Sand's Body (5e Spell)

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Sand's Body
5th-level Evocation
Casting time: 1 bonus action or 1 reaction,when you or an ally is targeted by an attack from up to 60 feet away.
Range: Self or ally in view range, up to 18 meters.
Components: V or S, M(100 grams of sand or earth)
Duration: 1 minute


Create a fake sand body that looks the same as you or your ally. The body will defend a magic attack or physical attack, whether at close range or not. After defending, you may have an opportunity to escape or counterattack without the enemy having time to react. The false body has resistant to damage from non-magical weapons, immune to bashing, cold and fire damage, immune to all conditions and vulnerable to fire damage. Using your action or bonus action, the body can make an attack, creating an area of spikes, where all creatures within 10 feet must make a Dexterity saving throw or take 3d8 piercing damage or half of those. damage occurs and can also serve as a Teleport to move to the location where the body was left using your action or bonus action to create the body with the intention of creating a location to teleport to. The body can occupy unoccupied spaces of up to 1.5 cubic meters. If you teleport to an occupied location, whether by a creature or an object, you take 2d10 energy damage when taking this action (The creature will also receive this energy damage if it is in the same place as the body) This spell is also effective in grab attempts made by the creature, being able to avoid a grab that could be lethal. Additionally, when you use the ability and are in the Immobilized or Prone condition, you remove those conditions when using this ability. The effect ends with the passage of time, until the target destroys the body, uses some magic such as Disintegrate or Dispel Magic to destroy the body, the user teleports to the place where the body was left or the body uses thorn attacks.

At Higher Levels. When you cast this spell using a spell slot 8th level, you can teleport 2 times, but it will go to the same place where you left your clone.

Sand Person[edit]

Medium construct (golem), any alignment


Armor Class 13 (+ your spellcasting modifier)
Hit Points 22 (3d8 + 9)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 6 (-2) 12 (+1) 8 (-1)

Skills Athletics +5, Perception +4
Proficiency Bonus 3
Senses passive Perception 14
Languages Languages ​​you speak
Challenge your bonus proficiency ( XP)


Destructive thorn. If the sand person takes any fire-related damage, his thorn damage increases by 1d8. If the fire damage comes from a spell, the thorn's damage increases with level (for example, the 4th-level fireball spell increases the damage by 2d8 instead of the normal 1d8), up to a maximum of 7d8.

ACTIONS

Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 3) bludgeoning damage.



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