Balance of Soul (5e Spell)

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Absolute Equilibrium
4th-level Enchantment
Casting time: 1 action
Range: 120 feet (15-foot cube)
Duration: duration: Up to 1 hour


You channel the essence of battle into your soul, absorbing a portion of the damage you deal to unleash it in a devastating attack. 'Damage Accumulation': Whenever you deal damage with an attack or spell, you may choose to store up damage dealt in your soul instead of applying it immediately.

Power Release: As an action, you can unleash all stored damage in a 9-meter (30-foot) radius around you as either Radiant or Necrotic energy (your choice, based on alignment)

Overload: If the stored damage exceeds your current hit points, you begin taking 1d12 true damage (ignores resistances and immunities) per turn until the energy is released.

Aftermath: After using this ability, you gain 2 levels of Exhaustion.

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