Abjur |
- Arcane Guard You conjure a magical ward around yourself, protecting you and nearby allies from harm.
- Dispelling Smite Attempt to cleanse a creature of magical effects.
- Dome of Light
- Halo Create a golden halo that provides protection to a creature.
- Hindering Light A beam of light shines from the heavens, allowing you to stop a creature from altering your mind or body with a spell.
- Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
- Syncopate Reduce a spell to a significantly weaker state.
- Warrior’s Blessing Give target resistance to either bludgeoning, piercing, or slashing damage.
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Conj |
- Blocking Blade You summon a blade of mystical energy to protect creatures around you.
- Chains of Justice You conjure magical golden chains, that strike and ensnare your foes.
- Conjure Potion of Healing Summon a potion of healing!
- Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
- Flame Jump Bursts of flame fly from under your feet launching you quite far.
- Judge's Familiar Summon the judge's familiar, the preferred familiar of Azorius lawmages.
- Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
- Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
- Tide of Steel Conjure the spirits of war to aid you in combat and mow down your enemies.
- Verdant Reanimation Strengthen your undead allies using plantlife.
- Warmth Create a calming flame that heals creatures near it.
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Div |
- Ascertain Inventory A simple but useful spell to quickly ascertain the general contents of nearby containers.
- Detect Enchantment
- Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
- Soul Reading You read the souls of any creature and object within the radius.
- Zone of Faith Create a zone to bolster those of your faith
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Ench |
- Aura of Truth An aura that makes it where a creature is unable to lie, forcing the creature to talk when asking questions and the aura can translate all languages.
- Knight of Honor "The Knight Does Not Die With Empty Hands" were the words of Bladesinger Lancelot, this is a spell that is the embodiment of the incident in which he was forced to fight his squad unarmed and proved his fighting prowess by claiming victory with a stick of elm.
- Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
- Lights Mark The User targets a weapon, which begins to glow bright and the next attack with this weapon causes the creature to absorb this radiant glow and soon after the target creature explodes in a ray of light.
- Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
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Evoc |
- Apostle's Black Flame Blade A spell used by the Godskin Apostles to amplify their weaponry with Black Flame.
- Blasting Smite Smite a target and everything behind them.
- Blazing Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon roars with divine flame.
- Catastrophic Devastation "You brought judgement upon yourself, once you accept your life is at end, you are at peace"
- Chaotic Smite You call upon chaos & draw forth divine power from its tempestuous depths.
- Cure Heavy Wounds A creature you touch regains a number of hit points equal to 4d8 + your spellcasting modifier and gains 1d6 temporary hit points.
- Energizing Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends electrifying energy through the target's body, and the attack deals an extra 3d8 lightning damage to the target.
- Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
- Frigid Smite The next time you hit a creature with a melee weapon attack before this spell ends, the weapon is enshrouded in freezing energy, and the attack deals an extra 3d8 cold damage to the target.
- Imperial Blight Blast an creature with radiant energy, consuming its body with flames of pure light.
- Kaleido Star Cannon The star is concentrated and pressed, then several rings are created, the size of 3 feet, in front of you in the predetermined direction and you discharge a beam of light 360 feet from you that invests everything, whoever in the trajectory makes a Dexterity saving throw . A creature that fails the save takes radiant damage + fire damage + force damage, or takes only half as much damage on a successful one.
- Lesser Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
- Light of Celestia Your body glows with a celestial light that can be expended as an attack.
- Lightning Stake Stake an enemy with a bolt of explosive lightning.
- Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
- Positive Energy Blast Cause an explosion of raw positive energy.
- Radiant Death Overload a creature with positive energy, potentially killing them.
- Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
- Sigil Sword Strike A destructive spell developed by a legendary enchantress. Call down a spectral blade to damage enemies and slow them down with special effects.
- Spellbreaking Smite The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon sunders a spellcaster's ability to cast spells.
- Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
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Illus |
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Necro |
- Bloody Sacrifice You point your finger at a corpse or undead within range and cause it to explode in a burst of vile energy which harms your enemies but heals your allies.
- Deathtouch Your being is filled with necrotic energy, extending to your physical touch and your attacks for the duration.
- Greater Necrostrike
- Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
- Life Boost You create an aura that enhances healing.
- Shadow Lord This spell is divided into different benefits and provides the user with the probability of generating their own personal army of Shadows.
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Trans |
- Aspect of the Crucible: Horns One of the more abrasive spells of the Crucible Knights.
- Bless Water You touch a body of water with a surface area up to 100 feet square and imbue it with divine magic.
- Blessing of Kings Channel the powers of the Light to empower a target with the knowledge, power, and guidance of kings of old.
- Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
- Erode Defenses You thin down at the natural and unnatural defenses of your enemies, opening up a weakness within them.
- Grant Power You give a willing creature you can see within 30 feet incredible destructive powers.
- Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
- Spiritual Arsenal You are bestowed with divine power in order to wage war with evil & protect the innocent.
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Needs Work |
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