Fayne's Transmuted Fire (5e Spell)
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4th-level Transmutation | |
Casting time: | 1 bonus action |
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Range: | Self |
Components: | S, V |
Duration: | concentration, up to 10 minutes |
you enhance your fire magic, turning the flames of your spells deep red, or even blue. your spells that deal fire damage will deal an extra 2d10 damage. additionally, you can choose one of the following effects as an additional effect:
Magma: your attacks become magma, they obstruct your enemies. On a hit fire damage attack, the target of the attack must make a Force saving throw or be restrained for one minute and take 5d6 fire damage on a failed saving throw. the target can make the saving throw at the start of each of its turns.
Ignition: The target ignites into intensely fluttering flames. El's target takes 2d6 fire damage at the start of each of its turns. this damage can stack up to a maximum amount equal to your spellcasting modifier. This fire can only be put out by magical means, such as a lesser restoration or similar spell.
toxic gases: your fire will leave a cloud of residual toxic gas, like the one that can be found in volcanoes. the gas cloud expands within 10 feet of the spell's hit zone, and any creature that enters the gas cloud must make a Constitution saving throw or be poisoned for one minute and take 3d6 fire damage. the creature affected by this gas will also take a penalty on its Strength, Dexterity, and Constitution rolls equal to half your spellcasting bonus.
Ash: Your spells leave behind a thick cloud of ash that obscures the vision of all creatures except you. the ash cloud is 15 feet and any creature that is inside the ash cloud will be under the effects of the darkness spell. also, any creature that enters the ash cloud must make a Constitution saving throw or take 3d6 fire damage and be blinded for one minute on a failed saving throw. The creature can repeat its saving throw at the start of each of its turns.
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