Astral Ward (5e Spell)
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4th-level Abjuration | |
Casting time: | 1 action |
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Range: | 15 feet |
Components: | V, M |
Duration: | 10 minutes |
You imbue your allies with an astral force that will help them survive hardships. choose up to 4 creatures that are willing. those creatures gain 4 astral charges. a creature can spend a charge to add your spellcasting modifier to a skill check or saving throw. a creature affected by this spell can't use more than one astral charge per round and when they expend all 4 charges the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can affect an additional creature co. this ability, or alternatively increase the number of charges by 1 for each spell slot above 4th
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