Mini Tornado (5e Spell)
3rd-level Evocation | |
Casting time: | 1 action |
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Range: | 20 feet |
Components: | A feather |
Duration: | Concentration, up to 12 seconds |
When you cast this spell you create a strong wind that revolves around an unoccupied point you desire within 20 feet from you that quickly develops into a small tornado. This tornado occupies the same space as a large creature but it is 30 feet tall. You can move this tornado at your will up to 30 feet at the end of your turn. Any creature that comes across the path of your tornado must make a Strength saving throw, DC 12 + your spellcasting modifier, on a failed save they get dragged by the tornado.
A small tornado can only carry up to 1 large creature or 4 medium creatures, or an undefined amount of smaller creatures. Every creature caught up by the tornado takes 1d4 of force damage and is treated as incapacitated. No creature inside the tornado can be targeted directly (they can be affected by aoe attacks) due to the high speed at which they are flying, although, the tornado itself can be targeted. If the tornado is hit with an elemental attack, it inherits the element and starts dealing an extra 1 damage of such element.
If the tornado base ever comes in contact with water it banishes instantly.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher the damage it deals increases by 1d4 for each two slot level above 3rd.
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