Phantom Orchestra (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Components:||V,S,M - an instrument and a pinch of dust|
|Duration:||Up to 5 Minutes, Concentration|
You cause a instrument to float autonomusly and play a song that you decide. The song must feature the used instrument in some way, but can replicate additional instruments, as if an orchestra of ghosts is filling out the missing instruments. The song you play can influence people's emotions to drive your audience forward, or pull adversaries down, if they are within 30ft of the instrument.
Choose what effect fits the song your instrument is playing.
Rallying Song A Rallying Song is a high tempo song that aids in the flow of battle while uplifting the spirits of those affected. 6 creatures of your choice within 30ft of the Orchestra gain 1d10 temporary hp, and can choose to add 1d4 to attack rolls and Saving Throws.
Melancholy Melody A Melancholy Melody can be a slow mournful song, or so very aggressive that it shakes the will of intent from a creature, 6 creatures of your choice in 30ft must make a Wisdom saving throw, on a failure the creatures must roll 1d4 and subtract that number from their attacks and saving throws and their movement is halved for the duration.
Inspiring Tune An Inspiring Tune is a rugged work song that keeps work flow strong. Creatures within range gain advantage on ability checks for work quality for crafting or repairs as well as Constitution Saving Throws from overworking.
As the song concludes, the instrument used as a material for this spell will gently lower to the ground over the course of 1 round as the magic fades.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher the amount of creatures affected, or dice rolled is increased by 1 for each level higher than 4th. Casting this spell with a spell slot of 6th or higher removes the Concentration component of this spell.