Karakuri Mutating Blade (5e Equipment)
Karakuri Mutating BladeMartial Melee Weapons
This Weapon made for hunters of large beasts uses strong threads and intricate construction to make sure it is the right weapon for any job. Special: The mutating blade has the mutation mechanic as a bonus action the blade can be changed into 1 of 4 main forms a Bo Staff, a pair of Bladed Tonfas, a Giant Boomerang, and a Halberd, making a successful attack with the weapon after changing form generates 1 mutation stack you can have a max of 8 and last for 1 minute before returning to 0, when have at least 2 mutation stacks you can make an attack with the blade's 5th form Juggernaut Blade every 2 mutation stacks above 2 you have grants 1 additional d6 to that attack totaling to a 5d6. after the attack is resolved the blade returns back to 1 of its main forms. (Example of intended use in play; jack makes a successful attack with the morphing blade in its halberd form this grants jack 1 mutation stack, jack has extra attack and lands another successful attack with the blade in halberd form but since jack did not change the weapons form after his first attack, he does not gain another mutation stack. on jack's next turn since he has 4 mutation stacks, he'll use a bonus action to morph the blade into juggernaut form and make an attack with it, he misses the attack, he loses all mutation stacks, and the blade returns to the halberd form.) Back to Main Page → 5e Homebrew → Equipment → Weapons |
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