5th-Level Spells |
Summary
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10cc of Time Stop |
Stop time and take a half-turn as a reaction to anything.
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8 Sauce Supreme |
By Speaking “8 Sauce Supreme!” And ringing the bell once, a single sauce will appear in an unoccupied space within 5 feet of you. It may not immediately obvious where it is.
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Accelerate Self |
Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.
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Acid Rain |
Create a magical cloud of acid rain to cause damage over large amounts of area
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Aetheric Aura |
Infuse the air around you with quintessential energy, boosting the strength of your allies.
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Air Punch |
You punch the air creating a giant fist to hit a target.
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Anchor Howl |
A shout that draws in and damages enemies.
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Ancient Dragon's Lightning Spear |
A more volatile version of the traditional lightning spear, for the more experienced members of the Dragon Cult in the Lands Between.
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Animal Mind Switch |
You touch a creature you can see to alter their mind.
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Arcane Fusion |
You weave two spells together in your mind and release them in a single burst of magic.
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Army of the Dead |
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Aspect Of the Fallen One |
You call upon the power of a fallen angel to bolster yourself and attack your enemies.
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Assquake |
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Astral Entity |
You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
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Astral Release |
Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
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Astromancy |
By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people.
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Atlantean Weapon |
You imbue a weapon you touch with the elemental power of the deep blue sea.
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Aura Pulse |
You create an explosive energy sphere with your soul.
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Awaken Self |
Awaken yourself from loss of intelligence, volition, or consciousness, or resume sleep.
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Awaken Warforged |
This spell works similarly to awaken, except that the target is a Warforged.
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Bakudo26 |
Bakudō # 26:Kyokkō (曲光, Bent Light) is a Kidō spell.
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Bakudo58 |
Bakudō # 58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) is a Kidō spell.
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Bakudo62 |
Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
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Baleful Polymorph |
Transform an enemy into a harmless animal
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Ballistakinesis |
You gain the ability to manipulate the trajectory and force of physical projectiles by thought.
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Beckoning Order |
Remove the randomness of chaos from the surrounding area
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Bhahoozun's Maddening Gale |
Use the power of wind to make your opponents go insane
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Blasting Beam |
A thin, blindingly bright sliver of light instantly streaks from your fingertips to any creature or surface, exploding at the point of contact.
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Blinding Flash |
A creature within range is subjected to a blinding flash before its eyes.
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Blood Exchange |
Convert your feos life into your own, or boost your damage output.
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Blood Rain |
Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
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Bone Telling |
Throw bones and see what you get!
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Bound Dead |
Bind an undead servant to an object to be summoned at a later date.
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Call of Crusaders |
Raise your weapon high as you call forth spectral Paladins from your deity.
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Camel's Drink |
You fill an open container within range with up to 5 gallons of magically cool and refreshing drinking water.
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Cannon of Haima |
Shoots an arcing magic explosive that explodes on impact.
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Carrion Beetles |
Conjure beetles to eat away at your opponents
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Cerg's Icy Gambit |
Creates an incredibly tough icy barrier around you, which is dangerous to everyone, including you.
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Chaos Storm |
You pound an area with blasts of chaotic energy.
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Chastise |
You unleash the power of your convictions to smite your enemies, based on your alignment, and theirs.
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Chromatic Explosion |
You gesture to a point you can see within range, and an explosion of energy that erupts from that point.
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Chronos Field |
Create a sphere of distorted time that affects creatures in different ways.
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Circle of Magic Resistance |
You create a 15-foot radius sphere of protective energy, centered on you, shielding yourself and nonhostile creatures in this area from the effects of harmful spells.
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Compel Suicide |
You compel a creature to kill itself.
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Conjure Dream Creature |
You call forth a servant being from The Dream.
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Conjure Ordinance |
Create an artillery piece, which rains hell upon your enemies.
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Conjure Skeletons |
You call forth a group of skeletons.
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Conjurer Joke |
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Control Person |
You control the mind of a humanoid, which can only resist with the force of its personality.
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Control Plants |
You attempt to beguile a plant creature that you can see within range.
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Create Ghost |
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Create Guardian |
Using your own essence you create a loyal guardian and companion that will serve you for life... or longer...
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Create Horror Knight |
Summon an undead knight to bring terror to your enemies.
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Create Minor Helm |
You touch a Chair or similar object, creating temporary minor helm.
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Create Portal |
Creates a portal in a crystal shell for a ship to pass through.
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Crown of Stars, Variant |
The caster surrounds themselves with a crown or mantle of stars primed to decimate their foes.
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Crystalline Sanctuary |
You channel the protective power of gems to create a sanctuary of sparkling, translucent crystal walls that surround you.
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Curtain of Shadow |
Antimagic Field for divination
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Dalamars Arm of Fire Deamon |
The caster touches a creatures arm and it becomes wreathed in flame and is the likeness of a fire demon.
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Dance of Shadows |
Create a number of illusory duplicates of yourself that confuse the enemy and can attack them
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Dark Air or Water |
You reach into the Plane of Shadows, manipulating the environment there to enact change in the Material plane.
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Dark Transformation |
You infuse and undead creature within range with power, transforming it into an unstoppable monstrosity
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Darkbolt |
With a quick invocation you call forth a nimbus of jet-black night around your hands, from which you shoot black bolts of power that trail wisps of terrible darkness.
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Decrepit Hands |
Cripple one of your hands to cripple the hand of your target.
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Deep Forest Emergence |
Summon vines to attack enemies and enhance them with plant growth
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Deep Identification |
identify the characteristics of a creature.
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Defibrillate |
You bring the newly dead back to life
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Dellmudes Hammer |
You create a massive hammer of glowing red force in an unoccupied space you can see within range.
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Delta Divide |
Two copies of yourself are created to fight for you
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Diluvian Wave |
You strike the ground, causing flood waters of old to surge from the ground and sweep away your enemies.
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Din's Fire |
You thrust your palm into the ground, and from that point a sphere of magical flame arises and rapidly expands outward.
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Direct Strike |
You gain insight into the target's defenses, making it easier to land critical hits.
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Disintegrating Smite |
The next time you hit a target with a weapon attack before this spell ends, your weapon crackles with force.
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Disrupting Weapon |
Make a melee weapon deadly to undead, destroying them utterly if struck in combat with this weapon.
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Doppelganger |
Create a phantom clone of yourself, capable of mirroring you movements to deadly effectiveness.
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Dr. Nefario's Battery Zap |
A ranged lightning attack that can jump between foes.
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Draconic Strike |
You conjure a ghost-like draconic spirit that flies at a creature or object within range.
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Dragon Meteor |
You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
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Dragon Rage |
For the duration of the spell, your melee prowess grows exponentially.
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Dragon Rage, Variant |
For the duration of the spell, your melee prowess grows exponentially.
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Drain |
Make a melee spell attack against one creature.
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Drive the Battlefield Crazy |
Calling on your divinity you drive targets around the battlefield crazy and they become your slaves.
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Durnash's Flames |
The creature that took damage is wracked with flames of intensity proportional to its pain.
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Earthen Prison |
You conjure a grasping vine from the earth that snatches your target and drags the creature beneath the earth.
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Echo Spell |
You call upon the echo of a spell just cast.
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Eldritch Strike |
Powerful strike of pure cosmic energy.
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Elemental Maelstrom |
Unleash an elemental blast, dealing moderate damage in four different types.
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Energy Immunity |
Give a willing creature immunity to one type of elemental damage
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Enervation, Variant |
You fire a ray of necrotic energy at a creature within range and attempt to drain its life away.
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Enigma's Paper Seal |
A spell designed to use the fears of a target to aid in sealing them away in paper.
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Enlighten Undead |
A spell that brings the soul back to an undead creature.
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Enraged Enhancement |
Your form balloons, as does your rage.
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Essence of Lifespark |
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Eternal-Force Blizzard |
You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
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Exploding Spaghetti Meteor |
You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
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Explosive Arrow |
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Eye of the Euryale |
Invoke the power of a Gorgan sister through a heart-piercing strike.
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Fallen Meteor |
A bright streak of light appears in the sky: a meteorite heated to incandescence in the atmosphere, which you direct to a point within range.
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Far Jaunt |
Teleport a very large distance.
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Feign Life |
Shadow infuses objects which come to life under your command
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Fia's Mist |
Create a black mist that, if stood inside of for too long, instantly kills a creature.
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Field of Vineyards |
A field of vines emerge around you, striking nearby targets.
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Fiery Dance |
Cloak yourself in flames and shoot three puddles of flames that damage creatures and leave damaging difficult terrain behind.
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Final Move |
Fall unconscious to protect allies, or to destroy enemies.
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Find Omega |
Conjure the spirit of a great beast to accompany you along your journeys.
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Firaga IV |
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Fire Enchantment |
You infuse a nonmagical weapon with elemental fire.
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Fire Flow |
A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
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Fire Volley |
For the duration of the spell, you can repeatedly shoot bolts of fire.
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Fires of Entanglement |
An entangle spell that burns.
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Firestaff |
You transmute a normal wooden staff into a shaft of fire.
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Five Sided Shelter |
'By completing The Trial of the Green Lion from the Five Faced King, you are granted a space to seek refuge from the elements and rest peacefully'
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Fleeing Spirits |
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Flesh Clone |
Using a sample of blood, you create a temporary clone of a dead or unconscious creature.
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Flesh Mending |
You help mend organic flesh that is or has been damaged.
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Flesh to Jelly |
You attempt to turn one creature that you can see within range into jelly.
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Force Wave |
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Forced Movement |
You meld your hand to the forces of space, forcefully moving your opponent
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Forceful Smite |
The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target.
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Freedom of the Winds |
Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground.
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Frozen Defenses |
You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
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Gaseous Death |
Childish, but very effective.
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Gemstone Phalanx |
You call forth a protective wall of shimmering, interlocked gemstones.
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Ghoul Touch |
You touch a living creature to imbue a minor magical strain of undeath, paralyzing it.
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Giant Size |
You cause a willing creature within range to grow to a much larger size.
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Glass Canon |
boom boom lore cannon
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Gliding Light |
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Glitterdust |
Choose a point within range. A cloud of golden particles covers everyone and everything within a 10-foot radius of that point, blinding creatures.
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Glomi's Quick Friends |
You create partly visible clones of yourself to fight for you.
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Gloom Walk |
Wreathed in your own shadow, your quiet movements allows you to move with haste through darkness.
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Glyph of Oath-binding |
You inscribe a glyph on one or more willing person to enforce an oath or contract.
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God Hammer |
You make a swift motion with your index and middle fingers, creating a hammer of lightning which falls on a creature or object within range.
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Goldweaver's Ray |
You charge for a few seconds, and release a massive swarm of force bolts.
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Grater Restoration |
You restore an ailment of a grater.
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Gravitational Anomaly |
You distort spacetime in a 5-foot cubed unoccupied space.
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Great Chaos Fireball |
Hurl a clump of searing, flaming lava at a foe.
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Greater Blood Orb |
Draw the blood of nearby creatures to fire a massive blood orb at an opponent within range.
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Greater Darkness |
Magical darkness spreads to fill a vast area.
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Greater Gentle Repose |
A spell which not only stops decay but reverses it.
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Greater Moment |
Creates a picture in a view style of your choice.
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Greater Polymorph |
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Gruff's Radical Rebirth |
Don't die when you are killed.
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Grum's Lesser Mojo Transfer |
This lesser version of a higher level spell transfers a soul from a character to an object.
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Hado 90 |
You summon a large black box made of spiritual pressure, and hurt anything that was caught inside of it
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Hallowed Ground |
You create an aura of negative energy, which stifles most spells.
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Hallowed Rain |
Rains holy water in an area inflicting radiant damage to undead and healing allies.
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Healer of Multitudes |
You overflow with positive energy, able to restore those you touch to perfect health.
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Healing Fire |
Transmute magic fire into healing
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Heaven's Door |
A spell that allows one to look at the honest life experiences and truths a person knows.
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Hell Smite |
The next time you hit a creature with a melee weapon attack during this spell's duraion, you literally send it to hell.
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Hellfire |
Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching along a curved path towards a creature you can see within range.
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Hellfire Sphere |
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Helotry |
Channel magical energies through an ally, allowing them to cast spells using it
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Heroic Intervention |
You conjure a heroic aura, protecting all your allies nearby
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Ice Beam |
You cast a chilling blue-white light in a line 60 feet long and 5 feet wide.
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Imbue Harmlessness |
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Imbuing Ritual |
A ritual, that imbues your body with certain properties of the creature that you sacrifice.
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Improved Magic Missile |
An improved version of the Magic Missile spell.
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Infernal Law |
You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
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Inflict Exhaustion |
A port of 3.5's ray of exhaustion with a different name
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Inumaki Word Variant Ignite |
Force a creature to adhere to your word and burst into flames.
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Iron Flesh |
This spell turns your flesh to an iron-like substance for protection.
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Iron Maiden |
You conjure an iron maiden, dealing heavy piercing damage to one target.
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Judgment |
You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic.
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Kerrhylon’s Magic Missile |
An improved version of the Magic Missile spell, created by Kerrhylon Sora-Ghesh, an Archmage of Evocation.
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Kinetic Redistribution |
Create a magical barrier which absorbs the impacts of damage, and can transform into a weapon.
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Languor |
You manipulate the weight of your opponents shadow, pinning them down
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Lanky's Long Arm |
You conjure a spectral being which envelops your body, granting you otherwordly punch range.
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Last Stand |
Through positive necromantic energies, you give the soul of a specific creature a last stand in battle.
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Lightning Rain |
When using his powers an insane lightning storm begins to fall from the sky and hit several targets causing lightning and thunder damage
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Lightning Rush |
Like a bolt of lightning, you rush in and impose yourself between an attack and its target.
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Lolth's Bloodline |
You transform your body, gaining powerful spider-like abilities and features, depending on level this spell was cast at.
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Lucent Singularity |
Summon a spinning anomaly of twisted light that detonates.
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Magic (Mobius) |
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Magic Missile Barrage |
A more potent form of Magic Missile aimed at targeting multiple targets at once.
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Magic Missile Storm |
You summon a devastating swarm of magic missiles in a designated area
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Mark of Syrix |
You place the mark of the dragon Syrix on your foes, searing their flesh.
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Marvin's Gutterball |
Conjure a massive ball of explosives, which smashes through cover with ease.
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Mass Arcane Cure |
With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
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Mass Dodgeball |
You give a whole bunch of creatures the power to dodge balls.
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Mass Inflict Wounds |
A wave of negative energy washes out from a point you choose within range.
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Mass Transcription |
Copy the contents of a book to another book, or more.
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Massive Magic Missile |
The most powerful form of magic missiles that has damage of multiple types (force, thunder, cold, Lightning, fire, radiant, necrotic, poison or acid)
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Master of the Four Winds |
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Mike's Hard Lemonade, Variant |
Harnessing the power of Lapuard, you unleash a torrent of Booze upon your enemies to quench their thirst and render their bows and blades useless.
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Mind Fog |
You fill a 20-foot-radius sphere centered on a point within range with a thin, otherworldly fog bank that weakens the mental resistance of those caught in it.
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Monolith |
You create a stone pillar and imbue it with restorative nature magic.
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Moonblast |
You conjure a pillar of moonlight to strike your foes with lunar power.
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Mourning Mist |
You evoke a cloud of gray mist, which horrifically transforms any creature it comes in contact with.
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Mùspelflame |
You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
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Nathaniel's Undead Army |
Project your soul and drain your blood to raise your personal army of undeath.
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Necromancer's Flames |
Only necromancers can know how to use this spell.
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Necromancer's Mask |
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Necrotic Boom |
Allows you to react to damage with an explosion
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Nexus Weapon |
You imbue a weapon you touch with psychic power.
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Nightmare |
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Noro's Siphon Scythe |
Draw forth the power of The Dark Arts and create a spectral Image of yourself that leeches life.
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Nu-Uh |
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O'Bannon's Siege Missiles |
You fire a barrage of oversized magic missiles capable of battering down castle walls.
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OGC:Drowning |
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One with Nature |
Turns yourself into a tree to absorb nutrients from the planet and heal.
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Otto's Gong of Isolation |
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Pass into Shadow |
You step deeply into the shadows, emerging in another realm
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Perfect Cube |
Conjure an invincible cube.
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Permanency |
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Permanency, Variant |
A spell cast with another spell causing to become permanent.
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Petty Wish |
Cast a petty wish to fill some small desire of yours
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Phase, Variant |
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Phoenix Dash |
Take to the skies in a burst of flames!
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Plumbophoresis |
You magick a 5 foot cube of lead into existence.
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Positive/Negative Energy Zone |
A spell that interferes with the natural course of positive and negative energy. It could have been created by a Lich or a powerful demon, or even a cleric. Regardless of who created it, its usefulness for both healing and wounding.
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Power Word Recharge |
Oh, the only way to regain expended charges is by waiting it out, you say?
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Power Word: Soup |
Imbed the truth of the Demi-God Storm, and impart the wisdom that tea is, in fact, the best soup.
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Prismatic Bow |
A magical Longbow appears in your hands.
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Prying Eyes |
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Quick |
Quick can help with combat and complex puzzles
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Quintessa's Dweomerdrain |
With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost.
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Radiant Chains |
Using a divine power, you bind an otherworldly being with glowing chains of light, which burn into the creature's body.
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Rain of Fiery Blades |
Massacre your enemies with a storm of swords that are on fire!
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Random Spell |
Cast a random spell from your class spell list
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Random Walk |
Haphazardly teleport a creature away.
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Rapture, Variant |
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Realistic Defibrillate |
You try using a televised method of reviving someone to much less effect than is expected.
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Realistic Explosion |
A surprisingly realistic explosion.
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Redemption |
Restores an undead creature to life.
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Reflect |
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Reincarnate Skeleton |
Provided that the creature which had the skeleton has been dead no longer than 2 weeks, the spell forms a new adult body for it and then calls the soul to enter that body.
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Remorseless Winter |
Release an icy storm around you.
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Remote Casting |
Cast a 'Self', 'Touch', or 'Variant touch' range spell on a target anywhere in the world for which you have constructed a Doll Avatar.
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Repair/Raze |
Manipulate the age of a certain area, either turning back time or advancing it to dust.
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Resonant Shockwave |
Fire an ultrasonic projectile that creates a deadly explosion of sound.
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Reverse Morality |
Flips the target's alignment.
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Riddle |
You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
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Riddle’s Ridiculous Routine |
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Righteous Might |
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Righteous Storm |
Three pillars of fire erupt on a place of your choosing.
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Road Roller |
summon the almighty road roller to flatten your enemies
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Sand Tornado |
A great tornado of sand causes chaos and devastation at your whim.
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Sand's Body |
Create a body of sand to escape dangerous situations
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Sanguine Mantle |
A deathly air of sanguine mist protects your ward.
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Seamless Space |
Connect two nearby points in space seamlessly.
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Secret Hado |
you infuse the environment around you with a simple but powerful enchantment.
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Sehanine's Blessing |
Illuminated by the moon's rays, you create a cold environment where your allies receive a high level healing
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Self-Sufficient Dead |
Create several somewhat intelligent undead, who do not require command.
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Seppuku |
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Shadow Record |
You create shadows of all sorts of creatures.
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Shadow Walk |
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Shape Flesh |
Permanently change a creature's physical appearance
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Shock Coil |
Emit a powerful field of electricity surrounding you.
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Siphoning Conduit |
Turn yourself or another into a conduit, draining the life from all nearby enemies.
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Six Paths, Five Rings: Kurikara Divine Blade |
Create a divine manifestation of Nioh Kulika.
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Slice |
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Slogo's Shotgun |
You conjure a large shotgun made of pure force energy to blast your opponents.
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Smile of the Stheno |
Invoke the power of a Gorgan sister through a disarming smile.
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Sonic Boom |
You unleash a sonic boom that damages everything in a cone.
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Sorrel's Magic Lance |
Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries.
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Sorrel's Superior Magic Missile |
Sorrel Glintwing's Even Stronger Magic Missile
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Sorrel's Warding Missile |
Sorrel Glintwing's Modified missile spell that grants greater protection against attacks.
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Soul Field |
makes an aura of souls rise from the ground around the user
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Soul Tap |
You tap a creature's soul, causing physical and mental disorientation.
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Sphere of Simulated Antimagic |
Within this sphere you create, the effects of anti-magic are simulated through magic.
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Spike Storm |
You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
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Spirit Rush |
The caster emits an ephemeral aura allowing high-speed dashes.
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Stamp |
The study of negative energy has allowed you to understand how to share it's affects with others
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Stardown |
Part the sky itself!
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Stellar Conflagration |
You create 5 spheres of fire on your back, which can be used in multiple ways
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Stone Drill |
This spell allows you to bore through natural rock.
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Strands of Life |
You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature.
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Stun Monster |
A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
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Suffocation |
Suck the air and the life out of your foe
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Summon Hutijin |
Summon the mighty archdevil Hutijin. He does not take nicely to being interrupted by mortals.
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Summon Mahoraga |
Summon Mahoraga from jujutsu kaisen
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Summon Plant |
Call forth an ally of flora to assist you.
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Summon Wight |
Summon one Wight, which can, in turn, control ghouls.
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Sunbeam, Variant |
Raising your arms, the sun lights concentrate at your hands and pointing to a enemy you can throw a ray and cause a lot of radiant damage, as a sequence of this, you heal all allies in a 15 ft.
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Sunlight Spear |
One of the ancient original miracles, that launches a spear of sunlight.
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Super Duplex Barrier |
Create a barrier to damage and repel enemies.
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Superspeed Spheres |
Finally go fast!
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Swift Blade Bane |
A slashing force that powers your blade, infusing it with magical power.
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Swirling Storm |
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Tabrīs’ Holy Fire |
Blast an opponent with the power of good and flames
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Telefrag |
Physics really doesn't like it when two objects try to be in the same place at the same time.
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Temporary Expertise |
You learn to do something better, making you magically expertised in that certain object.
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Teuful's Fireball |
An all-or-nothing fireball.
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Thaumic Irridiation |
Blast a line of magical radiation that disintegrates its unfortunate victims.
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Time Control |
You gain control of the passage of time of the environment in an area around you.
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Time Trap |
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Traitorous Blood |
"I can make you dance like a puppet, your very blood eager to obey."
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Transform the Landscape |
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Traumatic Teleport |
You teleport a creature within range into a solid object.
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True Dispell |
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Undead Artisans |
You create an undead only capable of craftsmanship
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Unmoored Ego |
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Unnerve |
Turn your fighter into an unfeeling juggernaut of pain. With minor side effects.
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Unravel Dweomer |
You drain harmful magical energy away from a target
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Vampiric Cloak |
You cloak yourself in energy that saps the life of those around you and bolsters your health.
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Vanishing Trick |
You cause one creature to vanish, as if they were disintegrated.
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Vankodek's Black Widow |
Sprout several spider-esc limbs, which greatly enhance your combat capabilities.
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Violent Vandalism |
Attack the rendition of a creature with your blood.
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War Song |
You breathe in, and begin a chant which can make any man a willing fighter.
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Warrior's Armor |
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Water Volley |
For the duration of the spell, you can repeatedly shoot bolts of water.
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Wave of Obliteration |
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Wild Fire Surge |
You take a ruby in your hand, and hold it between your hand as if you were praying. Your hand starts emitting red light and sparks appears around you. Your eyes turn into a pool of red.
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Witchfire |
You conjure a mysterious screaming purple flame which burns the body and soul.
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Withering/Burning |
A terrible curse that inflicts mortal dependence on light or mortal aversion to light.
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Wizzro's Blast |
You push both hands forward to blast a searing beam of life-draining energy.
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Workaholic |
By casting the spell the target you have chosen is forced to do menial tasks and chores wherever they are currently located (including the tidying up of a forest or dungeon).
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Xenae's Bubble Prison |
You trap a Huge or smaller creature within range in a suffocating mass of water.
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Zealousy |
Willing creature permanently becomes obsessed with your best interests and cannot defy you.
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Zeno's Grim Reaping |
Invoke the visage of death itself to reap your foes.
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Zero |
One cannot achieve true power and protect their own life
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