Hermit's Sanctum (5e Spell)
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|Casting time:||1 minute|
|Components:||V, S, M (an eviction notice, a planar map to the sanctum, and a silver key worth at least 500 gp)|
Upon completion of casting, you create a dimensional doorway to a demiplane that houses your magical shelter. The doorway remains open for the duration. Only creatures designated by you may see or enter the doorway, but no more than 3 creatures may be within your sanctum at once. The sanctum is a 20 foot by 30 foot "building" that takes on any appearance you choose. Within the sanctum are the following resources: A finely crafted bed and 2 bedrolls, a small herb garden that replenishes daily and provides basic sustenance for a day for 3 creatures, a fireplace, a study, and a laboratory of your choosing from the following; a smithy, an alchemy lab, an herbalist's nook, a leatherworker's workshop, or a personal office housing forgery supplies.
You and any creatures permitted by you to stay within the sanctum may remain for 24 hours before being returned to the point at which the spell was initially cast. Note that time passes normally while within the sanctum. Finally, you may force any creature of your choice from your sanctum, and they may not return until designated otherwise by you.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you may remain within the sanctum for up to a week's time.
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