Sanguine Defender (5e Spell)

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Sanguine Defender
4th-level Conjuration
Casting time: 1 bonus action
Range: Self
Components: S, M (a stream of blood)
Duration: Concentration, up to 1 minute


You spill some of your own blood and it floats into a mass that floats by your shoulder. The mass has hit points equal to twice the hit points you sacrificed. Whenever a creature within 60 feet of you makes an attack, as a reaction, you can make a ranged spell attack against the creature making the attack, as the mass by your shoulder shoots a bolt of solidified blood at it. On a hit, the attacker takes 4d6 piercing damage. Whenever you cast another spell with a blood cost the mass siphons off some of the blood you sacrifice, the next attack it makes it deals additional necrotic damage equal to the hit points you sacrificed to cast that other spell.

When you cast this spell, you take 4d6 necrotic damage. This damage ignores resistance and immunity, and it can't be reduced or avoided by any means.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the blood cost of the spell increases by 2 and the damage increases by 1d6 for each level above 4th.

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