Sand Trap (5e Spell)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing school, and appropriate casters.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Sand Trap
4th-level
Casting time: 2 turn action
Range: 30 feet/120 feet
Duration: 1d4 turns (Concentration)


You make a ranged spell attack with a range of 30ft/120ft. The Sandbender expands in the first turn sand over the floor in a maximum of a 20ft by 20ft square. In the second turn they can use Sand trap to grapple every creature he wills in the area for 1d4 turns. The rooted creature can make a Dexterity saving throw against the Sandbender's spell save DC on their turn to get away but they lose their turn after that. Sand trap can be used like a 1 turn spell after some spells like rain of sand or sand tsunami.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: