Medusa's Gaze (5e Spell)

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Medusa's Gaze
4th-level Transmutation
Casting time: 1 action
Range: Self (30ft cone)
Components: S, M (snake skin)
Duration: Concentration, up to 1 minute


As an action, you cause your eyes to glow a sickening green in a 30ft cone. Any creature that is facing you when the cone first becomes active, or starts its turn in the cone, must make a Constitution saving throw. On a failure, the creature's speed is halved. On a second failure, their legs turn to stone and are considered restrained. On a third failure, the creature becomes completely petrified, which can be cured with Greater Restoration. An affected creature may repeat the saving throw at the end of each turn if they are not fully petrified. If a creature fails its saving throw by 6 or more, they are instantly petrified.

Unless surprised, a creature can choose to avert their gaze at the beginning of their turn or immediately make the save again. If they do so, they cannot see you and must repeat the saving throw if they choose to do something that would make them meet your gaze once more. This includes making an attack against a creature, if they are both in the cone and the one attacking is facing you.

At the end of your turn, you must designate where you are facing and where the cone is aimed. If you are hit by an attack or spell, you can use your reaction, after rolling to maintain concentration, to face the creature the damage originated from, forcing them to repeat the saving throw if they are not averting their gaze. The sweep from turning your head does not affect creatures in terms of repeating the save.

On subsequent turns after casting this spell, you can use your action to force a creature you can touch to make the saving throw.

If you see yourself reflected on a polished surface within 30ft and in an area of bright light, you are instantly petrified.

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