Harkotian (3.5e Race)

From D&D Wiki

Jump to: navigation, search


Harkotians

Origins[edit]

Kalia, a human druid who had acquired very strong magic through nearly a decennia of experience, found herself granted minor deity status through great deeds accomplished for the sake of a nature god. (DMs, feel free to supply your own god here.) Finding herself without followers, she decided she would create her own, to spread her will. Seeking her birth land of Harkota, a small woodland region, she chose her own animal companion, a fox, her lifelong companion, to become the first member of the species. He and a vixen whom he had attracted became the first of many when they were granted anthropomorphism and sapience. Over the years, the species proliferated and spread out over the land, though they never went too far, by convenience. (DMs, Harkota has no set location, and feel free to place it in any campaign environment.)

Kalia herself found herself a liking to the species, and soon altered her own appearance to resemble them.

Personality[edit]

Harkotians are social and welcoming to other races. They are not very close to material possessions, and see them merely as a means to improve their comfort. They are mostly driven into quests by the thirst for adventure, or because the genuinely enjoy helping people. Generous, they do not mind sharing what little they have. Harkotians mostly live off fresh water, bread and much, much small prey hunting. Harkotians are close to nature, and do not take well to pollution and mindless devastation, both of which they consider as blasphemy. They respect and rever trees as symbols of peace and life. However, Harkotians are naturally peaceful and passive, and tend not to move out into adventure unless they are strongly stimulated by particular events.

Physical Description[edit]

Harkotians are short statured anthropomorphic foxes, usually measuring slightly under four feet.

Relations[edit]

Harkotians have no particular qualms against any races, but they tend to mingle well with other forest dwellers.

Alignment[edit]

Harkotians are mostly on the neutral side, either Lawful Neutral, True Neutral or Chaotic Neutral. Their culture puts one's safety and well being and that of others first, and all other matters second. Harkotians born and raised out of tradition span all alignments.

Lands[edit]

Harkotians mostly inhabit temperate forests and woodlands and live in treeborne huts, though larger groups establishing more human-like villages in prairies is not unheard of.

Religion[edit]

Harkotians revere Kalia, the once human druid who created them. She appears as a white furred anthropomorphic fox in simple silk vestments. Her domains are Plant, Animal and Weather.

Language[edit]

The Harkotian language tends to use soft sounds. It is a simple language used to express simple concepts, as their day to day life requires little more than short obvious conversation. Should they need to express more particular things, they tend to use Common, having adopted it from the more proliferous humans.

Names[edit]

Harkotians are named for things of nature, and tend to have simple short names. They use mostly softspoken sounds, with the exception of the hard K sound. Sample names: Nassia (Flower), Korus (Strong Tree), Sanios (Cloud)

Racial Traits[edit]

  • +2 Dexterity, −2 Constitution.: Harkotians are naturally nimble and dexterous but are naturally frail of stature and health.
  • Humanoid (Canine)
  • Small: As a Small creature, an Harkotian gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
  • Harkotian base land speed is 20 feet.
  • +2 racial bonus on Climb, Jump, Escape Artist and Move Silently checks.
  • +2 racial bonus on Spot and Listen checks.
  • Automatic Languages: Common, Harkotian.
  • Bonus Languages: Elven, Gnome, Goblin, and Sylvan
  • Favored Class: Rogue.

Vital Statistics[edit]

Table: Harkotian Random Starting Ages
Adulthood Simple Moderate Complex
15 years +0 +3 +6
Table: Harkotian Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
40 years 50 years 60 years 80years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Harkotian Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 5" +2d4 30 lb. × (1) lb.
Female 3'3" +2d4 26 lb. × (1) lb.



Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: