5e Ranger Spells

From D&D Wiki

Jump to: navigation, search

Back to Main Page5e HomebrewSpells

Create new spell.

Ranger Spells

1st-Level Spells

Abjur
Conj
Div
  • Analyze Analyze grants valuable info for enemies and items.
  • Bone Read You attempt to perceive the past, using the bones of the deceased to get some insight into what its last moments of its life was.
  • Calder's Starry Sky You project a map of the stars into the air.
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Detect Fire Scan the area for traces of anything related to fire
  • Discern You detect some of a creature's vulnerabilities and immunities.
  • Find Quest Helps you find quests to go on.
  • Flower Requiem A flower crown that damages the creature.
  • Glyph of Tracking A more tracking and utility efficient glyph of warding.
  • Locate Water Sense the direction towards a nearby body of water.
  • Minor Psychometry Sense information about the last creature to touch an object and it's past whereabouts.
  • Missile Lore Touch a spent missile to sense where it came from, both tactically from where shot, and the race and group of the shooter.
  • Scan Check for the presence of certain things.
  • Speak with David Allows you to speak telepathically with David's past present or future.
Ench
Evoc
  • Acidic Smite You strike with a weapon covered in acidic slime
  • Air Wave This spell converts a melee attack into a wave of cutting air.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Blink Strike You teleport up to 10 feet, then make a lightning-infused unarmed strike.
  • Dismantle Cuts your enemy into small, fleshy bits.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Fire Spin Fire bursts from your hands as you rapidly spin in a circle, blasting enemies
  • Magic Brand You mark a creature with a magical brand that deals fire damage.
  • Spin Attack You brandish the weapon used in the spell's casting and whirl around in circles, striking foes all around.
  • Step Into Darkness Shift through darkness with pretanutral speed.
  • Water Jet A jet of steaming hot water launches forth from your wrist
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Avian Assault You summon a small bird and send it flying at a a creature.
  • Chameleon You change yourself to blend into your environment.
  • False Tracks For the duration of this spell, your footprints are those of a normal animal of your choice.
  • Hush You touch a creature and imbue it with silence.
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Turning Tables
Necro
  • Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
  • Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
  • Heart Strike
Trans
Needs Work

2nd-Level Spells

Abjur
  • Absorb Missiles You capture the force of incoming ranged attacks and retool them to your own attack.
  • Absorb Prosperity Make your enemies' good fortune your own good fortune instead.
  • Denial You pray to your gods, and live to fight again.
  • Projectile Style You touch each other with your hand and thus gain resistance to magical projectiles.
  • Reprisal Blitz Power up your next attack based off how hurt you are.
  • Sand Armor Armor up a creature with a layer of sand.
  • Weather Warding
  • Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
  • Zone of Sweet Air Protects yourself from poisonous air
Conj
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Hydra You conjure three poison breathing hydra heads.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • Shuriken of Darkness A shuriken infused with shadow magic that clouds the target with magical shadows.
  • Spore Stick a multi-purpose spore to an enemy.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Summon Fungal Warrior Conjure a servant made of mushrooms to aid you in battle.
  • Summon Mount Summon a mount that grows more resilient as you grow your magical abilities.
Div
Ench
Evoc
  • Air Bubble, Variant An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Cold Flame Throw flames of extreme cold.
  • Cutter Boomerang Throw a spinning blade, which flies straight back to you.
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Dorsatum's Deterrent A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms.
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Weapon, Variant You create a weapon made of pure elemental power.
  • Hado 58 Summon a huge gust of wind from your sword to stop incoming attacks.
  • Healing Spores Release a puff of spores around you that provide slow but steady healing.
  • Kunai of Ice A kunai infused with cold energy that freezes an opponents legs or arms to a location.
  • Raddik's Weakest Link Launch a small bolt of homing lightning, which goes after the easiest target first.
  • Rejuvenate Convert temporary hit points into recovered hit points.
  • Sky-Pierce Lance Conjure a bolt of power which can reach for miles.
  • Venomous Succor Your touch causes a searing poison to burn quickly through a creature’s wounds, knitting them shut as it goes.
Illus
  • Beastmask
  • Circle of Privacy Make your campsite hidden from the ears and noses of predators.
  • Dazzling Glare Blind surrounding foes with intense light, possibly interrupting their concentration.
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Leomund's Trap You place a false trap which is covered with an illusion to make it look like any sort of trap you like.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Necro
Trans
Needs Work

3rd-Level Spells

Abjur
Conj
  • Conjure Plant Creatures You summon spirits that take the form of plant creatures.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Fog Bank You create a 20-foot-radius, 20-foot-high cylinder of fog centered on a point within range.
  • Lunar Spirit Manifest a companion spirit from moonlight.
  • Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
  • Red-Hot Chains Create flaming chain links to restrict your enemies!
  • Serrated Gust Conjure bolts of wind to cut your enemies
  • Venomous Web You summon thick sticky strands of webbing which emit poisonous vapors.
  • Wall of Vines You create a wall of vines on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.
  • Wrath of Morass Summon a carpet of moss that, when disturbed, releases toxic spores and slows those who dare trek within.
Div
Ench
  • Invoke Scarecrow You invoke the powers of a scarecrow to help you deal with plants easier.
  • Lights Mark The User targets a weapon, which begins to glow bright and the next attack with this weapon causes the creature to absorb this radiant glow and soon after the target creature explodes in a ray of light.
  • Soul Gem, Create Enchant a gem with the power to house a soul
Evoc
  • Arcane Barrage You conjure a barrage of magical bullets to assault your enemies.
  • Catastrophic Devastation "You brought judgement upon yourself, once you accept your life is at end, you are at peace"
  • Frigid Rebuke You utter a string of magical words and a momentary blizzard surrounds the creature that attacked you.
  • Ice Eruption A bright blue streak flashes from your pointing finger, spreading jagged ice across the ground in a 30-foot square centered on a point within range.
  • Ice Rupture Touching one frozen creature, their body is irreparably shattered
  • Lightning Charge Turn into a furious bolt of lightning and strike all foes in a direct line then reappear behind one of them.
  • Mini Tornado A small tornado that can suck up creatures
  • Quietus Beam You create several beams of magical force.
  • Virgil's Blade Flash You weave between your enemies in a flash of lightning, striking every foe you pass.
Illus
  • Salvi's Ward Disguise an area and subtly dissuade creatures from entering it.
Necro
  • Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
  • Curse Weapon Imbue weapons with the power to curse both the wielder and those they harm
  • Deathtouch Your being is filled with necrotic energy, extending to your physical touch and your attacks for the duration.
  • Scarecrow A scarecrow imbued with fear magic that seeps into the surrounding area appears in an unoccupied space of your choice that you can see within range and lasts for the duration.
Trans
Needs Work

4th-Level Spells

Abjur
  • No U Sends any spell cast at you back at the caster lmao
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
Conj
Div
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
Ench
Evoc
  • All Consuming Light You begin to create a ball of energizing light, causing the sky and distant lands to look like nothingness and darkness.
  • Bane Bow You touch a nonmagical ranged weapon that uses ammunition, infusing it with nature's power.
  • Lightning Leap You launch a lightning blast and teleport through it.
  • Radiant Aura A brilliant light erupts from your hand, rejuvenating your allies and castigating your enemies.
  • Sasha's Rapid Bolts Rapidly, and consistently, fire off swarms of inaccurate bolts.
  • Winds of Change Move creatures around using the power of wind
Illus
  • Poof, Variant When a hostile creature approaches you, you momentarily become invisible.
  • Shadow Blur You shift between the shadows, becoming untouchable.
  • Twilight's Reflection Creates an illusion of a creature that turns their abilities against them.
Necro
  • Black Arrow Deal more damage with your arrows and potentially raise those slain by them as skeletons
  • Elixir of Life Very effective healing Elixir
Trans
  • Arachnid Transformation Transform yourself into an arachnid visage.
  • Bane Shot You touch three pieces of ammunition, infusing it with the power of time.
  • Enchanted Quiver Enchant a quiver with bottomless ammunition.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Medusa's Gaze Harness the legendary and deadly power of a medusa's petrifying gaze.
  • Pebble Blink Blink with the party to the place where you picked up a pebble earlier in the adventure.
Needs Work
  • Rebirth You are able to bring back a creature who has perished through a surrogate mother.

5th-Level Spells

Abjur
  • Energy Immunity Give a willing creature immunity to one type of elemental damage
  • Freedom of the Winds Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground.
  • Iron Flesh This spell turns your flesh to an iron-like substance for protection.
Conj
  • Delta Divide Two copies of yourself are created to fight for you
  • Field of Vineyards A field of vines emerge around you, striking nearby targets.
  • Monolith You create a stone pillar and imbue it with restorative nature magic.
  • Summon Plant Call forth an ally of flora to assist you.
Div
Ench
Evoc
Illus
  • Blinding Flash A creature within range is subjected to a blinding flash before its eyes.
Necro
Trans
Needs Work
  • Possess One of the hardest spells to cast for an master spellcaster that can be used to do wonders, but comes with a great cost if used incorrectly
Home of user-generated,
homebrew pages!


Advertisements: