Void Wall Grenade (5e Spell)

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Void Wall Grenade
3rd-level Transmutation
Casting time: 1 Action
Range: 60 feet
Components: S, M (A grenade or Palm sized round metallic object worth 5 SP. Component is consumed when spell is cast)
Duration: Up to 15 seconds (3 turns)

You can throw a magical grenade that explode into a wall of necrotic flames. A wall of necrotic flames rises from the ground at a point you choose within range. You can make the wall up to 25 feet long, 10 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.

When the wall appears, each creature within its area must make a Constitution saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for the effects of the spell increases by 1d8 for each slot level above 3rd.

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