Desert Hands (5e Spell)
5th-level | |
Casting time: | 1 action |
---|---|
Range: | 120 feet |
Duration: | Concentration |
You create 2 Large hands of sand in an unoccupied space that you can see within range. The hands lasts for the spell’s duration, and they moves at your command, mimicking the movements of your own hands.
The hands are an object that has AC 20 and hit points equal to half of your hit point maximum. If they drops to 0 hit points, the spell ends. They have a Strength of 26 (+8) and a Dexterity of 10 (+0). The hands do not fill its space.
When you cast the spell and as a bonus action on your subsequent turns, you can move the hands up to 60 feet and then cause one of the following effects with it:
Clenched Fists. The hands strikes one creature or object within 5 feet of it. Make a melee spell attack for the hands using your game statistics. On a hit, the target takes 4d8 force damage.
Forceful Hands. The hands attempt to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hands pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hands moves with the target to remain within 5 feet of it.
Grasping Hands. The hands attempt to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hands is grappling the target, you can use a bonus action to have the hands crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
Interposing Hands. The hands interpose itself between you and a creature you choose until you give the hands a different command. The hands moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its Strength score is higher than the hand’s Strength score, the target can move toward you through the hand’s space, but that space is difficult terrain for the target.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard
[[Category: ]]