Aradan (3.5e Race)

From D&D Wiki

Jump to: navigation, search


Aradan[edit]

Often percieved as naught more than intelligent vermin, aradan are as hardy and nimble as the rats they resemble. they integrate themselves into other races' societies as best they can, feeding off the refuse of others. While normally cowardly, aradan turn vicious when their homes or friends are threatened, and the creatures travel in packs.

Personality[edit]

Aradan greatly prefer action to planning. they are infamously restless and impetuous, relying on their innate toughness and uncanny ability to survive danger; they exhibit daring that most others cannot match. Gluttonous and greedy, aradan have an endless appetite for both food and wealth, and they hoard both instinctively. The creatures often pick over the leavings of other races, looking for any lost goods they might use.

Physical Description[edit]

Most Aradan stand slightly shorter than men, no more than four or five feet tall and slightly built. fur covers their entire bodies, and their fingers and toes end in small, sharp talons. their fur colors range widely, from the rare shades of black or white to the vastly more common reddish brown. their incisors extend below their jaw, and can cut through wood and flesh with equal ease. An Aradan's eyes are small and red, and reflect light well. Aradan have average vision, but possess great darkvision. In addition, Aradan possess sharp hearing and a keen sense of smell. Aradan have an incredibly rapid metabolism that enhances their physical prowess and healing ability, but greatly decreases their life-span. Aradan generally mature within 10 years, and have a maximum lifespan of around 40 years.

Relations[edit]

Aradan attempt to fit in with others, but in vain. They find it difficult to adapt to life in a community of humans, dwarves, elves or gnomes, but they have an affinity for halflings. Aradan are most often found alone or in halflings lands.

Alignment[edit]

Aradan tend to be chaotic and neutral. They thrive on change, and have a nasty habit of causing chaos wherever they go.

Lands[edit]

Aradan have no lands of their own. They live in the lands of other races, where they can carve out a place of their own. They can be found in most any land, but are most frequently encountered in halfling lands or in the dregs of other races' cities. For the most part, they prefer any type of city or village to the wilderness.

Religion[edit]

The Aradan have no religion of their own. They often follow gods of chaos, trickery and thievery. Some choose to follow the halfling's pantheon, while others prefer to live lives unfettered by the worship of a deity.

Language[edit]

Aradan speak their own language, which uses the common script (though in a largely illegible manner). They lack anything resembling literature, with most of their great stories being shared orally. They speak the Common and Halfling tongues as well.

Names[edit]

An Aradan has a given name, a clan name, and usually a taken name. Occasionally, some Aradan take nicknames or are given nicknames by their clans. Nicknames given by a clan are always an honorary title, more than a nickname, and are only given to truly exceptional Aradan. In some cases, the honorary nickname is used instead of the Clan name, and gives rise to a new clan of Aradan, comprised of the founder's family and close friends. Because the given name is a completely Aradan name and is usually grating to the ears of non aradan, individuals generally give themselves a name that is Human, or more likely Halfling, in orginin. As such, a aradan could be named Larmrek of Clan Blackfur, and have Beauas his taken name. Thus to Aradan he would call himself Larmrek of Clan Blackfur, but to non-aradan he might say his name was Beau Blackfur.

Racial Traits[edit]

  • +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma: Aradan are extremely quick, agile, and hardy, but their lineage makes them less intelligent, glib, and comely than most humanoids.
  • Humanoid (Aradan):
  • Medium-Size: As Medium-size creatures, aradan have no special bonuses or penalties due to size.
  • Aradan base land speed is 40 feet.
  • Darkvision: Aradan can see in the dark up to 60 ft. Aradan darkvision is in full color, and aradan can function normally with no light at all.
  • +2 racial bonus on Listen checks: Aradan have keen ears and senses.
  • Scent: Aradan have an enhanced sense of smell and possess the Scent ability.
  • Automatic Languages: Common (although aradin speak a limited version). Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc.
  • Favored Class: Fighter.
  • Level Adjustment: +0

Vital Statistics[edit]

Table: Aradan Random Starting Ages
Adulthood Simple Moderate Complex
10 years +1d4 +1d6 +2d6
Table: Aradan Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
15 years 25 years 35 years +2d4 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Aradan Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 4" +2d10 80 lb. × (2d3) lb.
Female 3' 0" +2d10 50 lb. × (2d3) lb.



Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: