Dire (5e Variant Rule)
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Dire[edit]
Dire weapons trade finesse and precision for raw power. If you are proficient with a dire weapon, you add your proficiency bonus to damage rolls made with it instead of attack rolls.
Dire Weapons[edit]
Simple dire weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Shears | 10 gp | 2d4 slashing | 4 lb. | Dire, two-handed |
Martial dire weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Ball and Chain | 55 gp | 1d8 bludgeoning | 12 lb. | Dire, heavy, versatile (1d10), thrown (range 20/60) |
Executioner's Sword, Variant | 50 gp | 1d8 slashing | 12 lb. | Heavy, versatile (1d10), dire, special |
Talwar | 25 gp | 1d6 slashing | 2 lb. | Dire, finesse, light |
War Sword | 180 gp | 2d8 slashing | 10 lb. | Dire, heavy, two-handed |
Anachronistic dire weapons | Cost | Damage | Weight | Properties |
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