One Piece[edit]
A man is sat on an execution platform, a marine on either side of him; this man was the 'King of the Pirates', Gol D. Roger. He had achieved everything the world had offered; wealth, fame, power, even conquering the Grand Line, most dangerous sea in the world. In his final words, he kick-started a new golden age of piracy:
"You want my treasure? You can have it! I left everything I'd gathered together in one place! Now you've just gotta find it!"
The world of One Piece takes place in a time period not dissimilar to the real-world golden age of piracy; firearms are a recent, imperfect invention, and many seek freedom and fortune roaming the seas, though they must fight against the Marines, the navy of the tyrannical World Government, to pursue their dreams.
Campaign Setting Information[edit]
Players Guide
- Character
- The variety of abilities this world offers are as varied as the people that use them, if not more so.
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools
- Additional Character Information
- Feats
- Devil Fruits
- Other
- Downtime Activities
- Career Paths
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World of One Piece
- About One Piece
- One Piece is so vast in both mechanics and lore that the latter, and some of the former, won't be listed here. Instead, the DM may seek to peruse One Piece's very own wiki to gain a better understanding of the minutia of this world. It's also recommended that you experience One Piece yourself by reading the manga or watching the anime for a better understanding of the world as both a Player and a DM.
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Dungeon Master's Guide
- Bestiary
- In a world of mythical creatures, powerful foes and allies alike, and entities that have untold power, one doesn't need to look very far.
- NPCs
- Treasure
- With this being based on a story about pirates, it would be weird for there not to be treasure, wouldn't it?
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in the One Piece universe.
- Adventures
- Quests, dungeons, campaigns, and conflicts found within the setting.
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