Ursanare (3.5e Race)

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The ones known also as The Children of Pelor are a gentle race. They are a special creation of Pelor to bring the healing art to the world. Ursanare live peacefully in their forest homeland on the border with the Great Glades. The secrets of the herbs and medicinal plants of the land are passed on to each generation. So in tune to healing they are known to be able to even heal with out their herbs.


Ursanare are quiet tend to speak what is important but avoiding small talk. They are slow to anger and even slower to resort to violence, but they also know better than to be passive at all times. While most Ursanare avoid killing they still can be formidable opponents.

Physical Description

Ursanare appear to be stout and stocky humanoid bears. Their fur is always a shade of brown ranging from golden brown to almost black. They stand 6 to 7 feet tall and weigh 250 to 350 pounds. Ursanare reach adulthood at age 30 and generally live to be 200 years old.


Ursanare are friends with gnomes and Halflings, enjoying the good nature of both races. Elves and humans are tolerated and generally Ursanare keep apart from those races. There are no strong feelings for dwarves as the race is seldom encountered. Ursanare do not like half-orcs and will not deal with them if at all possible.


Ursanare are always good, though they range the whole gamut from Lawful to Chaotic. Pelor soon visits those that suffer an alignment change due to some magic.


Ursanare have a small, forested country on the border of a great glade. They are organized into small villages and are governed by a congress of representatives appointed by each village. They have never had problems with any neighboring nations as each of their neighbors recognizes the value of their skills.


Ursanare always follow Pelor, and Pelor holds a special place for his “children”


Ursanare speak Sylvan and Common.


Ursanare are give names by their parents, which they keep all their lives. Unlike many other races the beginning letter determines masculinity or femininity. B, M, and K are male; J, S and Y are female. Generally names are only two or three syllables. If further designation is needed an Ursanare’s town name can be added.

Male Names: Belen, Botor, Kelwin, and Maerit

Female Names: Jinar, Selpim, Yartif, and Yasor.


Ursanare rarely become adventurers and those that do are generally sent out on missions to represent Pelor or to seek out some rare medicinal item.

Racial Traits

  • Type: Humanoid
  • +2 to Constitution, +2 to Wisdom, -4 to Dexterity. Ursanare are resilient and wise due to constant exposure to the healing arts, but their large mass makes them less than graceful.
  • Medium: As medium creatures Ursanare suffer no bonuses or penalties due to size.
  • Ursanare base land speed is 20ft due to their great bulk, but like dwarves they can move at this speed even when wearing medium and heavy armor or when carting a medium or heavy load.
  • Low-light vision: Ursanare can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain their ability to distinguish color and detail under these conditions.
  • Weapon familiarity: Ursanare do not suffer the –4 penalty to use a quarterstaff as a non-lethal weapon. All Ursanare train in a special technique with the quarterstaff a traditional symbol of medicine.
  • Stability: Ursanare are difficult to move by force. An Ursanare gets a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground.
  • +2 racial bonus to Healing and Profession: herbalist checks. Ursanare all train in healing arts.
  • Spell-like ability: An Ursanare with a minimum Wisdom of 11 can cast cure light wounds once per day at a caster level equal to their character level. This has some special restrictions: if an Ursanare becomes non-good he immediately loses this ability, this ability may not be used on self, and finally this ability can not be used offensively, i.e. can not be used to harm undead.
  • Automatic languages: Sylvan and Common. Bonus Languages: Elven, Gnome, Halfling, and Celestial. Ursanare learn the languages of those that commonly seek their help and that of direct representatives of Pelor.
  • Favored class: Cleric.
  • Special restrictions: An Ursanare must worship Pelor (in a campaign that has other Gods they will only worship one god, Neutral Good if possible, with healing as a domain.) An Ursanare Cleric must take healing as one of his domains.

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