Fire Enchantment, Variant (5e Spell)
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5th-level Transmutation | |
Casting time: | 1 hour |
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Range: | Touch |
Components: | V, S, M (a gemstone worth at least 500 gp, which the spell consumes) |
Duration: | Until Dispelled |
A non-magical weapon you are touching throughout the casting of the spell becomes a magical flaming weapon. Until the enchantment is dispelled, that weapon gains the following benefits:
- Attack and damage rolls made with the weapon gain a +1 bonus.
- The weapon is considered magical.
The weapon is permanently wreathed in flames that shed bright light in a 30-foot radius, and dim light for an additional 30 feet and deals an additional 2d6 of a damage type depending on the gemstone used, this will also determine the colour of the fire;
- Ruby: Normal Flame (Orange/ Red) 2d6 fire damage.
- Sunstone: Holy Flame (Gold/ Yellow) 2d6 radiant damage.
- Onyx: Unholy Flame (Black/ Purple) 2d6 necrotic damage.
- Sapphire: Cold Flame (Blue/ White) 2d6 cold damage.
Whenever this weapon is used to land a critical hit, it erupts with fire, dealing an additional 2d10 damage to the target.
At Higher Levels. When cast using an 8th level spell slot, the weapon can be invested with a command word that when spoken, douses and reignites the flames as a bonus action.
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