Weapons (One Piece Supplement)

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Weapons[edit]

In the Grand Line there is a big variety of weapons and guns, ranging from flintlocks to large bazoocas.

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Acrobat's Staff 3 gp 1d4 bludgeoning 2 lb. Finesse, Versatile (1d6)
Amputation Knife 3gp. 1d4 slashing 0.5 ¼ lb. Finesse, Light, Thrown (10/40), Special
Banderilla 4 sp 1d4 piercing 1/2 lb. Finesse, Light
Baseball Bat Common 1d4 Bludgeoning 3 lb. Versatile (1d6)
Bat 15gp 1d6 bludgeoning 3 lb. Finesse, versatile(1d8)
Bat, Variant 5 sp 1d4 bludgeoning 3 lb. Brace, versatile (1d6)
Battle Umbrella 5 gp 1d4 piercing or 1d4 bludgeoning 3 lbs. Finesse, light, hidden
Bayonet 1 gp or 2 gp 1d6 piercing 1 lb. Special
Bisento (Grand Line Supplement) 6000 gp 5d6 slashing 15 lbs. Versatile, Heavy
Bladed Knuckle Duster 2 gp 1d4 slashing/piercing 1 lb. Finesse, Light
Bokken 5 gp 1d4 bludgeoning 2 lb Versatile (1d6)
Bolas, Variant 2 gp 1d4 bludgeoning 2 lb. Special, thrown (range 20/60)
Bone Gauntlets 5 gp 1d4 piercing 1 lb. Finesse, Light
Book 25 gp 1d4 bludgeoning 5 lb. Focus (cleric, wizard)
Box 1 gp 1d4 bludgeoning 8/16 oz Finesse,Hidden, Special
Brandistock 10 gp 1d8 piercing 4 lb. Special, two-handed
Brass Knuckle 5 sp 1d4 bludgeoning 1/2 lb Light, hidden
Brawler Gear 2 gp 1d4 bludgeoning 1to6 lb. Light, glove, Special
Broad Claw 25 gp 1d4 slashing 3 lb. Finesse, light.
Broken Greatsword 1 gp 1d8 slashing 10 lb. Two Handed
Bug-Catching Net 1 gp 1 bludgeoning 2 lb. Light, special
Cestus 5 sp 1d4 bludgeoning 1/2 lb. Glove, hidden, light
Chakri 5 gp 1d4 slashing 0.5 ½ lb. Finesse, hidden, light, thrown (range 20/60)
Claw Hammer 2 gp 1d4 bludgeoning, slashing 2 lb. Light, Thrown, Finesse
Clawed Glove 3 gp 1 slashing 1 lb. Finesse, glove, light
Claws 15 gp 2d4 slashing 7 lb. Finesse, glove, two-handed, special
Club, Variant 1 sp 1d4 bludgeoning 2 lb. Finesse, focus (arcane & druidic), light
Cosh 5 sp 1 bludgeoning 2 lb. Light, hidden, knockout (1d10)
Crab Claw 10 gp 1d4 Slashing 8 lb. Special
Crescent Staff 5 gp 1d6 Slashing 5 lb Versatile (1d8)
Crusher 55 gp 1d10 bludgeoning 12 lb. Dire, heavy, two-handed
Cutlass (Grand Line Supplement) 20 gp 1d6 slashing 5 lbs. Versatile
Dagger-Axe 2 gp 1d8 piercing 5 lb. Two-handed
Disc Blade 10 gp 1d4 Slashing 1 lb. Light, Finesse, Special
Discus 1 gp 1d4 bludgeoning 2 lb. Finesse, light, thrown (range 80/240)
Doctor's Cane 1 gp 1d4 bludgeoning 1.5 lbs Light, Versatile (1d6)
Drill Uncommon 1d6 bludgoening 10 lb. Heavy, special
Drill, Variant 250 gp 1d6 bludgeoning 15 lb. Heavy, special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Eku 5 gp 1d8 bludgeoning 13 lbs. Heavy, Two-handed, Special
Emna (Grand Line Supplement) 5000 gp 3d6 slashing 10 lbs. Versatile
Falx 8 gp 1d6 slashing 3 lb. Versatile (1d8)
Farmer's Scythe 1 gp 1d4 slashing 4 lb Heavy, reach, versatile (1d6)
Fauchard 5 gp 1d6 slashing 7 lb. Heavy, reach, two-handed
Felling Axe 5 gp 1d8 slashing 5 lb. Destructive, two-handed
Firecrackers (Grand Line Supplement) 5 gp 2d4 fire - Light
Fishing Rod 20 gp 1 piercing 3 lb. two-handed, finesse, reach, range (20/60), spooled (60 feet), Special
Fork 5 sp 1d4 piercing 3 lb. Brace, versatile (1d6)
Gaffiderfi 50 gp 1d6 piercing or 1d4 piercing and 1d4 bludgeoning 4 lb. two handed, Finesse, Reach
Garrote 1 sp 1 slashing Finesse, Light, Special
Gauntlet, Weaponized 1 gp 1d4 bludgeoning 1 lb. Glove
Gavel 5 sp 1d4 bludgeoning 1/2 lb. Undersized.
Gladius 6 gp 1d6 piercing 5 lb. Light
Greatclub, Variant 2 sp 1d10 bludgeoning 10 lb. Two-Handed
Greatmace 50 gp 1d8 bludgeoning 10 lb. Armor Piercing 1, Two-handed
Greatstaff 200 gp 1d10 bludgeoning 6 lb. Rarity, reach, versatile (1d12)
Guardna 5 gp 1d4 piercing and 1d4 bludgeoning 6 lb. Two-handed, heavy, hindrance
Hoopak 10 gp 1d6 blugeoning when using the sling or as a staff/ 1d6 piercing for using the butt spike as a spear 3 lb. Ammunition (Rock, marble any sling-able ammo), Ranged(10/100), Special, Two-handed,
Horn Knife 10 gp 1d4 piercing 2 lbs. Light, Finesse, Special.
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Ikakalaka 30 gp 1d6 slashing 6 lb. Special
Iron Flute 5 gp 1d6 bludgeoning 2 lb. light
Karambit, Variant 5 gp 1d4 slashing or piercing 1 lb. Finesse, Light, Special
Katana (Grand Line Supplement) 20 gp 1d6 slashing 5 lbs. Versatile
Knife 2 sp 1d3 slashing 1/4 lb. Finesse, hidden, undersized
Knuckle Axe 5 gp 1d4 slashing 1 lb. Finesse, light, Glove.
Leaf of Lorien Not sold 1d6 slashing 0.5 lbs. Light, Finesse
Light Hammer, Variant 2 gp 1d6 bludgeoning 2 lb. Light, thrown (20/60)
Longspear 3 gp 1d6 piercing 6 lb. Heavy, reach, special, versatile (1d8)
Mace, Variant 5 gp 1d6 bludgeoning 4 lb. Focus (divine)
Machete 10 gp 1d6 slashing 20.5 ½ lb.
Master's Keg 4gp 1d6 Bludgeoning 3lb Light
Mattock 7 gp 1d6 slashing or piercing 3 lb.
Metal Teeth 10gp 1d6 piercing 1 lb. Finesse, Light, Special
Monkey Wrench 15 gp 1d6 Bludgeoning 20 lb. Versatile (1d8), Special
Motherwrench 6 gp 1d6 Bludgeoning 10 lb. Heavy, Versatile (1d8), Special
Nail Blade 10 gp 1d6 slashing 5 lb. light, Thrown (20/60). 50 gp 1d8 Piercing 6 lb. Finesse, Thrown (40/80). 30 gp 1d8 slashing 10 lb. Finesse, Thrown (20/60), Versatile (1d10).
Needle 2 sp 1d4 piercing 1/4 lb. Finesse, Thrown 20/60, undersized
Norse Arming Sword 10 gp 1d6 slashing 3 lb. Light, Versatile (1d8)
Nunchuks 10 gp 1d4 bludgeoning 4 lb. Light, finesse
Oar 4 sp 1d6 bludgeoning 8 lb. Heavy, reach, two-handed
Parrying Dagger, Variant 10 gp 1 Piercing 3 lb Light, finesse, special
Pickaxe 2 gp 1d4 piercing 10 lbs. Destructive, versatile (1d6)
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
Reinforced Lute 40 gp 1d6 Bludgeoning 4 lb. Light, Instrument
Ritual Knife 8 gp 1d4 piercing 1 lb. light, special
Sandai Kitetsu (Grand Line Supplement) 2000 gp 4d6 slashing 10 lbs. Versatile
Sap 1 gp 1d4 bludgeoning 1 lb. Hidden, Undersized.
Sauce Pan 2 gp 1d4 bludgeoning 10 lb. Unassuming
Scalpel 10 gp 1d4 pierce 1 lb. Finesse, undersized, special
Scythe 2 gp 2d4 slashing 4 lb. Heavy, two-handed
Shears 10 gp 2d4 slashing 4 lb. Dire, two-handed
Shortspear 8 gp 1d6 piercing 2 lb. Light, Finesse, Thrown (30/90)
Shovel 2 gp 1d4 slashing 5 lb. Destructive, versatile (1d6)
Shusui (Grand Line Supplement) 2000 gp 4d6 slashing 10 lbs. Versatile
Sickle, Variant 1 gp 1d4 slashing 2 lb. Finesse, focus (druidic), light
Spear, Variant 3 gp 1d6 piercing 4 lb. Counterbalanced, infantry, versatile (1d8)
Spiked Baseball Bat Common 1d6 piercing 4 lb. Versatile (1d8)
Spiked Rings 4 sp 1d4 slashing/piercing 1/2 lb. Light, Finesse, Glove, Hidden
Spiked Staff 2 gp 1d8 bludgeoning or piercing 12 lb Heavy, two-handed
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special
Stiletto Knife 4 sp 1d3 Piercing ½ lb. Finesse, hidden, thrown (20/60), undersized
Switchblade 10 gp 1d4 slashing or piercing 1 lb. Finesse, light, hidden
Syringe Sword 50 gp 1d12 poison 1 lb. Dire, finesse, loading, special
Throwing Discs 1 gp 1d6 slashing 1/2 lb. Thrown (50/150), Special
Tiny Silver Dagger 50 gp 1d4 piercing 1/8 lb. Undersized, Special
Tonfa, Variant 5 sp 1d4 bludgeoning 2 lb. Finesse, Light, Special
Torch Mace 6 gp 1d4 bludgeoning 2 lb. Special
Torch Staff 12 gp 1d6 bludgeoning 7 lb. Heavy, special, two-handed
Umbrella 5 gp 1d6 bludgeoning or 1d6 piercing 20.5 ½ lbs Finesse
Wakizashi 5 gp 1d6 slashing 1 lb. Finesse, Versatile (1d8)
War Ribbon 1 sp 1d4 slashing 1/4 lb. Finesse, hidden, reach, special
Weapons (Cafae Latte Supplement) 200 gp 2d4 piercing. +3d4 Radiant against Unicorns and allows the ability to pierce Unicorn's skin 1 lb. Finesse, light, thrown (range 20/60) 500 gp 2d6 piercing +3d4 Radiant against Unicorns and allows the ability to pierce Unicorn's skin 2 lb. Finesse, light
Weighted Yo-yo 2 gp 1 bludgeoning 2 lb. Finesse, light, reach
Wooden Sword 1 sp 1d4 slashing 3 lb. Light, Versatile (1d6)
Wraps 1 sp 1d2 bludgeoning 1/2 lb Glove, Light, Special
Yoru (Grand Line Supplement) 15000 gp 8d6 slashing 15 lbs. Heavy


Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Acid, Variant 25 gp 1d6 acid 1 lb. Thrown (range 20/60 feet), splash, special
Alchemist's Fire, Variant 50 gp 1 lb. Thrown (range 20/60 feet), special
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Bladed Tarot Deck 10 gp 1d4 slashing 5 lb. Hidden, Finesse, Range, Thrown (20/60)
Blowgun, Variant 1 gp 1 piercing 1 lb. Ammunition (25/100), special
Boomerang 1 gp 1d4 bludgeoning 1 lb. Light, returning, thrown (range 30/120)
Corded Harpoon Launcher 15 gp 1d8 piercing 6 lb. Two Handed, Special, Reload(60), loading, Ammunition(Range 45/60)
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Fairy Bow 10 gp 1d4 piercing 1 lb. Ammunition (range 20/60), two-handed, undersized
Fire Flask 1 gp 1d4 Fire 1 lb. finesse, special, thrown (20/60 ft.)
Firecracker 10 gp 1d4 thunder 1 lb Thrown (range 20/60 feet), splash
Flare Gun 25gp Varies by load 2 lb. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Grenade, Hydrosion 30 gp Special 4 lb. Thrown (60 ft.), special
Grenade, Scream 10 gp Special 3 lb. Thrown (60 ft.), light, special
Handgonne 30 gp 2d6 piercing 10 lb. Ammunition (range 30/90), loading, special, two-handed
Impact Dial (Grand Line Supplement) 30 gp 1d8 force - Light, Loading, Reach
Kabuto (Grand Line Supplement) 150 gp 2d6 piercing 10 lbs. Ammunition (range 120/240)
Light Repeating Crossbow 50 gp 1d8 Piercing 7 lb. Light, Two-Handed
Miniature Explosive 4 gp Special 3 lb. Light, special, thrown (range 60)
Net Launcher 50 gp 8 lb. Ammunition (Range 40/160), loading, special, two-handed
Ofuda 4 sp 1d4-1 bludgeoning 0 lb Finesse, Light, Thrown (20/60)
Plague Lancet 1 sp 1d4 piercing 1/4 lb Finesse, Light, Thrown (20/60)
Reject Dial (Grand Line Supplement) 120 gp 5d8 force - Light, Loading, Reach
Seedshooter 1 gp 1d3 piercing 2 lb. Ammunition (range 30/120), light, loading
Shotgun, Double-Barreled 500 gp 1d10 piercing 8 lb. Ammunition (range 40/80), heavy, reload (2 shots), two-handed
Shuriken 1 sp 1d4 piercing damage ¼ lb Finesse, hidden, thrown (20/60)
Shuriken Variant / Shurikenjutsu 5 sp 1d4 slashing 1/4 lb. Finesse, Hidden, Light, Thrown (Range 25/75)
Sling (revised) 1 sp 1d6 piercing Ammunition (range 175/700), Finesse, Loading
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed
Slingstaff 2 sp 1d6 bludgeoning 2 lb. Ammunition (range 30/120), two-handed
Small Throwing Knife 8 sp 1d4 piercing 1 lbs. Finesse, Light, Thrown (range 40/120), Special
Softwood Shortbow 3 gp 1d6 piercing 1 lb Ammunition (range 30/120), two-handed, special
Spear Thrower, Variant 1 gp 1d8 piercing 4 lb. Loading, Two-Handed, Ammunition (60/200), Special.
Springlock Pistol 50 gp 1d8 bludgeoning 3 lb. Ammunition (range 30/90), loading
Throwing Knife 1 sp 1 piercing ½ lb. Light, special, thrown (range 30/60)
Throwing Stick 1 gp 1d4 bludgeoning 1 lb. Light, thrown (range 60/120)
Woven Sling 2 sp 2d4 bludgeoning Ammunition (range 40/200)
Wrist Bow 100 gp 1d4 piercing 3 lb. Ammunition (range 20 / 80), light, Reload (6), Short Burst (2), Glove


Martial Melee Weapons[edit]

Marital Melee Weapons Cost Damage Weight Properties


Abendstern, Evening Star 30 gp 1d10 bludgeoning 15 lb. Heavy, two-handed, special
Anchor 90 gp 2d4 bludgeoning or piercing 60 lb. Heavy, special, two-handed
Arm Blade 80 gp 1d6 slashing 5 lb. Special, light
Arming Sword 20 gp 1d6 Piercing 3 lb. Finesse, Versatile (1d8)
Armored Bracers 15 gp 1d6 bludgeoning 2 lb. Glove, light
Assassin's Gauntlet 15 gp 1d4 bludgeoning 1.5 lbs. Light, Finesse, Glove, Special
Ball & Chain 50 gp 2d6 Bludgeoning 15 lb. Heavy, Two-handed, Thrown (range 20/60), returning, special
Ball and Chain 55 gp 1d8 bludgeoning 12 lb. Dire, heavy, versatile (1d10), thrown (range 20/60)
Bangaliss 15 gp 1d6 slashing/piercing 2 lb. Finesse
Basket Hilted Broadsword 25 gp 2d4 slashing 3 lb. Finesse
Bastard Greatsword 65 gp 1d10 slashing 5 lb. Heavy, versatile (1d12), special
Bastard Sword, Variant 8 gp 1d6 slashing 3 lb. Special, versatile (1d8)
Bat'leth 45 gp 1d10 piercing 12 lb. Two-handed, Heavy, Special
Battle Lash 30 gp 1d6 slashing 3.5 lbs Reach, Special
Battle Scythe 50 gp 1d8 slashing 5 lb. Heavy, thrown (range 20/40), Special
Battle Wire 10 gp 1d4 slashing 1 lb. Finesse, Special, Versatile (1d4), Disarming
Bear Claw 25 gp 1d6 slashing 3 lb. Finesse, light
Bec de Corbin 20 gp 2d4 piercing, bludgeoning, or slashing 6 lb. Heavy, reach, two-handed
Berserker Blade 70 gp 1d10 slashing 8 lb. Heavy, Two-handed, Special,
Bident 3 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
Billhook 15 gp 1d8 slashing or 1d8 piercing 5 lb. Heavy, reach, two-handed
Blackjack 12 gp 1d6 bludgeoning 1 lb Finesse, Hidden, Light
Blade Whip 1d6 slashing 3 lb. Reach, Special
Bladed Boomerang 5 gp 1d6 slashing 2 lb. Finesse, Light, returning, thrown (range 30/120)
Bladed Gauntlet 15 gp 1d6 slashing 2 lb Light,Glove
Bladed Harp 15 gp 1d6 slashing 3 lb. Light
Bladed Tonfa 30 gp 1d6 slashing 3 lb. Finesse, light, special
Bladed Whip 50 gp 1d6 slashing 6 lb. Finesse, Reach, Special, Versatile(1d8)
Bladed Yo-Yo 25 gp 2d4 slashing 1/2 lb. Thrown (Range 10), Finesse, Hidden, Special
Bladed-Staff 30 gp 1d8 slashing 2 lb. Finesse, Two-Handed, Special
Boar Spear 10 gp 1d8 piercing 5 lb. Heavy, two-handed, reach, special
Boom Hammer 50gp 1d8 Bludgeoning 10 lb Trick, Versatile(1d10),
Brawler Shield 25 gp 1d4 Slashing 10 lb. Special
Breaker Blade 90 gp 2d4 slashing 30 lb. Heavy, two-handed, armor piercing (-1)
Broadsword 20 gp 2d4 slashing 3 lb.
Broadsword, Variant 20 gp 2d4 slashing 5 lb. Heavy, Versatile (1d10)
Buckler, Historical 10 gp 1d4 bludgeoning 2 lb. Finesse, light, special
Bullwhip 8 gp 1d8 slashing 5 lb. Heavy, Finesse, Reach (+10 ft.)
Buster Blade 50 gp 2d8 slashing 10 lb. Heavy, Reach, Two-handed
Caber 1 gp 1d10 bludgeoning 19 lb. Heavy, two-handed
Cane Sword 15 gp 1d8 slashing 2 lb. Finesse, special
Cane-sword 100 gp 1d8 piercing damage, 1d6 bludgeoning damage while concealed 5 lb. Finesse
Cat O' Nine Tails 3 gp 1d8 slashing 2 lb.
Censer-Flail 10 gp 1d8 bludgeoning 4 lb. Two handed, reach, special
Chain Axe 30 gp 1d6 slashing 5 lb. Thrown (range 30/90), special
Chain Battleaxe 50 gp 1d10 slashing 6 lb. Versatile (3d4 slashing), Thrown (30/90), Special
Chain Knives 35 gp 1d6 piercing 5 lbs. Reach, Two-Handed, Special
Chain Sickle 5 gp 1d4 slashing or bludgeoning 4 lb. Reach, versatile (1d6)
Chain Sickle, Variant 30 gp 1d6 slashing or bludgeoning 4 lb. Finesse, Reach, Versatile (1d8)
Chain Whip 15 gp 1d8 slashing, 1d6 piercing, 1d4 grapple 10 lb. finesse, hidden, reach, special, versatile
Chain, Bladed 8 gp 1d6 slashing 10 lb. Finesse, heavy, reach, special, two-handed
Chain, Spiked 25 gp 2d4 piercing 10 lb. Disarming, Finesse, Reach, Two-Handed
Chain, Weighted 32 gp 1d6 bludgeoning 10 lbs. versatile, finesse, special
Chain-Dagger 35 gp 1d6 slashing 5 lb. Disarming, finesse, reach, two-handed
Chained Anchor 135 gp 1d12 bludgeoning 60 lb. Heavy, special, two-handed
Clawed Bracer 30 gp 1d6 piercing 2 lb. Glove, light
Clawed Gauntlets 20 gp 1d4 slashing 3 lb. light, finesse, special.
Clawed Whip 100 gp 1d6 slashing 3 lb. Reach, Special
Claymore 50 gp 2d4 slashing 6 lb. Two-Handed
Clockwork Arm 50 gp 1d8 Bludgeoning 2.5-4 lb. Special
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Collapsible Sword 100 gp 1d6 slashing 2 lbs Finesse, Light, Special
Colossal Great Weapon GM's discretion 2d8 piercing, bludgeoning, or slashing 40 lb. Heavy, massive, reach, special, two-handed
Combat Gloves 40 gp Varies 1 lb. Glove, Special
Combat Round Shield 75 gp 1d6 bludgeoning 5 Special
Combat Staff 10 gp 1d8 bludgeoning 6 lb. Focus (arcane), versatile (1d10)
Combat Wire 80 gp 1d6 slashing 3 lb. Light, Finess, Two-Handed, extended
Crescent Cleaver 25 gp 1d8 slashing or bludgeoning 5 lb. Special
Crescent Pendulum 25 gp 1d8 slashing 2 lb. Finesse, two-handed, thrown (range 20/60)
Crescent Scythe 60 gp 1d12 slashing 12 lb. Two-Handed, Finesse,
Crescent Scythe (variant) 60 gp 2d4 slashing 6 lb. Heavy, reach, two-handed,
Crossblade 40 gp 1d6 slashing 3 lb. special
Cutlass, Variant 30 gp 2d4 slashing 3 lb. Finesse
Dagger and Rope 5 gp 1d4 piercing 3 lb. light, thrown (20/30), special
Dagger Whip 2 gp 1d4 slashing 2 lbs. Light, Reach, Hidden, Finesse
Demilance 20 gp 1d8 piercing 7 lb. Special
Demonic Gauntlet 250 gp 1d8 bludgeoning 5 lb Heavy
Devilish Whip 666 gp 1d6 slashing 3 lb. Finesse, reach (15 feet), special
Dirk 10 gp 1d4+1 piercing 1 lb. Finesse, light, thrown (range 17/50)
Dory Spear 100 gp 1d8 piercing 3 lb. Finesse, thrown (range 30/90)
Double Axe 30 gp 1d6 slashing 10 lb. Double weapon (1d6), heavy, two-handed
Double Flail 20 gp 1d6 bludgeoning 4 lb. Double weapon (1d6), two-handed
Double Flail, Variant 15 gp 2d4 bludgeoning 3 lb.
Double Scythe 65 gp 1d8 slashing 12 lb. Two Handed, Finesse, Thrown (50/125), Return
Double Spear 5 gp 1d4 piercing 4 lb. Double weapon (1d6), thrown (20/60), two-handed
Double Sword 50 gp 1d6 slashing 5 lb. Double weapon (1d6 slashing), heavy, two-handed
Double Sword, Variant 50 gp 1d6 slashing 7 lb. Finesse, special, two-handed
Double-Ended Spear 50 gp 1d10 slashing, + 1d4 piercing 5 lb. Heavy, Two-handed
Dragon Claws, Variant 15 gp 1d6 slashing 3 lb. Light, Special
Dual Daggers 15 gp 2d4 slashing 1 lb. Two-handed, finesse, thrown (30/120), special
Dueling Shield 15 gp 1d8 bludgeoning 10 lb. Heavy, special, two-handed
Dueling Sword 100 gp 1d8 piercing or slashing 2 lb. Armor Piercing (-1), Disarming, Finesse
Dwarven Battle Hammer 25 gp 2d4 + 1 Bludgeoning 15 lb. heavy, versatile (2d4 + 2)
Dwarven Urgrosh 50 gp 1d8 slashing 12 lb. Double weapon (1d4 piercing), Heavy, Two-handed
Elven Glaive 40 gp 1d8 slashing 4 lb. Finesse, reach, two-handed
Elven Lightblade 50 gp 1d6 piercing 1 lb. Finesse, Light, Special
Elven Shortsword 40 gp 1d8 slashing 2 lb. Finesse
Elven sword-staff 50 gp 1d12 slashing 1 lb. Two-handed, reach, special
Elven Thinblade 100 gp 1d8 piercing 1 lb. Finesse
English Bill 15 gp 2d4 slashing or 1d6 piercing 5 lb. Heavy, reach, two-handed
Epee 50 gp 1d3 piercing 1 lb. Finesse, special
Estoc 25 gp 1d6 piercing 3 lb. Versatile (1d8), Special
Executioner's Greataxe 100 gp 1d12 slashing 40 lb. heavy, two-handed, special
Executioner's Scythe 200 gp 1d8 slashing 5 lb. Heavy, special, two-handed
Executioner's Sword 50 gp 1d10 slashing 12 lb. Heavy, versatile (2d6), unwieldy, special
Executioner's Sword, Variant 50 gp 1d8 slashing 12 lb. Heavy, versatile (1d10), dire, special
Extension Spear 60 gp 1d8 piercing 6 lb. heavy, special
Falchion, Variant 75 gp 1d8 slashing 8 lb. Heavy, Versatile (2d4), Special
Falslander Ōdachi 250 gp 2d4 slashing damage 9lb. Finesse, Heavy, Versatile(2d6), Reach, Special
Feathered Edge 45 gp (or 450 rp) 1d6 slashing 1/4 lb. Finesse, Special
Feathered Spear 45 gp (or 450 rp) 1d6 piercing 1/2 lbs. Reach, Finesse, Special
Feder 10 gp 1d4 Bludgeoning 3 lb. Light, Versatile(1d6), Finesse
Fighting Shield 20 gp 1d4 slashing 2lbs Special, light
Fire Rope 15 gp 1d4 bludgeoning + 1d4 fire 3 lb. Finess
Flail, Variant 10 gp 1d8 bludgeoning 2 lb. Focus (Divine)
Flame Mace 75 gp 1d8 Bludgeoning 5 lb. Special
Flindbar 15 gp 2d4 bludgeoning 2 lb. Entangle
Folding Sword 50 gp 1d6 piercing 2 lb. Finesse, hidden, light
Forearm Blade 35 gp 1d6 slashing 3 lb. Finesse, Light, Special
Fūma Shuriken 5 gp 1d6 slashing 2 lb Light, Thrown 20/60, Finesse
Gauntlet Gloves 5 gp 1d4 slashing 3 lb. Glove, light
Giant Boomerang 50 gp 1d10 bludgeoning 6 lb. Heavy, returning, thrown (range 20/80), two-handed
Giant Door Shield 80 gp Special, see Blind Charge below 40 lb. Heavy, Two-Handed, Special
Giant Shuriken 200 gp 1d6 slashing 3 lb. Finesse, special
Gisarme 15 gp 1d10 piercing/slashing 3 lb. Heavy, Versatile (1d12)
Gladiator Scissor 15 gp 1d6 slashing 2 lb. light, special
Glaive (Destiny) 75 gp 2d6 slashing/ 1d12 piercing 3 lb. Two-Handed, Heavy, Finesse, Reach, Special, Ammunition (12), Range (40/120)
Glaive (Warframe) 225 gp 2d6 slashing 6 lb. thrown (30/60), finesse, special(see below)
Goedendag 19 gp 1d8 piercing/1d10 bludgeoning 10 lb. Two-Handed, Heavy, Dismounting, Special
Grabbing Claw 10 gp 1d10 slashing 4 lb. Heavy, Two Handed, Reach, Special
Great Chain 35 gp 1d10 bludgeoning 9 lb. Heavy, Reach, Unwieldy
Great Scythe, Variant 60 gp 2d4 slashing 10 lb. Heavy, two-handed, reach, special
Great-Cleaver 23 gp 1d10 slashing 11 lb. Heavy, two-handed, special
Greatscythe 60 gp 1d6 slashing 8 lb. Heavy, reach, versatile (1d8)
Greatspear, Variant 40 gp 2d6 piercing 6 lb. Heavy, two-handed
Greatwhip 15 gp 1d10 slashing 3 lb. Finnesse, Special
Guarder 50 gp 1d8 slashing 30 lb. Heavy, Special
Guisarme 10 gp 1d8 piercing 5 lb. Heavy, dismounting, reach, two-handed
Guitar Axe 30 gp 1d10 slashing 8 lb Heavy, Two Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Gunblade FFXIV 30 gp 1d8 slashing and 1d6 Piercing when Fired (Range 20/30) 6 lb. Heavy, Two Handed
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Gythka 30 gp (half for kreen) 1d8 slashing 8 lb. Double weapon (1d4), heavy, two-handed
Halberd, Historical 100 gp 1d10 slashing or 1d6 piercing 7 lb. Heavy, reach, two-handed
Harpoon 50 gp 1d8 piercing 10 lb Heavy, Thrown (range 15/30), Special
Harpoon, Variant 20 gp 1d8 piercing 5 lb. Versatile (2d4), thrown (30/60), spooled (60 feet), Special
Hatchet Halberd 4 gp 1d8 slashing 2 lb. Undersized, Special
Head Axe 70 gp 1d10 slashing or piercing 5 lb. Armor Piercing (-1), two-handed
Heavy Boots 10 gp 1d8 bludgeoning 6 lb. Heavy, glove, special
Heavy Cavalry Saber 50 gp 1d8 slashing 5 lb. Finesse, heavy
Heavy Flail 20 gp 1d12 bludgeoning 7 lb. Heavy, two-handed
Heavy Glaive 15 gp 1d12 slashing or piercing 6 lb. Heavy, Reach, Two-handed
Heavy Javelin 5 gp 1d8 piercing 4 lb. Thrown (range 20/60)
Heavy Mace 15 gp 2d4 bludgeoning 8 lb. Heavy, Versatile (2d6)
Heavy Pickaxe 50 gp 2d6 piercing 7 lb. Heavy, two-handed
Hidden Blade 20 gp 1d6 piercing 1 lb. finesse, glove, hidden, special, light
Hidden Blade, Variant 750 gp 1d4 piercing 1 lb. Finesse, glove, hidden, light
Hook and Chain 30 gp 1d6 piercing 3 lb. Special, Versatile(1d8), Thrown (range 20/60)
Hook Sword 25 gp 1d6 slashing 2 lb. Light, special
Hunter's Claw 100 gp 2d4 slashing 6 lb. Range (15/30), Finesse, Glove, two-handed, special, exotic
Ifrit Claw 15 gp 1d6 piercing 1 lb. Light, Special, Thrown (range 20/60)
Iron Claw 15 gp 1d4 piercing 2.5 lb. Finesse, glove, hidden, light
Kanabo, Variant 35 gp 2d4 bludgeoning or slashing 5 lb. Heavy, Special, Two-handed
Karakuri Chain Katana 35 gp 1d8 slashing 2 lb. Light, Finesse, special
Karakuri Claws 65 gp 3d4 slashing 4 lb. Finesse, Glove, two-handed, special
Karakuri Greatsword 45 gp 2d8 slashing 23 lb. Heavy, Special, Two-handed, Reach 10ft
Karakuri Maul 45 gp 1d12 Bludgeoning 6 lb. Two-Handed, Heavy, Special
Karakuri Mutating Blade 150 gp See Special 25 lb. See Special
Karakuri Parasol 75 gp 1d10 slashing 3 lb. Light, Finesse, Special
Katana 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Katana With Stinger 15 gp 1d4 Piercing + 1d4 Poison 3 lb. Light, Versatile(1d6) And Finesse
Kettenhund 10 gp 1d6 piercing 8 lb. Thrown (20/40), Returning, Special
Khopesh 15 gp 1d8 slashing 3 lb. Disarming
Khopesh Glaive 20 gp 1d8 slashing 7 lb. Heavy, Two-Handed, Reach, Disarming
Killer Intention 75 gp 2d6 + 1d4 slashing 4 lb. Two-handed, Special
Killling Edge 35 gp 1d8 slashing 4 lb. Special
Knife Talons 50 gp 2d2 slashing 0.03 lb. Light, Finesse
Ko-naginata 20 gp 1d8 slashing 3 lb. Finesse, Versatile (1d10), Reach, Heavy, Special
Kobold Tail Attachment 3 gp 1d6 Varies 3 lb. Light, Finesse
Kodachi 15 gp 1d6 slashing 2 lb. Finesse, thrown (range 20/60)
Kopesh 30 gp 1d8 slashing 3 lb. Finesse
Kor Hook 10gp 1d6 slashing 4 lb. Reach, Light, Special
Kor-Kitar 35 gp 1d8 slashing 6 lbs. Finesse, special, two-handed (see below)
Kriegsmesser 50 gp 1d8 slashing 6 lb. Versatile (1d10), Heavy, Special
Kunai 3 gp 1d4 piercing 1/2 lb. Finesse, hidden, light, special, thrown (30/90)
Lajav 50 gp(half for Kreen) 1d8 Bludgeoning 5 lb. Finesse, Heavy, Two-Handed, Special
Lance, 2nd Variant 20 gp 1d10 piercing 4 lbs reach, heavy, versatile (1d12)
Lance, Variant 10 gp 1d12 piercing 6 lb. Reach, special
Langmesser 5 gp 1d8 slashing 8 lbs. versatile (1d10)
Legion Sestar 45 gp 1d10 slashing 7 lb. Special, Two-handed
Lhang 60 gp 2d4 slashing 3 lb. Finesse, two-handed
Light Glaive 20 gp 1d6 slashing 5 lb. Versatile (1d8), finesse
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Long Cane 5 gp 1d8 bludgeoning or piercing 4 lb. Reach, special
Long Chain 50 gp 4d4 bludgeoning 20 lb. Heavy, Two-Handed, Oversized, Reach
Longblade 30 gp 1d10 slashing 6 lb. heavy
Longstaff 5 sp 1d8 bludgeoning 7 lb. Heavy, reach, special, two-handed
Lucerne 75 gp 1d8 bludgeoning or 1d6 piercing 6 lb. (Heavy, reach, two handed)
Lucerne Hammer 100 gp 1d8 bludgeoning or piercing 16 lb. Heavy, Reach, Two-Handed, Special
Mace Whip 75 gp 1d6 bludgeoning 7 lb. reach, special, and swift
Macuahuitl 29 gp 1d8 slashing 9 lb. Versatile (1d10)
Mambele 15 gp 1d6 piercing or slashing 2 lb. Light, thrown (range 20/60)
Man Catcher 25 gp 1d4 bludgeoning 2 lb. Two-handed, reach, special
Mangual 25 gp 1d10 bludgeoning 4 lb. Finesse, Two Handed
Martial Kunai 1 gp 1d2 Piercing 1/2 lb. Light, Finesse, thrown (range 30/60)
Mechanical Arm 50 gp 1d8 Bludgeoning 2.5-4 lb. (Heavy, Special)
Medium Sword 12.5 gp 1d6 slashing or piercing 2.5 lb. Finesse, Versatile (1d8)
Meteor Hammer 30 gp 1d6 bludgeoning 5 lb. Heavy, two-handed, special, double weapon (1d6 bludgeoning)
Meteor Hammer, Variant 30 gp 1d4 bludgeoning 5 lb. double weapon (1d4 bludgeoning), reach, special, two-handed
Morningstar, Variant 15 gp 1d8 piercing 4 lb. Focus (divine)
Naginata 60 gp 1d8 slashing 5 lb. Finesse, heavy, reach, two-handed
Nail Blade 10 gp 1d6 slashing 5 lb. light, Thrown (20/60). 50 gp 1d8 Piercing 6 lb. Finesse, Thrown (40/80). 30 gp 1d8 slashing 10 lb. Finesse, Thrown (20/60), Versatile (1d10).
Nine-Section Whip 5 gp 1d6 slashing 2 lb Light
Ninjato 25 gp 1d4 slashing 2 lb. Light, finesse, versatile (1d6), special
Nube Itinerante 30 gp 2d4 bludgeoning 6 lb. Finesse, Two-Handed, Special
Nunchaku, Variant 1 gp 1d4 bludgeoning 2 lb. Finesse, Light, Special
Octobass 15 gp 1d8 bludgeoning 10 lb. Heavy, twohanded,
Parasol 50 gp 1d6 bludgeoning 10 lb. Improvised, Finesse, Heavy, Special, Versatile (1d8)
Parrying Dagger 5 gp 1d4 piercing 1 lb. Finesse, light, special.
Partisan 10 gp 1d10 piercing 4 lb. Brace, two-handed
Partizan 10 gp 1d8 piercing 8 lb. Heavy, two-handed, special
Partizan, Variant 10 gp 1d6 piercing 1 lb. Versatile (1d8), Finesse, Special
Pata 100 gp 1d6 piercing 2 lb. Light, Special
Perfect Knight Sword 50 gp 1d10 slashing 12 lbs. Two-Handed, Special
Piano Wire 15 gp 1d6 slashing 1 lb. Two-Handed, Finesse, double weapon (1d4)
Pillar 50 gp 1d6 bludgeoning or piercing 40 lb. Heavy, versatile (1d8), special
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Pitchfork 2 gp 1d6 piercing 5 lb. Special, Versatile, Thrown (Range 20/60 ft.)
Poison Dagger 35 gp 1d4 piercing 2 lb Light, finesse, special
Poisoned Wooden Spear 7 gp 1d4 piercing + 1d4 poison damage 4 lb. Versatile (1d6 + 1d4), thrown (range 20/60)
Poleaxe 20 gp 2d4 bludgeoning 6 lb. Heavy, reach, two-handed
Poleaxe, Historical 200 gp 2d4 bludgeoning or slashing or piercing 8 lb. Heavy, reach, two-handed
Polepick 80 gp 2d4 bludgeoning or piercing 8 lb. armor piercing (-1), heavy, two-handed, reach,
Reinforced Cane 100 gp 1d8 bludgeoning (or 1d8 piercing) 2 lb. Finesse
Reinforced Gloves 55 gp Varies 2 lb. Glove, Special
Reinforced Leather Gloves 55 gp Varies 2 lb. Glove, Special
Retractable Poison Blade 150 gp 1 piercing 1 lb. Light, Finesse, Special
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Ring Blade 50 gp 1d10 slashing 6 lb. heavy, two-handed, thrown (range 15/30)
Rope Dart 10 gp 1d6 piercing 2 lb. Finesse, reach, two-handed, special
Rope Dart, Variant 1 gp 1d4 piercing ½ lb. finesse, thrown (20/30), spooled (30 feet)
Saber 30 gp 1d8 slashing 4 lb. Finesse
Saw Cleaver 25gp 1d6 slashing 8 lbs versatile (1d8), special
Scimitar, Variant 15 gp 1d6 slashing 2 lb. Finesse, Light
Scissor Sword 300 gp 1d8 slashing 5 lb. Heavy, special, two-handed
Scourge 20 gp 2d4 slashing 3 lbs.
Scythe Cleaver 50 gp 1d8 slashing 3 lb. Heavy, reach, two-handed
Scythe Whip 50 gp 1d8 slashing 7 lb. Finesse, reach, two-handed
Seax 35 gp 1d8 slashing 4 to 8 lbs Light or Heavy, Finesse, versatile (1d10)
Seven-Style Fire Fighting Battleaxe 50 gp 1d8 slashing 5 lb. Properties: Versatile, Special, Ammunition (30/60)
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed
Shirasaya Katana 15 gp 1d6 slashing 3 lb. (Light, finesse)
Short Staff 20 gp 1d10 bludgeoning 8 lb. Two-handed, heavy, special
Shotel 15 gp 1d6 slashing 3 lb Finesse, Special
Shovel, Variant 5 gp 1d4 bludgeoning 1 lb. Light, Special
Side Sword 25 gp 1d6 Piercing 2 1/2 lb. Light, Special
Siege Mace 50 gp 1d12 slashing or bludgeoning 15 lb. Heavy, Two-Handed, Special
Silver Lance 15 gp 1d6 piercing 3 lb. Finesse, heavy, thrown (range 20/60), versatile (1d8)
Slabsword 100 gp 2d8 slashing 35 lbs. Heavy, Stabilizing, two-handed, reach
Slashspear 25 gp 1d8 slashing 4lb. Reach, Versatile (1d10)
Smallsword 25 gp 1d6 piercing 1 lb. Finesse, Light
Spartan Spear 15 gp 1d8 piercing 2 lb. Reach, thrown (range 150/600)
Spiked Ball and Chain 85 gp 2d8 Bludgeoning 1d6 Piercing 25 lb. Heavy, Two-handed, Thrown (range 5/40), returning, special
Spiked Gauntlet 8 gp 1d6 Piercing 2 lb. Light, Unarmed, Glove
Spiked Gloves 50 gp 1d8 slashing 4 lb Finesse
Spiked Greatclub 1 gp 1d10 bludgeoning 10 lb. Heavy, two-handed
Spine 2 sp 1d10 slashing 3 lb. Finnesse, Reach
Split Sword 80 gp 1d8 slashing, 2d4 slashing (when in dual wield form) 6 lb. Double weapon, Two-Handed, Heavy, Special
Splitleaf Greatsword 25 gp 1d8 slashing 8 lb. Heavy, Reach, special, versatile (1d10)
Splitter Axe 300 gp 2d10 slashing 22 lb. Armor Piercing 2, Heavy, Two-Handed, Unwieldy
Staff, Bo 6 gp 2d4 bludgeoning 6 lb. Heavy, reach, two-handed
Stake Driver 35 gp 1d6 slashing or bludgeoning 6 lb. Finesse, Trick (2d8)
Stakerang 15 gp 1d8 piercing 3 lb. thrown
Steel Balls 20 gp 1d8 bludgeoning 10 lb. Heavy, Light, Thrown (20/100)
Steel Fan 20 gp 1d6 slashing 1 lb. Finesse, light, thrown (range 20/60)
Sturdy Cane 5gp 1d6 bludgeoning 3 lb. finesse, versatile(1d8), simple weapon, melee weapon, spellcasting focus
Suruchin 5 gp 1d6 bludgeoning 2 lb. Two-handed, double weapon (1d4 bludgeoning), Reach
Swhale 15 gp 1d6 slashing 3 lb. special
Sword & Hook 100 gp 1d6 slashing 8 lb. Light, thrown (range 20/60), finesse
Sword Breaker 15 gp 1d4 piercing 2 lb. Light, Special
Sword Breaker, Variant 50 gp 1d6 slashing 2 lb. Light, Special.
Swordbreaker, 2nd Variant 40 gp 1d6 piercing 2 lb. Light, Special
Swordspear 20 gp 1d8 piercing or slashing damage 8 lb. Special, Versatile (1d10)
Swordspear, 2nd Variant 20 gp 2d6 Piercing 14 lb. Heavy, Two-Handed
Swordspear, Variant 30 gp 1d10 piercing or slashing damage 15 lb. Special, Versatile (1d12), reach, heavy, Finesse.
Swordstaff 15 gp 1d8 slashing damage 5 lb. Versatile (1d10), Finesse, Reach, Heavy
Tachi 30 gp 1d8 slashing 3 lb. Finesse, Versatile (1d10), Special
Tail Attatchment 15 gp 1d4 Slashing, Piercing or Bludgeoning (choose one). 10 lb Special: Must have a natural tail
Talwar 25 gp 1d6 slashing 2 lb. Dire, finesse, light
Tantō, Variant 6 gp 1d4 slashing 1 lb. Finesse, light, thrown (range 20/60)
Telescoping Spear 25 gp 1d6 piercing 8 lb. Versatile (1d8), Special, Hidden
Tetsubo 20 gp 1d10 bludgeoning 10 lb. Heavy, two-handed, special
Threaded Cane 50 gp 1d6 slashing 2 lbs finesse, light, special
Threaded Cane, Variant 60 gp 1d6 bludgeoning/1d8 slashing 2 lb Finesse, light, special
Three-Section Staff 75 gp 2d6 Bludgeoning 6 lb. Versatile (2d6, Reach), Special
Throwing Glaive 25 gp 1d4 slashing 3 lb. Finesse, light, returning, thrown (range 30/60)
Throwing Hammer 15 gp 1d6 bludgeoning 4 lb. Thrown (60/120)
Throwing Knives 10 gp 1d6 piercing 4 lb. Light, Thrown (30/90), Finesse, Special
Throwing Sword 80 gp 1d6 piercing 3 lb. Finesse, thrown (range 30/60)
Tiger Hook Sword 30 gp 1d6 slashing or peircing 2 lb. light, finesse, special
Tiger Hook Sword, Variant 25 gp 1d6 varies 2 lb. Light, Finesse, Disarming, Special
Tiny Sword 5 gp 1d6 slashing 1/2 lb. Hidden, Special, Undersized
Tonfa, 2nd Variant 7 gp 1d4 bludgeoning 3 lb. Light, Special
Trap 1 gp 1d8 slashing 10 lb. Thrown (10/25), Special
Trench Knife 4 gp 1d4 bludgeoning/piercing 1 lb. Finesse, light, special
Trident, Variant 5 gp 1d8 piercing 4 lb. Thrown (20/60)
Triple Flail 75 gp 1d4 3 lb. Heavy, Special
Truncheon 30 gp 1d4 Bludgeoning 1.5 lb. Hidden, Finesse, Special
Tsurugi 20 gp 1d10 slashing 3 lb. Versatile (d8), Finesse
Twin Blades 30 gp 1d6 slashing 3 lb. Finesse, light, special
Two-Handed Morningstar 25 gp 1d12 piercing 10 lb. Heavy, two-handed
Ulfberht Sword 20 gp 1d8 slashing 3 lb. Finesse, Special
Ultra Greatsword 800 gp 3d8 slashing 70 lb. Heavy, special, two-handed, unwieldy
Umbrella of Pei 15 gp 1d8 slashing 3 lb. Two-handed, Special
Urumi 100 gp 2d4 slashing 4 lb. Finesse
Variant Jujutsu Sorcerer (5e Class) 6d10 Force 3 lb. unwieldy, special
Vins Dagger 50 gp 1d4 piercing 1 lb. light, thrown, finesse
Voulge 25 gp 1d8 slashing 8 lb. heavy, two-handed, reach, special
War Fan 15 gp 1d6 slashing or bludgeoning 3 lb. Light, Finesse, Thrown (20/40), Returning
War Mattock 30 gp 1d8 slashing or piercing 5 lb. Versatile (1d10)
War Pick, Variant 5 gp 1d8 piercing 2 lb. Versatile (1d10)
War Saw 160 gp 3d4 slashing 9lb. Heavy, Loading, Two-Handed
War Scythe 10 gp 2d4 slashing 12 lb. Heavy, two-handed, reach
War Scythe, Variant 35 gp 1d10 slashing 5 lb. Heavy, Two-Handed, Special
War Sword 180 gp 2d8 slashing 10 lb. Dire, heavy, two-handed
Wargloves 15 gp 1d6 bludgeoning 3 lb. Special
Was 75 gp 1d8 slashing or 1d8 bludgeoning 2 lb. Two-handed, Reach, Finesse
Washing Pole 200 gp 2d4 slashing 12 lb. Two-handed, heavy, finesse
Weaponized Parasol 30 gp 1d6 piercing 5 lb. Special, Versatile (1d8)
Weighted Gauntlet 10 gp 1d8 bludgeoning 6 lb. Heavy, glove, special
Wheel 20 gp 3d4 bludgeoning 40 lb. Heavy, thrown (range 10/20), two-handed
Whip Blade 50 gp 1d6 slashing 3 lbs Special
Winged Punching Blade 20 gp 1d4 piercing 3 lb. Finesse, light, special
Wire Whip 5 gp 1d4 slashing 1/4 lb. Finesse, Reach, Undersized
Wrecktangle 250 gp 3d4 slashing 16 lb. Heavy, Two-Handed, Special
Yataghan 20 gp 1d8 slashing 3 lb.
Yo-Yo 5 gp 1d6 bludgeoning 1/3 lb. Reach, Finesse, Hidden, Special
Yo-yo, 2nd Variant Varies Varies Varies Reach, Finesse, Hidden, Special
Zanbatō 50 gp 2d4 Slashing 9 lb. heavy, special, two-handed
Zerka 8 gp(half for Kreen) 1d6 piercing 3 lb. Thrown, Special (range 40/160)
Ōdachi 100 gp 2d4 slashing 5 lb. Finesse, heavy, two-handed
Ōdachi, Variant 35 gp 2d4 slashing 5 lbs. Finesse, Reach, Two-Handed

Martial Ranged Weapons[edit]

Marital Ranged Weapons Cost Damage Weight Properties


Accordion Gun 100 gp 1d10 thunder damage 37 lb. Heavy,ammunition (1), range (10/120), two-handed,
Arbalest 300 gp (Ammunition: Siege Bolt, 2 gp) 2d10 piercing 20 lb. Ammunition (range 150/600), heavy, two-handed, loading, special
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Axe Crossbow 100 gp 1d8 piercing 28 lb. Ammunition (range 60/240), heavy, loading, two-handed, special
Black Metal Cards 50 gp 4d2 slashing 1 lb. Versatile, Thrown, Finesse. (Range 30/60)
Blade Ball 50 gp 1d10 slashing 2 lb. Thrown(20/60)
Bladed Long Bow 150 gp 1d6 piercing 5 1/2 lb. Ammunition (range 100/400), Heavy, Two-Handed, Special
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 10/45), loading, two-handed
Blundergat Legendary 4d8 piercing 3 lb. Ammunition (range 15ft cone), Loading, Two Handed
Bolas 1 gp 1d4 bludgeoning 2 lb. Special, thrown (range 20/60).
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Bomb, Variant 75 gp 3d6 thunder 1 lb. Thrown (range 20/60 feet), splash, special
Boulder 1 gp 1d12 bludgeoning 100 lbs. Heavy, Thrown (range 30/80), Two-Handed, Special
Bowblade 165 gp 1d6 piercing 10 lb. Two-Handed, Heavy, Ammunition (100/400), Special
Brown Bess 100 gp 2d6 piercing 10.5 lb Ammunition (Range 30/120), Loading, Two-Handed, Heavy
Caster Gun 750 gp 1d10 piercing 2 lb. Ammunition (range 30/120), Light, Loading, Special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Chakram 50 gp 1d6 slashing 1 lb. Finesse, light, thrown (range 20/60)
Chatkcha 8 gp(half for Kreen) 1d6 slashing 2 lb. Finesse, Light, Thrown(30/120), Special
Clockwork Dragon 225 gp 1 Bludgeoning, Special 30 lb. Ammunition (range 100/100), heavy, loading, two-handed, special, expensive
Clockwork Triple-Mode Rifle 500 gp Varies 40 lb. Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special
Colt 1851 Navy Revolver 750 GP Special 2.5 lb. Ammunition (range 35/100), reload (6 shots)
Combat Cards 10 gp 1d4 slashing 1 lb Finesse, Light, Two-Handed, Thrown (Range 30/60), Special
Crossbow, Hand Repeating 300 gp 1d6 piercing 2 lb. Ammunition (range 30/120), light, reload (3 shots)
Crossbow, Heavy Repeating 65 gp 1 piercing 25 lbs. Ammunition (range 200/800), heavy, two-handed, stabilizing, special
Crossbow, Hidden 100gp 1d4 piercing 1 Ammunition (range 30/90), light, loading, hidden
Crossbow, Repeating 50 gp 1d8 piercing 18 lb. Ammunition (range 80/320), heavy, reload (10 shots), two-handed
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Double Crossbow 30 gp 1d8 piercing 8 lb. Ammunition (80/320), reloading(2), two-handed
Doubleshot Greatbow 85 gp 2d4 piercing 15 lb. Ammunition (range 120/240), heavy, short burst (1), two-handed
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Drakegun 200 gp. - 20 lb. Ammunition (range 20/80), heavy, loading, two-handed, special
Duplex Bow 90 gp 1d4 or 2d4 piercing 2 lb. Ammunition (range 20/60), two-handed, special
Dwarven Greatbow 150 gp 1d10 piercing 12 lb. Ammunition (40/120), heavy, two-handed
Easterners Horse Bow 25 gp 1d6 Piercing 2 lb. ammunition (range 200/600), light, two-handed, special
Elven Warden Bow 140 gp 1d8 piercing 15 lb Two-handed, heavy, ammunition (range 300/1200)
Enforcer Crossbow 100 gp 1d8 piercing 10 lb Ammunition (range 80/320), heavy, short burst (1), reload (2 shots)
Explosive Trail Gun 400 gp 1d6 Piercing and 1d4 Fire 5 lb. Ammunition (Range 25/75), Loading, Special
Far-Shot Crossbow 100 gp 1d8 piercing 16 lb. Heavy, Loading, Range (200/800), Two-Handed
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Fusion Rifle 100 gp 4d8 elemental damage 2 lb. Ammunition (15), range (30/90), two-handed, Special
Fūma Shuriken Variant / Shurikenjutsu 50 gp 1d8 slashing 3 lb. Finesse, Thrown (Range 20/60)
Gatling Gun 500 gp 1d10 piercing per bullet 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Giant Bow 50 gp 1d8 piercing 20lb Ammunition (range 100/200), Loading, Heavy, Two-Handed, Charging (1d12), Special
Gnomish Bow 32 gp 1d6 plus 1d4 piercing 3 lb. Ammunition (range 400/420), Two-handed, Heavy
Grandbow 400 gp 1d12 piercing 5 lb. Ammunition (400/600), Heavy, Two-handed
Greatbow 80 gp 1d10 piercing 5 lb. Ammunition (range 200/800), heavy, special, two-handed
Greatbow, 2nd Variant 150 gp 4d4 piercing 17 lb. Ammunition (range 200/800), heavy, loading, two-handed, stabilizing, special
Greatbow, Variant 85 gp 1d10 piercing 10 lb heavy, two-handed, ammunition (range 500/1600), special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Halfling Hunter’s Bow 50 gp 1d8 piercing 2 lb. Ammunition (Range 100/400), two-handed
Halo 15 gp 1d8 bludgeoning 1/3 lb. Finesse, light, returning, special, thrown (range 30/120)
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Hand Cannon, Variant 1,400 gp 2d6 bludgeoning 40 lb Ammunition (range 150/600), heavy, reload(1), two-handed
Hand Crossbow, Repeating 300 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, reload (3 shots)
Hand Flamer 60 gp 1d6 fire 3 lb. ammunition (range 10/15), light, special
Handheld Cannon 1,000 gp 4d8 bludgeoning 20 lb. Heavy, ammunition (range 30/90), reload (1), misfire (3), special
Harlok Dualcross 150 gp 1d8 piercing 11 lb. Ammunition, range (80/320), Heavy, Two-Handed
Harpoon Cannon 80 gp 2d6 piercing 40 lb. Ammunition, range (30/120), heavy, special
Heavy Flamer, Variant 400 gp 1d10 fire 25 lb. Ammunition (range 20/25), heavy, loading, two-handed, special
Heavy Windlass Crossbow 80 gp 1d10 piercing 4 lb. Ammunition (range 150/600), heavy, loading, two-handed, special
Holmegaard Bow 75 gp 1d10 piercing 2 lb Ammunition (range 100/400), heavy, special, two-handed
Hornvolver 25 gp 1d4 piercing 3 lb. Ammunition, Light, Range (30ft./60ft.)
Ironwork Rifle 1000 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Karakuri Bow 75 gp 1d8 piercing 2 lb. Ammunition (range see special), two-handed
Karakuri Cannon 25 gp 1d12 piercing 3 lb. Ammunition, Special, range (100/300)
Lasso 1 gp 10 lb. Special, Ranged (25/50), Spooled (50 ft.)
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Lever-Action Shotgun 375 gp 4d4 Piercing 7 lb. Ammunition (range 30/90), reload (6 shots), Light, two-handed
Light Ballista 400 gp 2d8 piercing 20 lb. Ammunition (range 100/400), heavy, loading, two-handed, special
Mauler Crossbow 75gp 1d4 piercing 14 lb. Ammunition (range 25/50), two-handed, special
Mechanical T-Hook 1,250 gp Special 4 pounds Light, Special
Mechanised Arm Crossbow 50 gp 1d4 piercing 2 lb Ammunition(range 30/120), Glove, Light, Reload(3), Special
Mighty Bow 180 gp 2d6 piercing 8 lb, Ammunition (range 60/80), finesse, heavy, loading special, two-handed
Mountain Flintlock Rifle 800 gp 2d8 piercing 14 lb. Ammunition(40/120), heavy, loading, misfire 3, two-handed
Mounted Heavy Repeating Crossbow 120 gp 1d10 piercing 25 lb Heavy, Loading, Two-handed, Special, Ammunition, Range (125/400), stabilizing
Musket Axe 500 gp 1d12 piercing(ranged), 1d6 slashing(melee) 15 lbs. Ammunition (range 40/120), loading, two-handed, special
Musket, Carbine 200 gp 1d8 piercing 7 lb. Ammunition (range 35/105), loading, two-handed
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Pepperbox 1,000 gp 1d10 piercing 3 lb. Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Pixie Bow 20 gp 1d6 piercing 1 lb. Ammunition (range 30/120), two-handed, undersized
Quickfire Hand Crossbow 90gp 1d4 Piercing 4 lb. ammunition (range 30/120), light, special
Razor Net 20 gp 5 lb Special, thrown (range 5/15)
Recurve Bow 75 gp 1d8 piercing 2 lb. Ammunition (range 150/600), two-handed
Reinforced Slingshot 1 gp 1d10 piercing 4 lb. Ammunition (50/280), two-handed, Str 18
Repeater Crossbow 350 gp 1d8 piercing per bolt 22 lb. Heavy, Two-Handed, Range (30/120), Reloading(up to 4 bolts), special
Repeating Hand Crossbow 325 gp 1d4 piercing 4 lb. Ammunition (range 30/120), reload (5 shots), light
Repurposed Firework Launcher 75 gp special 3 lb. Heavy, two-handed, range (45/90), loading, special
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Revolving Rifle Uncommon 2d8 piercing 8 lb. Ammunition (range 210/700), reload (6 shots), two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Rifle, Variant 850 gp 2d6 piercing 12 lb. Ammunition (range 60/180), heavy, loading, misfire 2, two-handed
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Senbon 2 gp 1d4 Piercing 1 lb. Light, Thrown (10/30), Special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Siege Rifle 250+ gp 2d6 piercing 20 lb. Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Sling, Variant 3 sp 1d8 bludgeoning - Ammunition (range 30/120), loading
Slinger 30 gp 1d6 bludgeoning 1 lb. ammunition, range (40/160)
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Snaplock Pistol 350 gp d11 piercing 3 lb Ammunition (range 20/60), loading, misfire 2
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Spear-thrower 5 gp 1d8 piercing 1 lb. Ammunition (range 50/200), loading, special, two-handed
Springblade 35 gp 1d6 Slashing 2 lb. Light, Ammunition (range 30/60), Special, Hidden, Loading
Springfield 1861 475 gp 3d4 piercing 6 lb. Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots)
Staff Sling 1 gp 1d8 bludgeoning 5 lb. Ammunition (range 150/600), Finesse, Loading, Special, Two-handed
Swallow Bow 50 gp (or 500 rp) 1d8 piercing 1 lbs. Ammunition (range 90/330), Two-Handed
Throwing Shield 20 gp 1d6 bludgeoning 4 lb. Special, thrown (range 20/60)
Trace Rifle 450 gp 1d8 elemental damage 3 lb. Range (100ft/300ft), Two-handed, Reload (15), Special
Triple Repeating Crossbow 500 gp 1d4 Piercing 15 lb. (ammunition, heavy, (range 40/160), loading, two-handed, special)
Turban Crossbow 120 gp 1d12 piercing 16 lb. Ammunition (range 30/120), heavy, loading
Twinbow 150 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed, special
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), special
Walking Sentry Crossbow GMs discretion 1d10 piercing 30 lb. Heavy, two-handed, loading, massive, special
War Bow GMs discretion 1d12 piercing 10 lb. Heavy, two-handed, ammunition (range 200/800), massive, special
War Sling 5 gp 1d4 bludgeoning 1/2 lb Ammunition (range 60/240)
Weighted Dart 2 sp 1d4 piercing, 1d2 bludgeoning 1/4 lb. Thrown (15/45), Special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)
Wheellock Pistol 200 gp 1d9 piercing 2 lb. Ammunition (range 30/70), hidden, loading, misfire 1
Wrist Crossbow 100 gp 1d8 piercing 3 lbs. Ammunition (range 30 / 90), Loading, Glove
Yumi 60 gp 1d8 piercing 3 lb. Two-Handed, Ammunition (120/240)

Siege Weapons[edit]

Simple Melee Weapons Cost Size AC HP
Accelerator 45,000 gp Large 18 50
Ballista
Boilerdrak
Cannon
Cauldron, Suspended
City Taker Gargantuan 17 1600
Couillard 1,500 gp Huge 15 125
Flame Cannon 2500 gp Large 18 350
Gnomeflinger
Hose Pump 500 gp Medium 15 20
Light Catapult 1,000 gp Medium 15 20
Mangonel
Mantlet 500 gp Large 15 30
Mortar 5,000 gp Medium 19 50
Ram
Ribaldequin 6,000 gp Large 19 65
Siege Ladder 15 gp Huge 14 20
Siege Tower
Springald 500 gp Medium 15 30
Trebuchet
Warthrower 10,000 gp Gargantuan 19 300
Warwolf 5,000 gp Gargantuan 15 200



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