Balance of Soul (5e Spell)
4th-level Enchantment | |
Casting time: | 1 action |
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Range: | 120 feet (15-foot cube) |
Duration: | duration: Up to 1 hour |
You channel the essence of battle into your soul, absorbing a portion of the damage you deal to unleash it in a devastating attack.
'Damage Accumulation': Whenever you deal damage with an attack or spell, you may choose to store up damage dealt in your soul instead of applying it immediately.
Power Release: As an action, you can unleash all stored damage in a 9-meter (30-foot) radius around you as either Radiant or Necrotic energy (your choice, based on alignment)
Overload: If the stored damage exceeds your current hit points, you begin taking 1d12 true damage (ignores resistances and immunities) per turn until the energy is released.
Aftermath: After using this ability, you gain 2 levels of Exhaustion.
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