5e Ranger Spells

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Ranger Spells

1st-Level Spells

  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Protector's Mark You are the sword and shield of your companions. This spell lets you use divine magic to reduce damage and protect your allies from peril.
  • Bone Read You attempt to perceive the past, using the bones of the deceased to get some insight into what its last moments of its life was.
  • Calder's Starry Sky You project a map of the stars into the air.
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Detect Fire Scan the area for traces of anything related to fire
  • Discern You detect some of a creature's vulnerabilities and immunities.
  • Flower Requiem A flower crown that damages the creature.
  • Missile Lore Touch a spent missile to sense where it came from, both tactically from where shot, and the race and group of the shooter.
  • Scan Check for the presence of certain things.
  • Speak with David Allows you to speak telepathically with David's past present or future.
  • Acidic Smite You strike with a weapon covered in acidic slime
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Blink Strike You teleport up to 10 feet, then make a lightning-infused unarmed strike.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Fire Spin Fire bursts from your hands as you rapidly spin in a circle, blasting enemies
  • Magic Brand You mark a creature with a magical brand that deals fire damage.
  • Spin Attack
  • Step Into Darkness Shift through darkness with pretanutral speed.
  • Water Jet A jet of steaming hot water launches forth from your wrist
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
  • Avian Assault You summon a small bird and send it flying at a a creature.
  • Chameleon You change yourself to blend into your environment.
  • False Tracks For the duration of this spell, your footprints are those of a normal animal of your choice.
  • Hush You touch a creature and imbue it with silence.
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Turning Tables
  • Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
  • Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
  • Heart Strike
Needs Work

2nd-Level Spells

  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Hydra You conjure three poison breathing hydra heads.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • Shuriken of Darkness A shuriken infused with shadow magic that clouds the target with magical shadows.
  • Spore Stick a multi-purpose spore to an enemy.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Summon Fungal Warrior Conjure a servant made of mushrooms to aid you in battle.
  • Summon Mount Summon a mount that grows more resilient as you grow your magical abilities.
  • Air Bubble, Variant An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Cold Flame Throw flames of extreme cold.
  • Cutter Boomerang Throw a spinning blade, which flies straight back to you.
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Dorsatum's Deterrent A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms.
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Weapon, Variant You create a weapon made of pure elemental power.
  • Hado 58 Summon a huge gust of wind from your sword to stop incoming attacks.
  • Kunai of Ice A kunai infused with cold energy that freezes an opponents legs or arms to a location.
  • Raddik's Weakest Link Launch a small bolt of homing lightning, which goes after the easiest target first.
  • Sky-Pierce Lance Conjure a bolt of power which can reach for miles.
  • Venomous Succor Your touch causes a searing poison to burn quickly through a creature’s wounds, knitting them shut as it goes.
  • Beastmask
  • Circle of Privacy Make your campsite hidden from the ears and noses of predators.
  • Dazzling Glare Blind surrounding foes with intense light, possibly interrupting their concentration.
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Leomund's Trap You place a false trap which is covered with an illusion to make it look like any sort of trap you like.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Needs Work

3rd-Level Spells

  • Arcane Juggernaut Take anything that comes your way and return it.
  • Kelpie's Poison
  • Pincushion You weave a magical barrier around yourself, stopping most, if not all, projectiles.
  • Warrior’s Blessing Give target resistance to either bludgeoning, piercing, or slashing damage.
  • Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
  • Conjure Plant Creatures You summon spirits that take the form of plant creatures.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Lunar Spirit Manifest a companion spirit from moonlight.
  • Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
  • Red-Hot Chains Create flaming chain links to restrict your enemies!
  • Serrated Gust Conjure bolts of wind to cut your enemies
  • Venomous Web You summon thick sticky strands of webbing which emit poisonous vapors.
  • Wrath of Morass Summon a carpet of moss that, when disturbed, releases toxic spores and slows those who dare trek within.
  • Arcane Barrage You conjure a barrage of magical bullets to assault your enemies.
  • Frigid Rebuke You utter a string of magical words and a momentary blizzard surrounds the creature that attacked you.
  • Hado 31 You launch a Ball Made of spiritual pressure, exploding in a large wave of fire.
  • Ice Eruption A bright blue streak flashes from your pointing finger, spreading jagged ice across the ground in a 30-foot square centered on a point within range.
  • Ice Rupture Touching one frozen creature, their body is irreparably shattered
  • Lightning Charge Turn into a furious bolt of lightning and strike all foes in a direct line then reappear behind one of them.
  • Virgil's Blade Flash You weave between your enemies in a flash of lightning, striking every foe you pass.
  • Salvi's Ward Disguise an area and subtly dissuade creatures from entering it.
  • Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
  • Curse Weapon Imbue weapons with the power to curse both the wielder and those they harm
  • Deathtouch Your being is filled with necrotic energy, extending to your physical touch and your attacks for the duration.
  • Scarecrow A scarecrow imbued with fear magic that seeps into the surrounding area appears in an unoccupied space of your choice that you can see within range and lasts for the duration.
Needs Work

4th-Level Spells

  • No U Sends any spell cast at you back at the caster lmao
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
  • Bane Bow You touch a nonmagical ranged weapon that uses ammunition, infusing it with nature's power.
  • Lightning Leap You launch a lightning blast and teleport through it.
  • Radiant Aura A brilliant light erupts from your hand, rejuvenating your allies and castigating your enemies.
  • Sasha's Rapid Bolts Rapidly, and consistently, fire off swarms of inaccurate bolts.
  • Winds of Change Move creatures around using the power of wind
  • Poof, Variant When a hostile creature approaches you, you momentarily become invisible.
  • Shadow Blur You shift between the shadows, becoming untouchable.
  • Black Arrow Deal more damage with your arrows and potentially raise those slain by them as skeletons
  • Elixir of Life Very effective healing Elixir
  • Arachnid Transformation Transform yourself into an arachnid visage.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Medusa's Gaze Harness the legendary and deadly power of a medusa's petrifying gaze.
  • Pebble Blink Blink with the party to the place where you picked up a pebble earlier in the adventure.
Needs Work

5th-Level Spells

  • Energy Immunity Give a willing creature immunity to one type of elemental damage
  • Iron Flesh This spell turns your flesh to an iron-like substance for protection.
  • Delta Divide Two copies of yourself are created to fight for you
  • Field of Vineyards A field of vines emerge around you, striking nearby targets.
  • Monolith You create a stone pillar and imbue it with restorative nature magic.
  • Summon Plant Call forth an ally of flora to assist you.
  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
  • Blinding Flash A creature within range is subjected to a blinding flash before its eyes.
Needs Work
  • Power Of The Forest While in a forest you may take control of one species of animal any creature of that species living in the forest where you cast this spell will obey any command you give them.
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