Fleeing Spirits (5e Spell)
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|Casting time:||1 action|
|Range:||Self (10-foot radius)|
When a young warlock returned from a session with the Great Old Ones, he found himself sitting in a circular void, surrounded by the spirits of the dead. As soon as he moved to touch them, they roared and stormed upwards, shaking the ground and burning his flesh.
When cast, a circular void 10 feet in radius appears beneath the caster, and spirits of the damned rush out dealing 8d6 necrotic damage.
At higher levels: when you cast this spell with a level 6 spell slot or higher it adds 1d6 necrotic damage for every spell slot over 5th level.