Splash (5e Variant Rule)
Jump to navigation
Jump to search
All splash weapons are either ranged thrown weapons, or pieces of ammunition used in ranged weapons.
On a hit with a splash weapon, the weapon (or ammunition) is destroyed, and you don't add any ability modifier to the damage roll. Any other creature within 5 feet of the hit target must succeed on a Dexterity saving throw or also suffer the splash weapon's damage. If you're proficient with the weapon, this saving throw is made against your Dexterity DC. If you're not proficient, the DC is 10.
Splash Weapons[edit]
Thrown splash weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Acid, Variant | 25 gp | 1d6 acid | 1 lb. | Thrown (range 20/60 feet), splash, special |
Bomb, Variant | 75 gp | 3d6 thunder | 1 lb. | Thrown (range 20/60 feet), splash, special |
Firecracker | 10 gp | 1d4 thunder | 1 lb | Thrown (range 20/60 feet), splash |
Back to Main Page → 5e Homebrew → Rules