Beastfolk, Procion (3.5e Race)
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Procion[edit]
Most people would call them a nuisance. Some will call them secretive but willing to be friendly. A rare few will call them dangerous menaces. These are the proscion, the racoonfolk. Their curiosity and obsession with shiny objects is legendary, their incredible manual dexterity is known to all, and their keen senses make them adept for working in the dark of the night. Because of these traits, the proscion have an unfortunate reputation for larceny, and this reputation is not entirely undeserved, for the racoonfolk are indeed among the most able infiltrators and troubleshooters around. The racoonfolk divide themselves into clans, though these clans are quite loosely organized, and are largely governed by a select few proscion of great cunning, skill, and charisma, when they are governed at all. These clans generally get along and cooperate, though there are occasional interfamily disputes.
Personality[edit]
Bright and curious, with minds as agile as their hands, the proscion are always eager to try out new things, to investigate undiscovered places, and to unlock new secrets. They are often described as having ‘itchy paws,’ for they truly have a hard time keeping their dexterous hands from exploring everything around them to the tiniest detail. Most proscion come off to others as bright, cheerful, and reasonably friendly, but preoccupied and a bit absentminded. This is because proscion tend to be thinking about other things than the immediate moment, either working out some complicated problem, or planning their next big heist.
Physical Description[edit]
Ranging between a sturdy 4’6” and a solid 6-feet-tall, the proscion are a solidly-built race, with features of raccoons, red pandas, tanuki (raccoon dogs), or coatis mixed into their basic humanoid frames. They have a coat of soft fur, usually grey or brown, and the stereotypical ringtail, as well as the equally-stereotyped ‘mask’ of darker fur around their bright eyes, which is usually brown or black. Their hands are small, but have nimble fingers, which make them perfect for reaching into small spaces and doing fine work on tiny parts.
Relations[edit]
Proscion were one of the first races that the mouselings and ratlings ever encountered, and the race that taught those two races their language, as well as the skills that the mouselings would need in order to bland into society, and the ratlings would need to engage in their crusade against evil magic. For this reason mouselings and ratlings get along very well with proscion, and most of their communities accept the presence of the raccoonfolk without complaint. Halflings also generally get along with the proscion, seeing kindred spirits in the race. The proscion recognize and reciprocate these racial affections, knowing that even the best of rogues need allies. Most other races regard the proscion with wary distrust and guarded expectation of trouble.
Alignment[edit]
Proscion tend to be individualistic, independent, and to value self-reliance. Generally, Proscion do not favor either evil or good, preferring to think of their personal needs first, though they do consider loyalty to one’s friends to be a high virtue among their kind. For these reasons, proscion favor the Chaotic Neutral alignment.
Lands[edit]
Proscion generally make their homes in out-of-the-way locations, from which their clans can operate undisturbed. This homes are places of secrecy and safety, are of widely varying size, depending on how many can be housed there in secrecy, and can be found in urban environments, the deep woods, or in hard-to-reach mountain locations. If a proscion dwelling is ever discovered by an unwanted outsider, or security is compromised in any way, then it is abandoned and a new residence is found elsewhere. These safe places are open to all proscion, so long as they are discreet about their use.
Religion[edit]
Proscion favor gods of cunning, stealth and larceny, though they also pay some homage to gods of invention and travel. Olidamara is a perfect example of the sort of deity that the proscion favor best.
Language[edit]
Proscion speak Squeak Speak, and in fact they were the ones who first taught it to the mouselings and ratlings after those races escaped their creators. They also speak Common, and are able to select bonus languages from Avian, Dwarven, Elven, Feline, Gnome, Goblin, Halfling, Orc, and Wolfen.
Names[edit]
Proscion names are separated into the surname, followed by the name of the clan to which the proscion belongs. Some sample clan names include Cleverwind, Darkpaw, Nightraider, and Swiftfisher. Names are usually chittering sounds mingled with common words, with male and female names differentiated by the tones and consonant sounds, though there are many that are interchangeable. Common male names include Aderak, Hawchak, and Screehaul, and common female names include Cheek, Reeya, and Yitchi.
Adventurers[edit]
Proscion commonly have a period during their younger years when they wander and gather experience. This is actually expected by many clans of its young, and so it is not at all uncommon to find proscion in all walks of life, usually looking for opportunities to practice the many skills they were taught while growing up.
Racial Traits[edit]
- +2 Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma
- Monstrous Humanoid
- Medium-size
- Procion base land speed is 30 feet
- Low-light vision
- Load-bearing frame: Procion calculate their carrying capacity as if they had 5 bonus points of Strength.
- +2 racial bonus to Disable Device, Escape Artist, Search, and Use Magic Item
- Cornered Desperation: Proscion gain a +2 racial bonus to Grapple checks and to damage dealt by grappling.
- Keen Scent: Proscion can take Scent as a racial Feat if Wisdom is 11 or higher.
- Automatic Languages: Common, Squeak Speak. Bonus Languages: Avian, Dwarven, Elven, Feline, Gnome, Goblin, Halfling, Orc, Wolfen.
- Favored Class: Rogue or Ninja.
- Level Adjustment: 0
Procion Subrace: Ra’coonta[edit]
Not all of the racoonfolk are given to larceny, surprisingly enough. There exists a small, shy subrace of the raccoonfolk who live simple, reasonably quiet lives, and through whom the powers of magic flow freely. The racoonfolk originated, if their tales are to be believed, from origins that are almost identical to the aranthi, or skunkfolk’‘: from the powerful natural magical energies coming from the realm of the fae. The proscion left the woods, for the most part, and began to live alongside the other races. But the ra’coonta remained where they were, living out their quiet, unassuming lives in the wilderness, gradually using their keen intellects, cunning little paws, and love of shiny objects to master the ability to channel magic into items, which they know how to use with incredible ability. Now masters of making and using items of power, the kindly, free-spirited, and largely Chaotic Good ra’coonta still mostly keep to themselves, feeling quite shy and more than a bit intimidated by the big people in the world around them. However there are almost always a few brave souls who venture out into the world to find a place in it, and perhaps gain fame and glory from their adventures.
Racial Traits[edit]
- +2 Dexterity, +4 Intelligence, -2 Wisdom, -2 Strength
- Monstrous Humanoid
- Small-size: +1 size bonus to AC, +4 size bonus to Hide checks, and -4 size penalty to Grapple checks
- Ra'coonta base land speed is 30 feet
- Low-light vision
- Load-bearing frame: Procion calculate their carrying capacity as if they had 5 bonus points of Strength.
- +2 racial bonus to Disable Device and Use Magic Item.
- Ra'coonta may select one item creation feat as a bonus feat.
- Keen Scent: Ra’coonta can take Scent as a racial Feat if Wisdom is 11 or higher.
- Automatic Languages: Common, Squeak Speak. Bonus Languages: Avian, Dwarven, Elven, Feline, Gnome, Goblin, Halfling, Orc, Wolfen.
- Favored Class: Rogue or Wizard.
- Level Adjustment: 0
Procion Subrace: Pa'denta[edit]
Deep in the forests, secluded from the others of their blood, there lies another race of Procion - the Pa'denta. Instead of ranging in colors and shapes like their brethren, the Pa'denta are a race that entirely resembles Red Pandas. Far from civilization, the needs to be craftly and sneaky are not as critical to life as their connection to nature around them. They are adept at navigating the wilderness, relying on such tactics to live. Much like the Ra'coonta, they are fond of the fey folk, mostly for the strong symbiotic relationship they both share with the earth. They know nothing of locals or civil life, and believe that survival is the only true judge of a creature's will.
Racial Traits[edit]
- +2 Constitution, +4 Wisdom, -2 Strength, -2 Intelligence
- Monstrous Humanoid
- Small Size: +1 size bonus to AC, +4 size bonus to Hide, -4 penalty to Grapple checks
- Padenta base land speed is 30 feet
- Low-Light Vision
- Load-Bearing Frame: Procion calculate their carrying capacity as if they had 5 bonus points to Strength.
- +2 racial bonus to Climb, Balance, and Jump checks.
- Pa'denta may select one Bonus Feat at 1st level.
- Keen Scent: Pa'denta can take Scent as a racial Feat if Wisdom is 11 or higher.
- Speak With Animals (Su): At Will.
- Automatic Languages: Common, Squeak Speak. Bonus Languages: Avian, Dwarven, Elven, Feline, Gnome, Goblin, Halfling, Orc, Wolfen.
- Favored Class: -
- Level Adjustment: 0
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
20 years | +1d4 | +1d6 | +1d8 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
45 years | 90 years | 130 years | + 1d% years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 2' 8" | +2d8 | 50 lb. | × (1d6) lb. |
Female | 2' 6" | +2d8 | 40 lb. | × (1d6) lb. |
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