Flame Mace (5e Equipment)

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Fire Mace

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Fire Mace 75 gp 1d8 Bludgeoning 5 lb. Special

A mechanical metal mace, that gets stronger in the heat of battle, but must cool off after a moment.

Special.This mace has a mechanical heat system that generates more fire using the Kinetic Energy of 3 Strikes. This Weapon has 4 Stages that increase after each hit

  • 1. The head of the mace burns your fingers if you touch it. It deals +1d2 Fire Damage
  • 2. The mace is picking up heat and is getting Red Hot. It deals +1d4 Fire Damage
  • 3. Flames can be seen erupting from the lines in its round head. It deals +1d6 Fire Damage
  • 4. The mace overcharges and erupts with energy. Dealing +1d8 Fire Damage but Needs to cool down

Cooling. To cool down the Mace you must expend your reaction and not move for one turn. The metal ball in its end will open into 8 segmented parts, exposing its heating coil. The upper part of the rod will rotate quickly to diffuse the heat. The mace now stands at Stage 1.

5.00
(one vote)

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Fire Mace And its Stages, By Daemonstar
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