3.5e ECL 1 Races
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Effective Class Level 1
Race Name | ECL | Type (Subtypes) | Ability Adjustments | Size | Favored Class | Racial Description | ||||||
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Aasimar, Keran Variant | 1st | Outsider(Native) | +0 | Medium | Any | A race descended from divine beings. | ||||||
Abadones | 1 | Humanoid(Animal) | No ABS adjustments | Small | Fighter | Abadones are anthropomorphic badgers, small and stout of stature, a bit reserved, and somewhat aggressive when confronted. They prefer secluded wilderness lives and make their dwellings away from other peoples. | ||||||
Accipiter/Corivair | 0 | Humanoid (Accipiter) | +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom | Medium | Paladin | A tall, proud humanoid race possessed of great white wings, the Accipiter are famed throughout the world for their great strength and their powerful force of will. | ||||||
Adapter | 1 | +4 Intelligence, +4 Charisma, -4 Constitution, -2 Dexterity | Monk, Ranger | Mysterious, otherworldly beings with hidden true forms. | ||||||||
Adustans | 1 | Humanoid (Canine) | +2 Dex +2 Int, −2 Wis | Medium | Rogue | A race of clever jackal-like humanoids. Skilled in stealth and trickery, they make great rogues. | ||||||
Aegis, Keran | 1st | Construct(Living) | +0 | Medium | Any | A of Sentient Constructs made from Bright Crystal. | ||||||
Aegyl | 1 | Humanoid (Aegyl) | −2 Con, −2 Cha | Medium | Any | A winged, humanlike race, having a very short life span. | ||||||
Aelfinn | 1 | Humanoid (Halfling) | +2 Dex, −2 Str | Small | rogue | Aelfinn are cunning and charismatic. They love betting and gambling, but be wary. It's only cheating if you get caught. | ||||||
Airkin (Cora Race) | 1 | Humanoid (kin) | +2 Int, −2 Cha | Medium | Any | Airkin are graceful beings born with a bit of the element of air. | ||||||
Aiton Amazons | 1 | Humanoid | (+2 Str, +2 Wis), −2 Int | Medium | Ranger | The last of a long fallen culture, dominated by women. | ||||||
Aknari | 1 | Humanoid and (Human) | +2 Con, +2 Int | Medium | Any | Sturdy humans traders native to vast desert regions. Known for their strong swords and sharp wit. Excellent for desert campaigns. | ||||||
Al Bheds | 1 | Humanoid | +2 Intelligence, +2 Dexterity, −2 Charisma, −2 Strength | Medium | Rogue | A technologically advanced race Nomads who begin are considered adults at a young age, study technology, and fly airships. | ||||||
Allurin | 1 or 2 | Humanoid (Planetouched) | +2 Cha | Medium | Sorcerer | Humans with Succubus heritage. | ||||||
Alouettians | 1 | Humanoid (Avian) | Varies | Medium | Varies | A cross between many types of avians and humans. | ||||||
Alumaril, Keran Variant | 1st | Humanoid (Evil) | +0 | Medium | Any | A of succubi descended humans. | ||||||
Alumaril, Two-Armed Variant | 1st | Humanoid (Alumaril) | +2 Charisma, -2 Dexterity | Medium | Any | A curious, excited race descended from mixed humanoid and demonic bloodlines. | ||||||
Amazons | Male: 1, Female: 2 | Humanoid | Male: -2 Str and +4 Cha, Female: +2 Str, +2 Con, and -2 Cha | Medium | Varies | A female run society known for their great strength and great size as well as their quickness to anger. They can withstand quite a bit a physical punishment as well as some magical punishment. They tend to respect anyone who can match their strength. | ||||||
Ambikos | 1 | Humanoid (Shapechanger) | +2 Cha, −2 Con | Medium | Any | Ambikos are like humans except that they tend to be trickier, more devious, more aloof and have the ability to alter themselves. | ||||||
Anarchs | 1st | Humanoid (Native, Human, Chaotic) | −2 Str, +2 Wis | Medium | Chaos Mage | Chaos-altered humans. | ||||||
Ancient Remnant, Ice | ||||||||||||
Ancients, Variant | 1 | Outsider (Native) | +2 Str, +2 Dex, -2 Int, -2 Cha | Medium | Any | Ancients are one of the first beings to emerge from the primordial stages of the world. | ||||||
Andalites | 1st | Psionic | +2 to this stat, −2 to that one | Medium | Any | A quadrupedal hoofed race with four eyes, telepathic speech, and a sharp tail. | ||||||
Ani-Men, Lion-Man | 1 | Humanoid | +2 Str, +2 Dex | Medium | Paladin or Crusader (1st class chosen counts as Favored) | A hybrid of a lion and a human. Lion-men are zealous and (perhaps overly) righteous. | ||||||
Ani-Men, Monkey-Man | 1 | Humanoid | +2 Dex, +2 Cha, -2 Str, -2 Int | Medium | Cleric | A hybrid of a monkey and a human. Monkey-men are flexible and athletic. | ||||||
Ani-Men, Rabbitman | 1 | Humanoid | +2 Cha, -2 Con | Medium | Bard | A hybrid of a rabbit and a human. Rabbit-men are the luckiest and most charismatic of the ani-men. | ||||||
Ani-Men, Rat-Man | 1 | Humanoid | +2 Dex, +2 Wis, -2 Con, -2 Cha | Medium | Ninja or Rogue (1st class chosen counts as Favored) | A hybrid of a rat and a human. Rat-men are stealthy and inconspicuous. | ||||||
Ani-Men, Serpent-Man | 1 | Humanoid | +2 Int, +2 Cha, -4 Wis | Medium | Wizard | A hybrid of a snake and a human. They are the most evil of the ani-men. | ||||||
Ani-Men, Shark-Man | 1 | Humanoid | +2 Str, +2 Con, -4 Int, -2 Wis | Medium | Barbarian | A hybrid of a shark and a human. Shark-men are the aquatic version of the ani-men. | ||||||
Ani-Men, Tiger-Man | 1 | Humanoid | +2 Dex, -2 Int | Medium | Ranger | A hybrid of a tiger and a human. Tiger-Men are passionate and love the wild. | ||||||
Animated Armor | 1 | Humanoid | +2 Strength, +2 Dexterity, −2 Charisma, −2 intelligence | Medium | fighter | sentient suits of armor | ||||||
Animorphs | 1 | Magic Beast(Shapechanger) | +1 Dexterity, −2 Intelligence, +1 Strength | Small | Druid | Animorphs are wolves with the ability to shapeshift into elves. | ||||||
Animus Apparatuses | 1 | Construct (Gear) | +2 Str, −2 Dex | Medium | Any | Animus Apparatus are the result of the advent of steam engineering and the soul-domineering powers of necromancy. | ||||||
Animus Dolls | 1 | Construct, Possessed | +2 Wisdom, −4 strength, −4 Constitution | Small | Sorcerer | Living dolls, well animated by the woes and lost spirits of the near damned. Killed in fear or struggle, youth cut down in their prime, or just spirits seeking vengeance, animating the dolls. | ||||||
Anouki | 1 | Monstrous Humanoid (Cold) | Small | Cleric/Wizard Gestalt | Cold-Dwelling folk with an appearance similar to penguins and reindeer. | |||||||
Anthromals | 1 | Humanoid | Varies | Varies | Varies | Anthropomorphic versions of various animals. | ||||||
Anthromorphs | 1 | ? | None | Medium | Any | Anthromorphs are humanoids with bestial appearance traits | ||||||
Apostle | Varies | Outsider (Native) | +2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution | Medium | Cleric, or Paladin | Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods. | ||||||
Aquans | 0 | Humanoid (Aquatic, Aquan) | -2 Wisdom | Medium | All (See Text) | Aquans are travelers, never staying in one place or even on water or land | ||||||
Aquiter Kobolds | 1 | Humanoid (Dragonblood, Reptilian) | −2 Strength, +2 Dexterity, −2 Constitution | Small | Rogue or Sorcerer | Society-Accepted Kobold Variant. | ||||||
Ar' Eisyyan | 1 | Humanoid | +2 Strengh, -2 Constitution | Medium | Any | Pronounced (r-eis-yan), they are a unique race of elven lineage. They resemble high elves with pink skin tones and reflective golden hair. The Ar'Eisyyan are an evolved breed of elven lineage who hail from the Crystal Sky-Continent, "The Crystal World". Using their ability to summon and sculpt anything from gold metal they have created a small floating world upon which to live in peace. | ||||||
Aradan | 1 | Humanoid (Aradan) | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | Medium | Fighter | Often percieved as naught more than intelligent vermin, aradan are as hardy and nimble as the rats they resemble. | ||||||
Arasi | 1 | Monstrous Humanoid | Varies by subspecies | Medium | Varies by subspecies | Tribal Humanoids modeled after the great cats. | ||||||
Arbustus | 1 | Humanoid, Plant | +2 Dexterity, −2 Intelligence | Medium | Ranger | These humanoids have more in common with people than with plants, but they are born as "small children" from magical fruit that grows at the base of The Great Sun Tree, the magical home of the Sun Elves in Avalestra. Living about 80-100 years before they become immobile, sentient plants, the Arbustus seek to learn all they can about the world before becoming one with it's soil. | ||||||
Arcanosians | 1 | Outsider (native) | +2 to this stat, −2 to that one | Medium | Any | Some race | ||||||
Archanians | 1 | Monstrous Humanoid | +2 Cha, +2 Int, -1 Str, -4 Dex | Medium | Sorcerer, Psychic Warrior | Beautiful, talented, and mysterious, Archanians are unique to the world. | ||||||
Arctic Foxkin | Varies | Monstrous Humanoid (Beastfolk) | +2 Charisma, -2 Strength | Medium | Sorcerer or Ranger. | Arctic foxkin tricksters. | ||||||
Arkanian | 1 | Humanoid (Arkanian) | +4 Int, +2 Any Stat, −2 Cha | Medium | Wielder of the Force | Arkanians are a hyper-intelligent, very arrogant, Force-sensitive race of highly advanced humanoids. They are experts in genetic engineering. | ||||||
Armorals | 1 | Humanoid (Armoral) | None | Medium | Any | Recent arrivals that fit in among other races. | ||||||
Artaiads, Variant | 1 | Fey (Shapechanger) | +2 Dex, +2 Cha | Medium | Ranger | A fey race that transform into deer or antelopes. | ||||||
Arthantians | 1 | Humanoid | +2 intelligence and charisma. +1 wisdom | Medium | bard and sorcerer | Deceptively charismatic and friendly, they are just as likely to run a sword through through their enemies, as their friends. | ||||||
Aspect | 1 | Humanoid | +2 Str, +2 Dex, −2 Chr, −2 Wis | Medium | Ranger | An tribalistic human-like race whose looks reflect their environment | ||||||
Auditae | 1 | Outsider | +2 Wisdom, +2 Constitution, -2 Charisma, -2 Strength | Small | Sonic Warrior (3.5e Class) | A race of short, dense folk, hailing from the Elemental Plane of Sound. | ||||||
Avalors | 1 | Humanoid | +4 Dex, − -2 Str, -2 Con | Size: Medium | None | Blind but not incapable. | ||||||
Avianexi, Valshock | 1 | Humanoid (Monstrous) | +2 Dex, +2 Con, -2 Int / +2 Int, +2 Wis, -2 Con | Medium | Any | The Valshock bird people. | ||||||
Banari | 1 | Humanoid (Banari) | +2 Dex, −2 Con | Medium | Ranger | Banari are very simple, tribal cave dwellers. | ||||||
Bangaas | 1 | Humanoid (Reptilian) | +2 Str, −2 Int, −2 Cha | Medium | Fighter | |||||||
Banished | ||||||||||||
Basti | 1 | Humanoid | +2 Dex, +2 Cha, −2 Str, −2 Con | Medium | Monk or Bard | Nomadic cat-folk | ||||||
Batalagh Dwarves | 0 | Humanoid (Dwarf) | +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity | Size:Medium | Paladin | Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz. | ||||||
Bathuria | 1 | Monstrous Humanoid | +2 Dex, −2 Int, −2 Cha | Medium | Rogue | Humanoid bats. They delight in the panic and blood shed of the innocent. | ||||||
Bear, Pure-Blood | 1 | Humanoid | +2 Strength, +2 Constitution, −2 Dexterity, −2 Wisdom | Medium | Any | Bears are typically used as wild encounters by DMs for their campaigns. Simple, yet also deadly, a bear can be a formidable opponent for lower level players. | ||||||
Beastfolk, Aranthi | ||||||||||||
Beastfolk, Arthrophages | ||||||||||||
Beastfolk, Birdfolk | ||||||||||||
Beastfolk, Bucktoothed Builders | ||||||||||||
Beastfolk, Danali | ||||||||||||
Beastfolk, Elapi | ||||||||||||
Beastfolk, Equitra | ||||||||||||
Beastfolk, Grand Turos | ||||||||||||
Beastfolk, Mouselings | ||||||||||||
Beastfolk, Night Peepers | ||||||||||||
Beastfolk, Ovida | ||||||||||||
Beastfolk, Porque | ||||||||||||
Beastfolk, Prickleskins | ||||||||||||
Beastfolk, Procion | ||||||||||||
Beastfolk, Ragemongers | ||||||||||||
Beastfolk, Ratlings | ||||||||||||
Beastfolk, River People | ||||||||||||
Beastfolk, Roos | ||||||||||||
Beastfolk, Sirius | ||||||||||||
Beastfolk, Slinks | ||||||||||||
Beastfolk, Treefolk | ||||||||||||
Beastfolk, Urban Catfolk | ||||||||||||
Beastfolk, Wolfen | ||||||||||||
Beastfolk, Xi-Coatl | ||||||||||||
Beastmen | 1 | Humanoid (Beastman) | +2 to Dexterity, −2 to Intelligence | Medium | Ranger, Druid | Ancient people of the untamed wilds, part man and part beast | ||||||
Ben-Abbas | 1 | Humanoid | +2 Dexterity, -2 Intelligence | Medium | Scout (rogue) | A race of tribal marsh dwelling Fox-like humaniods that are skilled in making traps | ||||||
Berzikir | 1 | Monsterous Humanoid | +2 Wisdom, -2 Constitution | Medium | Ranger, Druid. | The Berzikir are masters of the wilderness and are near impossible to track. For this reason they take up roles as messengers and traders in normal society. | ||||||
Beteaillee | Varies | Humanoid | Varies | Medium | Warrior or Druid | Humans with bat like features that were enslaved at one point, but are now a proud species. | ||||||
Bijou-Naître | 2 | Humanoid (Psionic) | +2 Intelligence, +2 Charisma, −2 Constitution, −2 Strength | Medium | Psion | Frail bodied natural psionics with terrible natural power, and strikingly alien beauty. | ||||||
Bleu Naga | ||||||||||||
Blibby | 1 | Monstrous Humanoid Aberration | +2 Dex, +2 Wis, -2 Con, 2 Levels. | Small | Rogue, bard. | A small creature, Blibbies are happy lads to talk to. They can get annoying but they'll always be there for you when you need a hand. | ||||||
Blood Elves | 1 | Humanoid | +2 Dex and +2 Int | Medium | Wizard | The Blood Elves are a long living race of survivors. While their woodland cousins excel in archery theirs is in harnessing magic. | ||||||
Blood-Haired Dwarves | 1 | Humanoid (Dwarf) | +2 Strength, +2 Constitution, −2 Wisdom, −2 Charisma | Medium | Fighter | An aggressive defender dwarf, that's strong but impulsive. | ||||||
Blues | 1 | Humanoid (Goblinoid, Psionic) | +2 Intelligence, -2 Constitution | Small | Psion | Blue-skinned goblinoids with a natural knack for psionics. | ||||||
Bokiin | ||||||||||||
Bondo | 1 | Humanoid | +2 Wis, +2 Cha, −2 Str, −2 Dex | Medium | Fighter | A race that gifted with the power to see into the future | ||||||
Bound Djinn | 1 | Aberation (Outsider) | +2Int, +2 Dex | Medium | Any | Bound Djinn are Djinn permanently bound to the will of a master. | ||||||
Bourgensia | 1 | Humanoid (Cold) | −2 Str, −2 Dex, +4 Int, +2 Wis | Small | Cleric or Wizard | A small, weak and frail race that is gifted with supreme intelligence and wisdom from birth. | ||||||
Burrow Gnome | 1 | Humanoid (Gnome) | +2 Dexterity, +4 Constitution, -4 Strength, -2 Charisma | Tiny | Fighter | Underground dwellers that are frequently solitary. | ||||||
Bür | 1 | Humanoid | +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha | Medium | Barbarian | Bür prefer a life in the wild. They are tall and strong, but flexible and fast too.Our World | ||||||
Cacnaer | 1 | Outsider (Cacnaer) | +2 Str, Cha; −2 Wis, Dex | Medium | Fighter | A race of fighting oriented outsiders that were banished and now see the only way is the non-evil way | ||||||
Cactii | 1 | Plant | −2 Dex, +2 Con | Medium | Any | Sentient cacti that dwell in the deserts of Taresi. | ||||||
Cafters | 1 | Humanoid (Cafter) | +2 Dexterity, −2 Strength | Small | Rogue | Yes, cafters are rodents of unusual size, but they are also so much more than that. | ||||||
Cainnin | 1 | Humanoid (Canine) | +2 Int, Cha −4 Wis | Medium | Ranger | A trusting canine like race | ||||||
Canin Breeds | 1 | Humanoid | Varies | Varies | Canin come in many different breeds | |||||||
Canin, Miniature | 1 | Humanoid | +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom | Small | Rogue | Small dog men | ||||||
Canin, Standard | 1 | Humanoid | +2 Dexterity, +2 Intelligence, -4 Constitution | Medium | Ranger | Human sized dogmen | ||||||
Canin, Toy | 1 | Humanoid | +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom. | Tiny | Barbarian | Tiny dogmen with something to prove | ||||||
Canis Humanis | 1 | Humanoid (Canine) | +2 Con, +2 Wis, −2 Dex, −2 Cha | Medium | Ranger | A secritive, dog-human race. They have keen senses and strong bodies, but are not very friendly, and aren't as graceful as other races. | ||||||
Carvers | 1 | Humanoid (Carver) | +2 Str, −2 Cha | Medium | Ranger | Carvers, comparable to gnolls and orcs, are attuned with nature | ||||||
Catalons | 1 | Humanoid | +4 Dexterity, +2 Charisma, +2 Intelligence, −6 Constitution | Medium | Paladin, Warrior | Cat-like, observant humanoids with thick coats, and a mind for business. | ||||||
Catfolk, Tirr | 1st | Humanoid (Feline) | +4 CHA, +4 DEX, -2 WIS, -2 CON, -2 INT | Medium | Ranger, Rogue | A nomadic race of feline folk with many derivatives of sub-species. They live all across Tirr, and often interact with many other races in the vast world; Often friendly, very few tribes maintain war-like postures. | ||||||
Catkin | 1 | Humanoid (Feline) | +2 Dex, Cha, −2 Wis, Str | Small | Lorechaser | Bipedal Felines. | ||||||
Catster | ||||||||||||
Cattine Race | 1 | Humanoid (Feline Subtype | +6 Dex, −2 Str, −4 Con | Small | Rouge, Ranger | A race of small humanoid cats or furies who are more cat than human possessing all the capabilities of felines. | ||||||
Cave People | 1 | Humanoid (Neanderthal) | +4 Strength, +2 Constitution, -2 Intelligence, -4 Wisdom. | Medium | Barbarian | The cave people are primitive, cannibalistic savages that haunt the winterlands in the northernmost reaches of the An Age of Ice and Stone Setting | ||||||
Cealandrian | 1 | Outsider (Extraplanar) | +2 Int, −2 Cha | Large | Monk | Humanoids, born in the chaotic reaches of the storm planes. | ||||||
Centaurs, Crescent | 1 | Monstrous Humanoid | +2 Dexterity, +2 Constitution, -2 Intelligence | Large | Ranger | Crescent centaurs are lean and agile. | ||||||
Centaurs, Draught | 1 | Monstrous Humanoid | +2 Strength, +2 Constitution, -2 Intelligence | Large | Fighter | Draught centaurs are large, powerful warriors. | ||||||
Cetra | 1 | Humanoid (Human) | +2 Wisdom, +2 Charisma, -2 Constitution | Medium | Ranger | The Cetra, also sometimes called the Ancients, are an ancient sub-race of Humans who have traveled the planet in search of the Promised Land for generations. They have a spiritual connection with the planet and the lifestream. | ||||||
Chajjyk | 2 | Humanoid (Reptilian) | +2 Wisdom, +2 Constitution, −2 Cha | Medium | Any | Chajjyk follow their Lord, Arkun, with the utmost faith. They are blessed with a greater knowledge of their surrounding, but their reptile like appearance causes them to frighten most and makes it difficult for communication. | ||||||
Changeling (3.5e Race Variant) | 1 | Humanoid (Shapechanger) | −2 Str, +2 Dex, −2 Con, −2 Int, +2 Wis, +2 Cha. | Medium | Rogue | This peculiar humanoid has pale gray skin, thin hair, and blank white eyes. You see hints of a nose and mouth, but its face is bereft of expression. Its limbs are gangly and slightly misproportioned, although it moves gracefully. | ||||||
Changelings | 1 | Humanoid (Shapechanger) | −2 Str, +2 Dex, −2 Con, −2 Int, +2 Wis, +2 Cha. | Medium | Rogue | This peculiar humanoid has pale gray skin, thin hair, and blank white eyes. You see hints of a nose and mouth, but its face is bereft of expression. Its limbs are gangly and slightly misproportioned, although it moves gracefully. | ||||||
Charon | 1 | Humanoid (Human) | * +2 constitution, +2 charisma, -2 Intelligence | Medium | Any | Charons are races of discovery and adventure. They are ever curious and wanting to learn more. They as well have heightened senses. | ||||||
Chiroptera | Varies | Humanoid | Varies | Small or Large | Cleric, Druid, and Bard. | Very happy and friendly | ||||||
Chocobos | 1 | Animal | +2 Dex, +2 Con, −4 Int, +2 Wis, −2 Cha | Medium | Any | The playable version of chocobos. | ||||||
Ci Corrach | 1 | Monstrous Humanoid | +1 Intelligence, +2 Wisdom, +2 Charisma, -1 Constitution | Small | Cleric or SRD:Paladin | Corgi-like humanoids that enjoy simple lives. Called Ci Corrach in Sylvan and by elves, Futh Gazaath in Orkish, and Hound Dwarves in Common. | ||||||
Clingerie | 1 | Humanoid | +2 Dexterity, -2 Wisdom, -2 Charisma | Small | Rogue | Short, dwarf-like humanoids that hold a great reverence for mountain regions, and get along well with gnomes. | ||||||
Clockwork | 1 | Living Construct, Humanoid | +2 Cha, -2 Con | Medium | Ranger, Bard | The Clockwork are alot like their Warforged cousins only created to be closer to humans. They are weaker than most constructs by design however they are made to be more emotional. | ||||||
Colored Fire Oni | 1 | Outsider (Native) | Varies | Medium | Varies | Demon people with singular abilities depending on the color of the flame they born with | ||||||
Coraxi | 1 | Magical Beast | +2 Int, +2 Cha, −4 Str, −2 Con | Small | Word Wizard | A race of magically attuned ravens. | ||||||
Crete | 1 | Humanoid (Human) | −2 Strength, +2 Dexterity | Medium | Any | Some race | ||||||
Crickori | 1 | Monstrous Humanoid | −2 Dex | Medium | Druid | A race of peaceful cricket-like people. | ||||||
Critterfolk | 1 | Humanoid (Fey) | -2 strength, +2 dexterity | <!-Size:small | Druid or Ranger | Half-animals fey-folks who lives in the deepest of forests. | ||||||
Cryptoss | 1 | Humanoid | +2 Int, −2 Str | Medium | Any | Intelligent undead who rule the Taresi underworld | ||||||
Crystalforged (Cora Race) | 1 | Construct (living) | +2 to Constitution, −2 to Dexterity, −2 to Charisma | Medium | Barbarian | |||||||
Cu Sidhe | 1 | Fey | +2 Wisdom, −2 Constitution | Small/Medium | Any | Small elf-like fey that transform into worg-like beasts at night. | ||||||
Cursed Ones | 1 | Fey | +2 Dex, +2 Int, −2 Wisdom, +2 Charisma | Medium | Hexblade | A cruel race with an ancestrial curse | ||||||
Cyclopses | 1 | Giant | +4 Str, +2 Con −2 Dex, −4 Int, −2 Cha | Medium | Barbarian | A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks. | ||||||
Dakin (Cora Race) | 1 | Humanoid (kin) | +2 to Wisdom, −2 to Constitution | Medium | Any | |||||||
Dark Elves, Warhammer | <!-#-> | Humanoid Elf | +2 Strength, +2 Dexterity , −2 Constitution, +2 Charisma | Medium | Sorcerer | Surface dwelling, dark elves that thirst for war, and battle. | ||||||
Darkaralome | 1 | Humanoid | +2 Con, -2 Dex | Medium | Sorcerer | Dark-skinned fey-kin, wiry but hardy, with innate fire magic. | ||||||
Darklings | ||||||||||||
Darkspear Troll (Warcraft) | 1 | Humanoid(Giant) | +2 Dexterity, -2 Charisma | Medium | Barbarian or Class%29 Gravity Warrior | Recently (in the last couple of years) accounts of various unknown races have been reported all over the world, saying that they hail from a land called Azeroth. Among them are blood elves, night elves, draenei, tauren, and darkspear trolls. | ||||||
Decapodian | 1 | Magical Beast | +2 Str, +2 Con, −2 Int | Medium | Barbarian, Fighter | Alien life form resembling a humanoid crustacean. | ||||||
Defective Angel | 1 | Celestial Humanoid | +2 Dexterity, +4 Charisma, -2 Strength | Medium | Rogue | Primarily well intended angels that often lack impulse control leading to trouble. | ||||||
Deku Scrub | ||||||||||||
Delphi | 0 | Humanoid | −2 Str, +2 Wis | Medium | Cleric, Paladin | A divine race of alien looking creatures that live in floating archipelagos constantly making maps of the surface. Believed to be the chosen race of the gods saved from a plague that ravaged the world not one century ago. | ||||||
Demic | 1 | Humanoid (Gnome) | +2 Int,-2 Str | Small | Cleric | Gnomes who are constantly sick. | ||||||
Demon Vampire | 1 | Monstrous Humanoid | +4 Charisma +2 Wisdom +2 Dexterity +2 Constitution | Medium | Sorcerer | The unholy union of a vampire and demon. They are often outwardly charming while hiding their truly sinister natures. | ||||||
Demonoid | 1 | Humanoid, (Demonlike) | Depends on the chosen environment for Adaptive Body. | Medium | Any | A race, descending from Demons & Humans, now evolved to a 'hybrid' with the Adaptive Body ability. | ||||||
Desertfolk (Cora Race) | 1 | Humanoid (folk) | no ability adjustments | Medium | Any | |||||||
Doge | 1 | Magical Beast | +4 Charisma, −2 Strength, −2 Intelligence | small | Sorcerer | A creature about the size of a small dog, and similar in appearance. However, they are intelligent and can speak. | ||||||
Dogtaur | 1 | +2 Wisdom, +2 Charisma, -2 Intelligence | Medium | Any | A short statured cross between human and dog. They commonly live in cities and get along well with others. | |||||||
Doom Slayer | 1 | Humanoid | +6 Strength, +4 Dexterity, +4 Constitution, -4 Wisdom, -4 Intelligence, -2 Charisma | Medium | Fighter | The slayers of evil and the ones chosen to do what is necessary to eliminate the opposing side with little regard. | ||||||
Doppelkinder | 1 | Humanoid (Shapechanger) | +2 Intelligence, +2 Wisdom, +2 [SRD:Charisma|Charisma]] | size=Medium | favored_class=Wizard | desc=Doppelkinder are Human-like shapechangers descended from | ||||||
Dra'Konites | ||||||||||||
Draconoids, Ahi | 1 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +4 Strength, +2 Constitution, -4 Wisdom, -2 Dexterity | Huge | Brawler | Ahi draconoids are huge dragon creatures with a fire breath attack. | ||||||
Draconoids, Aquatic | 1 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Dexterity, -2 Constitution | Medium | Rogue | Aquatic draconoids are dragon-like creatures who can breathe underwater. | ||||||
Draconoids, Bombadier | 1 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Intelligence, +2 Dexterity, -2 Strength | Medium | Wizard | Bombadier draconoids are medium-sized dragon creatures with an acid attack. | ||||||
Draconoids, Siren | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Charisma, +2 Dexterity, -2 Strength, -2 Constitution | Small | Bard | Siren draconoids are small dragon creatures with sonic abilities. They can also charm people with a song. | |||||||
Draconoids, Stormcaller | 1 | Monstrous Humanoid, Dragon (Draconoid Subtype) | +2 Wisdom, -2 Charisma | Large | Druid | Stormcaller draconoids are large dragon creatures who can call lightning. | ||||||
Dragon, Variant | 1 | Dragon | +2 Con, −2 Cha | Medium | Any | Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains. | ||||||
Dragon, Variant 2 | 1 | Dragon | +2 Con, −2 Cha | Medium | Any | Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains. | ||||||
Dragonblood - Royal Variant | 1 | Humanoid | +2 STR or DEX and +2 WIS, -2 CHA and INT in dragon form, & normal stats in human form | Medium | Barbarian, Fighter, Monk, Any | Dragonbloods are a proud and noble race. Dragon-humanoid. | ||||||
Dragonborn, Keran Variant | 1st | Humanoid (Dragonblooded) | +0 | Medium | Any | A Race of Draconic Warriors sworen to combat evil Dragons. | ||||||
Drakin | 1 | Plant (Reptile, Psionic, Extraplanar) | +2 to any one chosen at character creation | Medium | Racial Hit Dice | Just your average utopically-Inclined Warrior-race of psychic-dragon-plants | ||||||
Drakons | 1 | Dragon | +6 Strength, −9 Intellegence, −2 Wisdom, −2 Charisma | Large | any | Distant, brutish cousins of true dragons. | ||||||
Drakons, Lynirian | 1 | Dragon | +2 Dexterity, +2 Constitution, +2 Intelligence, −2 Wisdom, −4 Charisma | Large | any | Drakons from the region of Lynir in Sosfron that are steeped in poison and likened to lizards and serpents more than dragons. Smarter than the Common Drakon. | ||||||
Drakouni | 1 | Dragon Humanoid | +2 Con, − Cha | Medium | Sorcerer | A race of dragon and elf hybrids who adore and often worship dragons, believing them to be the perfect creation of the gods. Generally tribal, drakouni will follow the chieftain They are also warlike, but possess an honor not unlike the barbarian tribes of many other races. | ||||||
Drow Elf, Variant | 1 | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Wizard | a LA +0 drow variant | ||||||
Drowgar, Dark Dwelves | 1 | Humanoid (Elf, Dwarf, Psionic) | +2 Con, +2 Dex, +2 Int, -6 Cha | Medium | Wizard, fighter, or cleric (see) | The dwelf's vicious offshoot | ||||||
Drox | 1 | Humanoid (undead) | +2 Intelligence +2 Wisdom −2 Strength −2 Charisma | Medium | Wizard | A undead race for Our World | ||||||
Dryad, Vagrant Variant | 1 | Fey | -2 Con, +2 Wis, +2 Int | Medium | Druid, or Ranger. | Dryads are fey bound to mystical oak trees. They are hardy, and wise creatures gifted with a preternatural lifespan, and many amazing abilities. | ||||||
Dryads, Ornaeian | 1 | Fey(Shapechanger) | +2 Strength, −2 -2 Wisdom | Medium | None | A roaming dryad race that seeks to spread groves of their mother trees. | ||||||
Dryder-Born | 1 | Monstrous Humanoid | +2 Str + 2 Dex −6 Cha −2 Con | Medium | Any | Some race | ||||||
Duald | 1 | Humanoid (Shapechanger) | +2 Wisdom | Medium | Cleric | Surface-dwelling shapechangers who worship and draw power from the Sky-bodies, strange satellites that orbit their world. | ||||||
Dunners | 0 | Humanoid (Dunner) | +2 Dexterity, -2 Constitution | Small | Rogue | A race of simian-like, fiercely independent folk who enjoy a naval life. | ||||||
Durzite, Keran Variant | 1 | Humanoid (Durzite) | −2 Str, −2 Con, +2 Int, +2 Wis | Small | Binder (3.5e Class) | Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces. | ||||||
Durzites | 1 | Humanoid (Durzite) | −2 Str, −2 Con, +2 Int, +2 Wis | Small | Wizard | Crafty underground dwellers. Careful and precise. Spiny heads. Gaunt faces. | ||||||
Dusk Goblins | 1 | Humanoid (Goblinoid) | +2 Dexterity, -2 Strength | Small | Ranger | Dark-skinned goblinoids with bright water-colored eyes which seem to glow in moonlight. | ||||||
Dwarf, Keran | 1 | Humanoid (Dwarf) | −2 Dex, +2 Con, | Medium | Fighter | Sturdy underground dwellers. | ||||||
Dwarf, Variant | 1 | humanoid (dwarf) | -2 strength, +2 constitution. | Small | Rogue | A small variant of the hill dwarf. | ||||||
Dwarves, Ardanian | ||||||||||||
Dwarves, Ice | 1 | Humanoid, Cold | +2 Con +2 Wis, -2 Dex, -2 Cha | Medium | Fighter/Ranger | Cold, Unfriendly | ||||||
Dwarves, Mittelhelm | 1 | Humanoid (Dwarf) | +2 Constitution, −2 Charisma | Medium | Any. | Honorable, fair minded, hard-working and unyielding dwarves. | ||||||
Dwarves, Obsidian | ? | Humanoid (Dwarf) | +2 Str, +2 Con, −2 Dex, −2 Wis, −2 Cha | Medium | Fighter | Harder than the rock they inhabit | ||||||
Dwarves, Red Bellows | 0 | Humanoid (Dwarf) | +2 Constitution, +2 Strength, -2 Charisma | Size:Medium | Fighter | The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons. | ||||||
Dwarves, Taresi | 1 | Humanoid (Dwarf) | +2 Str, +2 Con, −2 Cha | Medium | Fighter or Paladin | Dwarves that have mastered the metal trade on the planet Taresi | ||||||
Dwelf | 1 | Humanoid (Dwarf, Elf) | +2 Dexterity, +2 Constitution, -4 Charisma | Medium | Any | The unfortunate offspring of a dwarf and an elf. They frequently find themselves ostracized from society and end up alone. | ||||||
Dworc | 1 | Humanoid | +3 Strength +2 Constitution -3 Charisma | Medium | Barbarian, Fighter, and some Monks or Rangers. | A dwarf orc hybrid that is hardy than most. | ||||||
Dworcs | 1 | Humanoid (Goblinoid) | +1 Str, +2 Con, -2 Int, - 2 Cha | Medium | Barbarian | The products of orcs forcefully mating with dwarves | ||||||
Earth Ponies | 1 | Magical Beast | +4 STR, +2 CON, -2 INT, -2 WIS | Size:Small | Any | Earth Ponies are the rank and file of the Pony species, most like their unmagical cousins. | ||||||
Earthkin (Cora Race) | 1 | Humanoid (kin) | +2 to this stat, −2 to that one | Medium | Any | |||||||
Eevee | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Elan Warriorbloods | 1st | Aberration (Psionic) | +2 Strength, Constitution, Dexterity, −2 Intelligence, Wisdom, −4 Charisma | Medium | Psionic Warrior/Soulknife (or any other psionic fighter type) | An Elan that trains in combat. | ||||||
Elf, Marsh | 1 | Humanoid (Elf) | +2 Con, -2 Cha | Medium | Hexblade | A group of elves that evolved in a climate far different from their forest dwelling brethren. Somber and self-serving, these elves are not to be trifled with | ||||||
Elf-Orc | 1 | Humanoid (Elf, Orc) | Medium | Hex Blade | Elf-orcs combine the best and worst of the natures of both of their parents. | |||||||
Elratten | 1 | Humanoid (Gnome) | +4 Intelligence, +2 Charisma, -2 Strength, -4 Constitution | Small | Wizard or Sorcerer | The Elratten are a vastly intelligent race of gnomes, who have come to lack the hardiness of their kin. | ||||||
Elven Cat | +1 | Magical Beast | -8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma | Tiny | Wizard | Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language. | ||||||
Elves, Ancient, Valshock | 1 | Humanoid (Elf) | +2 Int, +2 Cha, -2 Con | Medium | Magi | The rare and almost extinct Ancient Elves. | ||||||
Elves, Ardanian | ||||||||||||
Elves, Ash | 1 | Humanoid (elf) | +2 Dex, −2 Con, −2 Char, +2 Wis. | Medium | Monk or Ninja (Rogue) | Quick witted, and very shy this, stealthy, and monastic, race of elves have a high distaste for those non-elven. | ||||||
Elves, Cat | 1 | Humanoid (Fey) | +2 Dexterity, +2 Constitution, -2 Wisdom | Medium | Ranger, Sorcerer | They hold a high respect for nature and feel at home surrounded by plants and animals, and will defend it fiercely. | ||||||
Elves, Clan Ele Drize | 1 | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Fighter | Elvish clansmen that will do anything for their clan. | ||||||
Elves, Dar'oka Deep | 1 | Humanoid (Elf | +2 Dex, -2 Con | Medium | Ranger | Quiet and secluded elves of underdark forests. | ||||||
Elves, Dawn | ||||||||||||
Elves, Deep | 1 | Humanoid (Elf) | −2 Dex, +2 Con. | Medium | Druid | Elves with an affinity for caves. Ruddy skin. Friendly, but socially awkward. | ||||||
Elves, Edesil | 1 | Humaniod (Alvblood, Fae) | +2 Intelligence, +1 Wisdom, −2 Strength | Medium | Warlock, Rouge | Afterworld Campaign Race | ||||||
Elves, Exiled | 1 | Humanoid (Elf) | −2 Str, +2 Dex, | Medium | Wizard, Keran (3.5e Class) | Ruler's of the Sumran Wastes. | ||||||
Elves, Fleshforge Legacy | ||||||||||||
Elves, Frost | 1 | Humanoid (Elf, Cold) | +2 Dex, −2 Cha | Medium | Ranger | Barbaric, narcissistic, and generally unpleasant. | ||||||
Elves, Grel | 1st | Humanoid (Elf) | +2 Dex, −2 Con, −2 Cha | Medium | Any | The lineage of elf that didn't run under ground during the Great War. | ||||||
Elves, High, 4th Variant | 1 | humanoid (Small) | +2 Dex +2 Cha, -2 Str -2 Con | Size: Small | Wizard, Sorcerer or Druid | This is a variant of the high elf as a small race | ||||||
Elves, High, Variant | see text | ?? | see text | Medium | Wizard | This is a set of variant Elf rules, representing them as immortal beings of untold Beauty. | ||||||
Elves, Jakril | 1 | Humaniod(Elf) | +2 Dex, Wis, −2 Cha | Medium | Ranger | The elves born of the power of the mountains. Often dusky or ruddy in complexion, and fiery or stubborn in temprament. | ||||||
Elves, Kirin | 1 | Humanoid (Elf) | −2 Str +2 Dex, −2 Con, +2 Cha | Medium | Any | These are the elves native to the Mittelhelm. | ||||||
Elves, Newesti | 1st | Humanoid (elf) | +0 | Medium | Any | The noble elves of Keran. | ||||||
Elves, Oseend | ||||||||||||
Elves, Primal, Valshock | 1 | Humanoid (Elf) | +2 Dex, -2 Cha | Medium | Ranger | The most numerous type of elves in Valshock. | ||||||
Elves, Rytha | ||||||||||||
Elves, Schandernan | 1 | Humanoid (Elf) | None | Medium | Artificer | Cunning Crafters from a real of fire | ||||||
Elves, Silver, Variant | 0 | Humanoid (Elf) | +4 Int, +2 Dex, -2 Cha, -2 Str | Medium | Wizard | A society of paranoid, technomagical savants. | ||||||
Elves, Snow | <!-#-> | <!-Medium Humanoid (Elf)-> | <!-+2 <!Wisdom>, -2 <!Intelligence>, etc.-> | <!-Size: Medium-> | <!-Paladin-> | <!-A secluded branch of the Elven family that promotes piety and humility.-> | ||||||
Elves, Song | 1 | Humanoid | +2 CHA, DEX, -2 WIS, CON | Size: Medium | Bard | Fast, Witty, charismatic, and annoying, are the most common words used to describe Song Elves. | ||||||
Elves, Sun | ||||||||||||
Elves, Syphoner | 1 | Humanoid (Elf) | +2 Intellect, +2 Dexterity, −2 Constitution | Medium | Sorcerer | Elves whose ancestors lusted for power and grew too dependent on the arcane and became "addicted" to magic. Their descendants share this trait. | ||||||
Elves, Taresi | ? | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Ranger | Arboreal elves that live in the dense forests of Taresi | ||||||
Elves, The Silver Lands | ||||||||||||
Elves, Townlike | 1 | Humanoid (Elf) | +2 Cha-, -2 Str, | Medium | Bard | Town Elves are the least haughty of all elves and most commonly found highly integrated into human towns. | ||||||
Elves, Valenal | 1 | Humaniod(Alvblood, Fae, Arctic) (Elf, Feyblood, Arctic in normal campaigns) | +2 Strength, +1 Constitution, −2 Charisma. | Medium | Barbarian, Warmage | A strong race of elves meant to be used in the Afterworld Campaigns. They are not like elves from usual D&D campaigns, and will not have the same bonuses as them. | ||||||
Elves, Variant Jungle | 1 | +2Str, Dex -2 Int,Cha | Medium | Any | Some race | |||||||
Elves, Variant Sun | 1st | Humanoid (elf Subtype) | +2 Dex, −2 Con, +2 Char | Medium | Sorcerer | Sun Elf revised by Lord Dhazriel | ||||||
Elves, Variant Wild | ? | Humanoid (elf) | +4 Dex, −2 Int | Medium | Sorcerer | A primitive offshoot of elves that lives in the wilderness. | ||||||
Elves, Wild Drow | 1 | Humanoid (Elf) | +2 Dexterity, -2 Constitution | Medium | Sorcerer | A Long Time Ago, When The Drow Were First Cursed By Correllon, A Small Faction Left The Evil Underdark To Remain On The Surface. Travelling For Decades, They Were Taken In By A Community Of Wild Elves, And Have Since Lived Alongside Each Other. They Appear To Have Become Their Own Race. | ||||||
Elves, Wind | 1st | Humanoid (Elf) | +2 Dex, −2 Con | Medium | Wizard | Arrogant and proud elves. Pastel hair and purple eyes. | ||||||
Elves, Wolf | 1 | Humanoid (Elven) | +2 Str, +2 Dex, +4 Con, +2 Wis, −2 Int, −4 Cha | Medium | The Beast Within | Savage Elf Descendants of the original Lycanthrope. These creatures, unlike other Lycanthropes, are not afflicted by a curse nor do they shapeshift. Their physical properties are genetic and do not have magical cause. Because they are Elven, they retain some magical property. | ||||||
Emote | 1 | Humanoid (Goblinoid) | +2 Charisma, −2 Wisdom | Small | Bard | Some goblins grow to shun their kin's natural intuition of stealth and ambush. Some goblins just want to be noticed. | ||||||
Empowered | ||||||||||||
Eons | 1 | Humanoid (Dragon) | +2 Int, +2 Cha −2 Str, −2 Con (Males); +2 Wis, +2 Cha −2 Str, −2 Con (Females); | Medium | Illusionist (Males), Cleric (Females) | Based on anthropomorphic versions of the Pokemon Latios and Latias. | ||||||
Escarians | 1 | Monstrous Humanoid | +2 Str, Con , −2 Dex, Int, Cha | Medium | Druid | A race of snail people. | ||||||
Esquirels | 1 | Monstrous Humanoid | +2 Dex, −2 Str | Small | Rogue | Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. | ||||||
Evoil | 1 | Humanoid | +2 Str, +2 Dex, −2 Int, −2 Wis, −2 Cha | Medium | Fighter | |||||||
Ewok | 1 | Humanoid | +2 Dex, -2 Str , +2 Int, -2 Wis | Small | Any. | Curious and fierce fur-covered tribal folk. | ||||||
Exceeds | 1 | Magical Beast (Feline) | +4 Dex, +2 cha, −4 Str | Tiny | Fighter | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Faeries, The Silver Lands | ||||||||||||
Fairy | 1 | Fey | +2 Dex, +4 Cha, −2 Str/Con/Int/Wis | Small | Sorceror | If you're lost, you've probably been tricked by the Fairies. | ||||||
Fawn | 1 | Monsterous Humanoid | -2 Strength, +4 Dexterity, -2 Consitution | Medium | Ranger | A shy race that feels completely at home in the woods, they are typically chipper, and energetic, mingling easily with other forest creatures. | ||||||
Feld | 1 | Humanoid | −2 Con, +4 Wis | Medium | Monk | The name in their own language means "The one people of the clouds" | ||||||
Felidae | 1st | Humanoid (Feline) | +2 Dexterity, +4 Charisma, −4 Wisdom | Medium | Bard | Race that look human, have slight cat traits, like ears, tail. | ||||||
Feline Shifter | ||||||||||||
Fennec Foxkin | Varies | Monstrous Humanoid (Beastfolk) | +4 Dexterity, +2 Intelligence, +2 Charisma, -4 Strength, -2 Constitution | Small | Ranger or Beguiler. | Desert foxkin tricksters. | ||||||
Fennihk | 1st | Humanoid | +2 Cha, +2 Int, +2 Wis, −2 Con, −2 Dex, −2 Str | Medium | Any class entitled to an Animal Companion or Familiar. | A humanoid being whose soul has been bonded to that of an animal. | ||||||
Fenris | 1 | Magical Beast | +2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma | Medium | Any | The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves. | ||||||
Feonix | 1 | Animal | +2 Dex & Cha, −2 Con & Str | Medium | Bard | Pheonix's, a race that has much in common with the fox, seem to be cunning, however their high energy levels and ADD somewhat offset this. | ||||||
Ferrs | 1 | Humanoid | +2 Constitution, -2 Charisma | Medium | <Fighter | |||||||
Fey, Tears of Smoke Variant | 1st | Fey (Extraplanar) | +2 Wis, +4 Con | Medium | Scout | Some race | ||||||
Fiendish Laborer | 1 | Outsider (Devil, Extraplanar, Evil, Lawful) | -4 Strength, +2 Dexterity, +4 Intelligence, +2 Wisdom | Medium | Rogue | Devils hate doing things that they can just make someone else do, the Fiendish Laborer is the first choice for skilled laborer. | ||||||
Fire Elementals | 3 | Elemental(Fire) | +2 Dex; +4 Int; -2 Wis; -6 Cha | Generally Medium, Varies | Wizard | Fiery inhabitants of the Elemental Plane of Fire, conjured to the material plane by a spell caster. Not well liked by commoners. | ||||||
Fireborn | 1 | Humanoid (Fire) | −2 Wis, +2 Cha | Medium | Sorcerer | Humanoids with a fiery heritage. | ||||||
Firekin (Cora Race) | 1 | Humanoid (kin) | +2 to Charisma, −2 to Strength | Medium | Any | |||||||
Fisherfolks | 1 | Humanoid (Aquatic) | +2 dex, -2 str, -2 con, +2 cha | Medium | Sorcerer | Fisherfolks are a strange race of humanoid otters | ||||||
Fishmen | ||||||||||||
Fledgling Doppelgangers | 1 | Monstrous Humanoid (Shapechanger) | +2 Strength, +2 Dexterity, +2 Charisma | Medium | Rogue | Fledgling Doppelgangers are those who have not yet fully developed their shape changing ability. | ||||||
Forestfolk (Cora Race) | 1 | Humanoid (folk) | +2 to Dexterity, −2 to Constitution | Small | Any | Some race | ||||||
Form-Changers | 1 | Varies | Varies | Varies | None | Form-changers are mixes of races that have the extraordinary ability to, in a sense, "change what they are." More accurately, form-changers must be what they wish to change into, or rather, possess the blood of what they wish to be in their veins. | ||||||
Fornraeth | 1 | Outsider (Native) | +2 Int, -2 Cha | Medium | Barbarian | Cold-loving demons from an inhospitable mountainous land in the north. | ||||||
Foxin | 1 | Humaniod (Canine) | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | Medium | Rogue | Fun loving rogues that are descendants of the fox. | ||||||
Frogkin | ? | Humanoid (Aquatic) | +2 Dex, −2 Str | Small | Monk, Sorcerer, or Wizard | Frogkin are small humanoid frogs known for their monastic lifestyle and arcane lore. | ||||||
Furbolgs | 1 | Humanoid | −2 Wis | Medium | Barbarian | A race that specializes in fire, like the "Goblins" in Artemis Fowl. | ||||||
G'Koatone | 1 | Monstrous Humanoid | Medium | Fighter | The G'Koatone are a race of scaly, powerfully built beings. | |||||||
Ganteka | 1 | Humanoid (Gan) | +2 Wisdom, −2 Strength | Medium | Rogue or Sorcerer | The D&D embodiment of Ganteka, our beloved admin. In Race form. | ||||||
Gear Actua | 1st | Construct | +2 Str, -2 Dex, +2 Int, -2 Wis. | Medium | Any | Humanoid machines built with gear and clockwork, animated by a methodic intelligence. | ||||||
Geastreor | 1st | Humanoid | +3 Str, +1 Con, +1 Dex and -4 Cha | Medium | SRD:Cleric | Prowling the darkness of the cities, hunting in the deep hours of the night, these beings are known to leave corpses behind that look like they died of old age. | ||||||
Gelflings | 1 | Humanoid (Fey) | +2 Dexterity, −2 Strength | Small | Male- Bard, Mage, Sorcerer, Druid. Females- Celeric, Druid | A fey touched race of Halfling like beings, who's connection to nature rivals the elves. Based on the race in the movie "The Dark Crystal" | ||||||
Genasi, Tirr | 1st | Outsider(Native), Elemental Subtype | Dependent on Genasi Type. | Medium | Dependent on Genasi Type. | In Tirran lore, Genasi are essentially diluted half-breeds of mortal races and elementally aligned Gods or other powerful creatures. Their heritage manifests in innate abilities with the elements involved, as well as in their appearance. | ||||||
Genomes | 1 | Humanoid | −2 Str, +2 Dex | Medium | Rogue | Humanoids with prehensile tails | ||||||
Geodes | 1 | Elemental (Earth) | +2 Con | Medium | Any | Spherical stone boulders. | ||||||
Gerudo | 1 | Humanoid (Elf) | Medium | Any | Dark-skinned, desert-dwelling folk renown for their cunning. | |||||||
Gestbar | 1st | Humanoid (Elf) | +2 Dex, +2 Con, −4 Cha. | Medium | Ranger | A gruff, but tough and agile race | ||||||
Ghul | 1st | Undead | +2 to this stat, −2 to that one | Medium | Any | Ghul are The offspring of Ghouls. Because Ghouls are sterile, they are very uncommon. They can only come to pass when a pregnant woman is turned into a ghoul. | ||||||
Giants | 1 | large | +2 Str, -2 Dex | Giant | Barbarian | Giants are very muscular humanoids. Lumberjack style "Sturdy folk" | ||||||
Gigantes | 1 | Monstrous Humanoid | +4 Strength, +2 Constitution, -4 Intelligence, -4 Charisma | Large | Barbarian | Massive beast-like humanoids that live in caves. They are generally not very productive or motivated. | ||||||
Githyanki | 1 | Humanoid (Extraplanar, Psionic) | +2 Dexterity, +2 Constitution, –2 Wisdom | Medium | Fighter | LA0 variant of psionic githyanki. | ||||||
Githzerai | 1 | Humanoid (Extraplanar, Psionic) | +4 Dexterity, -2 Constitution, –2 Intelligence | Medium | Monk | LA0 variant of psionic githzerai. | ||||||
Gnolls, Apaloosa | ? | Humanoid (Gnoll) | +2 Con, −2 Wis, −2 Cha | Medium | Scout | Tribal hunters and gatherers. | ||||||
Gnome, Bohemian | 1st | Humanoid(Gnome) | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Cha | Small | Bard | This offshoot of Rock Gnomes are slightly taller on average, with longer legs. They travel in nomadic clans similarly to Halflings and have the linguistic variety, social understanding, and tough, leathery feet to prove it. | ||||||
Gnome, Keran | 1 | Humanoid (Gnome) | −2 Str, +2 Int, | Small | Any | Quirky Gadgetmakers. | ||||||
Gnomes (Vermadad) | 1 | Humanoid (Gnome) | +2 Charisma, −2 Strength | Small | Sorcerer | Friendly but lazy small humanoids who love fun and have a gift for magic | ||||||
Gnomes, Albion | ||||||||||||
Gnomes, Ardanian | ||||||||||||
Gnomes, Grey | 1 | Humanoid (Gnome) | -2 Strength, +2 Intelligence, +2 Wisdom | Small | Wizard | Grey gnomes are known by their allies for their sparkling wit and friendly attitude, but their enemies know them as fearsome spellcasters and tenacious adversaries. | ||||||
Gnomes, Screaming | 1 | Humanoid (Gnome) | +4 Con, −2 Wis, −2 Cha | Small | Fighter | Screaming Gnomes are dim-witted and easily frightened. However, they are sturdy and possess a powerful set of lungs with which to scare away weaker enemies, and warn others of stronger ones. | ||||||
Gnomes, Taresi | ? | Humanoid (Gnome) | +2 Int, +2 Con, −2 Str | Small | Bard or Gunslinger | Technophilic gnomes who have created the best steampunk technology on Taresi | ||||||
Gnorf | ? | Humanoid (Dwarf, Gnome) | +4 Con, −2 Int, Cha, & Dex | Small | Fighter or Barbarian | A dwarven-like race that likes to dig; comparable to a mole. | ||||||
Goblins, Ardanian | ||||||||||||
Goblins, Feral Nation | ||||||||||||
Goblins, Marsh | ||||||||||||
Goblins, Pansaer | 1 | Humanoid(Goblinoid) | +2 Dexterity, -2 Strength | Small | Wizard | A race of small-bodied but great-minded scholars, vastly different from goblins of other settings. | ||||||
Goblins, Taresi | ? | Humanoid (Goblinoid) | +2 Dex, +2 Cha, −2 Str | Small | Rogue, Alchemist, Smuggler, or Firestarter | Goblin junk-collectors who are runners-up in the Taresi trade business | ||||||
Goblins, The Silver Lands | ||||||||||||
Goblins, Valshock | 1 | Humanoid (Goblinoid) | +2 Dex, -2 Con | Medium | Any | The Valshock Variant of Goblin. | ||||||
Goblins, Variant | 1 | Humanoid (Goblinoid) | +2 Dex, -2 Con | Medium | Ranger | A completely different goblin, Medium sized, green skinned. | ||||||
Goliaths, Pansaer | 1 | Humanoid (goliath) | +2 Strength, -2 Dexterity | Medium | Barbarian | A race of massive, nomadic warriors with a balanced, passive outlook on life. | ||||||
Goo | 1 | Humanoid Ooze | +4 Strength, +10 Constitution | Medium | Grappler | Goo are sentient creatures that are the result of a magical being breeding with an ooze of any kind. | ||||||
Gormkaji Orcs | 1 | Humanoid (Orc) | +2 Str,-2 Dex,+2 Con,-4 Cha | Medium | <Barbarian | A mighty, brutish but not merciless, subset of orcs who worship their ancestor, Gorm the Ascendant | ||||||
Goron | 1 | Humanoid (Earth) | +4 Strength, -4 Dexterity, +2 Constitution, -2
Intelligence |
Medium | Fighter | A race of powerful and proud rock people. | ||||||
Gors | 1 | Monstrous Humanoid | +2 Con, -4 Int. | Medium | barbarian or druid | A bestial race of barbaric raiders who storm the forests in large groups, drinking and fighting where and when they please. | ||||||
Gremlins | ? | Humanoid (Gremlin) | +2 Con, −2 Str | Small | Rogue | A Race of short dogish "disablers". | ||||||
Gremlins, Variant | 1 | Humanoid (goblinoid, dusk) | -2 Str, +2 Int, +2 Cha | Small | Tinker or Hexgunner | Gremlins are a cheerful race of goblinoids that shun there predecessors' lack of intelligence and creation in general. | ||||||
Gukin | 1 | Humanoid | +2 Intelligence, +2 Dexterity, −3 Wisdom, −2 Constitution | Small, Medium | Mechanist | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Guromescai | 1 | Humanoid (Aquatic) | +2 Cha | Medium | Sorcerer | Colorfully skinned fish-like merfolk/malaquian half-breeds. | ||||||
Gymizophun | 1 | Humanoid | +6 dexterity, +2 strength, +2 intelligence, + 2 charisma, -6 wisdom, -6 constitution | Medium | rogue or ranger | Flexible and versatile humanoids that were bitten by magical spiders of Merlin the High Wizard, long ago. | ||||||
Half-Corrupted | <!-1-> | <!- Types and (Demon Subtype)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Medium)-> | <!-Class. Any.-> | <!-A corrupted people cursed by the Drow elves' cultist-like behavior and false deity.-> | ||||||
Half-Cow | 1 | Monstrous Humanoid | +2 Str, +2 Con, -2 Int, -2 Wis, -2 Cha | Medium | Fighter, Barbarian, Hobo | Need I explain? | ||||||
Half-Crool | 1 | Humanoid (Goblinoid) | +2 Con, +2 Wis, –2 Cha. | Medium | Fighter | Half-Crool, the rarely seen offspring of humans and crool. | ||||||
Half-Elementals | ||||||||||||
Half-Elves, Keran | 1 | Humanoid (Elf) | +0 | Medium | Any | Hybrids of Dunesti & Karmainians. | ||||||
Half-Elves, Moon of Five Suns | 1 | Humanoid (Elf) | +2 to this stat, −2 to that one | Medium | Any | Some race | ||||||
Half-Elves, Prince of a Thousand Faces | 1 | Humanoid (elf) | +2 Wis, −2 Charisma | Medium | Ranger | The bastard offspring of barbaric humans raping and pillaging their way through elven lands. Outcast as beasts from both human and elven society, these half-breeds are extremely rare and spiteful toward anyone that is not half-elven. | ||||||
Half-Elves, Teoryran | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | !−2 con | medium | any | The most human of the teoryran elfs. | ||||||
Half-Giant | 1 | Giant | +2 Strength, −2 Intelligence | Medium | Fighter | When the half-giants revolted against their slavers not all that survived were gifted with mental prowess. As such some half- giant offspring don't inherit their ancestors psychic gifts. | ||||||
Half-Giant, Tirr | 1st | Humanoid (Human), Giant (Psionic) | STR +2, CON +2, DEX −2 | Medium | Psychic Warrior, Fighter | As scions of both normal humans and giants, Half-Giants are a hybrid race with latent psionic abilities, making them formidable fighters in combat. | ||||||
Half-Goblin, Variant | 1 | Humanoid (Goblinoid) | +2 Dex, −2 Con | Medium | Cleric or any healer | A human and homebrew goblin mix. | ||||||
Half-Hobgoblins | ? | Humanoid (Goblinoid) | +2 Dex | Medium | Fighter | The result of breeding a hobgoblin with a human | ||||||
Half-Kenku | 1 | Humanoid (Human, Kenku, Avian) | +2 Dexterity, -2 Strength, -2 Charisma | Medium | Fighter, Ranger, Rogue | The Half-Kenku are a unique people descended from the cunning Kenku and resourceful Human. As Kenkus and Humans normally can not procreate the Half-Kenkus to not naturally appear and are a result of experiments and slavery. | ||||||
Half-Kobold | 0 | Humanoid (Reptilian) | +2 Dex +2 Int, -2 Con, - 4 Str − | Medium | Any | Offspring of a Kobold and a human | ||||||
Half-Lunars | 1st | Humanoid | +4 Charisma, −2 Constitution | Medium | Sorcerer | Some race | ||||||
Half-Nymph | Fey | +2 Dexterity, +2 Wisdom, +4 Charisma | Medium | Any | Some race | |||||||
Half-Orc, from R.M.G.C.L.F. | 1 | Humanoid (Orc, Human) | +2 Str, −2 Int | Medium | Barbarian | Orc-human crossbreeds. | ||||||
Half-Pangoloid | ? | Humanoid | −2 Dex, +2 Int | Medium | Wizard | The cross of pangoloid and most humanoid races | ||||||
Half-Sprites | 1 | Humanoid | Medium | Sorcerer, Barbarian or Rogue | Children of humans and woodsprites | |||||||
Half-Succubus, Variant | 1 | Humanoid (Demonic) | +1 Dexterity, +2 Charisma, -1 Strength | Medium | Any | An extremely attractive demonic half-breed. | ||||||
Half-Trolls | 1st | Humanoid | +2 Strength | Medium | Barbarian or Rogue | Half-trolls are the result of the not-very-holy union between a troll and a human. Half-trolls are actually very good, tougher than any human and smarter than any troll, ever. However no one want them, for some more or less obvious reasons. | ||||||
Halfling - Rhulisti | ||||||||||||
Halfling, Rhul-thaun | ||||||||||||
Halflings, Desert | 1 | Humanoid (Halfling) | +2 Dex, −2 Str | Small | SRD:Rogue | Desert Halflings are clever capable opportunists. As a society, they tend to remain in desert areas, the deeper desert, the better. They often react towards others with suspicion and curiosity. They might be Hard working citizens or thieves just waiting for the opportunity to make a big score, then disappear into the night. Either way, Desert Halflings are cunning, resourceful survivors. | ||||||
Halflings, Hairfoot | 1 | Humanoid (Halfling) | −2 Str, +2 Dex | Small | Rogue | The Tolkien Halfling | ||||||
Halflings, Quickmind | 1 | <-types and subtypes-> | +2 to Dexterity, −2 to Strength | Small | Any | Some race | ||||||
Halflings, Rageblade | 1 | Humanoid (Halfling) | +2 Strengh, +2 Dexterity -2 Charisma | Small | Barbarian | Rageblades are the muscle of halfling society, they act pretty much like regular halflings, except they are far more prone to anger. | ||||||
Halflings, Stoor | ? | Humanoid (Halfling) | −2 Str, +2 Con | Small | Ranger | Grittier version of Halflings | ||||||
Halflings, Taresi | ? | Humanoid (Halfling) | +2 Cha, +2 Dex, −2 Str | Small | Rogue or Freelancer | Urban halflings that have cornered the trade market on Taresi | ||||||
Hanyo | 1 | Humanoid (Yokai) | +4 Strength, −4 Charisma | Medium | Any | Hanyo are the half-blood offspring born between a human and a yokai. | ||||||
Harkotian | 1 | Humanoid(Canine) | +2 to dex, −2 to Con | Small | Rogue | A race of forest dwelling anthropomorphic foxes. | ||||||
Heart-Reachers | 1 | Humanoid | +2 Str, −2 Dex, +2 Int, -2 Wis, +2 Cha | Medium | Paladin | Devoted to one cause for a long time, this well liked race does not age. | ||||||
Heartbound | <!-#-> | Humanoid type | +2 Charisma, −2 Constitution | Medium | Paladin | |||||||
Hellborn Vampire | 1 | Humanoid (Unliving) | Special | Medium | Rogue | Half-vampire, half-fiend, all kickbut. | ||||||
Hendyn | ? | Humanoid | +2 Int, +2 Wis, −2 Dex | Medium | Any | Humans born with Eternal youth | ||||||
Heni | 1 | Humanoid (Cold) | +2 Con, -2 Wis, +2 Cha | Medium | Shaman. | Arctic climate merfolk-human off-shoot. | ||||||
Higardi | 1 | Humanoid | Medium | Any for males, bard or sorcerer for females | Modified humans | |||||||
Hitakand | ? | Monstrous Humanoid | +2 Int, −2 Con | Large | Ranger | Like a centaur, but without the horse | ||||||
Hobgoblins, The Silver Lands | ||||||||||||
Hu Child | 1 | Humanoid | None | Medium | N/A | One born of the Deity Gods Hu and Fi. Formed without birth, in an adult body. Spirit and knowledge are recieved at their creation from their divine parents. Their material body is fashioned after the universal design of humans. They are cousins to the Human Race. | ||||||
Humans Yao | <!-#-> | Humanoid (Human) | +2 Dex, -2 Str | Medium | Ranger | A variant of humans who tend to live in mountainous regions - great for a Japanese-like build. | ||||||
Humans, Albion | ||||||||||||
Humans, Ardanian | ||||||||||||
Humans, MoFS | 1 | Humanoid (Human) | +2 to the ability score of the player's choice. | Medium | Any | The version of Humans used in the Moon of Five Suns campaign setting. | ||||||
Humans, Oreisan | 1 | Humanoid (Human) | (noble)−2 Con, +2 Int, −2 Wis, +2 Cha; (commoner)+2 Con, −2 Int, +2 Wis, −2 Cha | Medium | (noble)Buke, (commoner)Any | In the lands of Oreisa, humans are dictated by both caste and honor. Masters of at finishing any task they set their minds to, their ingenuity is respected by the spirit races if not their attitude. | ||||||
Humans, Serpentshrine | 1 | Humanoid (Human) | +2 Str, −2 Int | Medium | Barbarian | The once advanced humans of Serpentshrine Isle. | ||||||
Humans, Steelhive | 1 | Humanoid(Human) | Cha -4, Int +2 Dex +2 | Medium | Any | Some race | ||||||
Humans, Streetlike | 1 | Humanoid | +2 Dexterity, +2 Intelligence, −2 Strength | Medium | Rogue | Raised on the streets the streetlike has learned to fend for himself. | ||||||
Humans, Taresi | ? | Humanoid | None | Medium | Any | The first race and most dominant race on Taresi | ||||||
Humans, True Ancient | ||||||||||||
Humans, Valshock | 1 | Humanoid (Human) | Varies | Medium | Any | -A human that has been cursed with a strange power | ||||||
Humans, Variant | 1 | Humanoid (human) | Medium | Any | Clannish, mildly xenophobic humans who serve the cause of Balance | |||||||
Humans, Æskmann | ||||||||||||
Hydras | 1 | Monstrous Humanoid (Reptilian) | +2 Dex, +2 Int, +2 Cha, −2 Con | Medium | Rogue | Cruel and calculating reptilians. | ||||||
Hylian | 1 | Humanoid (Elf) | Medium | Any | The rulers of Hyrule, made in the image of the Goddesses. | |||||||
Iceborn | 1 | Humanoid (Cold) | +2 Int, −2 Cha | Medium | Wizard | Humanoids with icey heritage. | ||||||
Ignika Elementals | 2 | Humanoid(Elemental) | +0 | M, L or S | Fighter, Druid | Humanoids able to use the powers of the elements. | ||||||
Ikasus | 1 | Humanoid | +2 int, +2 cha, −2 str | Medium | Merchant | Ikasus are a smart and charismatic race with a great love for money | ||||||
Imperials | 1 | Humanoid | None | Medium | Fighter | These humans built empires. | ||||||
Inka' Jarr | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Intierity | 1 | Humanoid (Shapechanger) | −2 Str, +2 Dex, +2 Int | Medium | Any | The Intieri are a fast and smart race, they have lived through the ages and are able to assume the forms of humanoids. | ||||||
Intruugin | 1 | Humanoid | −4 to Str, +4 to Int | Large | Wizard | Intruugins, an ancient race of brilliant, towering beings. | ||||||
Inumimi, Oreisa | 1st | Monstrous Humanoid | +2 Con, −2 Wis, −2 Cha | Medium | Samurai | A subrace of yokai called Kemonomimi and bare specific features of a dog. | ||||||
Inumimi, Variant | 1 | <-types and subtypes-> | +2 to this stat, −2 to that one | Medium | Any | Some race | ||||||
Jilts | 1st | Humanoid | −2 Str, +2 Int, +2 Cha | Small | Male: Ranger, Female: Druid | Bright little creatures of chaos | ||||||
Kaisan | 1 | Humanoid (Kaisan) | -2 Str, +2 Dex, -2 Int, +2 Cha | Medium | Rogue | Naturally charismatic, able to charm with their exotic beauty and alluring speech. | ||||||
Kapikos | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Karakasa or Kasa-Obake | 1st | Monstrous Humanoid | −2 Str, −2 Con, +2 Int | Medium | Wizard | Living parasol monsters of myth. | ||||||
Karmainian | 1 | Humanoid | +0 | Medium | Any | People native to the plains of North Karma. | ||||||
Kataran | 1 | Humanoid | +2 Dex, -2 Con, +2 Wis, -2 Cha | Medium | Ranger | Witty, capitalistic hunters. They have no real community, and live in forests. | ||||||
Kathari | 1 | Humanoid (Goblinoid) | +2 Dex; -2 Con | Medium | Sorcerer | A flying goblin-like race that are especially adept at fire magic. | ||||||
Kattai | 1 | Humanoid (Feline) | +2 Dex, −2 Con | Medium | Xenshi | An exotic race of cat-eared humanoids, Kattai are known for their graceful nature and intimate culture. | ||||||
Kattai, Wild | 1 | Humanoid (Feline) | +2 Str, +2 Dex, −2 Con, −2 Int, −2 Cha | Medium | Ranger | The wild and uncivilized to modern kattai, the wild kattai (also known as Wikai). | ||||||
Kaylik | 1 | Humanoid | Medium | Wizard | Exotic-looking humans with a touch of elven ancestry from a distant pocket-realm of the prime material plane. | |||||||
Keldrashnim | 1 | Outsider (Native) | +2 Dexterity −2 Strength | Medium Sized | Bard | Long ago a group of Tieflings gathered together, rejecting the evil of some of their ancestors and wishing an identity they forged one. Over many generations of selective breeding and forming tight-knit communities they have become a uniform and distinct race, the Keldrashnim. | ||||||
Kemonomimi | 1 | Monstrous Humanoid (Yokai) | −2 Wis | Medium | (Depends on animal subrace) | Kemonomimi is a category used to refer to all animal-eared humanoid yokai races. | ||||||
Kender | 1 | Humanoid (Gnome) | +2 Dex and Cha, -2 Str and Wis. | Small | Rogue | A small, flamboyant people with boundless curiosity and a great sense of humor. | ||||||
Khraan | ||||||||||||
Kindred | ||||||||||||
Kitsune Foxkin | <!-#-> | Monstrous Humanoid (Beastfolk) | +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution | Medium | Sorcerer or Wizard. | Mystical foxkin tricksters. | ||||||
Kitsune, 2nd Variant | ||||||||||||
Kitsune-jin | 1 | Monstrous Humanoid | +2 DEX,+1 WIS, +1 INT, −1 CON, +2 STR | Medium | SRD:Rogue, Ninja, Scout, or Sorcerer | Intelligent, sly, and agile fox-people from the Orient, Kitsune-jin are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight. | ||||||
Klilks | 1 | Humanoid (Klilk, Extraplanar) | +2 Dex, -2 Int, +2 Wis, -2 Cha | Medium | Any. | Appearing mostly human, but born of essences of the Ethereal Plane. Have malleable bodies. | ||||||
Kobold, from DracoRuler | 1 | Humanoid (Goblinoid) | −4 Str, +2 Dex | Medium | Any | Some race | ||||||
Kobold, Keran | 1 | Humanoid (Dragonblood, Reptilian) | +0 | Small | Sorcerer | Dragonmen native to the Dragon Isles. | ||||||
Kobolds (Multiworlds) | 1 | Humanoid (Reptilian, Dragonblood, Nordheim/Mittelreich) | −4 Str, +2 Dex, −2 Con | Small | Sorcerer, Smith | a reptilian race living in the Northern domains. | ||||||
Kobolds, Gemstone | 1 | Humanoid (Dragonblood, Psionic) | Varies | Small | Varies | Psionics-attuned kobolds with the blood of gemstone dragons in their lineage. | ||||||
Kobolds, Whiskered | ? | Humanoid (Reptilian) | −2 Str, +2 Dex, −2 Con, −2 Cha | Small | Monk | A funny looking Kobold that has shunned Kobold society | ||||||
Kobrings | 1st | Humanoid (Reptilian) | −2 Str, −2 Con, +2 Wis | Small | Rogue | Rotund reptilian traders and merchants. | ||||||
Kojin | ? | Humanoid (Feline) | +2 Dex, −2 Str | Small | Ranger | A nomadic cat-like race. | ||||||
Kopikos | 1st | Fey | +2 Cha, −2 Str | Small | Sorcerer and Spellthief | Born of magic, kopiko can absorb magic powers into themselves. | ||||||
Kor | ||||||||||||
Kreinos | +0 | Humanoid, reptilian | +2 Constitution, -2 Charisma, -2 Dexterity | Medium | Threat | |||||||
Kroot | 1 | Monstrous Humanoid | +2 on a Physical Score, -4 on any mental scores. | Medium | Fighter, ranger or barbarian | Resembles carrion-eating avian creatures. | ||||||
Lacer, Agua | 1st | Humanoid (Reptilian, Dragon Blooded) | +2 Con, -2 Int | Medium | Priest | A group of anthro-lacertians at home in the water. | ||||||
Lacer, Arbor | 1st | Humanoid (Reptilian, Dragon Blooded) | +2 Dex, -2 Con, -2 Cha | Small | Druid | A group of anthro-lacertians at home in the trees. | ||||||
Lacer, Deep | 1st | Humanoid (Reptilian, Dragon Blooded) | -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha | Small | Priest or Sorcerer | A group of anthro-lacertians at home in the underdark. | ||||||
Lacer, Free | 1st | Humanoid (Reptilian, Dragon Blooded) | -4 Str, -2 Con, +2 Int, +2 Wis, +2 Cha | Medium | Any | A group of anthro-lacertians. | ||||||
Lacer, Land | 1st | Humanoid (Reptilian, Dragon Blooded) | +2 Str, -2 Dex, +2 Con, -2 Int, -2 Cha | Medium | Priest | A group of anthro-lacertians at home on land. | ||||||
Lampir | 1 | Monstrous Humanoids | +2 Dexterity, +2 Intelligence, −2 Wisdom, −2 Charisma | Small | Eldritch Cannoneer | The Lampir are a race of subterranean humanoids often compared to fireflies, but despite their eccentricity they get along well with most other intelligent races. | ||||||
Lapruni | 1 | Humanoid (Rodent) | +2 Dex, -2 Int | Medium | Ranger | In the oldest of tomes, Lapruni have been called Lagomorphs, Lapines, or more simply "Rabbitfolk". | ||||||
Lath'Gar Mountain Troll | <!-#-> | <!-Humanoid (Troll)-> | <!+2 <!-1->, −2 | |||||||||
Lati | 1 | Dragon Humanoid (Psionic) | Varies depending on subrace | Medium | Pison, Wilder or Sorcerer | A bird- and jetplane-like subrace of dragons which had hardly left any mark on history before the present day. | ||||||
Leonine | 1 | Outsider (Native) | +2 Str, −2 Dex, −2 Cha | Medium | Fighter or Paladin | The mighty offspring of the Guardinals and there human lovers. | ||||||
Lephevi | 1st | Humanoid (Human, Psionic, Extraplanar) | Medium | Any | Human-like invaders from another world! | |||||||
Lesser Dragon, Variant | Dragon | -2 Str, +4 Dex, -2 Con, +2 wis | Medium | Any | A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature | |||||||
Lesser Hulk | 1 | Small Aberration | +4 Str, +2 Con | Small | Fighter | If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body. | ||||||
Liminal | 1st | Humanoid (aquatic) | +2 Cha, −2 Con | Medium | Ranger | Human–merfolk hybrid. | ||||||
Lin Kuei | 1 | Humanoid | +2 STR, +2 CON, +2 DEX, -6 CHA | Medium | Ninja | Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm. | ||||||
Lizardfolk, Duneswift | 1 | Humanoid (Reptilian) | +2 Dex, −2 Int | Medium | Ranger or Racial Class | Desert dwelling blue lizardfolk | ||||||
Lizardfolk, Emberscale | ? | Humanoid (Reptilian) | +2 Con, −2 Int | Medium | Fighter or Racial Class | Burly red lizardfolk favoring mountainous terrain | ||||||
Lizardfolk, Emerald Thorn | ? | Humanoid (Reptilian) | +2 Dex, −2 Str | Small | Rogue or Racial Class | Small, nimble, green jungle dwellers | ||||||
Lizardfolk, Keran Duneswift | 1st | Humanoid (Reptilian) | +0 | Medium | Any | Lizardfolk adapted to life in the Sumran Wastes. | ||||||
Lizardfolk, Marsh Shadow | ? | Humanoid (Reptilian) | +2 Con, −2 Int | Medium | Druid or Racial Class | Sneaky, black-scaled swamp lizardfolk | ||||||
Lizardfolk, Marshshadow | 1st | Humanoid (Reptilian) | +0 | Medium | Druid | Lizardfolk adapted to life in the Moonshadow Jungle. | ||||||
Lizardfolk, Spikeback | 1 | Humanoid (Reptilian) | +2 Cha, +2 Int, −2 Dex | Medium | Any | A more civilized version of the lizardfolk that blends well into most towns. | ||||||
Llathrana | 1 | Humanoid (Llathrana) | +2 Str, −2 Int | Medium | Ranger | A lupine race native to the Faltharis Campaign | ||||||
Lombax | 1 | Humanoid (Lombax) | +2 Dex, —2 Con | Medium | Any. | Example: Ratchet from Ratchet and Clank. | ||||||
Lotorian | 1 | Monstrous Humanoid | -2 Str, +2 Dex, +2 Int, -2 Cha | Medium | Rogue | Curious Raccoonfolk. | ||||||
Lunars | 1 | Humanoid | +2 Wis and Cha, -2 Con. | Medium | Sorcerer | A nearly extinct race of Ascyria, being powerful sorcerers these beings are known to change their gender every full moon. | ||||||
Lurewolves | +1 | Humanoid (Lurewolf) | +2Dex,+2Wis,-2Cha | Mediun | Ranger or Rogue | Lurewolves keep to themselves and are very wary of others. These wise and agile hunters travel the world while keeping others at a comfortable distance. | ||||||
Lyran | 1 | +2 Cha, −2 Con | Small | Special | A Race of child like people, they are separated in to three groups, Street, Wild, and Temple. | |||||||
Magneti | 1 | <-Humanoid (Earthen)-> | +2 Str, +2 Con, −2 Wis | Medium | Fighter, Ranger | A race of grey-skinned humanoids who can channel magnetism. | ||||||
Malleas | 1 | Humanoid (Elemental) | +2 to STR, −2 to WIS | Medium | Any, a Malleas highest class level is not affected by multi-classing XP penalties. | The Malleas are the result of magic, or engineering gone wrong. Humanoids comprised almost entirely of elemental force, as such, they are a newer, and naive race, even though their strength is great. | ||||||
Mandisans | 1 | +2 Charisma | <!-Size: Pick Medium | Favored Class: Sorcerer. | Mandisans are believed to be an offshoot of humans that were blessed by the goddess of Mandisa to become the leaders of their nation. They have strangely pale skin and light colored hair. | |||||||
Mandragoras | 1 | Plant | +2 Cha | Small | Any. | Small cheerful rootfolk. | ||||||
Manes, The Silver Lands | ||||||||||||
Mankey | ? | Humanoid (Halfling, Monkey) | +2 Dex, −2 Str | Small | Rogue | A humanoid monkey-like race that is very similar to halflings. | ||||||
Manxoks | 1 | Humanoid, Aquatic | None | Medium | Fighter | Shark people with deeply rooted spirituality and religion. | ||||||
Marpies | 1 | Outsider (Native) | none | Medium | Self Telekineticist | Outsiders who inhabit cloth puppets on the material plane. | ||||||
Mela'xin | 1 | Humanoid (Mesha'xin), Aberration (Mela'xin) | +2 Intelligence, +2 Wisdom −4 Strength | Medium | Druid or Wizard | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. The Mela'xin are part of a 4-caste system in their culture, each with military and domestic roles. The Mela'xin are the "spellcasters" and "teachers" caste, and least likely to reveal themselves to the outside world. | ||||||
Mena'xin | 1 | Humanoid (Mesha'xin), Aberration (Mena'xin) | +2 Strength, +4 Dexterity, −4 Constitution | Medium | Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin) | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin | ||||||
Merfolk, Tirr | 1st | Humanoid (Aquatic) | +4 CHA, -2 STR | Medium | Bard, Dancer | A race of amphibious humanoids found in the Tirran Oceans between Loupe and Halimeda. Their love of song and dance is renowned throughout the world. | ||||||
Merlings | ? | Humanoid (Aquatic) | −2 Str, −2 Con, +2 Wis, +2 Cha | Medium | Druid or Sorcerer | Aquatic Humans who live on continental reefs | ||||||
Mesha'xin | 1 | Humanoid | None | Medium | Any | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. | ||||||
Mewling | 1 | Outsider (native, magical beast) | +4 Dexterity, −2 Strength, −2 Constitution | Small | Rogue | Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat. Sometimes this works in ones favor, allowing them to access the natural stealthy prowess the feline possesses along with a few other charismatic skills. | ||||||
Meza'xin | 1 | Humanoid Aberration | +4 Strength, +2 Dexterity, -4 Charisma | Medium | Meza'xin Warblade (or Scout, if Warblade is disallowed) | The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Meza'xin are one of the "warrior" castes, the primary infantry and archers. Along with the Mela'xin, the most likely to become adventurers. | ||||||
Minfolk | 1 | Humanoid | +2 Str, +2 Dex, -2 Wis, +2 Cha | Small | Rogue | A smaller subrace of minotaur. | ||||||
Moai | 1 | Humanoid (earth) | +2 Con, −2 Wis | Medium | Fighter | Although they seem distant, they are probably just biding their time. A Moai is calm like the very stone around him. It's body, although organic, is as hard as the earth itself, and the only thing greater than a moai's patience, is their ability for stoneworks. | ||||||
Moffet | 1 | Humanoid | +2 DEX, +2 WIS, -2 CHA | Medium | <!-Class. Add a link if it's a class found here.-> | Humanoids with the eyes, ears, and tail of terrestrial mammals. | ||||||
Momonga | ? | Humanoid (Flying Squirrel) | +2 Dex, +2 Wis, −2 Str, −2 Cha | Small | Druid | A race of intelligent large-sized flying squirrels. | ||||||
Monkeyfolk | 1 | Humanoid (Monkey) | +2 Dex, -2 Int, +4 Cha | Medium | Bard | Charismatic, quick, strong... What more could you want?! | ||||||
Monstrous Spidernoid | 1 | Magical Beast | Medium | Rogue | Monstrous Spidernoid is a human-like variant of monstrous spider | |||||||
Moogles | 1 | Fey | +2 Dex, +2 Int, −2 Str, −2 Con | Small | Bard or Wizard | Moogles are clever folk who are able to handle any tool with ease. | ||||||
Mormolycean | 1 | humanoid (mormolycean) | +2 Dexterity, +4 Intelligence, +4 Charisma, -4 Strength, -2 Constitution | Medium | Bard | Mormolyceans are creatures of beauty and grace in a way that permeates throughout their being and society. They are wonderfully well suited for “refined” classes such as bards, wizards, and sorcerers, but poorly suited to “brute” classes such as fighters or *gasp* barbarians. Unlike elves, who favor natural and simple things, Mormolyceans consider nature a necessary bore at best and a blank canvas at worst. They don’t recoil at greenery and scenic views, but rather find them imperfect and random rather than inspired. | ||||||
Mudokon | 1 | Humanoid (Odd) | +2 to Cha, −2 to Con | Medium | Psion | Mudokons are gullible, simplistic people who inhabit Oddworld, whom often come under the wings of more evil creatures, becoming slaves to the power and their own pacifism. | ||||||
Mulskroos | 1 | Humanoid (Vermin) | +4 Dexterity, +2 Constitution, −2 Strength, −2 Charisma | Size: Small | Rogue | Mulskroos are a small and curious, if not frightenable race of acrobatic rodent people. | ||||||
Muqua | 1 | Humanoid | +2 Dexterity, -2 Constitution | Medium | Monk | Four-eyed, four-armed humanoids with alignment sensitivity. | ||||||
Murderer, Keran | 1 | Humanoid (Murderer) | −2 Constitution, +2 Intelligence, Wisdom | Medium | Clerics | Carrion eating raven people. | ||||||
Mushroomfolks | 1 | Humanoid (Mushroom) | +2 Int, −2 Strength | Small | Wizard | A mushroom-like humanoids. | ||||||
Myconids | 1 | Plant | +2 Con, −2 Int, −2 Cha | Small | Any | Myconids, or fungus men, are a race of intelligent fungi that live in remote reaches underground. | ||||||
Myosines | ? | Monstrous Humanoid | −2 Int, +2 Wis, −2 Cha | Medium | Monk or Druid | Large handed jumping rat people. | ||||||
Nagana | ||||||||||||
Nagualdls, Grand | 1 | Humanoid, Nagualdl | None | Medium | Ranger | Grand nagualdls are mammalian shapeshifters who spiritually bond with animals. | ||||||
Naiads | 1 or 3 | Fey (Aquatic) | ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) | Medium | Any | A kind of nymph, typically found around water. | ||||||
Naku | 1 | Humanoid (Goblinoid) | +2 dexterity, +2 wisdom, -2 intelligence, -2 strength | Medium | Ranger | Nakus are nomadic by nature, and grow uncomfortable with remaining in the same area for very long. | ||||||
Nalielm | 1 | Humanoid | +2 Dex, -2 Con, -2 Wis | Medium | Any, when multiclassing, the Nalielm's highest class level is not affected by multi-classing XP penalties. | The Nalielm is a sentient race of "Undead", prominent amid the coastal reaches due to a rare seasickness that rots away the body, creating a slightly more hardy 'corpse'. | ||||||
Nanelzi | 1 | Humanoid (Aquatic) | +2 to CHA, −2 to STR | Medium | Daughter of Duskmight | The Nanelzi are the High Priestesses of Nanelz's clergy. They are the combination of the former High Priestess, inseminated with Nanelz' own deific seed. They are reminescent of a normal human until they obtain true enlightenment. | ||||||
Nature Bound Changelings | 1 | <-types and subtypes-> | +2 to Wisdom, -2 to Strength | Medium | Druid | Changelings who have become one with the natural world. | ||||||
Neanderthal | 1 | Humanoid (Neanderthal) | +2 Strength and Constitution, -2 Intelligence and Charisma | Medium | Barbarian | While not the perfect barbarian race, this ancient half-breed is surprisingly capable at filling that niche. | ||||||
Neko | ||||||||||||
Nekomata | ||||||||||||
Nekomusume | ? | Humanoid (Feline) | +2 Dex, −2 Con | Medium | Fighter, Wizard, or Duskblade | Nekomusume are a race of extremely matriarchal feline-like humanoids. | ||||||
Nelfalem | 1 | Humanoid (Native, Outsider) | Wis +4, Cha +4 Light; Str +4, Con +4 Dark Nelfalem-> | Medium | Any. | Although they appear to be ordinary humans, their affinity for discerning between good and evil is unparalleled in comparison to their human counterparts. | ||||||
Nelvaanian | 1 | Humanoid (Canine) | +2 Str, +2 Dex, −2 Cha, −2 Int | Medium | Any | |||||||
Nerubian | 1 | Monstrous Humanoid | +2 Dex, +2 Int, -2 Str, -2 Cha | Medium | Mortician | An arachnid race recovering from the loss and later reanimation of the majority of their kin. Collectors of lore and arcane secrets. | ||||||
New Giant | ? | Giant | +2 Cha, −2 Wis | Medium | Fighter | New Giants are a peaceful, curious, gentle and charismatic Giant race. | ||||||
Nimori | 1 | Humanoid | +2 Dexterity, +2 Constitution, −2 Charisma | Medium | Rogue, Ranger | A tall, slender humanoid race. Though seemingly rigid, they can prove themselves valuable allies. | ||||||
Noctaven | 1 | Animal | -2 Con, +2 Wis | Medium | Druid | Cautious owl-like folk. | ||||||
Norkton | ? | Humanoid (Human) | None | Medium | Any | Race of Light hating/Dark seeing humans | ||||||
Norseman | ||||||||||||
Northlanders | 1 | Humanoid | + 3 Strength, - 1 Charisma, - 1 Intelligence, - 1 Dexterity | Medium | Bard, Barbarian, Fighter | A race of humans adapted to cold and rugged terrain. | ||||||
Nosk'quela | 1 | Fey (extraplanar) | +2 Dex, −4 Con, +2 Cha | Small | Any | Born of the darkest reaches of the Plane of Shadows, the wraith-like nosk'quela are dreaded hunters, preying on those stupid enough to invade their realm. | ||||||
Nychans | 1 | Humanoid (Reptilian) | +2 Dex, −2 Int | Medium | Barbarian | Fast, violent humanoids descended from Dromaeosauridae. | ||||||
Nymphspawn | 1 | +4 Charisma, +2 Intelligence, -2 Dexterity , -2 Strengh | Medium | Bard | Some race | |||||||
Ogrillons | 1 | Half ogre half orc | +6 str, +4 con, -4 int, -2 wisdom, -4 char | Medium-large | barbarian | |||||||
Okeanos (Orion Race) | 1 | Humanoid (Elf) | +2 dexterity, +2 Wisdom, +2 Comeliness, -2 Constitution | Medium | Hunter | Okeanos are aloof gaurdians of the coastal forests, studying the arts in their many forms for the duration their long lives. | ||||||
Oozinoids | 1 | Aberration | +2 Constitution, -2 Dexterity | Medium | Sorcerer | A fully sentient ooze-like race that has taken a humanoid form. They are independent and prefer to live among their own kind. | ||||||
Oracles | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Orboids | 1 | Outsider (Native) | -+4 Dexterity, +2 Charisma, −4 Strength, −2 Intelligence | Small | Sorcerer or Favored Soul (Complete Divine pg. 6) | A little sphere made of light. Kind and endearing, but also curious and determined. | ||||||
Orcs, Valshock | 1 | Humanoid (Orc) | +2 Str, -2 Char | Medium | Fighter | The Valshock Variant of Orcs. | ||||||
Orion | ? | Humanoid | See Text | Medium | See Text | Orions are a race of dual nature. Based off creatures in Star Trek. | ||||||
Orochi | 1 | Humanoid (Reptilian) | +2 Dex, -2 Str, -2 Cha | Medium | Any | A race of snake folk that stem from the same ancestral branch as the yuan-ti but don't have the same evil tendencies, and are a more hermit race. | ||||||
Oroks | 1 | Humanoid (Orc) | +6 STR, +2 DEX, +4 CON, -2 INT, +2 WIS, -2 CHA | Medium | Barbarian | Oroks are bigger, stronger, and faster versions of orcs. | ||||||
Otterlings | ||||||||||||
Pagurians | 1 | Humanoid (Aquatic) | +2 Dexterity, -2 Strength | Small | Rogue | A hermit crab inspired race of agile sea crustaceans. | ||||||
Pandwarf | ? | Humanoid | −2 Dex +4 Con −2 Cha | Medium | Fighter | A cross of pangoloid and dwarf, they are the ultimate tanks. | ||||||
Pangoloid | ? | Monstrous Humanoid | +2 Int +2 Con −4 Dex | Medium | Wizard | A craft-focused race, slow of foot but magically inclined. | ||||||
Pantheraeo | 1 | Humanoid (Feline) | +2 Dex, +2 Cha, −2 Int, −2 Con | Medium | Scout | Pantheraeo are a race of lion people. | ||||||
Pantheren | 1 | Humanoid (Feline) | +2 Dexterity, −2 Charisma | Medium | Rogue | The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone. | ||||||
Pantherian | 1 | Monstrous Humanoid | +4 Dexterity, +2 Charisma, -2 Strength, -2 Constitution | Small | Scout (Complete Adventurer) | Pantherians are catfolk descended from the Panther family. As such, they have features similar to lions and tigers and bears, oh my! | ||||||
Parasite | 1 | Aberration | +2 Intelligence, +2 Wisdom, −2 Charisma | Medium | Any | A parasite is a ghostly visage of a human, they can be hit and are quite weak in normal form but they have the ability to permanently posses creatures. | ||||||
Peir-Faiff | 1 | Humanoid (Human) | +1 Str, Dex, Con, Int and Cha, −2 Wis | Medium | Aristocrat | Race of Humans that approach Physical perfection | ||||||
Penguinians | 1 | +6 Con, −6 Dex | Small | Any | Penguinians are a small arctic race. Their diet usually includes fish and any berries they can find in their regions. In their home environment they are commonly naked, as their bodies protect them from the elements. | |||||||
Peregrines | 1 | Humanoid | +4 Dex, −2 Int, −2 Wis | Medium | Barbarian | A race of exiled semi-bird men that yearn to fly. | ||||||
Perplexiam | 1 | aberration | +8 Charisma | Medium | Sorcerer | Perplexiam are a race of incredibly abnormal, ultra-powerful sorcerers who enjoy meddling in the affairs of mundane races. The word smug also comes to mind. | ||||||
Pictsies | 1 | +4 Strength, +2 Constitution, −4 Intelligence, −4 Wisdom, −2 Charisma | Tiny | Barbarian | Pictsies (Nac Mac Feegle) | |||||||
Pixies, The Silver Lands | ||||||||||||
Planetouched—Verephim | 1 | Outsider (Native) | +2 Wis, +2 Dex, −2 Con | Medium | Any | Created by the unnatural union of an aasimar and a tiefling, Verephim are an unusual race with an understandable but exaggerated reputation for being either neurotic and erratic. | ||||||
Platipi | 1 | Humanoid (Aquatic) | +2 Charisma, -2 Dexterity | Medium | Bard | A race of beings descended from a group of mages who were performing chimera experiments. Let's just say there was an accident. Platypus Men resemble, well platypi, save for their humanoid features. | ||||||
Proteus | 1 | Construct (Living Construct) | −2 to either STR, DEX, or CON, +2 to either Int, Wis, or Cha | Medium | Wizard, Psion | Eons ago, before even the most basic bacteria evolved, proteum based asteroids showered the planets surface. Overtime, it's arcane energy wove itself into the fundamental basics of all life. This metal is extraordinarily rare, and it's crystalline form is even more fabled. But life is curious as to the ways it wishes to take shape, sometimes in a single crystal of proteum as old as time itself. | ||||||
Puppets | 1 | Humanoid | +2Dex −2 -2Wiz, -2Cha | Small | Rogue | They are animated puppets that have been made souls. | ||||||
Púp’pèts | 1st | Humanoid | Wisdom OR Intelligence +2, Constitution OR Strength -2 | Medium | Sorcerer | Beings created by an incredible power, they are feared, resented, even hated, yet often do not return these feelings. | ||||||
Quideum | 1 | Monstrous Humanoid | +2 dexterity, −4 Constitution | Medium | sorcerer | For those who like lovecraftian horrors in their campaigns, but don't wanna run the underdark or psionics | ||||||
Quillman | 1 | Humanoid | +2 Dexterity, -2 Intelligence, -2 Charisma | Medium | Ranger | A primitive race of bestial humanoids who inhabit the forests. | ||||||
Radiation Born | 1 | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | large | <!-Class. Add a link if it's a class found here.-> | Creatures born from radiation and nightmares. | ||||||
Ragnok | <!-1-> | Humanoid | +2 Strength, +4 Constitution, -6 Intelligence | Medium | Barbarian or Paladin | The Ragnok are a simple race, the backbone of the Alacterum Empire. They are strong and sturdy, but are almost animal in intelligence. | ||||||
Raku-n | 1 | Monstrous Humanoid | +4 Dexterity, +2 Intelligence, −2 -2 Strength, -2 Wisdom, -2 Charisma | Medium | Rogue | Some race | ||||||
Ranx, Keran | 1 | Humanoid (Insectoid) | +2 Dexterity, -2 Charisma | Medium | Druid | Insect people. | ||||||
Rasfar | 1 | Humanoid | +2 to Dex, −2 to Cha | Medium | Monk | A human-like race which idolizes the ideas of nature, peace, and freedom. | ||||||
Raskas | 1 | Humanoid(Vermin) | -+4 DEX, +2 CON ,−2 STR, −2 CHA | Medium | Rogue | |||||||
Ratarien | ||||||||||||
Reika | 1 | Monstrous Humanoid (Aquatic) | +2 Str | Medium | Any | Shark-like hunters of the deep capable of thriving both in and out of water. | ||||||
Relinqui | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Rheryus | 1 | Humanoid (Dragonblood) | +2 Con, −2 Dex | Medium | Fighter or Druid | Draconic spawn of Meon, they are charged with protection. | ||||||
Ribbits | 1 | Humanoid (Ribbit) | +2 Charisma, −2 Strength, −2 Wisdom | Tiny | Sorcerer | They are the dwellers of pools and marshlands, of forgotten caves and wetlands. The toadfolk, the slimy ones, the bolsterous - the ribbits. | ||||||
Rinwoods | 1 | Humanoid (Rinwood) | -2 Strength, +2 Intelligence | Medium | Wizard | Although rinwoods were initially created as a race of servitude in academia, the decades have proven that this race of intellectuals has a will and mind of their own. | ||||||
Robot Girl | ||||||||||||
Ronso, Variant | 1 | Monstrous Humanoid | +2 str +2 con +2 dex -2 int -2 cha | Medium | Fighter, Ranger | |||||||
Rovino | 1 | Animal | -2 Str, +2 Dex, -2 Con, +2 Wis | Medium | Cleric or Druid. | Rabbit people. | ||||||
Ryuu'Kigen | 1 | Fey and Reptilian (Dragon Ancestry) | +2 Dex, +2 Cha, −2 Str | Medium | Varies | Androgynous, oriental Dragonkin; half Fey, half Dragon | ||||||
Sandman | 1 | Elemental (Earth Subtype) | −2 Dex, +2 Con, +2 Int, −4 Cha | Medium | Any | Earth elementals made of sand. | ||||||
Saniarmes | 1 | Monstrous Humanoid | Varies, see text. | Small | Fighter | A race of strange, almost tauric creatures that are half-bird, half-humanoid. | ||||||
Sarli | ? | Humanoid (Feline) | +2 int, +2 cha, −2 con, str | Small | Necromancer | Furry race that drinks blood to live. Necromantic specialists. | ||||||
Sarli, Keran | 1 | Humanoid (Sarli) | −2 Constitution, Strength, +2 Intelligence, Wisdom | Small | Wizard | Blood Drinking cat people. | ||||||
Satyrs, Variant | 1 | Fey | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Medium | bard | |||||||
Savannah Elves | <!-1-> | <!-Humanoid, (Elf)-> | <!-+2 <Constitution>, −2 <Intelligence>, −2 <Charisma> > | <!-Medium:-> | <!-Scout-> | <!-Primitive elves who hunt the plains.-> | ||||||
Selvics | 1 | Humanoid (aquatic) | Medium | Druid | ||||||||
Sentient Construct (3.5e Creature Type) | 1 | Construct (Living Construct) | +4 STR, −2 Intelligence, −2 Wis, −2 Cha | Medium | Fighter | Living Construct | ||||||
Sentient Machine | <!-#-> | Construct, Non-living | Str +4, Int +2, Con -, Cha -4 | Medium | Fighter | A metallic man with large plates attached to portions of his body. | ||||||
Serpentine | 1 | Humanoid (Reptilian) | +2 Strength, +4 Dexterity, −6 Charisma | Medium | Any | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Shadow Born | 1 | Outsider | -4 Strength. +2 Dexterity, +2 Charisma | Medium | Rogue | Living creatures made of pure shadow. | ||||||
Shadow Grafted (3.5e Template) | ||||||||||||
Shadow Pixie | 1 | Fey | -6 Strength, +4 Dexterity, -4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma | Fine | Wizard, Rogue, Sorcerer, Bard | Trickster Fey that are dark in appearance preferring to blend into the shadows where they can. | ||||||
Shadowkin (Cora Race) | 1 | Humanoid (kin) | +2 to Dexterity, −2 to Wisdom | Medium | Rogue | |||||||
Sharkfolk | 1 | Monstrous Humanoid | +2 Str, +2 Wis, -2 Int | Medium | Barbarian | Brutal, humanoid fighters which superficially resemble sharks | ||||||
Sheikels | 1 | Outsider (Native) | None | Medium | Any | People of a alternate material plane with strong ties to the Plane of Shadow. | ||||||
Shifter, Variant | 1 | Humanoid/Shapechanger (Kin) | +2 to Dexterity, −2 to Charisma | Medium | Barbarian | Ferocious heirs of the wild,
the perfect fusion of civilized race and wild beast. | ||||||
Shikelf | 1 | Humanoid (Elf Subtype | +2 Dexterity, +2 Strength, -2 Charisma, -2 Wisdom | Medium | Fighter, Rogue | Tall slender forest dwelling green scaled elves with a love of life and a violent nature. | ||||||
Shinigami | 1 | Undead | +2 Wis, −2 Cha | Medium | Bard | As you float to the afterlife, contemplating how your death came to be, a sullen figure greets you at the edge of the mist covered river. The Shinigami are the omens, bringers, and Ferrymen of death. and they have awaited your arrivel to guide you to your final resting place. | ||||||
Sholon | 1 | Humanoid (Sholon) | +2 Dex, −2 Con, +2 Int, −2 Wis | Medium | Wizard or Psion | Gnome-like seekers of knowledge. | ||||||
Shæné | ? | Outsider (Native) | +2 Dex, −2 Con | Medium | Sorcerer (or shadowcaster) | Shæné are descendants of denizens of the plane of shadow who entered the material plane. | ||||||
Sigire | 1 | Humanoid (Cold) | +2 Strength, + 2 Wisdom, -2 Charisma, -2 Constitution | Medium | Fighter | Calm and composed, the sigire seem like kings rather than the mercs they are today. | ||||||
Sindran | 1 | Aberration (Psionic) | +2 to Int and Cha, −2 to Str and Wis | Medium | Rogue | Genetic relatives of elans that share some natural psionic power. | ||||||
Siroc | 1 | Humanoid | +2 Wisdom | Medium | Ranger | A substrata of humans hardened and sharpened by the inhospitable deserts. | ||||||
Skaven | 1 | Humanoid | +2 Dex, -2 Str | Medium | Rogue | Based on the ratmen from Warhammer. | ||||||
Skeler | 1 | Humanoid | +4 to Intelligence, −2 to Wisdom and Charisma | Medium | Wizard | Some race | ||||||
Skerottian | 1 | Swarm Subtype | +2 Str, +1 Dex, -8 Cha | Medium | Fighter | A writhing mass of snakes that possess intelligence. | ||||||
Skithita | 1 | Humanoid | +2 Str, -2 Con, -2 Cha | Medium | Druid | Skithita are a race of dark, climbing humanoids descended from twisted, evil humans. | ||||||
Sky-Fae Half-Breeds | <!-#-> | <!-Types and (Subtypes, Subtypes)-> | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | <!-around 50 word introduction and overview of race; displayed elsewhere.-> | ||||||
Slime Child | 1 | Aberration | -2 Dexterity +4 Constitution, -4 Charisma, +2 Wisdom | Medium | Fighter | Result of a Mad Mage's experiments on Oozes and captive humans | ||||||
Smart Ass | ||||||||||||
Sosmunii | 1 | Humanoid (Human) | +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution | Medium | <!-Class. Add a link if it's a class found here.-> | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Soulbour | ? | Humanoid (Incanrum) | No Change | Medium | Soulborn or Fighter | A reclusive race that tends to stick to itself, but upholds justice where it can. | ||||||
Southlander | 1 | Humanoid | Medium | A race of humans . | ||||||||
Space Warper | 1 | Humanoid | +2 Dex, +2 Con, -2 Wis, -2 Cha | Medium | Any | Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively. | ||||||
Spirit-touched | ? | Outsider (Native) | +2 Cha, −2 Str | Medium | Cleric | A race born of humans that can have divine powers from their otherworldly heritage. | ||||||
Squirrel Folk | ? | Humanoid (Squirrel) | +2 Dex, +2 Cha -2 str | Small | Rogue | A squirrel-like race | ||||||
Stalwart | 1 | Humanoid | +2 to this stat, −2 to that one | Medium | Knight | Some race | ||||||
Steam Golem | 1 | Steam Golem (3.5e Class) | Size: Medium or Large | Fighter, Sorcerer, Monk. A Steam Golem cannot be a wizard or Rogue, or practice any Dark Arts | Steam Golems are an ancient race of Mechanized Automatons made of metal and magic | |||||||
Steam Mephit | Outside (extraplanar, fire) | +8 dex, +2 charisma, +2 intelligence | Small | Rogue, psion | ||||||||
SteelOrochu | 1 | Humanoid (Orochu) | +2 Strength, +4 Dexterity, −2 Charisma | Medium | Paladin | The D&D embodiment of our... beloved? SteelOrochu. In Race form. | ||||||
Succedaneums | 1 | Aberration (Shapechanger) | −2 on Two Physical Scores of choice, +2 Mental Score of choice | Medium | Any. | A race that, during nighttime, can transform. May assume other humanoid forms with its Soul Imprint ability. | ||||||
Super Sloths | +1 | <Magical Creature | +6 Strength, -2 Constitution, +2 Intelligence, −2 Charisma | Medium | Super Sloth gaining ranks in their own racial class. | Highly Intelligent and creative. Super Sloths are very strong but prefer brains over brawn any day, resulting to using strength as a last result. Super Sloths while being very strong are very slow whilst on the ground. | ||||||
Swinling | 1 | Humanoid (Swinling) | +2 Dexterity, -2 Charisma | Medium | Any | The descendants of elves and humans cursed with a new race and form that they believed ugly. | ||||||
Sylvaren | 1 | Humanoid (syl) | +2 Wisdom, −2 Charisma, etc | Size: Medium | Monk | Sylvaren are a wise but distrusted, newly discovered race. They were discovered by a sailor who had to turn back before he reached their island, Syl Isle. Sylvaren are closely related to elves, however there are distinct differences. | ||||||
T'kerrik | 1 | Animal Type | +4 Str, +2 Con, -4 Cha, -4 Int | Medium | Fighter. | A mutation of scorpion and monkey. | ||||||
Tabit | 1 | Humanoid (Hafling, Feline) | +2 Dex, -2 Wis | Small | Rogue | Descendants of halflings and catfolk. | ||||||
Taco | 1 | <-Food-> | +2 to strength, -2 to Constitution | Small | First class | Some race | ||||||
Taken | ||||||||||||
Talpidans | 1> | Humanoid | +2 Constitution, -2 Charisma | Medium | Fighter. | Sturdy mole people with a tunneling speed and blindsight. | ||||||
Tanarkin | 2 | Monstrous Humanoid | +2 Dex, +2 Str, +2 Wis, −4 Cha, −2 Con | Medium | Any | A nomadic race of strange, but mostly peaceful, hunter/gatherers. | ||||||
Tanreiss | 1 | Humanoid (Feline) | +2 Str, +2 Dex, −2 Con, −2 Int | Medium | Any | Proud and strong warriors that resemble lions. They are known for their lightning-fast attacks. | ||||||
Tarichas | 1 | Humanoid (Aquatic) | +2 Dex, −2 Cha | Medium | Any | Some race | ||||||
Telums | 1 | Outsider (Augmented Construct, Native) | Medium | Fighter | Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. | |||||||
Tengu | Character Level + 1 | Monstrous Humanoid | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | <!-Size: Pick (Small, Medium, Large, Huge, etc)-> | <!-Class. Add a link if it's a class found here.-> | As you climb the mountain, the trees rustle, you feel you are being watched. You have trespassed in the territory of the Tengu, and their eyes are everywhere | ||||||
The Ortal | 1 | Humanoid | Various | Medium | Various | Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers. | ||||||
Thirdlings | 1 | Humanoid (Thirdling) | +2 Dexterity, -2 Strength, -2 Constitution | Small | Rogue | Halflings refer to them as "Two-thirdslings" | ||||||
Thoon | 1 | Humanoid (Aquatic) | −2 Str, +2 Dex, −2 Con, +2 Int, +2 Wis | Medium | Rogue | An amphibian race, they have no gender, they are just thoon. | ||||||
Thri-Kreen, Tirr | 1st | Monstrous Humanoid, Vermin (Psionic) | +2 Dexterity, −2 Intelligence, +2 Wisdom, −4 Charisma | Medium | Psychic Warrior, Ranger | A race of monstrous humanoids resembling giant mantises, the Thri-Kreen are a physically weak but dextrous race, gifted with in-born psionic power. | ||||||
Tibbit Variant | 1 | Monstrous Humanoid (Shapechanger) | +2 CHA, -2 STR | Small | Fighter | A race of doglike people who tend to find their cause and stay loyal to it. | ||||||
Tiefling, Keran Variant | 1st | Outsider(Native) | +0 | Medium | Any | A race descended from fiendish beings. | ||||||
Tiefling, Variant | 1 | Humanoid (Elf) | +2 Dex & -2 Cha | Medium | Ranger or Fighter | This is a personal variant of the tiefling which is natural and can be played in campaigns where magic events and planar phenomenons are few and far between. | ||||||
Tithelings | ||||||||||||
TK-Squared | 1 | Humanoid (TK) | +2 to this stat, −2 to that one | Medium | Any | Some race | ||||||
Tortons | 1 | Humanoid (Reptilian) | −2 Dex, +2 Con, −2 Int, +2 Wis | Medium | Druid | A turtle-like people. | ||||||
Trader Goblins, Valshock | 1 | Humanoid (Goblinoid) | -2 Str, -2 Con, +2 Int, +2 Cha | Medium | Any | The Valshock Variant of Goblin. | ||||||
Traelins | 1 | <!-Types and (Subtypes, Subtypes)-> | +2Str +2Dex, −2 -2Con -2Int -2Wis | Medium | Druid | Elf + Plant. | ||||||
Tribalists | 1 | Humanoid (Shapechanger) | +2 Intelligence | Medium | Wizard | Tribalists are Human-like shapechangers from Ti'lanrur | ||||||
Tribes of the Pale People | 1 | Humanoid (Human) | +2 Dexterity, +2 Wisdom, -2 Charisma | Medium Size | Ranger or Druid, chosen at 1st level | The pale people are a race of reclusive hunter-gatherers who live in the northern parts of the An Age of Ice and Stone Setting | ||||||
Tribes of the Sun People | 1 | Humanoid (Human) | -2 Constitution, +2 Intelligence, +2 Charisma | Medium | Any | The sun people are advanced bronze-workers that serve the god-kings of Etarask in the An Age of Ice and Stone Setting | ||||||
True Dragon Descendants | 1 | Humanoid (Dragon, Human) | Varies | Medium or Large | None | An half dragon-half human race with a strong physique and a bit of a mental skill depending on the flavor you want it to take | ||||||
Tsigugians | 1 | Humaniod (Psionic, Tsigugian) | −2 Str, −2 Con, +2 Int, +2 Wis | Medium | Psion | A psionic race worth actually taking a second look at. | ||||||
Tundrus | 1 | Humanoid (Canine) | Medium | Wizard or Sorcerer | A bipedal Wolf. Powerful and skilled in Hunting, Tundrus do whatever it takes to protect their "pack". | |||||||
Twinborn | 1 | Humanoid | +2 Wis, +2 Cha, −2 Str, −2 Dex | Medium | Cleric or Paladin, chosen at 1st level | A race of two-headed humanoids, touched by the divine and striving to live up to it. | ||||||
Twinborn, Depowered Variant | 1 | Humanoid | +2 Wi, +2 Cha, −2 Str, −2 Dex | Medium | Cleric or Paladin, chosen at 1st level | A race of two-headed humanoids, touched by the divine and striving to live up to it. | ||||||
Two Headed Ogre | 1 | Humanoid (Giant) | +2 Strength and Constitution. -2 Dexterity. More depending on which head you are playing | Large | Usually Barbarian and Cleric. | The Two Headed Ogre is a Rare breed of Ogre that are 1 out of 100. Both heads are usually smarter then other Ogres, and usually one head is smarter then the other. Being Ogres with just two heads, they share many of their race's culture and few points on the other races. Though one thing is almost always true. A Two Headed Ogre will think themselves better then everyone else, even other Ogres. | ||||||
Tylwyth Teg | 1 | Fey | +4 Dexterity, −4 Constitution, +2 Wisdom | Tiny | Druid | The Tylwyth Teg are a distant relatives to pixies but still remain part of the sprite family - if just by a hair - even if they carry no true magic through their bloodline, which is acquired instead of being inherited like many other Fey. | ||||||
Tyrannosaurfolk | ||||||||||||
Unblood | Aberration | +2 Constitution, −2 Strength | Size: Medium | Rogue http://www.dandwiki.com/wiki/SRD:Rogue-> | Unblood are a magical being that looks like a human but has no blood, its lifeforce is sustained by the races greatest secret, a magical field generated by their heart. | |||||||
Underfolk (Cora Race) | 1 | Humanoid (folk) | +2 to Constitution, −2 to Wisdom | Medium | Stonemelder | Some race | ||||||
Unguligrade Anthro Ponies | 1 | Magical Beast(Humanoid) | Earth:+4 Str, +2 Con; Pegasus: +4 Str, +4 Dex, -4 Con, -2 Wis, +2 Cha; Unicorn:-4 Str, -2 Dex, -2 Con, +4 Int, +4 Wis | Medium | Earth:any Pegasus:fighter Unicorn:wizard | The three pony races but on two legs and hands. | ||||||
Unicorn | 1 | Magical Creature | -4 STR, -2 DEX, -2 CON, + 4 INT, +4 WIS | Small | Wizard | A dwarf-sized unicorn, but with many different abilities to their larger cousins. | ||||||
Urak | ? | Humanoid | +2 Str, −2 Int | Medium | Barbarian | Urak are normally evil raiders and killers, however they are also a complex people with ancient customs and a way of life close to nature. | ||||||
Urgoth | 1 | Humanoid | +2 Charisma, -2 Constitution | Medium | Wizard | A chimerical lion-horse race with mixed origins | ||||||
Ursanare | ||||||||||||
Ursinen | 1 | Humanoid (Ursine) | +2 Strength, −2 Intelligence | Medium | Barbarian | The Ursinen are strong, tough, stocky and come in a variety of colors. They usually roam the world alone. | ||||||
Urubane | 1 | Humanoid (Ursine) | -2 Dex,+2 Con, -6 Int, +2 Wis, -2 Cha | Medium | Barbarian | A Bear-like, solitary people. | ||||||
Uruk-Hai | 1 | Humanoid | +4 Str, +4 Con, -4 Wis, -2 Cha, -4 Int | Medium | Barbarian | A brutal race created by Maia and bred by orcs | ||||||
Usagimimi | 1 | Monstrous Humanoid (Yokai) | +2 Dex, −2 Con, −2 Cha | Medium | Druid/Shinsou | Usagi are a subrace of yokai called kemonomimi and bare specific features of a rabbit. | ||||||
Ushimimi | 1 | Monstrous Humanoid (Yokai | +2 Str, +2 Con, −6 Cha | Medium | Barbarian | A subrace of kemonomimi and bear specific features of a cow. | ||||||
Vampires | ||||||||||||
Vaspen Swarms | 1 | Vermin and Swarm, Shapechanger | Str is always 1, Dex +4, Con −2, int is Hit Points minus 10, divided by 2, Cha −4 | Diminutive | Wizard | A swarm of Vaspen. On their own, they are stupid, but when they swarm, sentience forms. | ||||||
Vedalken | ? | Humanoid | +2 Int, +2 Con, −2 Dex, −2 Cha | Medium | Wizard | Vedalken have a cold, logical, and overly analytical view of life, however it proves beneficial to them more often than not. | ||||||
Vellorreans | 1 | Humanoid | +2 Int, +2 Wis, -2 Str, -2 Cha | Medium | Wizard | Shadow Creatures | ||||||
Verian | ? | Humanoid (Feline) | +2 Dex, −2 Int, −2 Cha | Medium | Ranger | Verians are a very physically apt race, heal very quickly, and are quite perceptive and acrobatic. | ||||||
Vielian | 1 | Humanoid (Feline) | +2 Str, +2 Dex, - 4 int, - 4 cha, + 2 wis | Medium | Rogue | The loyal and over-zealous children of Sylus (3.5e Deity) the dark god of felines. | ||||||
Viera | 1 | Humanoid (Viera) | +2 to this stat, −2 to that one | Medium | Ranger | A race of humanoids who have rabbit-like features, including long ears and supple limbs. | ||||||
Viridanai | <!-#-> | Human | &minus2 Str, +6 Cha | Medium | Sorceror | The beautiful people. | ||||||
Vithui | 1 | Aberration | −2 to Wisdom | Medium | Fighter | Some race | ||||||
Vithui, Keran | 1 | Undead (Dark Minded) | −2 to Wisdom | Medium | Fighter | A Race that is born dead. | ||||||
Viverraes | 1 | Monstrous Humanoid | −2 Str, +2 Dex, −2 Con, +2 Cha | Medium | Rogue | Ferret/mink anthromorphs, swift and lean of form, and graceful in their every step. | ||||||
Volanc' | 1 | Humanoid (Winged Folk) | Special. See Below. | Medium | Special. See Below. | The Volanc' are Winged Folk of Earthe' resembling anthropomorphic birds. There are five specific types of Volanc' each having a different type of bird form, personality, and preferred territory. All Volanc' have two arms that end in three clawed fingers and one clawed thumb, two legs that end in three forward talons and one backward taloned spur, with two large wings on their back. |
style="text-align: center;" | 1 | Monstrous Humanoid Type | Special | <!-Size: Medium | Special | The Volanc' are Winged Folk of the Prime Material World; Earthe'; resembling anthropomorphic birds. There are five Subtypes of Volanc' each having a different bird ancestry, physiology, personality, and preferred territory. |
Vorpal Ragers | <!-#-> | Giant | +4 strength, -2 dexterity, +6 constitution, -2 intelligence, -2 wisdom, -2 charisma | Large | Barbarian [[1]] | Immense brutes, often described as angry walls of muscle. | ||||||
Vulash | 1 | Outsider, Native | +1 Int; +1 Cha; +2 Dex; -3 Con | Medium | Any | Many years ago, they made a deal with the gods where they would overcome their evil nature, but they were tricked into sacrificing their bodies to do so. | ||||||
Waterkin (Cora Race) | 1 | Humanoid (kin) | +2 to Constitution, −2 to Intelligence | Medium | Soulshaper | |||||||
Wolf-kin (southern) | ||||||||||||
Woodekin | ? | Fey | +2 Dex, +2 Cha | Medium | Druid | Woodekin are descended from dryads and humans, and feel a strong connection to nature. | ||||||
Woodsprites | 1 | Humanoid | +2 Wis, −2 Cha | Small | Ranger | Small, somewhat-jumpy winged humanoids who live in trees. | ||||||
Worban | 1 | Humanoid | +-2 Str, +2 Dex, +2 Wis, -2 Cha | Small | Druid or Rogue | Some race | ||||||
Woren, BoF | 1st | Humanoid (Feline) | +4 DEX, -2 WIS, -2 CHA | Medium | Fighter, Scout | An anthropomorphic race of cat-like people, typically fighter type characters. | ||||||
Wyg | ? | Humanoid | +4 Con −2 Int −2 Dex −4 Cha | Small | Warrior | Mishappen progeny of trolls and humans | ||||||
Wyndian, BoF | 1st | Humanoid (Fae) | +2 INT, +2 CHA, -2 STR, -2 CON | Medium | Wizard, Sorcerer | A winged race of humans that excel in arcane magic, but are a physically weak. | ||||||
Xacilin | 1 | Humanoid (Xecilin) | +2 to Int&Wis, −2 to Cha&Dex | Medium | Fighter or Cleric | Some race | ||||||
Xenolith | 1 | Aberration (Insectoid) | +2 Str, +2 Dex, −2 Int | Medium | Fighter, Barbarian | <!-around 25 word introduction and overview of race; displayed elsewhere.-> | ||||||
Xeren | +0 | Humanoid (Elf) | −2 Str, +2 Dex, −2 Con, +2 Cha | Medium | Any | Though elven in origin, life in urbanized areas has changed their build and affect. Xeren are shorter and weaker than their ancestors, but more sly. | ||||||
Xerlasi | 1 | Humanoid (Reptilian) | +2 Dex, −2 Con | Small | Rogue | An agrarian race of skink-like reptilians. | ||||||
Yokai: Kitsune | ||||||||||||
Youkai, Kitsune | 1 | Magical Beast (shapechanger) | +2 Dex, −2 Con | Medium | Wizard | Masters of illusion and trickery, Kitsune are fox-people rarely seen by civilized humans. Stories abound of a lone traveler seeing a a huge fox gliding gracefully through the trees, Kitsune are seen by few people, and understood by fewer still. | ||||||
Yuan-Ti Heretic | 1 | Humanoid | +15 Str, + 13 Dex, +8 Con, +8 Int, +11 Cha | Large | Wizard | The next stage of the Yuan-ti on the road to becoming the most powerful being just under the serpent lord. By receiving the bite of 6 fangs of the Profane Fang Ritual
an Abomination can become a guardian of the rites and off spring of the Yuan-ti people. By completing this they are now known as a holy guardian and receive great boons from the serpent lord. | ||||||
Zashaal | 1 | Humanoid (Zashaal) | −2 Str +2 Dex | Medium | Sorcerer | Zashaal's entire society centers around death. | ||||||
Zealothian | 1 | Humanoid (Zealot) | +1 Dex, -2 Cha, +1 Str, | Medium | Ranger,Druid,Barbarian | A strong warrior race of Nature. | ||||||
Zen, Takeshi's Test Experiment Race | <!-#-> | Humanoid | +3 Int and Wis, +2 to any stat, -2 to any stat | <!-Size: Medium | None Preferred | After just being created in Takeshi's Laboratory inside Takeshi's castle, you awaken as though you are in great pain, but cannot feel anything but a burden. The pain inflicted upon you seems to feel only like you are being weighed down. You rise up and look to see something, ...different about your self. | ||||||
Zephyri | 1 | Humanoid | +3 Dexterity, +2 Strength, −2 Wisdom, −3 Constitution | Medium | Ranger | The Zephyri are an old race, a mix of Elf and Air Elemental. They are exceptionally fast and strong, yet their inability to stay still means they lack the clarity of thought common in more stable races. They perform well as Fighters or Rangers, due to their excellent ability with a sword. | ||||||
Zephyrs | ||||||||||||
Zerglings | 1 | Aberration | +4 Dexterity, +2 Wisdom, -2 Constitution, -2 Strength -2 Intelligence -2 Charisma | Small | Under Construction | Zerglings, as found in Starcraft. They are insect like creatures with big hind legs. They have 2 claws protruding from their shoulders. Meant to be played with Zergling (3.5e Class). | ||||||
Zora, Variant | 1 | Humanoid (Aquatic, Zora) | +2 Dex, +2 Cha, -2 Str, -2 Con | Medium | Ranger | Lithe, shark-like folk. Commonly found near water. | ||||||
Zynoble | 0 | Humanoid | +4 Constitution, +2 Intelligence, -4 Charisma | Medium | Fighter | The Zynoble are a reclusive race of martial artists, who study the way of war in order to learn more about themselves. | ||||||
Æskmann | 1 | Humanoid (Nordheim) | +4 Str, +2 Con, −2 Int | Medium | Skald, Viking | The dominant humanoid race in Nordheim domain. |
Incomplete Races
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