Lights Mark (5e Spell)

From D&D Wiki

Jump to: navigation, search
Lights Mark
3rd-level Enchantment
Casting time: 1 action
Range: Touch
Components: V, M (concave glass lense)
Duration: Concentration, up to 1 hour


Enchant a weapon with Lights Mark. The next attack with the weapon mark's the creature and consumes the enchantment. A marked Target once at the end of Concentration, the spell activates the marked target is engulfed the afflicted in light, the creature must make a DC 14 (Dex) saving throw dealing 1d8 + 1d8 up to 4d8 Radiant damage based on how many times the target was damaged during its duration on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher Increase the maximum damage of the mark by 1d8

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsPaladin

Home of user-generated,
homebrew pages!


Advertisements: