Colossal Great Weapon (5e Equipment)

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Colossal Great Weapon

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Colossal Great Weapon GM's discretion (Varies) 2d8 piercing, bludgeoning, or slashing 40 lb. Heavy, massive, reach, special, two-handed

Colossal Great Weapons are massive weapons that require specialist training to use, they cannot be taken as a starting weapon nor can you gain proficiency through martial weapon training. They can include swords, axes, maces, hammers, etc.

Special. Colossal Great Weapons require a Strength score of 20.

5.00
(4 votes)

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