Mantle of Command (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Mantle of Command
4th-level Enchantment
Casting time: 1 action
Range: Self (15 foot radius)
Components: V, S, M (A crown, scepter or standard worth at least 200 GP, or a magic weapon worth at least 1 sp)
Duration: Concentration, up to 1 minute


Upon casting this spell, you and every creature of your choice within range gains 20 temporary hit points that last for the duration of the spell, or until they are reduced to 0. In addition, while the spell is active, every creature of your choice within this aura also adds 1d6 to the total of their attack rolls and saving throws.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the area of effect increases by 5 feet and the temporary hit points increase by 10 for every level of spell slot above 4th. For example, if cast as a 7th level spell, the area of effect is 30 feet, and the targeted creatures gain 50 temporary hit points.


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsWarlock