Warden's Volley (5e Spell)

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Warden's Volley
4th-level Conjuration
Casting time: 1 action
Range: Self (40-foot-radius)
Components: V, S, M (one piece of ammunition or one thrown weapon)
Duration: Instantaneous

You fire a piece of non-magical ammunition from a ranged weapon or throw a non-magical weapon into the air and choose a point within range(the range is equal to the range of the weapon). Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw against a DC equal to (8 + proficiency bonus + your Wisdom modifier). A creature takes 6d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

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