Circumambulant Hedge (5e Spell)
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|4th-level Conjuration (ritual)|
|Casting time:||1 action|
|Components:||VSM (a chain of daisies, which the spell consumes)|
|Duration:||Concentration, up to 10 minutes|
You target up to eight Medium or smaller creatures or four Large or smaller creatures, or any combination thereof, within range. The creatures in this group that are furthest apart cannot be more than 30 feet apart. Around the group, at a distance of 10 feet from the two farthest members, you summon a ten-foot-tall, two-foot-thick circular hedge that rotates constantly in one direction. As long as those creatures stay together and do not move more than 30 feet apart from one another, the hedge follows them, rotating around their relative center.
The hedge has a number of qualities. First, it provides total cover except from above. Second, if a creature moves through the hedge or the hedge passes around them, that creature takes 2d6 piercing damage from the dense, thorny knots within. Third, it cannot be damaged except by means of a disintegrate spell, which destroys it instantly. Fourth, if a creature within the hedge is forced to make a saving throw against a spell that deals damage, it has advantage on that saving throw.
The spell ends if a creature is able to leap from the outside of the hedge to the inside of the hedge in a single motion.