5th-Level Spells |
Summary
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10cc of Time Stop |
Stop time and take a half-turn as a reaction to anything.
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Accelerate Self |
Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.
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Accelerator |
Speed up time around yourself while the rest of the world remains at normal time.
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Anchor Howl |
A shout that draws in and damages enemies.
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Animal Mind Switch |
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Arcane Fusion |
You weave two spells together in your mind and release them in a single burst of magic.
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Army of the Dead |
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Assquake |
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Astral Communication |
You split a gateway to the Astral Plane and standing on the other side are the Twins of the Astral plane, they bow gently awaiting your questions
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Astral Entity |
You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
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Astral Release |
Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
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Astromancy |
By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people.
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Atlantean Weapon |
You imbue a weapon you touch with the elemental power of the deep blue sea.
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Awaken Self |
Awaken yourself from loss of intelligence, volition, or consciousness, or resume sleep.
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Bakudo26 |
Bakudō # 26:Kyokkō (曲光, Bent Light) is a Kidō spell.
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Bakudo58 |
Bakudō # 58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) is a Kidō spell.
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Bakudo62 |
Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
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Baleful Polymorph |
Transform enemy into harmless animal
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Ballistakinesis |
You gain the ability to manipulate the trajectory and force of physical projectiles by thought.
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Blinding Flash |
A creature within range is subjected to a blinding flash before its eyes.
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Bone Telling |
Throw bones and see what you get!
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Call of Crusaders |
Raise your weapon high as you call forth spectral Paladins from your deity.
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Camel's Drink |
You create 5 barrels worth of water.
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Cerg's Icy Gambit |
Creates an incredibly tough icy barrier around you, which is dangerous to everyone, including you.
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Chaos Storm |
You pound an area with blasts of chaotic energy.
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Chastise |
You unleash the power of your convictions to smite your enemies, based on your alignment, and theirs.
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Chromatic Explosion |
You point to a location within range that you can see. An explosion of energy erupts from that point.
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Circle of Magic Resistance |
You create a 15-foot radius sphere of protective energy, centered on you, shielding yourself and nonhostile creatures in this area from the effects of harmful spells.
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Compel Suicide |
You compel a creature to kill itself.
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Conjure Dream Creature |
You call forth a servant being from The Dream.
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Conjure Skeletons |
You call forth a group of skeletons.
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Conjurer Joke |
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Control Person |
You control the mind of a humanoid, which can only resist with the force of its personality.
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Control Plants |
You attempt to beguile a plant creature that you can see within range.
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Corpse Explosion |
You cause a corpse within range to violently explode, damaging nearby creatures and potentially causing a chain-reaction of lethal explosions.
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Create Guardian |
Using your own essence you create a loyal guardian and companion that will serve you for life... or longer...
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Create Horror Knight |
Summon an undead knight to bring terror to your enemies.
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Create Minor Helm |
You touch a Chair or similar object, creating temporary minor helm.
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Create Portal |
Creates a portal in a crystal shell for a ship to pass through.
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Curtain of Shadow |
Antimagic Field for divination
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Dark Air or Water |
You reach into the Plane of Shadows, manipulating the environment there to enact change in the Material plane.
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Darkbolt |
With a quick invocation you call forth a nimbus of jet-black night around your hands, from which you shoot black bolts of power that trail wisps of terrible darkness.
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Decrepit Hands |
Cripple one of your hands to cripple the hand of your target.
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Deep Forest Emergence |
Summon vines to attack enemies and enhance them with plant growth
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Defibrilate |
Your touch restores life to a creature that has been dead for no longer than 1 minute.
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Delta Divide |
Two copies of yourself are created to fight for you
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Diluvian Wave |
You strike the ground, causing flood waters of old to surge from the ground and sweep away your enemies.
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Din's Fire |
You thrust your palm into the ground, and from that point a sphere of magical flame arises and rapidly expands outward.
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Direct Strike |
You gain insight into the target's defenses, making it easier to land critical hits.
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Disintegrating Smite |
The next time you hit a target with a weapon attack before this spell ends, your weapon crackles with force.
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Disrupting Weapon |
Make a melee weapon deadly to undead, destroying them utterly if struck in combat with this weapon.
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Dragon Meteor |
You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
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Drain |
Make a melee spell attack against one creature.
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Drive the Battlefield Crazy |
Calling on your divinity you drive targets around the battlefield crazy and they become your slaves.
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Durnash's Flames |
The creature that took damage is wracked with flames of intensity proportional to its pain.
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Earthen Prison |
You conjure a grasping vine from the earth that snatches your target and drags the creature beneath the earth.
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Echo Spell |
You call upon the echo of a spell just cast.
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Eldritch Strike |
Powerful strike of pure cosmic energy.
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Elemental Maelstrom |
Unleash an elemental blast, dealing moderate damage in four different types.
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Energy Immunity |
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Enervation, Variant |
You fire a ray of necrotic energy at a creature within range and attempt to drain its life away.
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Enigma's Paper Seal |
A spell designed to use the fears of a target to aid in sealing them away in paper.
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Enlighten Undead |
A spell that brings the soul back to an undead creature.
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Essence of Lifespark |
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Eternal-Force Blizzard |
You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
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Exploding Spaghetti Meteor |
You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
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Explosive Arrow |
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Fallen Meteor |
A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere.
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Feign Life |
Shadow infuses objects which come to life under your command
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Find Omega |
Conjure the spirit of a great beast to accompany you along your journeys.
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Firaga IV |
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Fire Flow |
A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
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Fire Volley |
For the duration of the spell, you can repeatedly shoot bolts of fire.
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Fires of Entanglement |
An entangle spell that burns.
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Firestaff |
You transmute a normal wooden staff into a shaft of fire.
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Five Sided Shelter |
'By completing The Trial of the Green Lion from the Five Faced King, you are granted a space to seek refuge from the elements and rest peacefully'
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Fleeing Spirits |
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Flesh Clone |
Using a sample of blood, you create a temporary clone of a dead or unconscious creature.
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Flesh Mending |
You help mend organic flesh that is or has been damaged.
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Flesh to Jelly |
You attempt to turn one creature that you can see within range into jelly.
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Force Wave |
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Forceful Smite |
The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target.
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Frozen Defenses |
You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
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Ghoul Touch |
You touch a living creature to imbue a minor magical strain of undeath, paralyzing it.
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Giant Size |
You cause a willing creature within range to grow to a much larger size.
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Gliding Light |
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Glitterdust |
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God Hammer |
Your fingers hold the thunderous power of a god, and your enemies shall feel that power on their flesh.
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Goldweaver's Ray |
You charge for a few seconds, and release a massive swarm of force bolts.
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Greater Gentle Repose |
A spell which not only stops decay but reverses it.
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Greater Moment |
Creates a picture in a view style of your choice.
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Greater Polymorph |
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Healer of Multitudes |
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Healing Fire |
Transmute magic fire into healing
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Heaven's Door |
A spell that allows one to look at the honest life experiences and truths a person knows.
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Hell Smite |
The next time you hit a creature with a melee weapon attack during this spell's duraion, you literally send it to hell.
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Hellfire |
Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
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Helotry |
Channel magical energies through an ally, allowing them to cast spells using it
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Hermit's Sanctum |
You create a doorway to a magical sanctum of your creation, taking shelter and gaining respite from the world outside.
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Hindering Light |
A beam of light shines from the heavens, protecting you from the effect of a non-damaging spell.
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Ice Beam |
This spell is a super-charged casting of the Ray of Frost cantrip.
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Imbue Harmlessness |
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Imbuing Ritual |
A ritual, that imbues your body with certain properties of the creature that you sacrifice.
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Infernal Law |
You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
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Iron Flesh |
This spell turns your flesh to an iron-like substance for protection.
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Iron Maiden |
You conjure an iron maiden, dealing heavy piercing damage to one target.
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Judgement |
You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic.
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Languor |
You manipulate the weight of your opponents shadow, pinning them down
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Lesser Mojo Transfer |
This lesser version of a higher level spell transfers a soul from a character to an object.
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Lesser Wish |
Lesser Wish is a powered down version of the standard wish spell
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Lightning Rain |
When using his powers an insane lightning storm begins to fall from the sky and hit several targets causing lightning and thunder damage
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Lightning Rush |
Like a bolt of lightning, you rush in and impose yourself between an attack and its target.
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Lucent Singularity |
Summon a spinning anomaly of twisted light that detonates.
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Magic Missile Storm |
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Mark of Syrix |
You place the mark of the dragon Syrix on your foes, searing their flesh.
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Mass Arcane Cure |
With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
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Mass Dodgeball |
You give a whole bunch of creatures the power to dodge balls.
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Mass Inflict Wounds |
A wave of negative energy washes out from a point you choose within range.
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Massive Magic Missile |
The most powerful form of magic missiles that has damage of multiple types (force, thunder, cold, Lightning, fire, radiant, necrotic, poison or acid)
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Master of the Four Winds |
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Mind Fog |
Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
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Minor Wish |
Minor Wish is the much weaker spell of Wish.
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Moonblast |
You conjure a pillar of moonlight to strike your foes with lunar power.
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Mùspelflame |
You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
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Nathaniel's Undead Army |
Project your soul and drain your blood to raise your personal army of undeath.
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Necromancer's Flames |
Only necromancers can know how to use this spell.
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Necromancer's Mask |
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Nexus Weapon |
You imbue a weapon you touch with psychic power.
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Nightmare |
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O'Bannon's Siege Missiles |
You fire a barrage of oversized magic missiles capable of battering down castle walls.
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One with Nature |
Turns yourself into a tree to absorb nutrients from the planet and heal.
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Pass into Shadow |
You step deeply into the shadows, emerging in another realm
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Perfect Cube |
Conjure an invincible cube.
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Permanency, Variant |
A spell cast with another spell causing to become permanent.
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Permanency |
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Phase (Battlemage) |
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Phoenix Dash |
Take to the skies in a burst of flames!
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Power Word Recharge |
Oh, the only way to regain expended charges is by waiting it out, you say?
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Power Word Sit |
Your commanding voice forces a creature to take a seat.
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Prismatic Bow |
A magical Longbow appears in your hands.
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Prying Eyes |
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Quintessa's Dweomerdrain |
With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost.
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Random Spell |
Cast a random spell from your class spell list
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Redemption |
Restores an undead creature to life.
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Reflect |
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Reincarnate Skeleton |
Provided that the creature which had the skeleton has been dead no longer than 2 weeks, the spell forms a new adult body for it and then calls the soul to enter that body.
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Remote Casting |
Cast a 'Self', 'Touch', or 'Variant touch' range spell on a target anywhere in the world for which you have constructed a Doll Avatar.
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Resonant Shockwave |
Fire an ultrasonic arrow that damages all enemies that survive the sudden impact.
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Reverse Morality |
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Riddle |
You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
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Righteous Might |
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Sanguine Mantle |
A deathly air of sanguine mist protects your ward.
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Seamless Space |
Connect two nearby points in space seamlessly.
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Sehanine's Blessing |
Illuminated by the moon's rays, you create a cold environment where your allies receive a high level healing
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Shadow Walk |
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Siphoning Conduit |
Turn yourself or another into a conduit, draining the life from all nearby enemies.
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Slice |
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Sorrel's Magic Lance |
Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries.
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Sorrel's Superior Magic Missile |
Sorrel Glintwing's Even Stronger Magic Missile
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Sorrel's Warding Missile |
Sorrel Glintwing's Modified missile spell that grants greater protection against attacks.
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Soul Tap |
You tap a creature's soul causing physical and mental disorientation.
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Sphere of Simulated Antimagic |
Within this sphere you create, the effects of anti-magic are simulated through magic.
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Spike Storm |
You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
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Stamp |
The study of negative energy has allowed you to understand how to share it's affects with others
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Stardown |
Part the sky itself!
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Stone Drill |
This spell allows you to bore through natural rock.
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Strands of Life |
You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature.
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Stun Monster |
A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
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Summon Celestial |
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Summon Panzer |
lets win this war.
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Summon Wight |
Summon one Wight, which can, in turn, control ghouls.
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Sunbeams |
Raising your arms, the sun lights concentrate at your hands and pointing to a enemy you can throw a ray and cause a lot of radiant damage, as a sequence of this, you heal all allies in a 15 ft.
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Sunlight Spear |
One of the ancient original miracles, that launches a spear of sunlight.
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Superspeed Spheres |
Finally go fast!
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Swift Blade Bane |
A slashing force that powers your blade, infusing it with magical power.
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Swirling Storm |
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Time Trap |
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Traitorous Blood |
"I can make you dance like a puppet, your very blood eager to obey."
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Transform the Landscape |
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Traumatic Teleport |
You teleport a creature within range into a solid object.
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True Dispell |
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Undead Artisans |
You create an undead only capable of craftsmanship
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Undead Party |
undead party is not what you think.
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Unmoored Ego |
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Unravel Dweomer |
You drain harmful magical energy away from a target
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Warrior's Armor |
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Water Volley |
For the duration of the spell, you can repeatedly shoot bolts of water.
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Wave of Obliteration |
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Witchfire |
You conjure a mysterious screaming purple flame which burns the body and soul.
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Wizzro's Blast |
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Workaholic |
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Xenae's Bubble Prison |
Creates an aquatic prison which slowly suffocates and exhausts the target within.
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Zeno's Grim Reaping |
Invoke the visage of death itself to reap your foes.
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