5e 5th Level Spells
Jump to navigation
Jump to search
Back to Main Page → 5e Homebrew → Spells
5th-Level Spells | Summary | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
10cc of Time Stop | Stop time and take a half-turn as a reaction to anything. | |||||||||||
8 Sauce Supreme | By Speaking “8 Sauce Supreme!” And ringing the bell once, a single sauce will appear in an unoccupied space within 5 feet of you. It may not immediately obvious where it is. | |||||||||||
Accelerate Self | Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace. | |||||||||||
Acid Rain | Create a magical cloud of acid rain to cause damage over large amounts of area | |||||||||||
Aetheric Aura | Infuse the air around you with quintessential energy, boosting the strength of your allies. | |||||||||||
Air Punch | You punch the air creating a giant fist to hit a target. | |||||||||||
Anchor Howl | A shout that draws in and damages enemies. | |||||||||||
Ancient Dragon's Lightning Spear | A more volatile version of the traditional lightning spear, for the more experienced members of the Dragon Cult in the Lands Between. | |||||||||||
Animal Mind Switch | You touch a creature you can see to alter their mind. | |||||||||||
Arcane Fusion | You weave two spells together in your mind and release them in a single burst of magic. | |||||||||||
Army of the Dead | ||||||||||||
Aspect Of the Fallen One | You call upon the power of a fallen angel to bolster yourself and attack your enemies. | |||||||||||
Assquake | ||||||||||||
Astral Entity | You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane. | |||||||||||
Astral Release | Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies. | |||||||||||
Astromancy | By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people. | |||||||||||
Atakast's Existential Cure-All | Target gains complete understanding of themselves for a limited time. | |||||||||||
Atlantean Weapon | You imbue a weapon you touch with the elemental power of the deep blue sea. | |||||||||||
Aura Pulse | You create an explosive energy sphere with your soul. | |||||||||||
Awaken Self | Awaken yourself from loss of intelligence, volition, or consciousness, or resume sleep. | |||||||||||
Awaken Warforged | This spell works similarly to awaken, except that the target is a Warforged. | |||||||||||
Bakudo26 | Bakudō # 26:Kyokkō (曲光, Bent Light) is a Kidō spell. | |||||||||||
Bakudo58 | Bakudō # 58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) is a Kidō spell. | |||||||||||
Bakudo62 | Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell. | |||||||||||
Baleful Polymorph | Transform an enemy into a harmless animal | |||||||||||
Ballistakinesis | You gain the ability to manipulate the trajectory and force of physical projectiles by thought. | |||||||||||
Beckoning Order | Remove the randomness of chaos from the surrounding area | |||||||||||
Bhahoozun's Maddening Gale | Use the power of wind to make your opponents go insane | |||||||||||
Blasting Beam | A thin, blindingly bright sliver of light instantly streaks from your fingertips to any creature or surface, exploding at the point of contact. | |||||||||||
Blinding Flash | A creature within range is subjected to a blinding flash before its eyes. | |||||||||||
Blood Exchange | Convert your feos life into your own, or boost your damage output. | |||||||||||
Blood Rain | Rains blood in an area that inflicts necrotic damage, but rejuvenates undead | |||||||||||
Bone Telling | Throw bones and see what you get! | |||||||||||
Bone Trap | you make a circle of blood which shoots up with sharp bones when a creature walks over it | |||||||||||
Bound Dead | Bind an undead servant to an object to be summoned at a later date. | |||||||||||
Call of Crusaders | Raise your weapon high as you call forth spectral Paladins from your deity. | |||||||||||
Camel's Drink | You fill an open container within range with up to 5 gallons of magically cool and refreshing drinking water. | |||||||||||
Cannon of Haima | Shoots an arcing magic explosive that explodes on impact. | |||||||||||
Carrion Beetles | Conjure beetles to eat away at your opponents | |||||||||||
Cerg's Icy Gambit | Creates an incredibly tough icy barrier around you, which is dangerous to everyone, including you. | |||||||||||
Chaos Storm | You pound an area with blasts of chaotic energy. | |||||||||||
Chastise | You unleash the power of your convictions to smite your enemies, based on your alignment, and theirs. | |||||||||||
Chromatic Explosion | You gesture to a point you can see within range, and an explosion of energy that erupts from that point. | |||||||||||
Chronos Field | Create a sphere of distorted time that affects creatures in different ways. | |||||||||||
Circle of Magic Resistance | You create a 15-foot radius sphere of protective energy, centered on you, shielding yourself and nonhostile creatures in this area from the effects of harmful spells. | |||||||||||
Compel Suicide | You compel a creature to kill itself. | |||||||||||
Conjure Dream Creature | You call forth a servant being from The Dream. | |||||||||||
Conjure Ordinance | Create an artillery piece, which rains hell upon your enemies. | |||||||||||
Conjure Skeletons | You call forth a group of skeletons. | |||||||||||
Conjurer Joke | ||||||||||||
Control Person | You control the mind of a humanoid, which can only resist with the force of its personality. | |||||||||||
Control Plants | You attempt to beguile a plant creature that you can see within range. | |||||||||||
Create Ghost | ||||||||||||
Create Guardian | Using your own essence you create a loyal guardian and companion that will serve you for life... or longer... | |||||||||||
Create Horror Knight | Summon an undead knight to bring terror to your enemies. | |||||||||||
Create Minor Helm | You touch a Chair or similar object, creating temporary minor helm. | |||||||||||
Create Portal | Creates a portal in a crystal shell for a ship to pass through. | |||||||||||
Crown of Stars, Variant | The caster surrounds themselves with a crown or mantle of stars primed to decimate their foes. | |||||||||||
Crystalline Sanctuary | You channel the protective power of gems to create a sanctuary of sparkling, translucent crystal walls that surround you. | |||||||||||
Curtain of Shadow | Antimagic Field for divination | |||||||||||
Dalamars Arm of Fire Deamon | The caster touches a creatures arm and it becomes wreathed in flame and is the likeness of a fire demon. | |||||||||||
Dance of Shadows | Create a number of illusory duplicates of yourself that confuse the enemy and can attack them | |||||||||||
Dark Air or Water | You reach into the Plane of Shadows, manipulating the environment there to enact change in the Material plane. | |||||||||||
Dark Transformation | You infuse and undead creature within range with power, transforming it into an unstoppable monstrosity | |||||||||||
Darkbolt | With a quick invocation you call forth a nimbus of jet-black night around your hands, from which you shoot black bolts of power that trail wisps of terrible darkness. | |||||||||||
Decrepit Hands | Cripple one of your hands to cripple the hand of your target. | |||||||||||
Deep Forest Emergence | Summon vines to attack enemies and enhance them with plant growth | |||||||||||
Deep Identification | identify the characteristics of a creature. | |||||||||||
Defibrillate | You bring the newly dead back to life | |||||||||||
Dellmudes Hammer | You create a massive hammer of glowing red force in an unoccupied space you can see within range. | |||||||||||
Delta Divide | Two copies of yourself are created to fight for you | |||||||||||
Diluvian Wave | You strike the ground, causing flood waters of old to surge from the ground and sweep away your enemies. | |||||||||||
Din's Fire | You thrust your palm into the ground, and from that point a sphere of magical flame arises and rapidly expands outward. | |||||||||||
Direct Strike | You gain insight into the target's defenses, making it easier to land critical hits. | |||||||||||
Disintegrating Smite | The next time you hit a target with a weapon attack before this spell ends, your weapon crackles with force. | |||||||||||
Disrupting Weapon | Make a melee weapon deadly to undead, destroying them utterly if struck in combat with this weapon. | |||||||||||
Divine Judgement | Flames wreathe a creature, potentially reducing it to ash. | |||||||||||
Divine Mission | grant allies divine power to complete a critical task with enhanced efficiency. | |||||||||||
Doppelganger | Create a phantom clone of yourself, capable of mirroring you movements to deadly effectiveness. | |||||||||||
Dr. Nefario's Battery Zap | A ranged lightning attack that can jump between foes. | |||||||||||
Draconic Strike | You conjure a ghost-like draconic spirit that flies at a creature or object within range. | |||||||||||
Dragon Meteor | You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower. | |||||||||||
Dragon Rage | For the duration of the spell, your melee prowess grows exponentially. | |||||||||||
Dragon Rage, Variant | For the duration of the spell, your melee prowess grows exponentially. | |||||||||||
Drain | Make a melee spell attack against one creature. | |||||||||||
Drive the Battlefield Crazy | Calling on your divinity you drive targets around the battlefield crazy and they become your slaves. | |||||||||||
Durnash's Flames | The creature that took damage is wracked with flames of intensity proportional to its pain. | |||||||||||
Earthen Prison | You conjure a grasping vine from the earth that snatches your target and drags the creature beneath the earth. | |||||||||||
Echo Spell | You call upon the echo of a spell just cast. | |||||||||||
Eldritch Strike | Powerful strike of pure cosmic energy. | |||||||||||
Elemental Maelstrom | Unleash an elemental blast, dealing moderate damage in four different types. | |||||||||||
Energy Immunity | Give a willing creature immunity to one type of elemental damage | |||||||||||
Enervation, Variant | You fire a ray of necrotic energy at a creature within range and attempt to drain its life away. | |||||||||||
Enigma's Paper Seal | A spell designed to use the fears of a target to aid in sealing them away in paper. | |||||||||||
Enlighten Undead | A spell that brings the soul back to an undead creature. | |||||||||||
Enraged Enhancement | Your form balloons, as does your rage. | |||||||||||
Essence of Lifespark | ||||||||||||
Eternal-Force Blizzard | You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within. | |||||||||||
Exploding Spaghetti Meteor | You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground. | |||||||||||
Explosive Arrow | ||||||||||||
Eye of the Euryale | Invoke the power of a Gorgan sister through a heart-piercing strike. | |||||||||||
Fallen Meteor | A bright streak of light appears in the sky: a meteorite heated to incandescence in the atmosphere, which you direct to a point within range. | |||||||||||
Far Jaunt | Teleport a very large distance. | |||||||||||
Feign Life | Shadow infuses objects which come to life under your command | |||||||||||
Fia's Mist | Create a black mist that, if stood inside of for too long, instantly kills a creature. | |||||||||||
Field of Vineyards | A field of vines emerge around you, striking nearby targets. | |||||||||||
Fiery Dance | Cloak yourself in flames and shoot three puddles of flames that damage creatures and leave damaging difficult terrain behind. | |||||||||||
Final Move | Fall unconscious to protect allies, or to destroy enemies. | |||||||||||
Find Omega | Conjure the spirit of a great beast to accompany you along your journeys. | |||||||||||
Firaga IV | ||||||||||||
Fire Enchantment | You infuse a nonmagical weapon with elemental fire. | |||||||||||
Fire Enchantment, Variant | Create a Flametongue but not only with orange flames. | |||||||||||
Fire Flow | A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose. | |||||||||||
Fire Volley | For the duration of the spell, you can repeatedly shoot bolts of fire. | |||||||||||
Fires of Entanglement | An entangle spell that burns. | |||||||||||
Firestaff | You transmute a normal wooden staff into a shaft of fire. | |||||||||||
Five Sided Shelter | 'By completing The Trial of the Green Lion from the Five Faced King, you are granted a space to seek refuge from the elements and rest peacefully' | |||||||||||
Fleeing Spirits | ||||||||||||
Flesh Clone | Using a sample of blood, you create a temporary clone of a dead or unconscious creature. | |||||||||||
Flesh Mending | You help mend organic flesh that is or has been damaged. | |||||||||||
Flesh to Jelly | You attempt to turn one creature that you can see within range into jelly. | |||||||||||
Force Wave | ||||||||||||
Forced Movement | You meld your hand to the forces of space, forcefully moving your opponent | |||||||||||
Forceful Smite | The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. | |||||||||||
Freedom of the Winds | Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground. | |||||||||||
Frozen Defenses | You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core. | |||||||||||
Gaseous Death | Childish, but very effective. | |||||||||||
Gemstone Phalanx | You call forth a protective wall of shimmering, interlocked gemstones. | |||||||||||
Ghoul Touch | You touch a living creature to imbue a minor magical strain of undeath, paralyzing it. | |||||||||||
Giant Size | You cause a willing creature within range to grow to a much larger size. | |||||||||||
Glass Canon | boom boom lore cannon | |||||||||||
Gliding Light | ||||||||||||
Glitterdust | Choose a point within range. A cloud of golden particles covers everyone and everything within a 10-foot radius of that point, blinding creatures. | |||||||||||
Glomi's Quick Friends | You create partly visible clones of yourself to fight for you. | |||||||||||
Gloom Walk | Wreathed in your own shadow, your quiet movements allows you to move with haste through darkness. | |||||||||||
Glyph of Oath-binding | You inscribe a glyph on one or more willing person to enforce an oath or contract. | |||||||||||
God Hammer | You make a swift motion with your index and middle fingers, creating a hammer of lightning which falls on a creature or object within range. | |||||||||||
Goldweaver's Ray | You charge for a few seconds, and release a massive swarm of force bolts. | |||||||||||
Grater Restoration | You restore an ailment of a grater. | |||||||||||
Gravitational Anomaly | You distort spacetime in a 5-foot cubed unoccupied space. | |||||||||||
Great Chaos Fireball | Hurl a clump of searing, flaming lava at a foe. | |||||||||||
Greater Blood Orb | Draw the blood of nearby creatures to fire a massive blood orb at an opponent within range. | |||||||||||
Greater Darkness | Magical darkness spreads to fill a vast area. | |||||||||||
Greater Gentle Repose | A spell which not only stops decay but reverses it. | |||||||||||
Greater Moment | Creates a picture in a view style of your choice. | |||||||||||
Greater Polymorph | ||||||||||||
Gruff's Radical Rebirth | Don't die when you are killed. | |||||||||||
Grum's Lesser Mojo Transfer | This lesser version of a higher level spell transfers a soul from a character to an object. | |||||||||||
Hado 90 | You summon a large black box made of spiritual pressure, and hurt anything that was caught inside of it | |||||||||||
Hallowed Ground | You create an aura of negative energy, which stifles most spells. | |||||||||||
Hallowed Rain | Rains holy water in an area inflicting radiant damage to undead and healing allies. | |||||||||||
Healer of Multitudes | You overflow with positive energy, able to restore those you touch to perfect health. | |||||||||||
Healing Fire | Transmute magic fire into healing | |||||||||||
Heaven's Door | A spell that allows one to look at the honest life experiences and truths a person knows. | |||||||||||
Hell Smite | The next time you hit a creature with a melee weapon attack during this spell's duraion, you literally send it to hell. | |||||||||||
Hellfire | Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching along a curved path towards a creature you can see within range. | |||||||||||
Hellfire Sphere | ||||||||||||
Helotry | Channel magical energies through an ally, allowing them to cast spells using it | |||||||||||
Heroic Intervention | You conjure a heroic aura, protecting all your allies nearby | |||||||||||
Ice Beam | You cast a chilling blue-white light in a line 60 feet long and 5 feet wide. | |||||||||||
Imbue Harmlessness | ||||||||||||
Imbuing Ritual | A ritual, that imbues your body with certain properties of the creature that you sacrifice. | |||||||||||
Improved Magic Missile | An improved version of the Magic Missile spell. | |||||||||||
Infernal Law | You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon. | |||||||||||
Inflict Exhaustion | A port of 3.5's ray of exhaustion with a different name | |||||||||||
Inumaki Word Variant Ignite | Force a creature to adhere to your word and burst into flames. | |||||||||||
Iron Flesh | This spell turns your flesh to an iron-like substance for protection. | |||||||||||
Iron Maiden | You conjure an iron maiden, dealing heavy piercing damage to one target. | |||||||||||
Judgment | You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic. | |||||||||||
Kerrhylon’s Magic Missile | An improved version of the Magic Missile spell, created by Kerrhylon Sora-Ghesh, an Archmage of Evocation. | |||||||||||
Kinetic Redistribution | Create a magical barrier which absorbs the impacts of damage, and can transform into a weapon. | |||||||||||
Languor | You manipulate the weight of your opponents shadow, pinning them down | |||||||||||
Lanky's Long Arm | You conjure a spectral being which envelops your body, granting you otherwordly punch range. | |||||||||||
Last Stand | Through positive necromantic energies, you give the soul of a specific creature a last stand in battle. | |||||||||||
Lightning Rain | When using his powers an insane lightning storm begins to fall from the sky and hit several targets causing lightning and thunder damage | |||||||||||
Lightning Rush | Like a bolt of lightning, you rush in and impose yourself between an attack and its target. | |||||||||||
Lolth's Bloodline | You transform your body, gaining powerful spider-like abilities and features, depending on level this spell was cast at. | |||||||||||
Lucent Singularity | Summon a spinning anomaly of twisted light that detonates. | |||||||||||
Magic (Mobius) | ||||||||||||
Magic Missile Barrage | A more potent form of Magic Missile aimed at targeting multiple targets at once. | |||||||||||
Magic Missile Storm | You summon a devastating swarm of magic missiles in a designated area | |||||||||||
Mark of Syrix | You place the mark of the dragon Syrix on your foes, searing their flesh. | |||||||||||
Marvin's Gutterball | Conjure a massive ball of explosives, which smashes through cover with ease. | |||||||||||
Mass Arcane Cure | With the power of the arcane arts of a Magister you can heal more than 1 creature at a time | |||||||||||
Mass Dodgeball | You give a whole bunch of creatures the power to dodge balls. | |||||||||||
Mass Inflict Wounds | A wave of negative energy washes out from a point you choose within range. | |||||||||||
Mass Transcription | Copy the contents of a book to another book, or more. | |||||||||||
Massive Magic Missile | More magic missiles. | |||||||||||
Master of the Four Winds | ||||||||||||
Mike's Hard Lemonade, Variant | Harnessing the power of Lapuard, you unleash a torrent of Booze upon your enemies to quench their thirst and render their bows and blades useless. | |||||||||||
Mind Fog | You fill a 20-foot-radius sphere centered on a point within range with a thin, otherworldly fog bank that weakens the mental resistance of those caught in it. | |||||||||||
Monolith | You create a stone pillar and imbue it with restorative nature magic. | |||||||||||
Moonblast | You conjure a pillar of moonlight to strike your foes with lunar power. | |||||||||||
Mourning Mist | You evoke a cloud of gray mist, which horrifically transforms any creature it comes in contact with. | |||||||||||
Mùspelflame | You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground. | |||||||||||
Nathaniel's Undead Army | Project your soul and drain your blood to raise your personal army of undeath. | |||||||||||
Necromancer's Flames | Only necromancers can know how to use this spell. | |||||||||||
Necromancer's Mask | ||||||||||||
Necrotic Boom | Allows you to react to damage with an explosion | |||||||||||
Nexus Weapon | You imbue a weapon you touch with psychic power. | |||||||||||
Nightmare | ||||||||||||
Noro's Siphon Scythe | Draw forth the power of The Dark Arts and create a spectral Image of yourself that leeches life. | |||||||||||
Nu-Uh | ||||||||||||
O'Bannon's Siege Missiles | You fire a barrage of oversized magic missiles capable of battering down castle walls. | |||||||||||
OGC:Drowning | ||||||||||||
One with Nature | Turns yourself into a tree to absorb nutrients from the planet and heal. | |||||||||||
Otto's Gong of Isolation | ||||||||||||
Overward Smite | The fate of your targets is in the hands of your deity now. | |||||||||||
Paralyzing Smite | The next time you hit a creature with a weapon attack before this spell ends, the weapon pulses with stunning energy as you strike. | |||||||||||
Pass into Shadow | You step deeply into the shadows, emerging in another realm | |||||||||||
Perfect Cube | Conjure an invincible cube. | |||||||||||
Permanency | ||||||||||||
Permanency, Variant | A spell cast with another spell causing to become permanent. | |||||||||||
Petty Wish | Cast a petty wish to fill some small desire of yours | |||||||||||
Phase, Variant | ||||||||||||
Phoenix Dash | Take to the skies in a burst of flames! | |||||||||||
Plumbophoresis | You magick a 5 foot cube of lead into existence. | |||||||||||
Positive/Negative Energy Zone | A spell that interferes with the natural course of positive and negative energy. It could have been created by a Lich or a powerful demon, or even a cleric. Regardless of who created it, its usefulness for both healing and wounding. | |||||||||||
Power Word Recharge | Oh, the only way to regain expended charges is by waiting it out, you say? | |||||||||||
Power Word: Soup | Imbed the truth of the Demi-God Storm, and impart the wisdom that tea is, in fact, the best soup. | |||||||||||
Prismatic Bow | A magical Longbow appears in your hands. | |||||||||||
Protection from Harm | You grant a creature a blanket-generic protection from all harm. | |||||||||||
Prying Eyes | ||||||||||||
Quick | Quick can help with combat and complex puzzles | |||||||||||
Quintessa's Dweomerdrain | With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost. | |||||||||||
Radiant Chains | Using a divine power, you bind an otherworldly being with glowing chains of light, which burn into the creature's body. | |||||||||||
Rain of Fiery Blades | Massacre your enemies with a storm of swords that are on fire! | |||||||||||
Random Spell | Cast a random spell from your class spell list | |||||||||||
Random Walk | Haphazardly teleport a creature away. | |||||||||||
Rapture, Variant | ||||||||||||
Realistic Defibrillate | You try using a televised method of reviving someone to much less effect than is expected. | |||||||||||
Realistic Explosion | A surprisingly realistic explosion. | |||||||||||
Redemption | Restores an undead creature to life. | |||||||||||
Reflect | You attempt to reflect a spell toward its caster in the process of casting said spell. | |||||||||||
Reincarnate Skeleton | Provided that the creature which had the skeleton has been dead no longer than 2 weeks, the spell forms a new adult body for it and then calls the soul to enter that body. | |||||||||||
Remorseless Winter | Release an icy storm around you. | |||||||||||
Remote Casting | Cast a 'Self', 'Touch', or 'Variant touch' range spell on a target anywhere in the world for which you have constructed a Doll Avatar. | |||||||||||
Repair/Raze | Manipulate the age of a certain area, either turning back time or advancing it to dust. | |||||||||||
Resonant Shockwave | Fire an ultrasonic projectile that creates a deadly explosion of sound. | |||||||||||
Reverse Morality | Flips the target's alignment. | |||||||||||
Riddle | You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle. | |||||||||||
Riddle’s Ridiculous Routine | ||||||||||||
Righteous Might | ||||||||||||
Righteous Storm | Three pillars of fire erupt on a place of your choosing. | |||||||||||
Road Roller | summon the almighty road roller to flatten your enemies | |||||||||||
Sand Tornado | A great tornado of sand causes chaos and devastation at your whim. | |||||||||||
Sand's Body | Create a body of sand to escape dangerous situations | |||||||||||
Sanguine Mantle | A deathly air of sanguine mist protects your ward. | |||||||||||
Seamless Space | Connect two nearby points in space seamlessly. | |||||||||||
Secret Hado | you infuse the environment around you with a simple but powerful enchantment. | |||||||||||
Sehanine's Blessing | Illuminated by the moon's rays, you create a cold environment where your allies receive a high level healing | |||||||||||
Self-Sufficient Dead | Create several somewhat intelligent undead, who do not require command. | |||||||||||
Seppuku | ||||||||||||
Shadow Record | You create shadows of all sorts of creatures. | |||||||||||
Shadow Walk | ||||||||||||
Shape Flesh | Permanently change a creature's physical appearance | |||||||||||
Shock Coil | Emit a powerful field of electricity surrounding you. | |||||||||||
Siphoning Conduit | Turn yourself or another into a conduit, draining the life from all nearby enemies. | |||||||||||
Six Paths, Five Rings: Kurikara Divine Blade | Create a divine manifestation of Nioh Kulika. | |||||||||||
Slice | ||||||||||||
Slogo's Shotgun | You conjure a large shotgun made of pure force energy to blast your opponents. | |||||||||||
Smile of the Stheno | Invoke the power of a Gorgan sister through a disarming smile. | |||||||||||
Sorrel's Magic Lance | Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries. | |||||||||||
Sorrel's Superior Magic Missile | Sorrel Glintwing's Even Stronger Magic Missile | |||||||||||
Sorrel's Warding Missile | Sorrel Glintwing's Modified missile spell that grants greater protection against attacks. | |||||||||||
Soul Field | makes an aura of souls rise from the ground around the user | |||||||||||
Soul Tap | You tap a creature's soul, causing physical and mental disorientation. | |||||||||||
Sphere of Simulated Antimagic | Within this sphere you create, the effects of anti-magic are simulated through magic. | |||||||||||
Spike Storm | You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way. | |||||||||||
Spirit Rush | The caster emits an ephemeral aura allowing high-speed dashes. | |||||||||||
Stamp | The study of negative energy has allowed you to understand how to share it's affects with others | |||||||||||
Stardown | Part the sky itself! | |||||||||||
Stellar Conflagration | You create 5 spheres of fire on your back, which can be used in multiple ways | |||||||||||
Stone Drill | This spell allows you to bore through natural rock. | |||||||||||
Strands of Life | You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature. | |||||||||||
Stun Monster | A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration. | |||||||||||
Suffocation | Suck the air and the life out of your foe | |||||||||||
Summon Hutijin | Summon the mighty archdevil Hutijin. He does not take nicely to being interrupted by mortals. | |||||||||||
Summon Mahoraga | Summon Mahoraga from jujutsu kaisen | |||||||||||
Summon Plant | Call forth an ally of flora to assist you. | |||||||||||
Summon Wight | Summon one Wight, which can, in turn, control ghouls. | |||||||||||
Sun-Touched Weapon, Variant | Show all heathens the Glory of the Sun. | |||||||||||
Sunbeam, Variant | Raising your arms, the sun lights concentrate at your hands and pointing to a enemy you can throw a ray and cause a lot of radiant damage, as a sequence of this, you heal all allies in a 15 ft. | |||||||||||
Sunlight Spear | One of the ancient original miracles, that launches a spear of sunlight. | |||||||||||
Super Duplex Barrier | Create a barrier to damage and repel enemies. | |||||||||||
Superspeed Spheres | Finally go fast! | |||||||||||
Swift Blade Bane | A slashing force that powers your blade, infusing it with magical power. | |||||||||||
Swirling Storm | ||||||||||||
Tabrīs’ Holy Fire | Blast an opponent with the power of good and flames | |||||||||||
Telefrag | Physics really doesn't like it when two objects try to be in the same place at the same time. | |||||||||||
Temporal Buffer | Procrastinate a creature's demise. | |||||||||||
Teuful's Fireball | An all-or-nothing fireball. | |||||||||||
Thaumic Irridiation | Blast a line of magical radiation that disintegrates its unfortunate victims. | |||||||||||
Time Control | You gain control of the passage of time of the environment in an area around you. | |||||||||||
Time Trap | ||||||||||||
Traitorous Blood | "I can make you dance like a puppet, your very blood eager to obey." | |||||||||||
Transform the Landscape | ||||||||||||
Traumatic Teleport | You teleport a creature within range into a solid object. | |||||||||||
True Dispell | ||||||||||||
Undead Artisans | You create an undead only capable of craftsmanship | |||||||||||
Unmoored Ego | ||||||||||||
Unnerve | Turn your fighter into an unfeeling juggernaut of pain. With minor side effects. | |||||||||||
Unravel Dweomer | You drain harmful magical energy away from a target | |||||||||||
Vampiric Cloak | You cloak yourself in energy that saps the life of those around you and bolsters your health. | |||||||||||
Vanishing Trick | You cause one creature to vanish, as if they were disintegrated. | |||||||||||
Vankodek's Black Widow | Sprout several spider-esc limbs, which greatly enhance your combat capabilities. | |||||||||||
Violent Vandalism | Attack the rendition of a creature with your blood. | |||||||||||
War Song | You breathe in, and begin a chant which can make any man a willing fighter. | |||||||||||
Warrior's Armor | ||||||||||||
Water Volley | For the duration of the spell, you can repeatedly shoot bolts of water. | |||||||||||
Wave of Obliteration | ||||||||||||
Wild Fire Surge | You take a ruby in your hand, and hold it between your hand as if you were praying. Your hand starts emitting red light and sparks appears around you. Your eyes turn into a pool of red. | |||||||||||
Witchfire | You conjure a mysterious screaming purple flame which burns the body and soul. | |||||||||||
Withering/Burning | A terrible curse that inflicts mortal dependence on light or mortal aversion to light. | |||||||||||
Wizzro's Blast | You push both hands forward to blast a searing beam of life-draining energy. | |||||||||||
Workaholic | By casting the spell the target you have chosen is forced to do menial tasks and chores wherever they are currently located (including the tidying up of a forest or dungeon). | |||||||||||
Xenae's Bubble Prison | You trap a Huge or smaller creature within range in a suffocating mass of water. | |||||||||||
Zealousy | Willing creature permanently becomes obsessed with your best interests and cannot defy you. | |||||||||||
Zeno's Grim Reaping | Invoke the visage of death itself to reap your foes. | |||||||||||
Zero | One cannot achieve true power and protect their own life |