5e 4th Level Spells

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4th-Level Spells Summary
6/8 Time Beatdown Gives your allies an extra attack once every three turns and boost their attacks
Acquire Attendant You gain the service of a humanoid attendant.
Agonizing Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends waves of excruciating pain through the creature's body, and the attack deals an extra 5d8 necrotic damage to the target.
Al-Taraj's Shockspire Summon a number of electrically charged spires in an area within range
Alice's Chaos Recall Suddenly damage a creature attempting to teleport, and possibly stop it all together
Alpha Radiation
Amplify emotions This spell beguiles the will to the unconscious demands of the soul.
Anesthesia You end your target's pain, allowing them to keep fighting.
Arcane Storage You store a spell for later use, also allowing other creatures to cast it.
Atum's Guidance Is this a spell that let's you read your opponents soul for truth? YES! YES! YES! YES! YES! YES!
Aura of Embers You radiate an aura of comforting warmth out to a range of 30 feet, and for the duration this aura moves with you, centered on you.
Aura of Shade You surround yourself with a thin aura of protective shadow
Aura of Victory Righteous fury radiates from you in an aura.
Awaken Skeleton Bless a skeleton with the gift of sentience. Maybe it will thank you for it.
Awaken Undead Bless an undead with the gift of sentience. Maybe it will thank you for it.
Bakudo77 Bakudō # 77: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) is a Kidō spell.
Bane Bow You touch a nonmagical ranged weapon that uses ammunition, infusing it with nature's power.
Bane Shot You touch a ranged weapon that uses ammunition, infusing it with the power of time.
Bind Creature Ritual
Black Arrow
Blade Bane Choose one creature you can see within range, and choose one of the following damage types: bludgeoning, piercing, or slashing.
Blade Lightning You create a sword made from lightning for the duration.
Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
Blood Teleport As a reaction to damage, you can teleport four times your full movement
Bolster You bolster creatures with energy from the Plane of Shadows
Bone Cleaves Steel Risen soldiers are empowered by their master, increasing their damage, accuracy, and effectiveness against armored opponents.
Bone Pile Reanimate bones to fight for you.
Bèta Radiation
Celestial Storm Summon a swirling storm of blinding light to hinder your enemies
Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
Choke You raise your hand and choke up to six creatures within range and elevating them several inches off the ground.
Circumambulant Hedge You conjure a massive rotating hedge to protect yourself and your allies.
Conjure Glass Eye You create glass eyes to spy for you
Conjure Lesser Dream Creatures Lesser servant beings from The Dream appear at your behest.
Corrosive Aura A corrosive green mist pours off from you in an aura with a 10 foot radius.
Damian's Wanderer's Mark You teleport to a previously marked place
Dareun's Overexertion Create a loop of power, which grows stronger as the target strains.
Death Armor You shroud yourself and up to five other creatures within range in protective energy.
Defender of Life You radiate a field of protective magic out to a range of 15 feet, which preserves life. This area moves with you, centered on you.
Denaliah's Dark Chains You trap the soul of a fallen humanoid, making it your servant
Diamond Storm A cone of diamonds shot into the air at your enemies to tear them apart.
Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
Discern Lies You hone your mind and sense when those around you lie.
Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
Divine Punishment Using both an action and a main action and movement, The user will call to tehre god and slam there hands with an explosion of holy flames destroying there foes. Doing 4d10 Holy Flame damage. Dealing damage to his enemy's, his allies and himself.
Divine Spark You envelop two creatures within range with electrified holy energy
Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
Echoes Choose one creature you can see within range. For that creature, every sound is amplified and reverberates with distressing loudness.
Elixir of Life Very effective healing Elixir
Elixir of the Alchemist Transmute matter
Elixir of the gods Improves your abilities
Enroot Casting this spell will make you enemies one with the forest.
Enspell Empower allies' weapons with the power of the elements.
False Vision Cast upon becoming aware that you or something else within 30 feet of you are being magically spied upon, you create an illusory image or thoughts that will be detected instead.
Fantasy Seal You create six multicolored orbs of divine energy, and then direct each one to hit a creature of your choice that you can see within range.
Fire of Cupid
Five Sided Shelter 'By completing The Trial of the Green Lion from the Five Faced King, you are granted a space to seek refuge from the elements and rest peacefully'
Fog From the Void Your word shapes the universe to form a black fog that is impossible to see or hear through.
Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze that weighs less than 1 pound, you turn them into gold.
Force Bulwark
Gender Bend Forcefully change the gender of the target
Glacial Blast Spray a gust of frigid mist and ice upon your enemies.
Glass Cannon
Golden Wind A spell that imbues life into whatever you touch.
Gravity Hammer Crush your foes to death with highly localized gravity fields.
Greater Transference This is a method of casting requiring a group of casters of the same style to imbue magical energy into another caster, who is then granted with a temporary surge of magical energy, allowing the use of spells and spell levels typically beyond the bounds of normal magic
Hands of Elements Your hands become engulfed with energy that you can toss towards your enemies.
Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
Heavy Mage Armor You touch a willing creature, and they are protected by overlapping plates of rigid magical force.
Hermit's Wisdom A spell that brings forth knowledge and wisdom, through purple vines that extend from the spellcaster's arms.
Hunger/Thirst A cruel curse that inflicts unending hunger or thirst
Illumination You create a bright light that augments sight and reveals what is hidden.
Imbue Personality
Imbue with Spell Ability Give the gift of magic
Incinerating Impacts A melee weapon in range begins to visibly glow a dim red color, and its strikes can become empowered with flame.
Instant Audience
Instrument of Life A spell which whenever an ally hears it, it gives them life but if an enemy hears it, it gives them death.
Invoke Boargeist You invoke the spirit of a slain Wereboar.
Jumpstart Temporarily cause a person to die in order to fully revive them.
Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
Laborer's Bane
Lances of Condemnation You conjure three glowing lances to fall upon your foes.
Lava Burst You throw a ball of lava or molten earth.
Lava Line You create a small arrangement of tiles into a lava pit.
Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
Life Drain You attempt to drain the life out of a creature within range.
Light Beam Fire a beam of light that deals damage, and is more effective against creatures with lower hit points.
Lightning Strike
Limited Spell Immunity
Lloyd's Lie Whisper
Love Stealer the perfect spell for bards
Mantle of Command Impose your will upon your followers, and show them the path to victory!
Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
Message Connected
Might of Giants A creature you touch gains the strength of a giant for a limited time.
Minor Mark Sigils appear to bolster a target creature in one of several ways.
Mirage of Despair You affect one target in range that you can see. That target must make a Wisdom saving throw. On a failed save, the creature sees everything around it in the worst possible light.
Mithral Form
Monolith Create a stone pillar that radiates healing energy.
Moonburst You release the aura of a cold moon in a single burst.
Mordenkainen's Force Missiles You create powerful missiles of magical force, which darts from your fingertips and unerringly strikes their designated targets.
Necromancer's Enervation You release a black ray of crackling negative energy from your pointed finger that suppresses the life force of any creature it strikes.
Necrotic Breath You exhale a deadly black mist of negative energy that the target breaths in.
No U Sends any spell cast at you back at the caster lmao
Nuclear Missile A bombardment of nuclear energy destroys the very essence of your enemies.
Obfuscation Shadows gather around your opponent, interfering with their perception of the world
Ostrichize Humiliate your foes by slowly making them transform into an ostrich!
Pancea An all around healing for persisting afflictions, while not necessarily fixing wounds.
Pebble Blink Blink with the party to the place where you picked up a pebble earlier in the adventure.
Poison Kill a spray of poison hits the target
Poof When a hostile creature approaches you, you momentarily become invisible.
Positive Energy Aura You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.
Prayer of Protection You beseech your god, praying for additional protection.
Prayer of Strength You beseech your god, praying for additional strength of arms.
Precognitive Perception
Psychic Hammer You blast the mind of one or more creatures, leaving them off-balance.
Putrid Gale You summon a necrotic storm which heals undead and deals AoE damage
Pyre Siphon You draw the flame from an object or creature within range.
Quintessa's Dweomershield You touch a willing creature. Until the spell ends, the target ignores the effects of one common magic item, either on hand or specified by name, history, description, or indentified by some other manner.
Rebuild Item
Reflect Spell
Reflections of Things that Were Shadows rise at your call and alter a targets mind and memories
Remote Comfort A Bone Collector may affect a prepared target at any distance with any supporting spell not requiring a saving throw
Renew Life (5e spell) Alter your physical being to temporarily become an embodiment of life.
Reshape Terrain You reshape the terrain to your will.
Restore Time Uttering the Astral words for Fate and Heal you slam your Astral Weapon into the ground and a light-blue aura radiates from the ground.
Rumplestiltskin's Catch Missiles Tired of Weeb Space communists blasting you at range? This spell will catch any projectile that comes your way!
Rusting Grasp Any nonmagial metal item you touch becomes instantaneously rusts, pitted and worthless, effectively destroyed.
Sacrificial Summons
Scream of Agony Your pain is felt by those who would seek to do you harm.
Shadow Hand A hand that reaches from the shadows to leach life from your opponent.
Shadow Well You spit out the words of the spell, and the shadow of your foe darkens, becoming a solid black pit. Your opponent pinwheels its arms as it topples backward into the darkness.
Shadows Fade You draw the reflection of a magical effect near you, and bring it forth to cancel both out.
Shake Earth Shake the earth to cause creature to be knocked prone and take damage
Sheikah Meditation A willing creature you touch enters a potentially endless meditative state.
Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
Shield, Hyrulean you have resistance to nonmagical bludgeoning, piercing, and slashing damage
Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
Solid Fog You create a 20-foot-radius sphere of fog that is so thick, it’s difficult to move through.
Sorrel's Helpful Harpoon Sorrel Glintwing wanting so to increase her ability to help heal her friends pushed more power into her healing spell creating this.
Sorrel's Magic Ballista Sorrel Glintwing's Massive Magic Blast of force.
Sorrel's Missile Swarm Sorrel Glintwing's idea of a set it and forget it kinda spell. make sure your friends don't enter its area and it's not bad.
Soul-Stealing Fist Your fist rips energy from a creature you use to bolster your defenses, leaving it stunned.
Spell Rebirth
Spike Stones Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
Splitting Orb You hurl an orb of life-draing energy to strike a creature in range, and rip the life from a radius around that creature.
Starry Revelations You surround yourself in a stargazing umbrella of shadowy twilight.
Steal Voice With a silent motion, you prevent a creature from speaking intelligently.
Step into Shadow You step into your own shadow, which stretches and moves, and you step out at the other end
Stone Sphere You create a polished sphere of stone, 5 feet in diameter.
Stone Tell You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.
Stoneburst You undo stone in thunderous fashion.
Stormstrike Mark your foe to be stricken down by the wrath of the storm.
Summon Tree Nymph You summon a Tree Nymph to heal allies
Sun Ward You call upon the life-giving power of the sun to protect yourself.
Swiftbolt A bolt of focused and accelerated magical lightning springs from your pointing finger, hitting a creature of your choice you can see within range without chance of failure.
Thumb Trick Be a disgusting necromancer, you sick sick weirdo.
Tiamat's Draconic Temple Raises the Temple of Tiamat from the ground.
Time Dilation Speed up time around yourself while the rest of the world remains at normal time.
Total Craft Variant You tightly weave together strands and twists of Shadowfell energy to manifest in this world as a perfect imitation of a physical object.
Touched by the Sun
Toxic Fumes Make a large cloud of gas from a vial of poison.
Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
Trappus Cardus Eroticus You activated my trap card Boy!
Tri-Disaster You speak, commanding your chosen elements to wreak havoc on a targeted area.
Twin Bolts of Demonfire You summon two churning bolts of dark-colored liquid fire from the lower planes and hurl them at targets within range.
Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
Undead Manual Work Force You create an undead only capable of manual, dumb labour
Valkyrie Strike You summons spirits shaped like valkyries, made of energy that attack one or more targets.
Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
Viktor's Soul Extraction 4th Level Necromancy Spell
Wall of Tentacles You create a wall of tentacles on a solid surface within range.
Warp Spell You banish your foes spell to the plane of shadows
Warp Truename
Warping Step You bend space to teleport to a space you can see within range, dealing force damage to all in your path.
Warrior's Vigor
Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
Whirligig You summon powerful rotational forces which affect everything in a cube.
Wild Focus You attempt to forcefully shift any number of creatures within range.
Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Xenae's Waterspout Creates a large waterspout.
Zantetsuken You teleport to an enemy and slash them with a blade, rending them apart.
Zone of Silence
4th-Level Spells with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
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