Early Artificial Experiment (3.5e Race)

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This content deviates from 3.5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 3.5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This race is created for purpose of being as min-maxed and customizable as possible - both in-universe and out-of-universe. Not play-tested against Pre-FTL and Pre-Singularity Races. Use with caution.
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Early Artificial Experiment[edit]

Physical Description[edit]

Early Artificial Experiments looks varies from model to model. Such things include augmented pre-existing species, genetic experiments, cyborgs, robots, androids and constructs.

History[edit]

Generally, Early Artificial Experiments were created after civilization started coding in DNA as skillfully, as modern humans code in computer programming languages; cybernetics were researched and were advanced; true AIs were invented. Different models required different technologies. Most are created and optimized for specific purposes. Some are created their transhumanist creators as superior replacement/modernization of naturally evolved species. At that point of time, all or most of population is composed of Early Artificial Experiments - with exception of more expensive, powerful and rare super-experiments of different types.

Society[edit]

Generally, Early Artificial Experiments do what they are made to do. Usually, they live in caste society, with each caste specializing in it's own task, specialty and field of work.

Personality[edit]

Early Artificial Experiments personality varies from model to model, and from specimen to specimen. Generally, they love to do what they were created and optimized for.

Racial Traits[edit]

  • Customized Stats: You start with "barebones" of 0 in each ability (Str, Dex, Con, Int, Wis, Cha) - and have 70 points to distribute between these abilities, each point is increase of ability by 1. For example, you could have 50-5-10-5-0-0 if you wanted; or 20-10-10-10-10-10; or 0-0-0-70-0-0; whatever - min-maxing to the max.
  • Any size of your choosing. Most are Small or Medium, but you can choose whatever size is needed - even Fine or Colossal+.
  • Automatic Languages: Galactic Common, Common. Bonus Languages: Any languages known to their civilization, their faction or their creator.
  • In future, options for other abilities (flight, advanced hearing, advanced sight, bonuses to skills, etc) will be implemented when i will know, how much each costs.

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
0 years +1d4 +2d4 +3d4
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
N/A N/A N/A N/A
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

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