Astral Ward (5e Spell)

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astral ward
4th-level Abjuration
Casting time: 1 action
Range: 15 feet
Components: V, M
Duration: 10 minutes


You imbue your allies with an astral force that will help them survive hardships. choose up to 4 creatures that are willing. those creatures gain 4 astral charges. a creature can spend a charge to add your spellcasting modifier to a skill check or saving throw. a creature affected by this spell can't use more than one astral charge per round and when they expend all 4 charges the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can affect an additional creature co. this ability, or alternatively increase the number of charges by 1 for each spell slot above 4th

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