Imperials (3.5e Race)
Imperials[edit]
With the rise of empires came a new kind of "human". These men were born and raised to rule others. They lost the flexibility of rural man and came to embody the more focused and specialized urban man. They also became the soldiers and officer corps of their empire with a deep and steady loyalty to their Emperor.
Personality[edit]
Imperial society is well ordered and cooperative. They tend to live simpler lives, value hard labor, independence, and obligation.
Physical Description[edit]
Physically imperials are identical to humans.
Relations[edit]
Imperials sided with Law in the Wars of Law and Chaos. (See Endhaven (3.5e Campaign Setting))
Imperials cooperate with any race willing to cooperate. If you do not cooperate, they tend to conquer or destroy.
Alignment[edit]
Imperials tend towards lawful alignments.
Lands[edit]
Imperials are common through all lands that the Dragon, Tiger, and Phoenix empires expanded into.
Religion[edit]
Imperials worship a vast range of gods.
Language[edit]
Same as humans.
Names[edit]
Imperials usually have three names: a clan name, a father's name, and a personal name.
Racial Traits[edit]
- Imperials base land speed is 30 feet
- Imperials gain one extra skill point every level in Diplomacy or Sense Motive.
- Imperials gain the feat Skill Focus.
- Once per day Imperials can cast Command with a caster level equal to their character level.
- Automatic Language: Common. Bonus Languages: Any non-secret.
- Level Adjustment: +1.
Vital Statistics[edit]
Like humans
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