | Medium | Wizard or Psion | Gnome-like seekers of knowledge. |
Shæné | Outsider (Native) | +2 Dex, −2 Con | Medium | Sorcerer (or shadowcaster) | Shæné are descendants of denizens of the plane of shadow who entered the material plane. | |
Sigire | +0 | Humanoid (Cold) | +2 Strength, + 2 Wisdom, -2 Charisma, -2 Constitution | Medium | Fighter | Calm and composed, the sigire seem like kings rather than the mercs they are today. |
Sindran | +0 | Aberration (Psionic) | +2 to Int and Cha, −2 to Str and Wis | Medium | Rogue | Genetic relatives of elans that share some natural psionic power. |
Siroc | +0 | Humanoid | +2 Wisdom | Medium | Ranger | A substrata of humans hardened and sharpened by the inhospitable deserts. |
Six Winged Angel, BB Variant | 0 | Outsider (Holy) | +4/+2/-0 Int/Wis/Cha -2/-4/-6 Str/Dex/Con | Medium | Any | Though somewhat weak, this race can evolve into an Eight Winged Angel, BB Variant overtime, growing stronger. |
Skaven | 0 | Humanoid | +2 Dex, -2 Str | Medium | Rogue | Based on the ratmen from Warhammer. |
Skeler | +0 | Humanoid | +4 to Intelligence, −2 to Wisdom and Charisma | Medium | Wizard | Some race |
Skerottian | +0 | Swarm Subtype | +2 Str, +1 Dex, -8 Cha | Medium | Fighter | A writhing mass of snakes that possess intelligence. |
Skithita | +0 | Humanoid | +2 Str, -2 Con, -2 Cha | Medium | Druid | Skithita are a race of dark, climbing humanoids descended from twisted, evil humans. |
Sky-Fae Half-Breeds | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 50 word introduction and overview of race; displayed elsewhere.-> |
Smart Ass | ||||||
Sosmunii | 0 | Humanoid (Human) | +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution | Medium | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Soul-Bound Armor | 0 | Humanoid | +2 Strength -2 Charisma | Medium | Any | A blood seal lies on the inside of the chest piece where sacrifices where made to keep your soul bound to this armor. |
Soulbour | Humanoid (Incanrum) | No Change | Medium | Soulborn or Fighter | A reclusive race that tends to stick to itself, but upholds justice where it can. | |
Souled (3.5e Racial Template) | ||||||
Spirit-touched | Outsider (Native) | +2 Cha, −2 Str | Medium | Cleric | A race born of humans that can have divine powers from their otherworldly heritage. | |
Squirrel Folk | Humanoid (Squirrel) | +2 Dex, +2 Cha -2 str | Small | Rogue | A squirrel-like race | |
Stalwart | +0 | Humanoid | +2 to this stat, −2 to that one | Medium | Knight | Some race |
Steam Golem | 0 | Steam Golem (3.5e Class) | Size: Medium or Large | Fighter, Sorcerer, Monk. A Steam Golem cannot be a wizard or Rogue, or practice any Dark Arts | Steam Golems are an ancient race of Mechanized Automatons made of metal and magic | |
SteelOrochu | +0 | Humanoid (Orochu) | +2 Strength, +4 Dexterity, −2 Charisma | Medium | Paladin | The D&D embodiment of our... beloved? SteelOrochu. In Race form. |
Succedaneums | 0 | Aberration (Shapechanger) | −2 on Two Physical Scores of choice, +2 Mental Score of choice | Medium | Any. | A race that, during nighttime, can transform. May assume other humanoid forms with its Soul Imprint ability. |
Swinling | +0 | Humanoid (Swinling) | +2 Dexterity, -2 Charisma | Medium | Any | The descendants of elves and humans cursed with a new race and form that they believed ugly. |
Synx | 0 | Aberration | +4 Dexterity, -4 Constitution, +2 Wisdom, -2 Charisma | Medium | Rogue | An alien, parasitic/predatory race focused primarily on survival. It uses various methods of deception to help make up for its weaknesses. |
T'kerrik | +0 | Animal Type | +4 Str, +2 Con, -4 Cha, -4 Int | Medium | Fighter. | A mutation of scorpion and monkey. |
Tabit | 0 | Humanoid (Hafling, Feline) | +2 Dex, -2 Wis | Small | Rogue | Descendants of halflings and catfolk. |
Taco | +0 | <-Food-> | +2 to strength, -2 to Constitution | Small | First class | Some race |
Taken | ||||||
Talking Mouse | 0 | Small | -+2 Dex, +2 Wis, +2 Cha, −2 Str, & plus,2 Con | Small | Bard | A race of little anthropomorphic mice, mainly concerned with having fun and spreading joy. Most notable example is Mickey Mouse. |
Talpidans | +0> | Humanoid | +2 Constitution, -2 Charisma | Medium | Fighter. | Sturdy mole people with a tunneling speed and blindsight. |
Tanarkin | +1 | Monstrous Humanoid | +2 Dex, +2 Str, +2 Wis, −4 Cha, −2 Con | Medium | Any | A nomadic race of strange, but mostly peaceful, hunter/gatherers. |
Tanreiss | Humanoid (Feline) | +2 Str, +2 Dex, −2 Con, −2 Int | Medium | Any | Proud and strong warriors that resemble lions. They are known for their lightning-fast attacks. | |
Tarichas | +0 | Humanoid (Aquatic) | +2 Dex, −2 Cha | Medium | Any | Some race |
Telums | +0 | Outsider (Augmented Construct, Native) | Medium | Fighter | Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. | |
Tengu | +1 | Monstrous Humanoid | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | As you climb the mountain, the trees rustle, you feel you are being watched. You have trespassed in the territory of the Tengu, and their eyes are everywhere |
The Ortal | +0 | Humanoid | Various | Medium | Various | Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers. |
Thirdlings | +0 | Humanoid (Thirdling) | +2 Dexterity, -2 Strength, -2 Constitution | Small | Rogue | Halflings refer to them as "Two-thirdslings" |
Thoon | +0 | Humanoid (Aquatic) | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Wis | Medium | Rogue | An amphibian race, they have no gender, they are just thoon. |
Thri-Kreen, Tirr | +0 | Monstrous Humanoid, Vermin (Psionic) | +2 Dexterity, −2 Intelligence, +2 Wisdom, −4 Charisma | Medium | Psychic Warrior, Ranger | A race of monstrous humanoids resembling giant mantises, the Thri-Kreen are a physically weak but dextrous race, gifted with in-born psionic power. |
Tibbit Variant | +0 | Monstrous Humanoid (Shapechanger) | +2 CHA, -2 STR | Small | Fighter | A race of doglike people who tend to find their cause and stay loyal to it. |
Tiefling, Keran Variant | +0 | Outsider(Native) | +0 | Medium | Any | A race descended from fiendish beings. |
Tiefling, Variant | 0 | Humanoid (Elf) | +2 Dex & -2 Cha | Medium | Ranger or Fighter | This is a personal variant of the tiefling which is natural and can be played in campaigns where magic events and planar phenomenons are few and far between. |
Tisvelk | <!-#-> | Humanoid (Tisvelk) | +2 Str, -2 Con. | Medium | Any. | Tisvelk are a race bred of magic, a mix between elves and dragons. |
Tithelings | ||||||
TK-Squared | +0 | Humanoid (TK) | +2 to this stat, −2 to that one | Medium | Any | Some race |
Toad (Super Mario) | 0 | Monstrous Humanoid | +2 Con, −2 Wisdom | Small | Fighter | Good natured halfling-like humanoids. |
Tortons | +0 | Humanoid (Reptilian) | −2 Dex, +2 Con, −2 Int, +2 Wis | Medium | Druid | A turtle-like people. |
Trader Goblins, Valshock | +0 | Humanoid (Goblinoid) | -2 Str, -2 Con, +2 Int, +2 Cha | Medium | Any | The Valshock Variant of Goblin. |
Traelins | 0 | <!-Types and (Subtypes, Subtypes)-> | +2Str +2Dex, −2 -2Con -2Int -2Wis | Medium | Druid | Elf + Plant. |
Transient Immortal | 0 | Humanoid, | +2 Wisdom +2 Intelligence, -2 Constitution -2 Dexterity | Medium | Cleric | The humble forms of all powerful divine beings. |
Tribes of the Pale People | +0 | Humanoid (Human) | +2 Dexterity, +2 Wisdom, -2 Charisma | Medium Size | Ranger or Druid, chosen at 1st level | The pale people are a race of reclusive hunter-gatherers who live in the northern parts of the An Age of Ice and Stone Setting |
Tribes of the Sun People | +0 | Humanoid (Human) | -2 Constitution, +2 Intelligence, +2 Charisma | Medium | Any | The sun people are advanced bronze-workers that serve the god-kings of Etarask in the An Age of Ice and Stone Setting |
True Dragon Descendants | 0 | Humanoid (Dragon, Human) | Varies | Medium or Large | None | An half dragon-half human race with a strong physique and a bit of a mental skill depending on the flavor you want it to take |
Tsigugians | +0 | Humaniod (Psionic, Tsigugian) | −2 Str, −2 Con, +2 Int, +2 Wis | Medium | Psion | A psionic race worth actually taking a second look at. |
Tsukumogami | 0 | Construct | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Medium | Their previous 'lives' determine it | A living object brought on from 100 years of inactivity in perfect or near perfect condition. |
Twinborn | +0 | Humanoid | +2 Wis, +2 Cha, −2 Str, −2 Dex | Medium | Cleric or Paladin, chosen at 1st level | A race of two-headed humanoids, touched by the divine and striving to live up to it. |
Twinborn, Depowered Variant | +0 | Humanoid | +2 Wi, +2 Cha, −2 Str, −2 Dex | Medium | Cleric or Paladin, chosen at 1st level | A race of two-headed humanoids, touched by the divine and striving to live up to it. |
Two Headed Ogre | +0 | Humanoid (Giant) | +2 Strength and Constitution. -2 Dexterity. More depending on which head you are playing | Large | Usually Barbarian and Cleric. | The Two Headed Ogre is a Rare breed of Ogre that are 1 out of 100. Both heads are usually smarter then other Ogres, and usually one head is smarter then the other. Being Ogres with just two heads, they share many of their race's culture and few points on the other races. Though one thing is almost always true. A Two Headed Ogre will think themselves better then everyone else, even other Ogres. |
Two Winged Angel, BB Variant | 0 | Outsider (Holy) | -0/-2/-4 Int/Wis/Cha -6/-8/-10 Str/Dex/Con | Medium | Any | Though initially weak, this race can evolve into a Four Winged Angel, BB Variant overtime, growing stronger. |
Tylwyth Teg | +0 | Fey | +4 Dexterity, −4 Constitution, +2 Wisdom | Tiny | Druid | The Tylwyth Teg are a distant relatives to pixies but still remain part of the sprite family - if just by a hair - even if they carry no true magic through their bloodline, which is acquired instead of being inherited like many other Fey. |
Tyrannosaurfolk | ||||||
Unblood | Aberration | +2 Constitution, −2 Strength | Size: Medium | Rogue http://www.dandwiki.com/wiki/SRD:Rogue-> | Unblood are a magical being that looks like a human but has no blood, its lifeforce is sustained by the races greatest secret, a magical field generated by their heart. | |
Underfolk (Cora Race) | +0 | Humanoid (folk) | +2 to Constitution, −2 to Wisdom | Medium | Stonemelder | Some race |
Unguligrade Anthro Ponies | 0 | Magical Beast(Humanoid) | Earth:+4 Str, +2 Con; Pegasus: +4 Str, +4 Dex, -4 Con, -2 Wis, +2 Cha; Unicorn:-4 Str, -2 Dex, -2 Con, +4 Int, +4 Wis | Medium | Earth:any Pegasus:fighter Unicorn:wizard | The three pony races but on two legs and hands. |
Unicorn | 0 | Magical Creature | -4 STR, -2 DEX, -2 CON, + 4 INT, +4 WIS | Small | Wizard | A dwarf-sized unicorn, but with many different abilities to their larger cousins. |
Urak | Humanoid | +2 Str, −2 Int | Medium | Barbarian | Urak are normally evil raiders and killers, however they are also a complex people with ancient customs and a way of life close to nature. | |
Urgoth | 0 | Humanoid | +2 Charisma, -2 Constitution | Medium | Wizard | A chimerical lion-horse race with mixed origins |
Ursanare | ||||||
Ursinen | +0 | Humanoid (Ursine) | +2 Strength, −2 Intelligence | Medium | Barbarian | The Ursinen are strong, tough, stocky and come in a variety of colors. They usually roam the world alone. |
Urubane | 0 | Humanoid (Ursine) | -2 Dex,+2 Con, -6 Int, +2 Wis, -2 Cha | Medium | Barbarian | A Bear-like, solitary people. |
Usagimimi | 0 | Monstrous Humanoid (Yokai) | +2 Dex, −2 Con, −2 Cha | Medium | Druid/Shinsou | Usagi are a subrace of yokai called kemonomimi and bare specific features of a rabbit. |
Ushimimi | +0 | Monstrous Humanoid (Yokai | +2 Str, +2 Con, −6 Cha | Medium | Barbarian | A subrace of kemonomimi and bear specific features of a cow. |
Vampire, Methuselan (3.5e Template) | ||||||
Vampire, Variant | +0 | Undead (Human) | +2 Dex, +2 Cha, −2 Con | Medium | Rogue | The undead stalkers of the night, vampires live in darkness, draining blood to survive. (This is a more balanced, playable version of Vampires for DMs.) |
Vampires | ||||||
Vaspen Swarms | +0 | Vermin and Swarm, Shapechanger | Str is always 1, Dex +4, Con −2, int is Hit Points minus 10, divided by 2, Cha −4 | Diminutive | Wizard | A swarm of Vaspen. On their own, they are stupid, but when they swarm, sentience forms. |
Vedalken | Humanoid | +2 Int, +2 Con, −2 Dex, −2 Cha | Medium | Wizard | Vedalken have a cold, logical, and overly analytical view of life, however it proves beneficial to them more often than not. | |
Vellorreans | +0 | Humanoid | +2 Int, +2 Wis, -2 Str, -2 Cha | Medium | Wizard | Shadow Creatures |
Verian | ? | Humanoid (Feline) | +2 Dex, −2 Int, −2 Cha | Medium | Ranger | Verians are a very physically apt race, heal very quickly, and are quite perceptive and acrobatic. |
Vielian | +0 | Humanoid (Feline) | +2 Str, +2 Dex, - 4 int, - 4 cha, + 2 wis | Medium | Rogue | The loyal and over-zealous children of Sylus (3.5e Deity) the dark god of felines. |
Viera | +0 | Humanoid (Viera) | +2 to this stat, −2 to that one | Medium | Ranger | A race of humanoids who have rabbit-like features, including long ears and supple limbs. |
Viridanai | <!-#-> | Human | &minus2 Str, +6 Cha | Medium | Sorceror | The beautiful people. |
Vithui | +0 | Aberration | −2 to Wisdom | Medium | Fighter | Some race |
Vithui, Keran | +0 | Undead (Dark Minded) | −2 to Wisdom | Medium | Fighter | A Race that is born dead. |
Viverraes | +0 | Monstrous Humanoid | −2 Str, +2 Dex, −2 Con, +2 Cha | Medium | Rogue | Ferret/mink anthromorphs, swift and lean of form, and graceful in their every step. |
Void Elves | 0 | Outsider (Native, Elven, Incorporeal) | +2 Dex, +1 Con, +1 Int | <!-Size: Medium | Rouge, Ranger, or Warlock | Between the Ethereal and Shadow Planes is the home of the Void. A place where pure dark energy resides is the place the Void Elves call home. |
Vorpal Ragers | 1 | Giant | +4 strength, -2 dexterity, +6 constitution, -2 intelligence, -2 wisdom, -2 charisma | Large | Barbarian [[1]] | Immense brutes, often described as angry walls of muscle. |
Vulash | <!-#-> | Outsider, Native | +1 Int; +1 Cha; +2 Dex; -3 Con | Medium | Any | Many years ago, they made a deal with the gods where they would overcome their evil nature, but they were tricked into sacrificing their bodies to do so. |
Walter Robotics Robot | ||||||
Waterkin (Cora Race) | +0 | Humanoid (kin) | +2 to Constitution, −2 to Intelligence | Medium | Soulshaper | |
Woodekin | Fey | +2 Dex, +2 Cha | Medium | Druid | Woodekin are descended from dryads and humans, and feel a strong connection to nature. | |
Woodsprites | +0 | Humanoid | +2 Wis, −2 Cha | Small | Ranger | Small, somewhat-jumpy winged humanoids who live in trees. |
Worban | +0 | Humanoid | +-2 Str, +2 Dex, +2 Wis, -2 Cha | Small | Druid or Rogue | Some race |
Woren, BoF | +0 | Humanoid (Feline) | +4 DEX, -2 WIS, -2 CHA | Medium | Fighter, Scout | An anthropomorphic race of cat-like people, typically fighter type characters. |
Wyg | Humanoid | +4 Con −2 Int −2 Dex −4 Cha | Small | Warrior | Mishappen progeny of trolls and humans | |
Wyndian, BoF | +0 | Humanoid (Fae) | +2 INT, +2 CHA, -2 STR, -2 CON | Medium | Wizard, Sorcerer | A winged race of humans that excel in arcane magic, but are a physically weak. |
Xacilin | +0 | Humanoid (Xecilin) | +2 to Int&Wis, −2 to Cha&Dex | Medium | Fighter or Cleric | Some race |
Xenolith | 0 | Aberration (Insectoid) | +2 Str, +2 Dex, −2 Int | Medium | Fighter, Barbarian | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Xeren | +0 | Humanoid (Elf) | −2 Str, +2 Dex, −2 Con, +2 Cha | Medium | Any | Though elven in origin, life in urbanized areas has changed their build and affect. Xeren are shorter and weaker than their ancestors, but more sly. |
Xerlasi | +0 | Humanoid (Reptilian) | +2 Dex, −2 Con | Small | Rogue | An agrarian race of skink-like reptilians. |
Yerg | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Large | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
Yokai: Kitsune | ||||||
Youkai, Kitsune | 0 | Magical Beast (shapechanger) | +2 Dex, −2 Con | Medium | Wizard | Masters of illusion and trickery, Kitsune are fox-people rarely seen by civilized humans. Stories abound of a lone traveler seeing a a huge fox gliding gracefully through the trees, Kitsune are seen by few people, and understood by fewer still. |
Yuan-Ti Heretic | +0 | Humanoid | +15 Str, + 13 Dex, +8 Con, +8 Int, +11 Cha | Large | Wizard | The next stage of the Yuan-ti on the road to becoming the most powerful being just under the serpent lord. By receiving the bite of 6 fangs of the Profane Fang Ritual
an Abomination can become a guardian of the rites and off spring of the Yuan-ti people. By completing this they are now known as a holy guardian and receive great boons from the serpent lord. |
Zashaal | Humanoid (Zashaal) | −2 Str +2 Dex | Medium | Sorcerer | Zashaal's entire society centers around death. | |
Zealothian | 0 | Humanoid (Zealot) | +1 Dex, -2 Cha, +1 Str, | Medium | Ranger,Druid,Barbarian | A strong warrior race of Nature. |
Zebra | 0 | Magical Beast | -2 Strength, -2 Constitution, +2 Dexterity, +2 Wisdom, -2 Charisma | Small | Monk, Druid, Rogue | 'Earth Ponies' with stripes, MLP fans you know. |
Zen, Takeshi's Test Experiment Race | <!-#-> | Humanoid | +3 Int and Wis, +2 to any stat, -2 to any stat | <!-Size: Medium | None Preferred | After just being created in Takeshi's Laboratory inside Takeshi's castle, you awaken as though you are in great pain, but cannot feel anything but a burden. The pain inflicted upon you seems to feel only like you are being weighed down. You rise up and look to see something, ...different about your self. |
Zephyri | 0 | Humanoid | +3 Dexterity, +2 Strength, −2 Wisdom, −3 Constitution | Medium | Ranger | The Zephyri are an old race, a mix of Elf and Air Elemental. They are exceptionally fast and strong, yet their inability to stay still means they lack the clarity of thought common in more stable races. They perform well as Fighters or Rangers, due to their excellent ability with a sword. |
Zephyrs | ||||||
Zerglings | 0 | Aberration | +4 Dexterity, +2 Wisdom, -2 Constitution, -2 Strength -2 Intelligence -2 Charisma | Small | Under Construction | Zerglings, as found in Starcraft. They are insect like creatures with big hind legs. They have 2 claws protruding from their shoulders. Meant to be played with Zergling (3.5e Class). |
Zora, Variant | 0 | Humanoid (Aquatic, Zora) | +2 Dex, +2 Cha, -2 Str, -2 Con | Medium | Ranger | Lithe, shark-like folk. Commonly found near water. |
Zynoble | 0 | Humanoid | +4 Constitution, +2 Intelligence, -4 Charisma | Medium | Fighter | The Zynoble are a reclusive race of martial artists, who study the way of war in order to learn more about themselves. |
Æskmann | +0 | Humanoid (Nordheim) | +4 Str, +2 Con, −2 Int | Medium | Skald, Viking | The dominant humanoid race in Nordheim domain. |
Incomplete Races
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