Expiate (5e Spell)

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Expiate
4th-level Evocation
Casting time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous


You expel the sin from a hostile creature within range, whilst simultaneously redeeming their actions. Make a ranged spell attack against a creature within range. That creature takes 6d10 radiant damage. An aberration, fiend, monstrosity, undead, or evil-aligned creature takes an additional 2d10 damage from this spell and must make a Wisdom saving throw or become paralyzed for 1 minute. A celestial or good-aligned creature takes 2d10 less damage.

A creature that is reduced to 0 hit points by this spell has its body disintegrated, and all sins committed in its life are forgiven, setting it to a neutral alignment, unless it is already good, allowing it a second chance in the next life.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radiant damage increases by 1d10 for each level above 4th level. If you cast this spell using a spell slot of 7th level or higher, the damage no longer decreases against celestials and good-aligned creatures.

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