Monolith (5e Spell)
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5th-level Conjuration | |
Casting time: | 1 action |
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Range: | 10 feet |
Components: | S, M (a small stone engraved with a druidic symbol) |
Duration: | 1 minute |
You raise a 6-foot-tall stone monolith from the ground on an unoccupied space within range and imbue it with surging nature magic. When you cast the spell, a surge of healing energy seeks out creatures of your choice within 30 feet of the monolith and they each regain 1d4 hit points. On each of your turns after this one while the monolith stands, you can use a bonus action to repeat this healing surge. This spell has no effect on undead or constructs.
The monolith has 60 hit points, is immune to necrotic, poison, and psychic damage and has an AC of 10. When the monolith is reduced to 0 hit points or the spell ends, the monolith crumbles to a pile of nonmagical rocks.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher, the monolith gains an additional 10 hit points and the monolith's healing die increases by one step for each spell slot above 5th (1d6 at 6th level, 1d8 at 7th, 1d10 at 8th, and 1d12 at 9th.)
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